The following is a rudimentary outline for a potential future cultural/trade-type organisation for nations of cultures of Dolchic descent/nations with a Dolchic minority.
I would also like to clarify that the way this organisation would view Dolch and Dolchic are as the following: Dolchic is an ethnolinguistic group made up of related peoples (Stedorians, Velaherians, Dolch, etc) similar to real wurld Romance, Slavs, or Germanic peoples. The Dolch are the specific ethnic group in the Dolchic group that live in Dolchland, similar to real wurld French, Russians, or Germans.
One of the core ideologies of the Government of Stedoria is the promotion and advocation of pan-Dolchic ideals and co-operation among all nations with Dolchic/nations with Dolchic descent. Although the potential creation of this organisation would be serving Stedoria interests in regards to Stedoria's ideology. (OOC) I also believe that it could also potentially look/be beneficial for the other Dolchic nations of the wurld, along with helping promote even more roleplay, especially among Dolchic nations and any potentially future nations that join Eurth in the future. I'm unsure if the creation of organisations like this are limited to members who have been active in Eurth for a certain period time or not, but if this is the case, I'd like to shelve this idea for now but keep it ready for a later potential date when I'm able to help create it. Furthermore, I am unsure if there is potentially enough nations for this idea to be considered, although I believe there is and with this organisation's creation, it could potentially boost that number.
Essentially, this organisation would serve as a cultural trade-type organisation for Dolchic nations would have two main types of goals. The first of this goal would be the promotion of Dolchic cultures between all Dolchic nations, along with sharing more about Dolchic cultures to the wurld so that the wurld can better understand Dolchic nations and culture. The second of this goal would be an economic goal. The promotion of more trade agreements and resource agreements in order to help the economies of the wurld's Dolchic nations develop further so that they can be more successful.
Potential nations could include @Stedoria (myself), @DPR Velaheria (given their transition out of isolationism), @Volta (given their Dolch origins), @Walneria (given them also being Dolch descendants spiced up with some Slavic cultures), and perhaps also the AI nation of Dolchland itself (although this would be limited give that it's an AI and its fragile political situation). Other nation suggestions/ideas would also be welcome if you have any.
One of the main goals of this organisation would be to help foster better relations among the Dolchic nations of the wurld, along with acting as an outlet by which Dolchic nations can present grievances between each other in order to prevent any type of escalation, allowing potential agreements between each other to be created in order to further these relationships between Dolchic nations, and encouraging Dolchic nations to be more open with one another given their shared culture.
Trade and Economics:
As previously stated, this potential organisation would help to promote more trade and commerce between Dolchic nations of the wurld. Such examples of this might be lower tariffs, cheaper resources, or potentially giving more access to the establishment and expansion of Dolchic companies across Dolchic nations. With this being said, I do believe that the organisation would place certain restrictions on what can be traded and what cannot (i.e. No other Dolchic nations sending military equipment to more authoritarian nations such as Dolchland and Velaheria).
Again, as stated in the preface, one of this organisation's main goals would be to promote Dolchic culture not only within other Dolchic nations, but also throughout the entire wurld. Such examples of this would potentially include cultural exchanges between various Dolchic nations, linguistic conferences, etc.
Research and Development:
Similar to Esonice's idea of a Partnership of Island Nations, I also think there could be potential for scientific development and research to take place among the organisation's members. Similar to trade though, this would be limited due to the authoritarian nature of governments, and would probably only be focused on non-military/weapons related discoveries, such as in the field of education, medicine, and commercial technology, allowing members of this organisation to develop their nations further to improver their citizens' lives.
Currently, this is as far as my ideas for this organisation go, but that doesn't mean it wouldn't be subject to development/change in the future. Furthermore, if you have anymore ideas of what this organisation could contain (members or goals), could be, or could do, please share them with me as I'm looking to expand this idea further. Also, as said before, if such an organisation couldn't be create now, then I would very much like for it to be possible for it to be created at a later future date. Thanks.
