Ochoa Posted June 11, 2021 Share Posted June 11, 2021 (edited) The Kingdom of Ochoa Nation in Eurth: Ochoa (officially The Kingdom of Ochoa) Flag: The flag has two golden keys crossed like an "x", in the middle of a horizontal orange diamond. On the top left and bottom right of the orange diamond are white triangles (just filling the rest of the space) and on the top right and bottom left of the orange diamond are blue triangles (just filling the rest of the space). More about the history and meaning of the flag will be provided later. https://www.nationstates.net/images/flags/uploads/ochoa__96826.png Capital name: Tyrkak Capital location: Coastal is preferable. Stats Chosen: Population: 2; GDP/capita: 0; Land: 2. Factbook/iiWiki link: https://iiwiki.us/wiki/The_Kingdom_of_Ochoa Culture: The culture of the Kingdom can be split into the three groups of races: non-native Ochoans (Ochoans), native Ochoans (Neāevuki), and mixed native Ochoans (Oāuki). They each have their own culture and norms, but throughout time and into current times have developed an overall culture that blends features of each. -Ochoan Culture: Non-native Ochoans are relatively young in terms of their culture. Due to their desires for a fresh start and new society in a new land, they created a framework upon which their lives were built. The main focus of their culture was, and still is, maintaining some personal freedoms, maximizing productivity, and securing safety and order for all people in their society. Simple people who work hard, are devout members of the Tacolic Church, and try to stay out of the public eye, Ochoans live their lives in general happiness. But with the recent Kings in the past 164 years, Ochoans have become more cynical and wary of government officials (the King, Dukes, Barons) and are more oppressed and unhappy than they were before Salomon rule. Ochoans generally work in the finance sector, having the highest incomes of anyone within the Kingdom (Ochoans are in all government positions as well). The finance sector consists mostly of smaller banking institutions (see Banking in Ochoa) and financial consulting firms (see Consulting in Ochoa), and larger companies that invest in the mining industry (see Investing in Ochoa). Thought as being more privileged because of their white skin color (white Ochoans make up 33% of the population), Ochoans often look down on Neāevuki and Oāuki people ā unless they married into the Neāevuki. In terms of income, the Ochoans are the highest 1%. -Neāevuki Culture: The Neāevuki people, considered native Ochoans, were expert hunter-gatherers, with the women gathering the majority of the consumed food; because of their great contributions of food and child-bearing/rearing, women were highly respected and were sometimes even matriarchs of their family unit or tribe. The men hunted for food as well, but their efforts were typically undermined so they would not become prideful about their successes and think they were of great importance. One of the most unique features of their culture is that men, women, and children were all viewed and treated as equals. They truly believed that inequality would only lead to problems, which is an obvious problem in modern Ochoa. Due to their expert hunting and tracking skills, adeptness in poisons, ability to find water in the remotest places, and medicinal practices, they were able to have much success and leisure time. They spent probably 10-15 hours per week on work because they were so effective. This leisure time was/is spent mostly by socializing, pottery, bird-watching, and religious dancing to worship the Greater and Lesser Gods. The Greater God is considered the ultimate force for good and victory. They also worship the Lesser God, although He is responsible for the misfortunes and trials in life. The Neāevuki try to please both Gods so as to maintain a balance in their lives (see Aāelhi Credo). Neāevuki generally work in the agricultural and mining sectors. The mining sector includes the extraction of copper ore and diamonds (see Mining in Ochoa). The agricultural sector includes the cultivation of chicory roots, green maize, pears, and castor oil seeds; dairy and fish are minor agricultural products (see Agriculture in Ochoa). The Neāevuki are the manual laborers in Ochoa, but they generally donāt mind doing the hard physical labor since they are accustomed to the climate and a more difficult way of life. Neāevuki society does not value money, however. They have what is called a gift economy. Valuables are not sold but are given without any type of agreement for immediate or future gains. Although paid menial wages in silver and copper, they typically only use their money for rent and food, sharing the rest with those less fortunate than them, contributing to the general welfare of their tribes. They are truly an amicable and egalitarian culture suppressed and tainted by modern influences (20% of