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V5 Map - Aurelia and Thalassa Discussion


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Here i am! >:D
Sooo, let's begin:

3 hours ago, Metztlitlaca said:


1) Limonaia Replacement NationAn Italian nation that can be a colonial power within Aurelia without having to force new lore into Cristina.

For example i used Mantella, that is Cristina's NPC. Back in the days was quite a powerful nation (it even had Cristina in its sphere of influence and later on dominion), of course compared to Tagmatium and others was nothing, but could have been like a Venice and Genoa on steroids. The problem is that with me this could work, but maybe with Shffahkia and other italian-alike nations that have more history than me couldn't... so we could have 2 options:
A ) We need like a sort of other italian nation in Europa, maybe a little more powerful 😕 like, let's see... a colony overseas of the Aroman Empire that slowly became like Italy when the empire collapsed (maybe the colony could be in Marenesia or somewhere else), but honestly this option is pretty rad and have a lot of plot holes.
B ) When Mantella found and colonized the Anatean Peninsula, instead of just colonize it they kept going on trying to colonize other areas around it, but maybe in some areas they were repelled or the area was inhospitable/poor of resources and in others (for example Shffakia) they found a perfect base for colonize/trade/spread some culture etc etc etc 😮

3 hours ago, Metztlitlaca said:

2) What is going to be done about Asgeirria in terms of an NPC replacement.

To be honest i never interacted with Asgeirria and i barely saw some of his RPs... oke, i never saw any of his RPs, but some people said that he still wurldbuilt somehow x'D Maybe we can keep it as NPC but its lore could be rewritten a little to make it more realistic or adapt it, in case you want to keep his dictatorship etc, to make it a rogue nation or a nation that creates tensions :0 But with or without him for me it's oke :0

3 hours ago, Metztlitlaca said:

3) Should the Thalassa islands be moved to a better position climatically and to allow for cultures found within South East Asia and Austronesia or different cultures entirely.

Ehhhh... can't say much :( But tbh having more Asian-alike nations around would be pretty nice, so up to you guys x'D

3 hours ago, Metztlitlaca said:

4) What is going to be done with the Manamana as a nation but also the canal itself.

From what i heard/talked/remember with @Shffahkia (correct me if i'm wrong) technically the canal/nation is under a sort of Aurelian League supervision, because without it probably a lot of nations would kill each other for take it lol But i would propose to make it a sort of trust territory for the Aurelian League :0 would be nice because when/if Anglia/external powers will try to seize it, could trigger some interventions, sooo...more RPs eh eh >:D

3 hours ago, Metztlitlaca said:

5) Any multimember NPCs required for lore / future RP threads (not expansion nations or NPCs for a single nation).

Sooooo, wait... first i have to make a question: may i still request Expansion nations/NPCs for single nations in the future/another thread or are literally prohibited unless we have the permission to expand? Because i need some NPCs for my lore and my next rp (not expansion) :0 and also because i finished the Dalstavian War, so technically i need the Ruthenian mini-states otherwise if someone will be near me on the map, all the efforts in my rp would be wasted because i did all that for nothing x'D

About multimember NPCs me and Shffahkia were thinking about a sort of big bad nation (the one i proposed back in the days called "Zastov"), and that would be interesting cause it could trigger a lot of other RPs/tensions that could unite/divide some player nations :0 of course we even have to decide a name cause the one i used was provisional x'D
The position and shape of the big bad guy (provisional name Zastov) would be this:
spacer.png

3 hours ago, Metztlitlaca said:

6) Historic Empires in the region (Including Mesothalassa)

Mmmmmmm....tbh i dunno, for now i don't need historic empires, at least for me in Aurelia, so i'm good :D

Edited by Anatea
corrections lol (see edit history)

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5 hours ago, Metztlitlaca said:

4) What is going to be done with the Manamana as a nation but also the canal itself.

