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The Scrolls of Xio

The Scrolls of Xio are/will be a mix of short stories and pseudo-factbook texts about the cultures, religions, languages, and histories of the lands that the Empire of Great Xio occupy and/or neighbour. They're usually set in the past, be it distant past, recent past, or the mythological past. However all of them in some shape or form explain or showcase different aspects of present day Xio. Some of these stories do bleed into the present and the future but nine out of ten times they'll be in the past.

These 'scrolls' will range from anywhere of a couple hundred words and graphs/tables to 2000+ word stories spanning multiple posts. They will also be widely different levels of seriousness from discussing in-depth the nuances and reasons for unsavoury parts of Xio's culture and history and how they play into the narrative of Xio and Eurth as a whole, to super-serious character stories, to "high" quality shitposts about the Goat Foot Warmer™ (that's goats warming your feet not an invention that warms goat feet, rookie mistake) and how Xio successfully convinced the entire wurld's tourism industry that they eat insects so that they can laugh at newcomers trying their 'exotic food'.

What I'm getting at is that this thread is my dumping ground for cool and stupid ideas because not every idea needs 5+ posts in its own dedicated thread but equally I feel that they're not serious enough to go on the IIwiki or could not go into the detail I feel they're worth. Sometimes I want to dedicate a month to a cool 4-part story and other times I just want to take an absurd idea and try to make it realistic.

📕 - Economics & Internal Politics
📙 - Religion & Culture
📘 - Geopolitics
📗 - Flora & Fauna

📝- Self Contained Stories
📑 - Part of a Larger Story (in Scrolls of Xio)

Edited by Xio (see edit history)
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  • 1 month later...

- The Scrolls of Xio -

The man gently rocked his wine glass back and forth between his finger and thumb, the liquid precariously sloshing up to the rim but never spilling out. His cold eyes staring down at TV screen as he sat in what could only be described as a puke-green grandma chair. For a year now he had taken his father’s role as the head of the imperial government, the Mountain Lord of the Great Xio Empire. His eyes squinted as the screen replayed his own speech from that morning, one he had written himself without so-called ‘aid’ from his advisors. For the first time they had taken a back seat and allowed him free reign to speak his mind. That morning he had his four advisors by his side on the stage in front of the Imperial Government’s parliament, standing straight and looking into the amassed crowds at the capital of Pashae as he calmly read out his speech. It was nothing more than a couple thank you to the people and his family, generic talk of unity and peace.

The TV continued to play his speech, a middle aged man with a red-almond skin and partly-greyed brown hair cut short stood in front of a podium with a book and microphone. He was clean shaven, though he was sure he couldn’t grow a beard even if he wanted to. Like most Xi his eyes were a piercing green, the same colour as the 3 inch doughnut-shaped jade stone hanging on his neck by a simple black thread. He had forgone the traditional Mountain Lord clothing in favour of a plain black and white three piece suit. Over the last twelve months he had crafted himself an identity, of a modern business man and a modern ruler, to reject the isolationist reactionary rhetoric and ideology of his late father. A divisive and controversial identity, but one people wouldn’t forget.

I, the 77th Vosō-ne, do solemnly swear to uphold the vows I took one year, one day, and one hour after my coronation. To protect the Dhiīve Mountain, the six kingdoms, and republic, of the Empire of Great Xio.” He stated, in his usual soft-spoken voice, echoing throughout the gathering and city through tucked way speakers. That was his new name, Vosō-ne, even after a year he was still getting use to it. To now possess his father’s name. Those in the crowds below clapped, some murmuring.

The new Mountain Lord’s eyes drifted from his script towards one of his guards to the left, a lady in a similar suit and necklace to his own with crossed arms. Their eyes met and slowly and subtly, he gave a single nod. The guard carefully lowered one of her hands down to her holstered gun.
Today, we also mark a celebration besides my coronation anniversary.” He continued. Two more guards, one next to the original and another to his right, lowered their hands to their pockets. From beyond the TV screen, the Mountain Lord took a sip from his glass with a smile. His favourite part was coming up.