the population are Neāevuki). In terms of income, the Neāevuki are the lowest 89%. -Oāuki Culture: The Oāuki are in a sticky situation, so to speak. Being the offspring of the privileged and suppressed, they generally feel a pull between both cultures. Oāukis are generally outspoken champions for Neāevuki rights, or they are staunch racists like many white Ochoans. Making up the majority of the population in Ochoa (47%), the Oāuki are known as the general public and make up the majority of the workforce. Other than white Ochoans, who generally have post-secondary education, they are the most educated (Neāevuki generally have no education and cannot read or write). As far as religion goes, many Oāukis adopt their own set of beliefs mingled with those of their parents. With no set religious practice in place, many Oāukis are also atheist. Typically believing that nature is the ultimate force of all things, they have respect for the Eurth and the elements and resources thereon, similar to their Neāevuki heritage. Oāukis generally work in the media (see Media in Ochoa), solar technology (see Solar Technology in Ochoa), and general retail sectors (see General Retail in Ochoa). They are generally privileged enough to avoid hard manual labor, but are generally not blessed with wealth. In terms of income, the Oāuki are the medium 11%. -Overall Culture: Due to the mixture of three subcultures within the Kingdom, some pieces of the cultures are combined and similar throughout. The overall attitude of most citizens, regardless of race or heritage, have broad distrust of the government, do not own real property, and typically keep to themselves. Believing that government is the ultimate organization on Eurth (Deities are not on Eurth), all Ochoans believe themselves to be inferior to officials, with the exception of those that rebel and start coups. Because there are millions of people within the nation, there are innumerable smaller cultures and belief systems that cannot be measured, but the generics have been given above for further understanding of The Kingdom of Ochoa and its inhabitants. Climate: Hot and arid desert climate (with semi arid areas). Little water. Some woodlands or shrublands, if possible. It is difficult to survive in this area unless great care is taken to conserve and heavily monitor the available resources. Rainfall rarely occurs, but floods are common when it does. There is a diverse fauna within Ochoaās borders, although the animal population has greatly decreased over the centuries as conservation was not considered important by the general public and leadership until the early 20th century. History: The Kingdom of Ochoa was founded in 1354 by a group of approximately 200 Anglian separatists led by Reinhold Ochoa (the Founders). Their agenda was to form a new government that would have maximum order and simplicity, which they believed could be achieved by limiting citizen input on societal affairs and abolishing public elections. The Ochoans ā as they later called themselves ā elected Reinhold Ochoa as the first King of Ochoa, forming The Ochoa Dynasty, a feudal monarchy. Although they vied for a Kingdom, they truly believed that it was best for the pursuit of order, peace, and safety; they did not want a dictator, however, and Reinhold did not intend to become one. As the Ochoans expanded their territory in 1355, they came into conflict with uncontacted native tribes. It took the Ochoans a few years before they could understand the native tongue of the tribes, who they later learned were called Neāevuk. These Neāevuki people, The Six Tribes of Neāevuk, were intrigued by the arrival of the Ochoans but were later angered by their presence and resisted their attempts at expansion and negotiation. Since the Ochoans had brought Great Anglian technology, which was more advanced than the Neāevukiās, they were easily able to bring the native tribes into submission. Once the majority of the tribesā men and women were hushed, with many of the people being slaughtered because they refused to join the Ochoans, Lord Reinhold Ochoa demanded the Neāevuk become part of Ochoa and adopt its customs. Neāevuk, seeing no reasonable way out, reluctantly agreed and began to assimilate to established Ochoan customs (see Neāevuk Accord). While much is not known about the early history of the Neāevuki inhabitants, it is known that the entire native and non-native population of the new Kingdom grew rapidly between 1359 and 1408. New births and life expectancy increased dramatically due to the non-native population adapting to the climate and the native population adopting Anglian medicinal and health practices. The population nearly tripled during this time period, which historians now refer to as the Great Blossoming. Many Ochoans married Neāevuki during this period of time, helping close the gap between the two cultures. Ochoa has a vast population of these mixed descendants