Failed to include this in my post so I guess we are double posting now 🤦🏻‍♂️

 

I know the idea that has been floated is to have it managed by an Aurelian League body but with an "independent" nation that has a lot of bureaucracy destroying the benefits and feasibility of using the canal. I wouldn't be opposed to this if the canal is already built and a historical RP is written to justify its current existence without messing up anyone's economic plans. In turn in present day we could RP cutting through red tape so its more feasible to use the canal.

If that route isn't taken though, I'd rather that an NPC not overseen by any international body be created and the canal is just still under construction as stated. I dont really care for having an RP for something only not to use it. Not as fun as it sounds.

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"2) What is going to be done about Asgeirria in terms of an NPC replacement."

Asgeirria Proposal A: Aroman Aspera
Aspera.png

 

History
300 CE. With knowledge of a southern route, two waves of Aroman pagans rush to escape what was once their homes in the now-collapsed Aroman Empire. Many died on their journeies, but eventually they reached a cold southern land now known as Aurelia. But the lands they found were cold and brutal, near-uninhabitable. The smaller of the pagan groups, the Doric Pagans, ventured further west, eventually founding Kirvina in the more lush central Aurelia, whilst the larger, latin, group remained in the bitter cold. Over the decades their numbers declined until only a small group remained on the coastline, but thanks to the aid of the natives they survived. By modern day they still cling on as a small impoverished but highly militerised and paranoid state known as Aspera.

Flag
Originally the Asper used the same flag as the Aroman Empire, but lacking resources and knowledge for centuries the flag gradually simplified until just the Alpha was painted upon a red banner. The modern autocratic government making the current design official.
Aspera.png


Other
Asgeirria could remain as an exonym of Aspera, perhaps being distorted by the similar sounding Doric word “Ápeiros” from Kirvina. But this nations helps in cementing this pagan latin/greek region of southern Aurelia whilst still fitting into Asgeirria’s shoes. It also moves the nation off the island (which has good climate and geography and would be unfair to put an NPC there) into less valuable terrain.

I do not know what the capital or any other cities. Perhaps Asper City / Asperopolis?. Of course none of this is binding and I want to know what everyone thinks. I would also like to see everyone else's proposals (I believe one about Asgeirra being an ex-colony was being floated about?).

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11 hours ago, Metztlitlaca said:

"2) What is going to be done about Asgeirria in terms of an NPC replacement."

Asgeirria Proposal A: Aroman Aspera
Aspera.png

 

History
300 CE. With knowledge of a southern route, two waves of Aroman pagans rush to escape what was once their homes in the now-collapsed Aroman Empire. Many died on their journeies, but eventually they reached a cold southern land now known as Aurelia. But the lands they found were cold and brutal, near-uninhabitable. The smaller of the pagan groups, the Doric Pagans, ventured further west, eventually founding Kirvina in the more lush central Aurelia, whilst the larger, latin, group remained in the bitter cold. Over the decades their numbers declined until only a small group remained on the coastline, but thanks to the aid of the natives they survived. By modern day they still cling on as a small impoverished but highly militerised and paranoid state known as Aspera.

Flag
Originally the Asper used the same flag as the Aroman Empire, but lacking resources and knowledge for centuries the flag gradually simplified until just the Alpha was painted upon a red banner. The modern autocratic government making the current design official.
Aspera.png


Other
Asgeirria could remain as an exonym of Aspera, perhaps being distorted by the similar sounding Doric word “Ápeiros” from Kirvina. But this nations helps in cementing this pagan latin/greek region of southern Aurelia whilst still fitting into Asgeirria’s shoes. It also moves the nation off the island (which has good climate and geography and would be unfair to put an NPC there) into less valuable terrain.

I do not know what the capital or any other cities. Perhaps Asper City / Asperopolis?. Of course none of this is binding and I want to know what everyone thinks. I would also like to see everyone else's proposals (I believe one about Asgeirra being an ex-colony was being floated about?).