“For this day also marks the end of corruption within the Imperial Government.” He announced. At an instance pandemonium engulfed the stage, the lady pulled out her pistol aimed towards one of Vosō-ne’s advisors whilst the other two revealed handcuffs, snatching another two advisors as the fourth scrambled off the stage only to be met by two of the police near the crowds. The masses suddenly broke out in yelling and commotion as the four advisors were cuffed and brought back to the stage.
These four men, once worked under by father, are to be brought to justice for the crimes of corruption and abuse!” Vosō-ne demanded into the microphone, his soft voice replaced with one of sternness and determination, barely audible above the chaos of the crowds below.

This day shall be a new chapter for the empire, the end of stagnation, of exploitation and of cruelty done to us by others and by our own!
Finally the crowds’ noise died down as the Mountain Lord continued.
As we stand here, the Imperial Government has begun its self-purge. Those who have committed crimes against humanity and against the empire to be arrested and tried. Those who have remained loyal to the people will be unharmed.” The Mountain Lord lifted up his script for the crowds to see, for the cameras to see, and tore it in half.

The Seylosians, the Esonians, the Europans and Argics. They were never our enemy. The corruption and greed of those who used their power for malice are. One year, one day, one hour ago I promised to protect this empire. Protect it I must.” He concluded, his voice slowly reeling in from the near-shouting back to his softer tone in the last sentence of his speech.
The crowds burst into uproar as Vosō-ne turned his back, stuffing the two halves of the script into his pockets, and calmly exit the stage with guards, police, and arrested advisors behind. A new age of Xio history has begun.


Well that was a shit show” a voice remarked with a snort and a half-laugh behind the Mountain Lord, still holding his now empty wine glass. A lady of a similar age appeared behind his chair with red-tinted brown bowl-cut hairstyle, glasses with thick black lenses, and a plain baggy white t-shirt and a generic Xioan black cloak reaching her ankles. Around her neck was also a necklace with a jade stone, though it was more egg-shaped. “Forget about sending soldiers to Baltica, send them to protect this palace” she joked, revealing a bottle of red wine from behind the chair, shaking it for Vosō-ne to hear.

We’re not sending our children to die, only logistics aid and equipment. Fulgistani and Seylosian made.” The Mountain Lord muttered, murmuring a thank you as the lady poured more wine into his glass. Tutting, she lifted the bottle away placing it on a nearby wooden stool. The entire room was designed like an old Anglian pub, dimly lit by an old lamp near the chair, the dark green and beige wallpaper barely visible against the darkness.
Speaking of Baltica, my dearest Phaa-voko, when is the delegate in Selbourne-On-Sea meeting with the Seylosians? She’s been ignoring my emails.” Vosō-ne requested, holding out a hand, to which she grasped. Her fingers interlaced with his.

Tomorrow evening. I don’t believe she’s doing it on purpose, it’s a very difficult job, the Seylosians are a magnet for conflict.
With her father now in a prison cell awaiting trial, I very much doubt that.” Muttered the middle-aged man, lifting his glass to his lips. Phaa-voko’s fingers slipped from his as she walk away, her feet thumping against the wooden floor. “Y’shouldn’t be walking on the floor with no shoes, there might be splinters.” He cautioned. After waiting several seconds for a reply, to which he heard none, Vosō-ne grunted twisting his body around and glimpsed at Phaa-voko as she plucked the wine bottle from the stool and tip-toed towards an ajar door.
You’re taking the whole bottle?” He cried out.
With the shit I’m going to get from the newscast tomorrow? I need it more than you.” She responded, scoffing, before closing the door behind herself and leaving Vosō-ne alone in his replica pub and his TV.

pah-- I don’t need it.” He muttered to himself, wriggling back to watch the TV. It was the weather forecast. Another dry day tomorrow.. Dry.. His mouth was dry...
The Mountain Lord sighed and groaned, lifting himself off from the chair and trudging after his wife, swinging the door open.
At least let me fill my glass one more time!
He closed the door behind himself and began to chase after her in a half-walk half-jog.

Edited by Xio (see edit history)
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  • 1 year later...

- The Scrolls of Xio -
An Introduction to Guild Socialism and the Economics of the Empire of Great Xio.