called Oāuks. After the reign of Lord Reinhold Ochoa ended in 1375, his son, Lord Henry Ochoa I, divided the Kingdom into seven Vassals so that he could more easily focus on his overall objectives, thus creating more order and control of the affairs of the Kingdom. These Vassal Dukes took many trivial affairs into their own hands and eased the burden of the Kingās direct rule over the people. The Dukes reported directly to the King and were held accountable for anything the King deemed fit at the time. This separation of oversight brought with it many challenges: divisions of land, tribes, accountability, and specializations, to name a few. The ultimate power still rested with the King, but the Vassals had authority given them to deal with the affairs of the territory under their influence. It wasnāt until much later in 1807 that Lord Jeffrey Ochoa mandated that the vassals be divided into three districts each, with District Barons overseeing their daily movements and matters. Since the Dukes were now only responsible for regional objectives, the Barons were now entirely responsible for the overall performance of their districts, mainly in terms of production output and resource management. If anything was amiss in the Kingdom, the ruling King would know exactly who to go to. This brought with it more order and stabilization, which was (again) the original goal of the Founders. In 1832 the Ochoa Dynasty was dissolved due to a successful coup led by Byron Wilthemore (see Wilthemore Insurrection), ending the Ochoan Era and ushering in the beginning of the Severed Line Era (1832 ā current). He seized the crown and thus became the first illegitimate King to rule in Ochoa. Lord Byron Wilthemore brought the country into a new age ā although unstable ā renaming the original Dynasty as the āKingdom of Ochoaā. From this time forward, Lord Byron Wilthemore mandated that Ochoa was not to be ruled by a pure descendant of Lord Reinhold Ochoa, deeming it an illegal act for an Ochoa to be in any position of authority (see Ochoa Burial). During the late 1830s, Wilthemore authorized the public murders of all known Ochoa family members (see Ochoa Line Massacre). Believing the Ochoa family line to be destroyed, he turned his attention to other matters pertaining to ruling a Kingdom. During the last few years of Wilthemoreās reign, his grip on society and the military weakened greatly and another coup looked imminent. A man named Edward Salomon I thought that he could bring extreme order to the affairs of the Kingdom. Because of the rocky political climate, he was successful in his aims. After successfully obtaining the throne, his first act toward stability was the public execution of Lord Byron Wilthemore and the current Dukes and Barons (see Power Move of 1857). This blazing taking of lives, he thought, would represent his dominance and serve as a stark portrayal of his new reign and that of House Salomon. Ochoa was not to be a free Kingdom, but one without disorder and chaos by whatever means necessary. This message is imprinted on the minds of Ochoans still today. This execution was the first of thousands more to come. House Salomon is known for its blatant disrespect of cultures and traditions and its methodology of cruel dominance. Salomon Kings have been known for their subtle control of resources, corporations and media outlets among other things pertaining to authoritarian rule. Although they profess good intentions, they care more about keeping the Salomon line in power while enjoying watching the psychological effects of their public and private dealings on their subservient citizens. Since 1968, when Lord Richard Salomon ascended to power, the military has had a complete overhaul as well as new mandates abolishing most of what the original Ochoa line Kings hoped to achieve (see Salomon Mandates). These Salomonian mandates make up the entire law; nothing current is in force that has not been altered, created, or destroyed by House Salomon since 1968. Everything that was law, everything in historical documents, every mention of Ochoa family members, has been destroyed by Lord Richard Salomon and his son, the current King, Lord Robert Salomon. They seek to create a new order under their rule, taking the nation in a whole different direction from the Foundersā original objectives and hopes. It is during this current state of the nation that its fate will be determined. Vision Statement: The Kingdom of Ochoa is a nation filled with dissatisfaction, confusion, and fear ā though it is also filled with tight order. Those in power since the mid-nineteenth century have been unstable and extreme in their methods of governance. Due to this near-constant state of unrest for the last 189 years, there have recently been threats of secession by one of the Vassal Dukes ā the last and only pure Ochoa in a position of power and authority. Duke Matthew Ochoa does not publicize his last