I'm absolutely oke with this decision :0 especially for the fact that at least we save a good island spot for a new player and we are able to wurldbuild a little more the latin alike native tribes/civilizations in Aurelia 😮
Sooooo, super great! >:D
About the capital maybe something around Asperia, or Speria (Spe means hope in latin, it would make sense given the fact that they hoped to survive in the new land they discovered, but of course those are just ideas :D

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21 hours ago, Metztlitlaca said:

"2) What is going to be done about Asgeirria in terms of an NPC replacement."

Asgeirria Proposal A: Aroman Aspera
Aspera.png

 

History
300 CE. With knowledge of a southern route, two waves of Aroman pagans rush to escape what was once their homes in the now-collapsed Aroman Empire. Many died on their journeies, but eventually they reached a cold southern land now known as Aurelia. But the lands they found were cold and brutal, near-uninhabitable. The smaller of the pagan groups, the Doric Pagans, ventured further west, eventually founding Kirvina in the more lush central Aurelia, whilst the larger, latin, group remained in the bitter cold. Over the decades their numbers declined until only a small group remained on the coastline, but thanks to the aid of the natives they survived. By modern day they still cling on as a small impoverished but highly militerised and paranoid state known as Aspera.

Flag
Originally the Asper used the same flag as the Aroman Empire, but lacking resources and knowledge for centuries the flag gradually simplified until just the Alpha was painted upon a red banner. The modern autocratic government making the current design official.
Aspera.png


Other
Asgeirria could remain as an exonym of Aspera, perhaps being distorted by the similar sounding Doric word “Ápeiros” from Kirvina. But this nations helps in cementing this pagan latin/greek region of southern Aurelia whilst still fitting into Asgeirria’s shoes. It also moves the nation off the island (which has good climate and geography and would be unfair to put an NPC there) into less valuable terrain.

I do not know what the capital or any other cities. Perhaps Asper City / Asperopolis?. Of course none of this is binding and I want to know what everyone thinks. I would also like to see everyone else's proposals (I believe one about Asgeirra being an ex-colony was being floated about?).

Arome lives!

It just got burnt a couple of times.

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"2) What is going to be done about Asgeirria in terms of an NPC replacement."

Asgeirria Proposal B: Iverican Sefesia
This proposal isn't really original, and is more-so a CTRL+C CTRL+V of Oyus' proposal. The name comes from the Sefes people, a Iberian Celtic group. I wanted to bring to light some of Iverica's non-Spanishness for this ex-colony. Another alternative name is "Libertadia". Sefesia/Libertadia's history is primarily sourced from Pre-Roman Iberia, Liberia, South Africa, Rhodesia, and the Huguenots colonies of France.

Sefesia.png?width=805&height=630

History
Sefesia would be a diaspora colony (unlike Mauridiviah and San Castellino) made up of several still-standing celtic groups within the country of Iverica. Their goal was to establish a new homeland away from the influence of Iverica, thus their colony was primarily found around the arid Aurelian Wastes where your typical Ivericans wouldn't dare settle. At first their colony saw intense hardship, but eventually they managed to settle the coastline and used forced labour by the natives to maintain a stable economy throughout the 1600s and 1700s. By the late 1800s slavery was increasingly seen in a poor light, and thus Sefesia reformed itself into the Democratic Republic of Sefesia where "all men were equal". In truth the nation became increasingly apartheid with a ruling white class and a servant/working "red" class (as the White Sefesians would call it). Several attempts at reforms, coups, and revolutions have all ended in failure and only caused the state to tighten its grip over its population - but a grip can only be so strong before everything slips out between its fingers.

In the modern day the Democratic Republic of Sefesia have largely become an apatheid isolationist state, although does partake in [any treaties/organisations Asgeirra is in] lightly. Their capital is the city of Tartessus.

Flag
Sefesia.png?width=1260&height=630

 

 

"4) What is going to be done with the Manamana as a nation but also the canal itself."