I promise this factbook will not be some drab 50 page essay on socialist and imperialist economics, but equally don't expect to be excited and amazed by anything written here. The first three sections will be written from a pre-2022 perspective on the Xioan economy, with the final section detailing the short term and long terms effects of the War of the Red Sands (also known as the Sefes-Syrbotican war).

The Empire of Great Xio (also known as Na Xiohane or informally as Xio) is a federal hybrid regime split into a lower governing body known as the Syndic Council, and an upper governing body called the Imperial Government. The modern economic system used in Xio was formalised in 1902 alongside the widespread political reforms such as the introduction of the Syndic Council and the creation of the Head-of-Government political office known as the Grand Syndic. 18 years later Xio divided itself into 5 autonomous co-equal dominions. These dominions, from most populated to least populated, are:
1. Kingdom of Xio
2. Republic of Nanhong
3. Kingdom of Leho
4. Kingdom of Hōq'nuka
5. Dominion of Dhiikala.
In 1952, the Kingdom of Khao was made an autonomous sub-dominion of the Kingdom of Hōq'nuka and in 2012 the Kingdom of Nagaxō was annexed despite widespread criticism resulting in the 7 dominions that currently exist in the present day. There exists an increasing support for the recognition of the Losos people of north-western Hōq'nuka as their own people distinct from the Eastern Nuthans which dominate Hōq'nuka, however no proposal for Dominion status has ever made it past the lower governing body.

In Xio, the term 'socialism' is not used outside of academic circles which seek to relate the Xioan economic structure and set of policies to other socialist states. Internally, Great Xio does not prescribe itself as neither a socialist, communist, or leftist state however it may describe itself to third parties as a collective of socialist national entities - or informally - a 'socialist interstate'. The term 'guild socialist' is purely academic and only exists to distinguish Xio's group of economic policies, and how they intersect culture, from other leftist economic policies.

So what does that mean?

In Xio, the term 'socialism' does not exist in everyday speech. The government does not believe itself to be socialist, but may use the term to describe itself whenever it deems it useful. The term more often used internally is wēnayōkaken - which transliterated means 'human spearheaded/spearheading' but is more often translated to mean 'political-economic democratic', 'group democracy', or simply 'economic democracy'. This is why Xio's lower governing body and HoG title are translated into Anglish as 'Syndics'. However, for this factbook the term 'Guild Socialism' and 'Guild Socialist' will be used, just to make all of our lives easier.

Kin Democracy
Kin Democracy, also known as Tribuarchy, is the academic term for Xio's democratic procedures. All of Xio's dominion governments are Kin Democracies. The exceptions are Dhiikala, which is a theocratic autocracy, and Nanhong, a more typical representative democracy. Within Kin Democracy, individuals do not cast votes for their representatives but rather each group of 10 clans (called a guild) within Xio elects internally two representatives called Syndics (one to their dominion government and one to the Syndic Council). These representatives then partake in a form of liquid democracy, either voting directly or delegating their votes to another individual forming a Guild Association. The largest Guild Association in Xio is the United Workers' Syndics Guild Association with 20 delegates controlling over half of the Syndic Council*. Guild Associations are very volatile, often splitting and merging throughout the political cycle.

In total there are 2523 guilds in Xio, each one with approximately 3000 people (10 clans). A guild in Xio can be thought of as 'clan of clans' or a 'family of families'. In the future I will post a factbook on the intricacies and dynamics of guilds, but for now you can imagine them as somewhere between a village and a very extended family.

*This is why Xio is often called a 'syndicalist' nation (often by me, incorrectly). Xio is not a syndicalist nation, despite almost all of Xio's economy being ran by unions of worker democratic companies and the syndicalist guild association being the majority party for the last two decades. Xio is very close to be a syndicalist nation, but the workers do not control the upper echelons of the government and therefore Xio does not technically count as a syndicalist nation.

Guild Socialism
Guild socialism can be separated into two parts:
● Economic Policies,
● Social Policies

Guild Socialism - Economic Policies
Within your typical capitalist system, a corporation divides itself between owners (investors/shareholders), controllers (managers/bosses, and workers (…workers. There isn't another term). The owners put money into companies and therefore control the business and get to decide who runs it, who in term tells the workers how to work. Sometimes the owners and controllers are the same, but for larger corporations they very rarely are. Guild socialism's key tenant is that these three positions of owner, controller, and worker are collapsed down into a single entity. The worker both own the corporation and can dictate how it is ran.