name as it is illegal for a bloodline Ochoa to have any position of leadership; his pseudonym is Duke Matthew Odell. Filled with indignation for his people, he desires to overthrow the Kingdom and again bring a legitimate Monarch to the throne to rule in benevolence rather than the age-old fear and anger. Lord Salomon, aware of Odellās (Ochoaās) supposed intentions to rebel, has scrutinized his every ruling action. Unaware of Odellās true identity ā and easing up on public executions ā Lord Salomon is gathering information on Odell to smear his reputation and bring him into submission. Duke Odell (Ochoa) is not about to let that happen. The ultimate visions for the Kingdom of Ochoa are 1) to bring House Salomonās reign to an abrupt end and establish a more self-governing, productive nation; 2) establish mutually beneficial relations with other nations near and far; 3) discover the missing histories of the Neāevuk peoples, and Ochoan heritage in Great Anglia; 4) dive into the economy of Ochoa; and 5) create as much content as possible for past events and timelines, current happenings and figures, and future plans, all in the iiWiki page for official canon and reference. Desired Location: Azania (preferable); western Alharu. Edited June 16, 2021 by Ochoa Updated and official map application (see edit history) 5 Link to comment
Tagmatium Rules Posted June 12, 2021 Share Posted June 12, 2021 I've moved this topic to the Map subforum, as it's more appropriate there. 1 Link to comment
Xio Posted June 19, 2021 Share Posted June 19, 2021 Hello! Sorry for such a long wait, the reason being that your culture request and location made it difficult to find any viable locations for your country. HoweverĀ between @OrioniĀ and I we have managed to find three areas with 5 proposals. But we are getting ahead of ourselves, first your stats: With 2 points in population and 2 points in area means that your population would be between 31-40 million, and your land area between 270,000-350,000 km^2. However with 0 points towards your economy, your GDP per capita must be below $5,000. At maximum your total nominal GDP would beĀ 200,000 million. Your main parent cultures: the Ochoans (Anglo) and theĀ Neāevuki (San People - as discussed on Discord), plus your request for arid climates, has resulted in 5 main proposed areas: (Also it must be said all borders shown are subject to change and choosing a location would require your neighbours to provide consent for your placement.)1: Marenesia Standing in at 274,900km^2, Ochoa would be placed in Marenesia with with Batengdei and Salvia. This location is proposed due to its closeness to another ex-Anglian nation (Gallambria) and it's climate being Arid Steppe and Arid Desert. The main issue with this location is that Salvia and Batengdei are only semi-active members, and having Subsaharan African San People may clash with the general Polynesian style of the continent.2, 3, & 4: AureliaĀ Ā Ā At 341,300km^2, 349,900km^2, and 348,500km^2 respectfully, this proposal works well with the San People, as it's a largely geographically isolated area and would allow for such an ancient people group to develop after the initial migrations of Ancient Azanians (Subsaharan Africans) to Alharu and Aurelia. The entire area is also desert, which would allow for some border budging when it comes to fine-tuning the borders. The only issue is how Anglia got to this area on the globe. An assumption of a Thalassa colonial empire by Anglia would have to be made and developed. On the other handĀ as it's only 200 Anglians, we could assume it was a private venture byĀ Reinhold Ochoa to be as far from Anglian influence as possible.5: Europa (Limited) This location would be around 297,800 km^2 in size and have you locked within Azania in an entirely desert steppe climate. The proposed area is also entirely surrounded by other Subsaharan African countries and is relatively close to Anglia. The only issue is that where you can expand is limited (primarily just Mawlika) and all of your closest neighbours (except for Haruspex's Zharr) are inactive or NPCs. If you choose this location you will have to work hard to form friendships and alliances with other countries due to the distances involved.Ā This proposal may also be terminated if any other Europa member disagrees with the placement (particularly @Tagmatium RulesĀ or @Haruspex).Ā I'd only pick this one if youĀ reallyĀ want to be in Europa or dislike any of the other proposals. 2 Link to comment
Haruspex Posted June 19, 2021 Share Posted June 19, 2021 I dont mind it. Another active player would be welcome. I have great respect for the nations that once maintained a presence here, and the lore they created, but maybe its time to give out the spots on those nations that maybe have truly gone or some such. Anyways, thumbs up for me if you choose it. 2 Link to comment
