Nation in Eurth: Walneria
Capital name: Tyrámen
Capital location: Riverside city (on the map I provided ideally on one of the three rivers in the middle of the country)
Stats Chosen: Viz my vision statement
Factbook/iiwiki link: https://iiwiki.us/wiki/Walneria (Note: I hope to fill in the lore after I get the location, because I do not want to be vague)
Culture: Walnerian (Germanic with very strong historical Slavic influence)
Climate: Temperate or Subtropical. ideally Central European, or Balkan
History: Historically an independent kingdom. lost its independence in 1640's. In 1820's, local uprising lead by the nobility ensures independence, but local stagnation and problems with dictatorial regimes start the 1880's revolution, which brings the nation close to being broken apart. In 1899, the conflict is conlcuded by establishment of the Confederacy of Walneria. In 1920's, the economy boom provided enough money for the country to quickly develop, even starting defensive lines against foreign threats. 1930's (or early 1940's), the country has been invaded by a foreign authoritarian power (mentioned in my academy story), which was eventually driven out of the country, which pushed Walnerians to looks suspiciously on the wurld and rather pushing neutral and isolationist policies while arming to the teeth for just in case scenarios. Since 1899, the country is a democracy. In 1912, women were given their votes and with few notable exceptions (such as during the mentioned war), elections are held. The last major reform of the system was in 1988, when the country shifted from bicameral to unicameral system. It is a parliamentary republic with a president as a representative.
For lore, it would be ideal, if Walneria was located between an authoritarian Germanic country/bloc (Stedori and Velaheria play that role really well) and a democratic Slavic country/bloc (Possibly future comers?) (for interesting roleplay regarding the national identity of Walnerians).
The Kingdom of Ochoa
Nation in Eurth: Ochoa (officially The Kingdom of Ochoa)
Flag: The flag has two golden keys crossed like an "x", in the middle of a horizontal orange diamond. On the top left and bottom right of the orange diamond are white triangles (just filling the rest of the space) and on the top right and bottom left of the orange diamond are blue triangles (just filling the rest of the space). More about the history and meaning of the flag will be provided later. https://www.nationstates.net/images/flags/uploads/ochoa__96826.png
Capital name: Tyrkak
Capital location: Coastal is preferable.
Stats Chosen: Population: 2; GDP/capita: 0; Land: 2.
Factbook/iiWiki link: https://iiwiki.us/wiki/The_Kingdom_of_Ochoa
Culture: The culture of the Kingdom can be split into the three groups of races: non-native Ochoans (Ochoans), native Ochoans (Ne’evuki), and mixed native Ochoans (O’uki). They each have their own culture and norms, but throughout time and into current times have developed an overall culture that blends features of each.
-Ochoan Culture: Non-native Ochoans are relatively young in terms of their culture. Due to their desires for a fresh start and new society in a new land, they created a framework upon which their lives were built. The main focus of their culture was, and still is, maintaining some personal freedoms, maximizing productivity, and securing safety and order for all people in their society. Simple people who work hard, are devout members of the Tacolic Church, and try to stay out of the public eye, Ochoans live their lives in general happiness. But with the recent Kings in the past 164 years, Ochoans have become more cynical and wary of government officials (the King, Dukes, Barons) and are more oppressed and unhappy than they were before Salomon rule.
Ochoans generally work in the finance sector, having the highest incomes of anyone within the Kingdom (Ochoans are in all government positions as well). The finance sector consists mostly of smaller banking institutions (see Banking in Ochoa) and financial consulting firms (see Consulting in Ochoa), and larger companies that invest in the mining industry (see Investing in Ochoa). Thought as being more privileged because of their white skin color (white Ochoans make up 33% of the population), Ochoans often look down on Ne’evuki and O’uki people – unless they married into the Ne’evuki. In terms of income, the Ochoans are the highest 1%.
-Ne’evuki Culture: The Ne’evuki people, considered native Ochoans, were expert hunter-gatherers, with the women gathering the majority of the consumed food; because of their great contributions of food and child-bearing/rearing, women were highly respected and were sometimes even matriarchs of their family unit or tribe. The men hunted for food as well, but their efforts were typically undermined so they would not become prideful about their successes and think they were of great importance. One of the most unique features of their culture is that men, women, and children were all viewed and treated as equals. They truly believed that inequality would only lead to problems, which is an obvious problem in modern Ochoa.