By law, all* companies within Xio are Worker Cooperatives ranging from local and regional companies which are entirely worker controlled to larger dominion, imperial, and even international companies being majority worker controlled but with a significant minority shareholder bloc. The only exceptions are the Imperial Treasured Companies known as ITCs which are owned directly by the government with more traditional capitalist company structures. Very few exist, but they dominate the aluminium trade within Xio. The two most common worker cooperative structures are the 'Intraguild System' and the 'Interguild System'. The Intraguild System sees workers vote directly on policies at meetings (brief meetings for the first half hour at the start of each day, and a longer meeting once a week), whereas the Interguild System has workers vote for representatives who then vote on their behalf. The former is typical for smaller companies with the latter more common in larger companies.

Banks within Xio are also by law cooperatives, but are hybrid cooperative bodies between representation of the workers and representation of the consumers. Banks are mostly hybrid credit unions with guilds working with and partaking in profits with the banks rather than individuals. Companies outside of Xio which wish to partake in Xio must** set up a daughter company within Xio with at least 50% of all shares owned by the workers.

Another key tenant of Guild Socialism is the decommodification of housing, the ban on individuals and companies owning land, but guilds may own land. Most land in Xio is owned by the dominion governments, aristocratic guilds, and the Imperial Government. Any individual is allowed to use government owned land if the produce from said land is sold locally. Xio in the past had tried to commodify its land in the late 1800s, however it led to inter-guild violence and almost caused a civil war due to overlapping 'claims' to land. Land can be bought and sold by guilds, however any land not actively used for agriculture, housing, commerce, or any other use in the massive book of laws, is taxed heavily and will be revoked by the dominion government after 10-30 years of being taxed (depending on the dominion). When guilds are done with a particular plot of land, and no guild nearby wants the land, its very common for the guild to just sell the plot of the land to an aristocratic guild if they're close to a city or sold to the dominion government if in an isolated rural location and use the money to invest in local companies.

Xio's governments are incredibly cut-throat about who they help out of bankruptcy, and will often only help a company if the company is sold to a government. Many of Xio's largest national credit union banks are willingly under government oversight - just in case something goes wrong they can also point fingers at the government in question as co-responsible in court.

Assuming the % of people in worker coops is the same as on Eurth, proportional to Eurth's population, 16% of everyone in worker coops on Eurth live/work in Great Xio.

*All companies after a certain size. The exact number of people varies from dominion to dominion.
**This does not apply to companies operating in Xio's aluminium trade.

Guild Socialism - Social Policies
An upper class does not exist.

Okay, that's a bit of an exaggeration, but in Xio, the number of people who could be classified as 'upper class' is incredibly tiny - at around 0.3% of the population (~30,000). The vast majority of these people are nobility and from aristocratic guilds who's money is locked away in commercial practises in the lands owned by their guilds rather than physical cash or investments within Xio (though many have money stashed away overseas) or are already-wealthy individuals from outside of Xio who have decided to live in the country. A nice consequence of Xio's policies means that Xio's distribution of wealth is shockingly equal, as elected representatives are usually only paid 2-5x that of the average worker, and elected cooperative owners 5-10x. This is in comparison to typical capitalist economies wherein bosses are often paid over 100x that of the average worker. In Xio, most people work only four days a week on average.

Companies in Xio are not considered to 'better' society. If a company fails, it fails due to its own incompetence and will not be bailed out for the 'good of society/economy'. Did a company make a risky investment and fail? Well it failed, tough shit. This has led to an economy with very little growth as cooperatives are incentivised not to take risks but instead develop slowly and steadily. Xio's economy is incredibly resilient against downturns and economic depressions but is also very stagnant compared to other economies on the continent.