It was a bright and sunny day. With perfect visibility and calm winds, you couldn't possibly have a better day for a flight. And yet, for the crew and passengers of Voltan Airways Flight 444, something went wrong. Could it be a mechanical failure? Or, perhaps, something much more nefarious...
Or at least, that's how the opening sequence would go if this was an episode of Air Crash Investigations (Mayday, if you're American).
So, there's a cult in Volta that was formed after the government began relaxing the suppression of religion. This cult would be a cult of the well educated, targeting new university graduates, in particular those who under the old communist system could have expected a cushy government-assigned job and while they certainly could still go for one, with the emergence of non-government worker co-ops there'd actually be a non-government job market. Not everyone might be able to compete in this new job market, so the less fortunate talent would be targeted by the cult for recruitment. This would give them a huge amount of scientific expertise, and once you consider the rest of their beliefs make them dangerous... very very dangerous.
To be blunt, they are a doomsday cult. But they don't think the apocalypse is a bad thing. Rather, they see it as an opportunity... for them and their followers.
They believe that Volta will be invaded by a foreign power, and in the process of defending itself be completely destroyed. Like, think Germany and Japan after WW2 levels of destroyed. And, from the ruins of that, they believe they'd be able to get enough followers for them to gain power in Volta and establish a theocratic state, thereby "saving" the Voltan people. So, they'd want to trigger this apocalyptic war, and would be gathering materials to do it. Obviously, traditional guns and explosives would be a bit out of reach for them, so they'd need to find other weapons. And with their knowledge, they would not shy away from chemical warfare.
Voltan Airways Flight 444 would be flying from [cityName] (should be a city in a foreign country with friendly relations to Volta) to Vien. Unbeknownst to the crew, there are 4 or 5 members of this cult on the plane. Each one of them snuck on with liquid sarin. This sarin would be hidden in containers of shampoo, conditioner, body wash, cologne, perfume, and other toiletries that fall under the 3.4 oz (100 ml) limit. This would get past airport security as airport security screening doesn't check the contents of these containers. Trust me, I've traveled by plane many times to a variety of countries and I've never seen the contents of those 100ml liquids be checked, not even once. If such checks to occur, it must be extremely rare.
The flight would have to fly above the airspace of [countryName] (should be a country hostile to Volta but where it makes sense to have to travel above their airspace). Shortly before entering the airspace, these people would start intentionally spilling and dispersing the liquid sarin. Since sarin is the most volatile of nerve agents it will quickly evaporate into the air. What's more is that it will quickly be dispersed throughout the cabin by the planes internal pressurization systems. When a pilot goes back to check on what's going on in the cabin, they'd let the gas into the cockpit.
After declaring a PANPAN, and later quickly upgrading it to a MAYDAY, the aircraft would become unresponsive to all radio communications. It also would not react at all to anything, simply flying in a straight line as the autopilot maintains it's course towards [countryName]. Nothing would get any sort of response, it wouldn't even rock it's wings when intercepted by fighter jets. Depending on how much of a threat [countryName] perceives this to be, the aircraft could even be presumed to have been hijacked and shot down before any terrorist attack can happen. This is the harshest of measure, and has never happened in real life, but it is a measure that all countries (rl anyway, I assume it's the same ic) reserve the right to do in such an extremely unusual situation.
This is exactly what the cult wants. They want the plane to be shot down, and then for Volta to be blamed for harboring terrorists. They want this to ruin Volta diplomatically. In fact, they want it to cause a war, since they believe it will be their holy apocalypse that will bring them salvation.
The RP would happen in 2 part. The first part is the flight, where I would RP with whoever is in control of the other countries airspace until either the plane is shot down by fighters or runs out of fuel and crashes. The second part is the actual investigation, where I would RP the Voltan Committee for Aviation Safety (which would want to investigate because, well, it's a Voltan plane run by a Voltan airline with a Voltan crew), and other people would investigate their own aviation safety authorities (think NTSB in America or AAIB in the UK). Once the cause is determined, it would turn into a criminal investigation and hunt for members of the cult. At this point I'd also RP the cult as it tries to hide its involvement and escalate things into a full scale war against Volta through various disinformation campaigns.