Tagmatium Rules Posted June 19, 2021 Share Posted June 19, 2021 8 hours ago, Metztlitlaca said: Hello! Sorry for such a long wait, the reason being that your culture request and location made it difficult to find any viable locations for your country. HoweverĀ between @OrioniĀ and I we have managed to find three areas with 5 proposals. But we are getting ahead of ourselves, first your stats: With 2 points in population and 2 points in area means that your population would be between 31-40 million, and your land area between 270,000-350,000 km^2. However with 0 points towards your economy, your GDP per capita must be below $5,000. At maximum your total nominal GDP would beĀ 200,000 million. Your main parent cultures: the Ochoans (Anglo) and theĀ Neāevuki (San People - as discussed on Discord), plus your request for arid climates, has resulted in 5 main proposed areas: (Also it must be said all borders shown are subject to change and choosing a location would require your neighbours to provide consent for your placement.)1: Marenesia Standing in at 274,900km^2, Ochoa would be placed in Marenesia with with Batengdei and Salvia. This location is proposed due to its closeness to another ex-Anglian nation (Gallambria) and it's climate being Arid Steppe and Arid Desert. The main issue with this location is that Salvia and Batengdei are only semi-active members, and having Subsaharan African San People may clash with the general Polynesian style of the continent.2, 3, & 4: AureliaĀ Ā Ā At 341,300km^2, 349,900km^2, and 348,500km^2 respectfully, this proposal works well with the San People, as it's a largely geographically isolated area and would allow for such an ancient people group to develop after the initial migrations of Ancient Azanians (Subsaharan Africans) to Alharu and Aurelia. The entire area is also desert, which would allow for some border budging when it comes to fine-tuning the borders. The only issue is how Anglia got to this area on the globe. An assumption of a Thalassa colonial empire by Anglia would have to be made and developed. On the other handĀ as it's only 200 Anglians, we could assume it was a private venture byĀ Reinhold Ochoa to be as far from Anglian influence as possible.5: Europa (Limited) This location would be around 297,800 km^2 in size and have you locked within Azania in an entirely desert steppe climate. The proposed area is also entirely surrounded by other Subsaharan African countries and is relatively close to Anglia. The only issue is that where you can expand is limited (primarily just Mawlika) and all of your closest neighbours (except for Haruspex's Zharr) are inactive or NPCs. If you choose this location you will have to work hard to form friendships and alliances with other countries due to the distances involved.Ā This proposal may also be terminated if any other Europa member disagrees with the placement (particularly @Tagmatium RulesĀ or @Haruspex).Ā I'd only pick this one if youĀ reallyĀ want to be in Europa or dislike any of the other proposals. The country you're replacing southern Europa was supposed to be an ex-Tagmatine colony of some sort, hence the name ("Gold Coast" in Greek) but it's been there for like over a year and I go between forgettingĀ it exists to wondering what to with it. If @HaruspexĀ is happy with that placement and @OchoaĀ wants it, it's fine with me. 2 Link to comment
Ochoa Posted June 20, 2021 Author Share Posted June 20, 2021 Grateful to hear the responses! I like Option 2 the best. I will get with whomever I need to develop lore around this movement and whatnot. I hope it fits in well with the established wurld. Thank you! Ā 5 Link to comment
Tagmatium Rules Posted September 2, 2022 Share Posted September 2, 2022 I'm pinging this for both @OchoaĀ and @Xio. Ochoa, if you compare the above options with the current map found here, you will see that most of the above options have changed. Including your chosen one. You may have to discuss things with Xio to see if you can get a new set of options or something else entirely. 1 Link to comment
Xio Posted September 2, 2022 Share Posted September 2, 2022 Firstly, welcome back to EurthĀ @Ochoa . I hope you're in a better place now. Secondly, there is an issue of location. Since your departure Aurelia has changed quiet a bit and your original location has been supplantedĀ with myself and an NPC related to both I and my neighbour's nations. I won't be able to get you in your old location, but I may be able to get you in that general western desert. Thankfully my own conculture work in the western desert is quite similar to theĀ Neāevuki people, though less isolated and regular interacting with the greater "Aro-Aurelian" civilisation around the Auriel Gulf. Lastly, I will require a flag as your last link has broke between then and now. That or I can use that flag I made for you once (I think we still have it somewhere in our Discord DMs). Ā Last time you put 2 points in land area, giving you a range of 260,000km^2 to