Most of Xio's economic policies and structures did not come about by influence from northern leftist thinkers but rather developed gradually from the tribalism and proto-communal familial blocs of Xio in the 1600-1700s. Xio's familial structure in the form of the closed polyamorous parenting, extended communal families in the form of guilds and clans, and the socialist economic structures which incentivise equal footing of a group of individuals all stem from Xio's proto-communalism. Although that sounds all nice and equal, a majority societal problem within Xio is the lack of and disapproval of individualism. Your guild, your clan, your family, all are above you in importance - the nail that sticks up gets hammered down. Collective punishment is commonplace throughout Xio's judicial system, seeing the company or guild responsible for not correcting the individual's behaviour before whatever crime they committed.

External Economy - Mining
Xio's biggest economic sector, and the one not controlled by the workers, is its aluminium, magnesium, and titanium industries. The Aluminium Sector – along with other low density metal mining and extraction sectors – is considered one of if not the most corrupt in all of Xio and often takes bribes from international and intranational individuals and companies. It is also Xio's golden goose, wielding its massive aluminium reserves to bat away condemnation of human rights abuses and to punch way above its weight on the glubal stage. Currently Xio controls 40% of Aluminium trade, producing 14.28 Million Metric Tons (MMT) of Aluminium annually, out of the glubal 35.69 MMT. Most of Xio's Aluminium is mined from Bauxite in northern Nanhong which is then shipped westwards to be processed in central Xio or southern Leho as towns who take in Aluminium, Titanium, and Magnesium from northern Nanhong to be processed often have their entire local economies related to and dependant on the processing plants. Similarly, Xio controls ~65% of the Magnesium trade and 10% of the Titanium trade. Most of Xio uses the Bayer Process for processing Bauxite into Aluminium. titanium extraction uses the Kroll Process with Titanium Tetrachloride, and Magnesium the Silicothermic Reduction Pidgeon Process using Silicon and Magnesium Oxide.

The Aluminium sector of Xio is possibly one of the worst cases of human rights abuse in Aurelia as forced prison labour is used in reckless excess, imported criminals from across the empire charged with Second and First Case crimes (robbery, murder, advocation of violence, etc.) are put to work in northern Nanhong. Although physical punishments are not (legally) used, the death rate within the mines is appallingly high at 917.6 per 100,000 per year (~0.92%) which is often chalked up to poor management and negligence. Many of the more minor mining accidents that do occur, however, are covered up so the number itself may be significantly more then what is known. To make things worse, Xio often employs spam accounts and bots on social media to twist the narrative used by advocates online, intentionally mixing Xio's ideas of marriage contracts (informally known as 'familial slavery') and the actual forced labour used in its mining operations to label advocates as racists or 'anti-native glubalists'. Xio's position as the founder of AlPaCA, LAAN, and the Aurelian League makes Xio a hard target to attack on the geopolitical stage, with most governments preferring to turn a blind eye for cheap inexhaustible supplies of aluminium, magnesium, and titanium then try tackle the social and political minefield Xio has constructed around itself.

Unlike many of the other sectors of the Xioan economy, the mining industry is open up to international companies with relatively lax restrictions. Most international companies are focused on the processing of aluminium and/or cheap manufacturing of goods. In total 65 of the Wurld’s 105 Aluminium Processing Plants (APPs) are found in Xio (not counting recycling plants). Below is a list of nations with how many APPs they own within Xio:
● Great Xio - 25
● Fulgistan - 15
● Sunset Sea Islands - 6
● Seylos - 4
● Tagmatium - 4
● Ateenia - 3
● Hisera - 2
● Esonice - 2

Lalomino Coop sells aluminium at $2,200 per metric ton (PMT) to foreign nations. Silver Star Cooperative (SSC) sells at $2,100 per metric ton (PMT) also to foreign nations. Companies that work inside of Xio have to provide a set profit for Xio dependant on current economic treaties, resulting in SSC consistently providing the cheapest aluminium exports out of the country. Countries who own processing plants in Xio must pay a fixed profit share per metric ton (FPSPMT). Below is the list of FPSPMT profit shares.