So, that's the gist of my idea. It was partly inspired by Aum Shinrikyo's Tokyo subway attack, and partly by Helios Airways Flight 522. Who's interested? If anyone's interested, any ideas as to which countries could be involved in this? And finally, does anyone else here have any questions?
This discussion will involve all the (recently) active players on the continent of Europa. For this reason I am tagging (in alphabetical order): @Cristina, @Haruspex, @Ide Jima, @Miiros, and @Tagmatium Rules. And a courtesy wink at @Suverina because I think you still lurk. (Miss you old friend.)
Phase 1: Europa right now
In this first phase I will attempt to explain what the continent of Europa looks like and how it got there. This is my point of view and I welcome corrections from the members tagged above. No worries though: the non-Europans get to join the conversation in phase 2.
There are +50 countries marked as part of Europa on our countries list over one IIWiki. That's a lot of places, with a lot of diversity and history and lore. With the Renaissance project that started a few years back, most of the available factbook information was collected from various sources. But not enough to figure out everything that we needed to know to move forward. Gaping plot-holes remained after that first pass. For example: collective history, precursors, cultural ties, migrations, etc.
During a second pass and after discussion with Tagmatium I moved in the direction of creating subcontinents. Although these subcontinents may seem new, the idea behind it was created in February 2008 by @Adaptus. There are 5 subcontinents to Europa going clockwise: Burania (north), Orient (east), Azania (southwest), Occident (west), and Amutia (central).
(Left: regions by Adaptus. Right: tweaked version that follows geography.)
Borders remain relatively the same except a few changes here and there to fit geography and climate. On a map you can consider the general borders to look like this. Each of these continents has its own cultural identity and also historical influences from neighbouring cultures. Countries that didn't fit in were already moved to better locations, for example: Mongol-Swedes was moved from the desert to the steppe.
(Left: cultures and their influence. Right: same but with biomes.)
Azania (green). This is !Africa and the !Middle East combined. But we call it Zongla and Memopotamia (TBD). These are the people who reach the New Wurld first via Marenesia. They also come up with the Religions of the Book, if you take Bashan into consideration. Amutia (white). Our big desert that's difficult to cross. This is the big melting pot in the middle. Everyone wants a piece of it. During the centuries it continued to switch sides. But the large desert makes it difficult to hold. Perfect for people fleeing from authority. Occident (red). Tied into the history of the Alexandrian and Aroman Empire. The notable cultural outliers are Haruspex and Anglia. These can be considered outliers which never fully assimilated due to their extreme location in the mountains or on the sea. Orient (yellow). A whole lot of !Asia-India-Pacific minus the northern steppe. Frequent raids from Burania either by land (see Mirian Republic and Youtabonia) or sea (see Wendland). Little direct contact with the Occident. Nothing but vast empty ocean to the east and south. Burania (blue). An interesting mix. This is includes the steppe cultures (!Mongols) plus the coastal peoples (!Vikings). In the past they could really shake things up from time to time. For example: horse raids into the Orient or ship raids into Vanarambaion. The biggest country is Volsci which I sometimes compare to mega !Finland if it owned both !Russia and !Canada. During a third pass I began filling empty places with more old countries that fit into this mould of subcontinents. For example: our ancient founder was placed in Azania as "Yuropa", a reference to Ethiopia. Some other countries were renamed to a name that worked better. For example: @Phil VII became "Philippia", and @Paranoid schizo became "Baranchia" (TBD). Lastly, NPC's were created that helped create some more realism. Almost none of these NPC's have their lore fleshed out. So there's some untapped potential here.
How do you view Europa and its various regions? How do you see your own country within this framework? Which problems and/or opportunities do you see coming from the above interpretation?
Phase 2: discuss which changes need to be made
Phase 3: going forward