Manama Proposal A: The Syndicalist Republic of Manamana
The 
Syndicalist Republic of Manamana is a nation of bureaucratic pandemonium with enough red tape and economic restrictions to wag a China at. The nation's claim to fame is the (in)famous Manamana canal, which would be the wurld's greatest trade crossing if it wasn't for the nation's vicious corruption and internal strife. The capital of Manamana is Balam, from the Mayan "báalam" for "jaguar".

Manamana.png?width=700&height=630
(Ignore the missing asterisk on Manamana)

History
Once a part of the Shffahkian empire, it lasted all but a couple years of independence before falling into civil war after civil war. It was only in the 20th century did Manamana (known then as the 3rd Manamana Republic) find any hope of civil peace at the expense of its liberties and dignity as numerous nations and empires across the wurld exploited the nation alongside a profit-seeking government. By the mid 1900s the Sunset Sea Islands were the nation's largest trading (and exploiting) power, who - with the assistance of Manamana's neighbours and other investment groups - expelled numerous native groups from their homes to construct the largest manmade project in history: The Manamana Canal. By the mid to late 1900s the canal was complete and shipments began as many proclaimed the Aurelian Century was to begin, but no sooner did a revolution tear the old regime to the ground to declare the Syndicalist Republic of Manamana, a socialist totalitarian state.

Although the canal is still open in the modern day, the strict hostile negotiation tactics and cut-throat corruption of the state have caused many to prefer the more fuel-consuming route under Aurelia. Few outside of Mesothalassa and Aurelia know much about the country and those that do only know the country as an ever increasing dark splotch in their history, something most would prefer to forget.
 

Other
As you can see on the map, the location and extent of the canal has been changed to be more realistic along with incorporating the lake from a previous unofficial proposal that could be used in the future for an increased capacity sized canal. A new legend will be added for "Canal" as well as the "Place of Interest" symbol being used to label a canal's name.
unknown.png

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Thought I should share my take on these

On 4/24/2021 at 5:14 PM, Metztlitlaca said:

1) Limonaia Replacement NationAn Italian nation that can be a colonial power within Aurelia without having to force new lore into Cristina.

With the rework, I will be reshaping Shffahkia's history away from tradition colonialism and making the first settlers refugees fleeing from Europa meaning Shffahkia will never have been a colony of another nation. As soon as the NPC has an event that prompts something like this, I will be happy.

On 4/24/2021 at 5:14 PM, Metztlitlaca said:

4) What is going to be done with the Manamana as a nation but also the canal itself.

Going off from what has been informally discussed in the Eurth Discord VC, the general idea would be that the Manamana canal would already be built in the present day. Instead there would be a historic RP where an SSI politician/businessman goes around each nation involved talking them into making the project happen. As a result, the canal would barely function as balancing the demands of each nation hampers its potential. This would minimize the effect the canal would have alongside giving nations involved a chance to get what they want from the canal. Also the train infrastructure currently in the works in Aurelia would also further decrease its impact. 

In terms of the actual states that might surround it, we had discussed that the canal would be its own supranational territory, possibly under the Aurelian League, and that there be a small country surrounding the canal from which it was carved out of. However, overall I am not excited about his canal and would largely advocate for removal which will not happen, I know.

On 4/24/2021 at 5:14 PM, Metztlitlaca said:

5) Any multimember NPCs required for lore / future RP threads (not expansion nations or NPCs for a single nation).

*cries in Acadian*

On 4/24/2021 at 5:14 PM, Metztlitlaca said:

6) Historic Empires in the region (Including Mesothalassa)

For Shffahkia's part there'd be two. Firstly the !Mayan Empire. Depending on what San Castellino wants to do with their !mayans, if they have them, the size of this empire could be quite large or simply limited to Shffahkia. I'm fine with either. 

Secondly, the Shffahkian Empire that existed from roughly the late 1700s to the mid 1800s. In short, the empire was originally formed around modern-day Shffahkia and approximate area, and would go on to conquer a large portion of Aurelia and possibly other areas over-expanding and later losing to the coalition. In terms of how large this country was, it "needs" to extend some way to Kirvina in order to  justify having the Eustacian Wars with them. 