Fulgistani-based companies (based in the Alharu Native Nations Aluminium Agreement (ANNAA))
● $500 FPSPMT

Seylosian-based companies (based in the Kaseka 2014 Non-ferrous Metals Agreement)
● $800 FPSPMT

SSI-based companies
● $900 FPSPMT

Other companies.
● $1,000 FPSPMT

External Economy - Agriculture
Xio's main cultural export is cocoa. It's frenemy rival in this business is @Esonice, with the two of them monopolising much of the base agricultural industry. Whereas Esonice focuses on more northern tastes, Xio specialises in dark, spicy, and often alcoholic cocoa drinks and foodstuffs. Xio also has a healthy export of typical cash crops such as rice across Aurelia, however most of its agriculture is bought and sold internally. Unfortunately the industry has had issues of corruption in the past, however since the purges of 2020/2021, the industry has been largely cleared of its worst offenders. Xio is one of the top producers of Millet outside of Azania, however it is only sold within Aurelia, Fulgistan, and into Argis via Kaseka.

Much of Xio's historic economy was built on the export of spices and peppers, although in recent years that has declined as Azania and the Paran region has overtaken it in exports.

External Economy - Tourism

External Economy - Media

Effects of the War

Edited by Xio (see edit history)
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 - The Scrolls of Xio -
A Brief Overview of the Faiths of Great Xio

This factbook is just on outlining what religious groups exist in the empire and brief outlines of the religions. Future factbooks will go into detail about each religion/sect.

Syrbotic Faith / Wecatocaism
The Empire of Great Xio is a religious state as defined in its 1902 constitution. The state religion of Great Xio is the Syrbotic Faith, also known as Wecatocaism. Within Great Xio and other Syrbotae countries the religions is known instead as the Mēhimēne dhe Wekā-Dhoōka - "Follower(s) of Wecatoca". Wecatoca (Wekā-Dhoōka) is the principle character of the Syrbotic Faith and who's teachings and life experiences informs much of the religion.

Wecatoca lived in the early 7th century AD. The Scrolls of Wecatoca (the principle 'books' of the Syrbotic Faith)were written after his death, corroborated from notes by his students, messengers, appointed successors, and the those who lived in his hometown where he ruled. After his death his messages spread across the original Xi tribe who later conquered the Aurelian Empire province of Sollonia in modern day Xio and Nanhong. Under the Xisekan Empire Wecatoca's teachings were foundational to the empire's political system. After the Aurelian Empire's reconquest of Xiseka the religion's institutions took over much of the regional governments. Within the Western Wastes of Northern Aurelia, the Syrbotic Faith still remains as the predominant faith in despite of colonisation and missionary work from Christians and Muslims.

The Syrbotic Faith is a henotheist religion positioning the Mountain God Dhiive as the supreme god of the Syrbotae people. Other gods exist within the Syrbotic Faith often in the form of local deities from the pre-Aurelian cultures of the Western Wastes or as imported deities from other cultures. In official doctrine these other deities are considered aspects or minor offsprings of Dhiive. The Syrbotic Faith for the centuries has seen a slow shift away from the original polytheist religions of the pre-Aurelian Western Wastes towards a 'true' Monotheist religion. In the present day many urban Wecatocaists reject the idea of minor deities and offspring of Dhiive outside of those mentioned in the Scrolls of Wecatoca.

The Imperial Government of Great Xio's stance on local deities is one of intentional ambiguity.

The core concept of the Syrbotic Faith is the "Godly Reincarnation Cycle". When an individual dies their soul merges with Dhiive's godly soul like a droplet of water returning to the ocean. When a woman is pregnant they are locked in a spiritual battle with Dhiive over taking a small piece of Dhiive's own soul to create a new soul. If successful the child is born with that new soul. This child is expected to live and learn on their time on Eurth and when they inevitably die from disease, old age, an accident, etcetera, their experiences and memories and life lessons are brought back to Dhiive along with their soul. In a sense the Syrbotae people are "building" their god one lifetime at a time. When Dhiive has suitably lived through enough lifetimes through their people they will wake up from their slumber to fight Kopodha-kaho - the daughter of the Eurth and Dhiive.