Due to their expert hunting and tracking skills, adeptness in poisons, ability to find water in the remotest places, and medicinal practices, they were able to have much success and leisure time. They spent probably 10-15 hours per week on work because they were so effective. This leisure time was/is spent mostly by socializing, pottery, bird-watching, and religious dancing to worship the Greater and Lesser Gods. The Greater God is considered the ultimate force for good and victory. They also worship the Lesser God, although He is responsible for the misfortunes and trials in life. The Ne’evuki try to please both Gods so as to maintain a balance in their lives (see A’elhi Credo).
Ne’evuki generally work in the agricultural and mining sectors. The mining sector includes the extraction of copper ore and diamonds (see Mining in Ochoa). The agricultural sector includes the cultivation of chicory roots, green maize, pears, and castor oil seeds; dairy and fish are minor agricultural products (see Agriculture in Ochoa). The Ne’evuki are the manual laborers in Ochoa, but they generally don’t mind doing the hard physical labor since they are accustomed to the climate and a more difficult way of life.
Ne’evuki society does not value money, however. They have what is called a gift economy. Valuables are not sold but are given without any type of agreement for immediate or future gains. Although paid menial wages in silver and copper, they typically only use their money for rent and food, sharing the rest with those less fortunate than them, contributing to the general welfare of their tribes. They are truly an amicable and egalitarian culture suppressed and tainted by modern influences (20% of the population are Ne’evuki). In terms of income, the Ne’evuki are the lowest 89%.
-O’uki Culture: The O’uki are in a sticky situation, so to speak. Being the offspring of the privileged and suppressed, they generally feel a pull between both cultures. O’ukis are generally outspoken champions for Ne’evuki rights, or they are staunch racists like many white Ochoans. Making up the majority of the population in Ochoa (47%), the O’uki are known as the general public and make up the majority of the workforce. Other than white Ochoans, who generally have post-secondary education, they are the most educated (Ne’evuki generally have no education and cannot read or write).
As far as religion goes, many O’ukis adopt their own set of beliefs mingled with those of their parents. With no set religious practice in place, many O’ukis are also atheist. Typically believing that nature is the ultimate force of all things, they have respect for the Eurth and the elements and resources thereon, similar to their Ne’evuki heritage.
O’ukis generally work in the media (see Media in Ochoa), solar technology (see Solar Technology in Ochoa), and general retail sectors (see General Retail in Ochoa). They are generally privileged enough to avoid hard manual labor, but are generally not blessed with wealth. In terms of income, the O’uki are the medium 11%.
-Overall Culture: Due to the mixture of three subcultures within the Kingdom, some pieces of the cultures are combined and similar throughout. The overall attitude of most citizens, regardless of race or heritage, have broad distrust of the government, do not own real property, and typically keep to themselves. Believing that government is the ultimate organization on Eurth (Deities are not on Eurth), all Ochoans believe themselves to be inferior to officials, with the exception of those that rebel and start coups. Because there are millions of people within the nation, there are innumerable smaller cultures and belief systems that cannot be measured, but the generics have been given above for further understanding of The Kingdom of Ochoa and its inhabitants.
Climate: Hot and arid desert climate (with semi arid areas). Little water. Some woodlands or shrublands, if possible. It is difficult to survive in this area unless great care is taken to conserve and heavily monitor the available resources. Rainfall rarely occurs, but floods are common when it does. There is a diverse fauna within Ochoa’s borders, although the animal population has greatly decreased over the centuries as conservation was not considered important by the general public and leadership until the early 20th century.
History: The Kingdom of Ochoa was founded in 1354 by a group of approximately 200 Anglian separatists led by Reinhold Ochoa (the Founders). Their agenda was to form a new government that would have maximum order and simplicity, which they believed could be achieved by limiting citizen input on societal affairs and abolishing public elections. The Ochoans – as they later called themselves – elected Reinhold Ochoa as the first King of Ochoa, forming The Ochoa Dynasty, a feudal monarchy. Although they vied for a Kingdom, they truly believed that it was best for the pursuit of order, peace, and safety; they did not want a dictator, however, and Reinhold did not intend to become one.
