Orioni Posted May 21, 2005 Share Posted May 21, 2005 Just a friendly reminder that this seemed like a good idea. It was kinda burried in the other thread. Pot left before. I missed him then, and I do now. *** Regarding a solution: I have been thinking about some good RP rules which could be easily used. Some simple math is involved, as well as our map. [1] I would start by defining the actual size of the map, which would make it possible to calculate distances. We could create a blanco map with a grid on top, which would make it possible to calculate step 2. It could look like this: [2] After that, we could agree on the speed of vehicles, and their autonomy. For example: a submarine can travel XX grids per day. For example: an airplane can travel XX grids per day, and needs to refuel after XX grids. Aircraftcarriers can make it possible for airplanes to cross oceans. Thus, things that need to be decided are: travelspeed and refueling. Link to comment
Dragonryders Posted May 21, 2005 Share Posted May 21, 2005 (edited) To calculate the size of one square  Total amount of squares: 35 x 31 = 1085 Average population density on earth: 12.5687892 people/km2 Total population on 'Europa': X  O = X / (1085 x 12.5687892) O is the km2 of one square. the root of O is the length of one side in km.  All we need to do is calculate X some way or another. Edited May 21, 2005 by Dragonryders (see edit history) Link to comment
Tagmatium Rules Posted May 21, 2005 Share Posted May 21, 2005 I know there isn't much choice, what with the kaiadoscop (no, I don't know how to spell it) nation colours, but I think yellow is a bit too bright to over lay them. Link to comment
Dragonryders Posted May 22, 2005 Share Posted May 22, 2005 I have calculated X  O = 1.8087E+11 / (1085 x 12.5687892) = 13 263 048.5 km2 Length of one side = 3 642 km  That is, if we would base population density on that on earth (which is quite realistic.)  If we would devide all nationstates-populations by 10 (thus becoming a little more realistic), the ribs would be 1 152 km. That would mean this planet (as it is on the map right now) is about as big as earth. Link to comment
Phil VII Posted May 22, 2005 Share Posted May 22, 2005 ...1 152 km for one side of one of those squares? Â wow, thats, well, massive! Link to comment
Haken Posted May 22, 2005 Share Posted May 22, 2005 ...1 152 km for one side of one of those squares? Â wow, thats, well, massive! Remember that the population numbers in NS are massive. A medium size nation has 2 BILLION inhabitants, that's 1/3th of the entire real world population. Plus there are much more nations in NS. Link to comment
Dragonryders Posted May 22, 2005 Share Posted May 22, 2005 ...1 152 km for one side of one of those squares? Â wow, thats, well, massive! Yeah, and that's only one tenth of the nationstates populations... But as I said, with 1152 km per square, this map would be as big as earth, so that's not really supermassive. Â To really support all inhabitants of Europa, the sides of the squares would have to be 3642 km. But that means the nation's populations are billions and distances would be too huge to realistically RP (I think). Link to comment
Tagmatium Rules Posted May 22, 2005 Share Posted May 22, 2005 Right, I know that this is off at a tangent to this thread (but not for the sub-forum...) but what about an RP that is set in Europa, but is not actually about nations slugging it out with each other? More about people doing something, like an adventure. This is about as far as I have thought about it, so if anyone wants to take it further... Link to comment
Orioni Posted May 23, 2005 Author Share Posted May 23, 2005 @ Tagmatium: I know there isn't much choice, what with the kaiadoscop (no, I don't know how to spell it) nation colours, but I think yellow is a bit too bright to over lay them. I made another map where the yellow lines where less thick. That looked better. I'm not suggesting that grid is on top of every map, but could serve as a secondary map for RP. It's pretty easy to make: took me about 5 seconds. Â * * * Â @ Dragonryders & Phil IV: If we would devide all nationstates-populations by 10 (thus becoming a little more realistic), the ribs would be 1 152 km. ...1 152 km for one side of one of those squares? (...) wow, thats, well, massive! Correct Phil, that's huge. It would take forever to travel from one side to the other. Â Dragonryders: I know it must have taken you some time to calculate all of this, but I don't think it would work. It would make the gap between what looks like Gibraltar almost 2300 km wide. Why not say it's 500 km, or even 250. Taht way we don't have any trouble with, for example, transportation. Â * * * Â @ Tagmatium: Right, I know that this is off at a tangent to this thread (but not for the sub-forum...) but what about an RP that is set in Europa, but is not actually about nations slugging it out with each other? More about people doing something, like an adventure. This is about as far as I have thought about it, so if anyone wants to take it further... I don't quite get what you're saying. Can you explain? Â * * * Â @ Akiiryu: Sounds good. I noticed you also have some sort of RP guide. Do you think we could get permission to use it as reference? Link to comment