just under 350,000km^2 preferably in an arid climate with some shrublands. So hot steppe and fringe hot desert. In the Western Wastes (name of the desert) the desert clings to the coastline (red), with large steppe environments (orange) transitioning out into tropical savanna (blue). A lot for you to work with. The Western Wastes are also in the fringes of the continent thus the recently buffed Aurelian League will have less influence over your internal politics. Below I have selected 3 areas which are close to your initial requested area, please choose the one (or none if you believe your nation could not work for any) that you feel is the best for your nation, then we can discuss the finer details such as city placement and border tweaks on Discord or in the Forum messaging system. 1) Northern W'Wastes Coming in at 311,700km^2, your nation would be largely arid desert, but with an interior of hot steppe and shrubland. You would also be directly west of what has been presumed to be Iverican ex-colonies. In the past I have planned to possibly do something with the Wananga Mountains but I'm happy to forfeit them if you'd rather do something with them. 2) Eastern W'Wastes At 334,000km^2, your nation would have an interior and coastline of desert but your borders would all be in steppe climate. You would also be in what I like to call the "I hate natives" area of Aurelia, in good company with Sefesia (an Apartheid Catalan-speaking colony) and Rhodellia (paranoid militarised state against outside Natives) and thus you'll likely have less AL influence over you. Also I think the shape is hilarious so there's a bonus. You would need Rhodellia's permission to go here. 3) Middle W'Wastes This location is the absolute closest you can get to your old location, with 342,650km^2 your nation would be entirely desert. Some limited shrubland would exist (like in Xio and Nuthahan) but it'd be pretty scarce and rocky. Also you would be an automatic enemy of Great Xio, who has a thing against anti-Nativist ex-colony states and has had limited border conflicts with pretty much all of its neighbours. However, you would be out of the way of my future plans for expansion+NPCs so nothing to worry about there. You would also need Mito's permission to go here. 4 Link to comment
Ochoa Posted September 2, 2022 Author Share Posted September 2, 2022 Glad to be back! Excited to develop things further. Here is a new link for my flag: https://flag-designer.appspot.com/gwtflags/SvgFileService?d=3&c1=5&c2=6&c3=2&o=7&c4=0&s=13&c5=1. Ā Ā I hope that link works permanently or whatever. Also, thinking about the future of my nation, I think that map placement option 1 is best for what I have in mind. Also, I have a few questions regarding the map: 1) who owns Satanaza? 2) regarding the Wananga Mountains and other geography outside my nation's borders, what liberties do I have in terms of wurld canon? 3) the smaller islands to the west: are those claimed, or do I have the opportunity to eventually claim those? 4) are there any small lakes or ponds in this area? I would like at least one for what I have in mind. 4 Link to comment
Xio Posted September 3, 2022 Share Posted September 3, 2022 (edited) Alrighty, as there's basically only me near you in option 1 (to which I consent to your placement) we can basically take this map application as finished unless you want to switch options. 1) Satanaza as far as I know isn't owned by anyone, but I believe is Iverican in origin. I assume it's a stand-in for a supposed ex-Iverican colony in that general area. We/you/you two can discuss further the borders of such. 2) Generally it's a bit of a back and forth with your neighbours. Ofc the further away your neighbours are the more at liberty you are to make your own wurldbuilding nest around your nation. In Aurelia we tend to be collaborative about our wurldbuilding, so although that means there's a few more checks and balances it also means your reach across the continent is a lot greater. TL;dr you can pretty much wurld build anywhere around you (including the mountains) as long as the nations nearby approve. 3) They are not claimed, and like all unclaimed land you do have an opportunity to eventually claim and expand into them. The guidelines for expansions can be found in Map Rules in the Map tab. 4) You can request for one in a separate map request thread you create yourself. (Edit: question below about map answered in DMs.) Edited September 4, 2022 by Xio (see edit history) 3 Link to comment
Ochoa Posted September 3, 2022 Author Share Posted September 3, 2022 Alrighty. I am also needing to make a nation map that is split up into vassals/districts, and I'm not sure how to do that with the placement on the map and such. But, I guess, one thing at a time! I still have to determine that type of stuff anyway. I'm mainly working on the IIWIKI stuff. 4 Link to comment
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