As the Ochoans expanded their territory in 1355, they came into conflict with uncontacted native tribes. It took the Ochoans a few years before they could understand the native tongue of the tribes, who they later learned were called Ne’evuk. These Ne’evuki people, The Six Tribes of Ne’evuk, were intrigued by the arrival of the Ochoans but were later angered by their presence and resisted their attempts at expansion and negotiation. Since the Ochoans had brought Great Anglian technology, which was more advanced than the Ne’evuki’s, they were easily able to bring the native tribes into submission. Once the majority of the tribes’ men and women were hushed, with many of the people being slaughtered because they refused to join the Ochoans, Lord Reinhold Ochoa demanded the Ne’evuk become part of Ochoa and adopt its customs. Ne’evuk, seeing no reasonable way out, reluctantly agreed and began to assimilate to established Ochoan customs (see Ne’evuk Accord).
While much is not known about the early history of the Ne’evuki inhabitants, it is known that the entire native and non-native population of the new Kingdom grew rapidly between 1359 and 1408. New births and life expectancy increased dramatically due to the non-native population adapting to the climate and the native population adopting Anglian medicinal and health practices. The population nearly tripled during this time period, which historians now refer to as the Great Blossoming. Many Ochoans married Ne’evuki during this period of time, helping close the gap between the two cultures. Ochoa has a vast population of these mixed descendants called O’uks.
After the reign of Lord Reinhold Ochoa ended in 1375, his son, Lord Henry Ochoa I, divided the Kingdom into seven Vassals so that he could more easily focus on his overall objectives, thus creating more order and control of the affairs of the Kingdom. These Vassal Dukes took many trivial affairs into their own hands and eased the burden of the King’s direct rule over the people. The Dukes reported directly to the King and were held accountable for anything the King deemed fit at the time. This separation of oversight brought with it many challenges: divisions of land, tribes, accountability, and specializations, to name a few. The ultimate power still rested with the King, but the Vassals had authority given them to deal with the affairs of the territory under their influence.
It wasn’t until much later in 1807 that Lord Jeffrey Ochoa mandated that the vassals be divided into three districts each, with District Barons overseeing their daily movements and matters. Since the Dukes were now only responsible for regional objectives, the Barons were now entirely responsible for the overall performance of their districts, mainly in terms of production output and resource management. If anything was amiss in the Kingdom, the ruling King would know exactly who to go to. This brought with it more order and stabilization, which was (again) the original goal of the Founders.
In 1832 the Ochoa Dynasty was dissolved due to a successful coup led by Byron Wilthemore (see Wilthemore Insurrection), ending the Ochoan Era and ushering in the beginning of the Severed Line Era (1832 – current). He seized the crown and thus became the first illegitimate King to rule in Ochoa. Lord Byron Wilthemore brought the country into a new age – although unstable – renaming the original Dynasty as the ‘Kingdom of Ochoa’. From this time forward, Lord Byron Wilthemore mandated that Ochoa was not to be ruled by a pure descendant of Lord Reinhold Ochoa, deeming it an illegal act for an Ochoa to be in any position of authority (see Ochoa Burial). During the late 1830s, Wilthemore authorized the public murders of all known Ochoa family members (see Ochoa Line Massacre). Believing the Ochoa family line to be destroyed, he turned his attention to other matters pertaining to ruling a Kingdom.
During the last few years of Wilthemore’s reign, his grip on society and the military weakened greatly and another coup looked imminent. A man named Edward Salomon I thought that he could bring extreme order to the affairs of the Kingdom. Because of the rocky political climate, he was successful in his aims. After successfully obtaining the throne, his first act toward stability was the public execution of Lord Byron Wilthemore and the current Dukes and Barons (see Power Move of 1857). This blazing taking of lives, he thought, would represent his dominance and serve as a stark portrayal of his new reign and that of House Salomon. Ochoa was not to be a free Kingdom, but one without disorder and chaos by whatever means necessary. This message is imprinted on the minds of Ochoans still today.
This execution was the first of thousands more to come. House Salomon is known for its blatant disrespect of cultures and traditions and its methodology of cruel dominance. Salomon Kings have been known for their subtle control of resources, corporations and media outlets among other things pertaining to authoritarian rule. Although they profess good intentions, they care more about keeping the Salomon line in power while enjoying watching the psychological effects of their public and private dealings on their subservient citizens.
Since 1968, when Lord Richard Salomon ascended to power, the military has had a complete overhaul as well as new mandates abolishing most of what the original Ochoa line Kings hoped to achieve (see Salomon Mandates). These Salomonian mandates make up the entire law; nothing current is in force that has not been altered, created, or destroyed by House Salomon since 1968. Everything that was law, everything in historical documents, every mention of Ochoa family members, has been destroyed by Lord Richard Salomon and his son, the current King, Lord Robert Salomon. They seek to create a new order under their rule, taking the nation in a whole different direction from the Founders’ original objectives and hopes. It is during this current state of the nation that its fate will be determined.