Dragonryders Posted May 23, 2005 Share Posted May 23, 2005 (edited) @ Dragonryders & Phil IV: If we would devide all nationstates-populations by 10 (thus becoming a little more realistic), the ribs would be 1 152 km. ...1 152 km for one side of one of those squares? (...) wow, thats, well, massive! Correct Phil, that's huge. It would take forever to travel from one side to the other. Â Dragonryders: I know it must have taken you some time to calculate all of this, but I don't think it would work. It would make the gap between what looks like Gibraltar almost 2300 km wide. Why not say it's 500 km, or even 250. That way we don't have any trouble with, for example, transportation. Exactly. How realistic will that be? An army of a billion people nation roaming across the known world without any problem. Â 1152 kilometers is about the distance between Rome and Paris or New York and Chicago. Â About the Strait of Gibraltar: In reality this strait is 14 kilometers. Even with the smallest scale of 250 km (which I think is way, way too small), the 'Europan' Strait of Gibraltar will be over ten times as big as the real one. Not very reliable comparison material... Â Another thing: getting from one side to the other with a scale of 1152 will take about as long as going around the globe (earth). Â I would agree to a scale of 500, even though that would, in reality, only provide enough area for 1.9% Europa's population. Â EDIT: don't worry about the calculations... I have my ways. It only involved removing comma's. Edited May 23, 2005 by Dragonryders (see edit history) Link to comment
Orioni Posted May 23, 2005 Author Share Posted May 23, 2005 Another thing: getting from one side to the other with a scale of 1152 will take about as long as going around the globe (earth).So: if you went westward starting from Amnalos, you would end up bear Pirilao? I would agree to a scale of 500, even though that would, in reality, only provide enough area for 1.9% Europa's population.That may well be, but not every nation in Europa is on the forum, in is certainly not active in RP. Link to comment
Dragonryders Posted May 23, 2005 Share Posted May 23, 2005 Another thing: getting from one side to the other with a scale of 1152 will take about as long as going around the globe (earth).So: if you went westward starting from Amnalos, you would end up bear Pirilao? I would agree to a scale of 500, even though that would, in reality, only provide enough area for 1.9% Europa's population.That may well be, but not every nation in Europa is on the forum, in is certainly not active in RP. About the westward thing: no, haven't said anything about that.  About the second thing: You are a smart lady. I am not. You're right! Hadn't thought about that. Do you happen to have a list of who are on the map? Even if we're not going to use the calculated outcome. It'll reassure me to know what it would be, theoretically.  For the record: I am not a lady. Link to comment
Dragonryders Posted May 24, 2005 Share Posted May 24, 2005 So, I did some more calculations.  ((45528000000/10) / (1085 x 12.5687892))^0.5 = 578 km  Indeed, it approaches the 500 km scale you mentioned. Link to comment
Haken Posted May 24, 2005 Share Posted May 24, 2005 I believe something like this, a fantasy setting: Â Haken looked at the hills. The roaring of a thousand wild beatsts resoanted (word of the week!). Haken looked disatisfied at his dagger. "Get me my sword, Taggie." Â 'Yes, master' Link to comment
Argenland Posted May 24, 2005 Share Posted May 24, 2005 Arrr... maths!!! Â Â Only tell me what I must do and I will do. Â Â Â EDIT: Oh! If you want to put a speed to vehicles, you must put WHAT vehicles we can use in RP Military (War Rules! War Rules!) Link to comment
Orioni Posted May 25, 2005 Author Share Posted May 25, 2005 @ Argenland: I will create a different thread for this. Â @ All: Can we agree on 500 kilometers for the length of one side of the grid? Â One grid is 50 pixels in height and 50 pixels in width, thus 1 pixel is 10 kilometers. Â Here is an example of how our most recent map would look with the grid on top: Â Â @ Argenland: I will explain to you how to add a grid, if you like to know. Just send me a private message. Link to comment
Phil VII Posted May 25, 2005 Share Posted May 25, 2005 Â Â oh, and 500 km sounds pretty good for the side of one square, about the same scale i was imaginign for my nation Link to comment
Dragonryders Posted May 26, 2005 Share Posted May 26, 2005 Somebody suggested the grid would scare newbies off. My oppinions on this are: 1. If newbies are scared by a map, they shouldn't want to be on it. 2. It adds structure to the map which is not repulsive but attractive in a map. 3. It adds to the realism. Â Also, in the weapon catalogue, I requested strike range of planes. With the grid, it is easier to see how far a plane can get from a certain airport. Sometimes, targets aren't reachable from the airports in one's own country. To be able to reach the target, one must negotiate with countries that own airports nearer to the target. International relations will hence play a more important role in aviatory warfare. I thought that was a good idea and the grid makes that possible. Link to comment
Orioni Posted May 26, 2005 Author Share Posted May 26, 2005 Sometimes, targets aren't reachable from the airports in one's own country. To be able to reach the target, one must negotiate with countries that own airports nearer to the target. International relations will hence play a more important role in aviatory warfare. I thought that was a good idea and the grid makes that possible. My thoughts exactly. Link to comment
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