Medhiati Orthodoxy / Medhiatism
Medhiatism is a pre-Iconian Christian sect who's followers fled from northern Bashan during the Aroman Empire period alongside the followers of Sol Invictus. The Medhiati formed small settlements on the fringe islands of the Aurelian Empire who's populations died out from disease and conquest. Through the centuries their already small numbers continued to dwindle until only ~10,000 followers of Medhiatism remain almost entirely on the island of Nakhao. Their unique Occidental language has dwindled to only ~300 native speakers and less then 8,000 speakers total. It is the only Abrahamic Religion in Great Xio which is not considered a 'Colonial Faith'.

Medhiatism was one of many splinter sects in the days of early pre-Iconian Christianity. The distinction between Medhiatism and the rest of Christianity most often brought up is the rejection of the concept of an 'immortal soul'. In Medhiatism, when someone dies they are "in sheol" - they are in the grave. There is no Heaven or Hell (for people). When Jesus eventually comes down to Eurth and creates the Future Kingdom of God on Eurth, they believe that everyone who has died since the crucifixion of Christ will be revived and judged by God's Court of Angels. Christ will be their defendant and Satan their prosecutor. Those who are deemed good by the Court of Angels are allowed to enter the Kingdom of God. Those deemed bad are cast into a great fire where they are destroyed forever.

There are many, many, other differences that makes Medhiatism heretical in the eyes of all the other Christian churches (role of women in the church, Halakha, which books are canon to the New Testament, the role of Satan, the nature of the Trinity, etcetera). The Medhiati Orthodox churches very rarely communicates with other Christian organisations. In Great Xio, the Medhiati Orthodoxy is considered an acceptable/'legitimate' faith for non-Syrbotae.

Indigenous Paganism
Not an organised religion and more-so a loose collection of beliefs and small partially-organised groups. Pagan beliefs are not considered a 'legitimate' form of faith in Great Xio, with practioners often prosecuted under the guise of 'disrespecting Dhiive'. Out of all the groups mentioned in this factbook, the pagans are definitely the worst off.

Colonial Faiths
The 'colonial faiths' is the 'proper' term used in government when describing religions that are not considered 'indigenous' to Xio. Only 7 sects/religions are recognised as 'legitimate' under the empire:
● Nizaris, Jafarite Shia Islam.
● Hong 3 Houses Christianity, Orthodoxy Christianity*.
● Fiver Tenants Protestantism Church, Orthodoxy Christianity*.
● Seylosi Protestantism, Orthodoxy Christianity*.
● Anglian Orthodoxy, Orthodoxy Christianity.
● Enlightened Aroman Church, Aroman Church.
*Xio's government considers all Protestant sects to still be part of 'Orthodoxy Christianity'.

Colonial Faiths are allowed to practice openly and freely but are banned from evangelising. Individuals who are Syrbota are barred from practising a Colonial Faith in Xio. In reality that's usually intrepreted as them being allowed to practise freely but if they are caught evangelising the Syrbotae are sentenced with harsher punishments. Colonial Faiths are not allowed to be taught or mentioned in children under the age of 12 in schools in all Dominions but the Nanhong dominion.

Xio's Athiest (and Agnostic) communities are mostly made up of immigrants/refugees who saught asylum from more culturally/politically conservative countries. Although Xio itself is not liberal/progressive in any way its existing laws, communities, and economics are often seen as 'desirable' by such groups. Xio decriminalised Atheism in the 80s and made it fully legal for non-Syrbotae in the 2000s and legal for everyone in 2019. This wasn't out of the goodness of Xio's heart, but rather Xio's Atheist communities were and still are considered economically valuable as they often came from higher income countries and/or had higher education then other immigrant/refugee groups. For several decades there were two main 'groups' of Atheists - Rose Atheists and Lavender Atheists - usually split by why they/their families/their communities fled to Great Xio. In recent times these distinctions have largely fallen to the wayside. Outside of Pashae and Xiseka, the city of Davheke (formally a Garindinan colonial city) has become a major hotbed for Atheism and Christian-Islam Agnosticism.

Other religions that are not the 'Legitimate Colonial Faiths', Medhiatism, or Wecatocaism are considered 'illegitimate' by the government and are cracked down on harshly. The last religion to be added to the 'legitimate' group of religions was the Enlightened Aroman Church in 2022.

Edited by Xio
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