Vision Statement: The Kingdom of Ochoa is a nation filled with dissatisfaction, confusion, and fear – though it is also filled with tight order. Those in power since the mid-nineteenth century have been unstable and extreme in their methods of governance. Due to this near-constant state of unrest for the last 189 years, there have recently been threats of secession by one of the Vassal Dukes – the last and only pure Ochoa in a position of power and authority. Duke Matthew Ochoa does not publicize his last name as it is illegal for a bloodline Ochoa to have any position of leadership; his pseudonym is Duke Matthew Odell. Filled with indignation for his people, he desires to overthrow the Kingdom and again bring a legitimate Monarch to the throne to rule in benevolence rather than the age-old fear and anger.
Lord Salomon, aware of Odell’s (Ochoa’s) supposed intentions to rebel, has scrutinized his every ruling action. Unaware of Odell’s true identity – and easing up on public executions – Lord Salomon is gathering information on Odell to smear his reputation and bring him into submission. Duke Odell (Ochoa) is not about to let that happen.
The ultimate visions for the Kingdom of Ochoa are 1) to bring House Salomon’s reign to an abrupt end and establish a more self-governing, productive nation; 2) establish mutually beneficial relations with other nations near and far; 3) discover the missing histories of the Ne’evuk peoples, and Ochoan heritage in Great Anglia; 4) dive into the economy of Ochoa; and 5) create as much content as possible for past events and timelines, current happenings and figures, and future plans, all in the iiWiki page for official canon and reference.
Desired Location: Azania (preferable); western Alharu.
Most people on this forum knows me as "that map guy", or "that country with the slavery". But since the 27th of March of this year I have been given the title of "Cartographer" equal to "RP Mentor" in the staff hierarchy as part of the general staff delegations over the past year. My role is to keep track of map placement requests, requests by current members for changes to their nations and the wider Eurth, increasing transparency between producing the map and the members of our community, and updating the map as per needed.
Orioni is still the head of cartography - as he is the only one who can update the forum's main map - but hopefully with both of us working together we can produce wurld maps at a greater rate.
Below will be a AtaQ (Assumed to-be asked Questions), a new set of guidelines that I will be following henceforth towards modifications to the map, and a backlog for the next draft.
Q: "Will you be keeping the same style of map?"
A: The map will remain with the same style and design until Orioni decides to change the style. That is outside of my jurisdiction.
Q: "Is this map still V4?"
A: Formally, yes, however I will be labelling map drafts within this thread as V5 to separate the maps made by just Orioni and the maps made by me and him, as well as to aid in formalising update numbers.
Q: "What are update numbers?"
A: 5.0.1 - the "5" at the start stands for "Version 5", the "0" represents the major map update, and the "1" is the draft numbers for that major map update. 5.0.1 is the 1st draft of the 0th map update of the 5th version. It should be stated that 5.0.1 is a non-binding proof of concept and breaks several of the new guidelines to show that I am capable of changing the map in a style similar to Orioni. For example, @Tagmatium Rules, @Cristina, and @Haruspex have not been spoken to about the movements of @Fleur de Lys (renamed Lysia) and @Social Democratic Confederation. Changes that break the guidelines will be reverted back for 5.0.2 unless the nations in that region request for those changes to remain.
Q: "Will you be doing maps now instead of RPing as Metztlitlaca?"
A: I will still be roleplaying as Metztlitlaca on the forum, like other staff this is just an addition to my work on the forum - not a substitute.
Q: "Whats with the 'thanks' reactions in map placement requests or city requests?"
A: If I find nothing wrong with a request or nothing to add to a finalised request, I may just respond with a "thanks" reaction if I am adding new nations in bulk. Generally though I will try my best to create a personalised response if I believe I have something of worth to say.
Map Placement Requests
Map placements will still require a separate thread within the Map section of the forum. Nothing has changed.
City Requests and Nation Modifications
City requests and nation modifications such as new flags will still require a dedicated thread for each nation, however the same thread can be used for different requests.
Nation Expansions & Reservations
No expansions will be given out until an expansion thread is near finished. Reserves will also only begin once the RP thread for an expansion begins. An expansion must require in-character RP unless said expansion is incredibly minor (what "minor" means will be done on a case by case scenario dependant on a region's nation density.). An expansion will be revoked after 6 months of no activity on the RP thread. If a member is caught acting in poor faith to circumvent this activity rule, they will be punished accordingly.
From henceforth from this post, any nation who has been inactive for over 183 days will have their nation undergo the process of reduction, inactivity for over 275 days will have their nation undergo the process of termination either through total removal, IP seizure, or their nation reworked into a NPC. Nations may be (but not for certain) exempt from these rulings if:
1) The member who controls the nation has given an adequate reason for inactivity
2) The member's nation provides a large part of regional or global lore to Eurth (from here it will most likely be done on a case by case situation as it has been for the past year).
3) The nation is an NPC (seems obvious but must be pointed out in case confusion by newer members).
If a member is caught acting in poor faith to circumvent this activity rule, they will be punished accordingly. More information click here
UPDATE (12th June 2021)
The Terms of a member's nation to be erased have been changed. Metacommentary posts (posts that are not RP, Factbooks, Expansion/Reserve Posts, or similar) do not count towards time since activity as metacommentary posts can be used as a loophole to unfairly extend inactivity. Also, recently graduated members that have officially been added to the map will have a 2 month time limit (60 days) before they are removed from the map again. This of course only applies if a member of the community has not made any posts to declare their inactivity (it should be stated that posts that declare inactivity for an unforeseen period of time will be disregarded if a newer member can take your place in regional lore).
Inactivity posts who's stated period of time to be inactive has passed will be given an grace period to either extend their inactivity with a second post, or return to the community and catch up on any new lore and/or events that have taken place.
This new update to the guidelines will be put into effect today (12/06/2021 D/M/Y), as a suitable warning had been posted on May 20th.
5.0.1 Changelogs (31/03/2021)
Several applicants for a placement on the map by graduated members have been processed in this draft.
Their borders have been made following requests in their application threads. Several NPCs have also been added:
- Eldorado (to fit into the no mans land between the Triple Commonwealth and @San Castellino
- Anglia (part of the upcoming global event)
- @Seylos Corinium of Kraken Rising fame under the North Adlantic Union.
There were also modifications to pre-existing countries.
- @Haruspex's annexation of Korinon.
- @Delamaria's expansion of Lanada revoked due to a lack of an RP thread.
- @Variota's reservation revoked due Variota's previous announcement to stop RPing for the foreseeable future and lack of activity regarding it (will be returned if Variota returns to RP the expansion).
- @Girkmand's reservation revoked due to general inactivity.
- @Seylos's flag changed and (NAU) added to his name as well as the labelling of E.Ceris (East Ceris) also under NAU, as well as owning the port city of Bab al-Bahr of @Vostau.
- @Derthalen had his name changed to Dolchland along with a capital city and flag change.
- @Fleur de Lysand @Social Democratic Confederation have been swapped as part of the non-binding proof of concept.
- @Sayf under the moderation of the admins, Sayf has been moved to the Keelpijp.
- Change to the name of @Shffahkia's capital city
And several nations removed as part of the removals list
And lastly several geographical changes
- Typhos sea renamed to the Typhon sea
- Bay north of @Shffahkia named Baie d'Ailénor
- Sea between @Indo-Stan, @Yeosan, and the Kidney Islands named the Zitan Sea
5.0.2 To-Do List
- Renamed the Zitan Sea to the Guihai Sea (Turtle Sea).
- Fix @Westzeeland's southern most city (incorrect location).
- Rename Korinon to North Korinon.
- Change Kaseka's symbol to that of a port city.
- Try to find a more optimum representation of @Variota's Lukinagrad as it currently feels out of place using just the flag.
- Speak to @Iverica about @St Francoisbourg's future.
- Define @Suverina and Sporsia's maritime border.
- Speak to @Tagmatium Rules, @Haruspex, and @Cristina on Lysia/@Fleur de Lys on the possibility of a more open-sea coastal access to justify their ex-colonies in Aurelia, Alharu, and Argis.
- Revert Lysia and @Social Democratic Confederation placement unless stated otherwise.
- Label the large interior Paran Lake the Chenshas Lake
- Label Mesothalassa
- Schedule meetings between continent groups on the subject of NPCs.
-- Aurelian Interior and Southern NPCs
-- Alharun to-be-FASR and Paran NPCs
-- Argis NPCs (?)
-- Marenesia NPCs (?)
-- Defining the interior Europan NPC Borders