Edited by Shffahkia (see edit history)
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      9. Shade
      10. Schellsea
      Tambov Industries: (Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron)
      Wards of Tambov
      1. Yorn
      2. Scara
      3. Aiikon
      4. Kelbast
      5. Joor
      6. Petaja
      7. Verla
      8. Jaala
      9. Kvarke
      10. Amiens
      Belaya Industries: (Synthetic Coolant Industries, Oil Production, Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture)
      Wards of Belaya
      1. Arles
      2. Arc'et'Senans
      3. Stanislas
      4. Carrire
      5. Tau
      6. Lyon
      7. Provins
      8. Perret
      9. Skheta
      10. Skekzi
      Tiksi Industries: (Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, Mineral Industries)
      Wards of Tiksi
      1. Svaneti
      2. Aachen
      3. Speye
      4. Delphi
      5. Athos
      6. Delos
      7. Mystra
      8. Hosios
      9. Nea Moni
      10. Aegean
       
      Disputes - international: 
      The sovereignty dispute over the lands of Zharr, Ishakor, and the Midlands known in the Imperium as the "Western Territories" and in the Occident known as " Marmakite Territories," occupied by the nomadic tribes in 1980, now administered by independent factions and claimed by Machina Harusepx, remains the primary sticking point to signing a peace treaty formally ending hostilities; Machina Haruspex's unilaterally declared exclusive economic zone in the Ranke Sea, the site of intensive hydrocarbon prospecting.
    • By Kirvina
      There are few things more important in Aurelia, both politically and otherwise, than the railroad. An essential tool of transportation for the continent's millions of inhabitants, it holds a uniquely pivotal role. While elsewhere, the slow establishment of freeways and the dominance of the personal automobile have long eclipsed trains, Aurelia is different. Its nature as a land of civilized areas separated by vast seas of disorganized frontier, oftentimes the possession of myriad tribes or insurgencies, alongside downright oppressive weather conditions, render cars ghastly inefficient. What's more, since the days of the Shffahkian Empire, the vast pre-existing network of railroads criss-crossing Aurelia, the best developed on Eurth for their time, were too central to all continental infrastructure to replace. Thus, a combination of necessity, lethargy, and reactionary tendency has created a state of train primacy, for better or worse. Certainly, carbon emissions are low, but maintaining and protecting the railroads as well as manipulating tribal politics to create a series of dependent so-called railroad states has long been an ulcer on the finances of the civilized states of Aurelia, especially Kirvina and Shffahkia, who as the two first-adopters of the technology also have the largest corporate stake (and the most to lose in the event of mass banditry).
      Often quite comical to foreign travelers who enter the region for the first time, and a good tone-setter for the continent, are Aurelian railroad maps. Pockmarked with green, yellow and red ticks indicating the safety of different routes and the chance of encountering a piratical assault on your journey through them, as well as with different track symbols for when one must board an armored train, or dark X's marking branch routes which have been shut down due to ongoing military operations, they paint a poverty-stricken, violent, and dystopian picture. That said, to the average Aurelian, the system is anything but. As a simple reality of life that in truth yields few to no casualties, mostly being a trouble for politicians, corporations, and the nobility, the prevailing opinion in Kirvina is that such things simply must be dealt with, as they have always been dealt with, and that there is nothing abnormal about them. In fact, Pan-Aurelian politicians throughout the continent's history have harped on the railroad system as an example of continental unity and brotherhood, conveniently ignoring the millions of disadvantaged native peoples subjected to economic destitution through the unnatural propping up of banana republics, or on Eurth railroad states, that can barely be called countries. So it is that under the auspices of "unity" and "brotherhood", a young Shffahkian politician by the name of Marcel journeyed to seek the patronage of a Duchess Chrysanthe of Taurapetra in expanding one of the many sub-routes of the Trans-Aurelian Railway, one which tunnels through the Paranne Mountains and into an oft overlooked sector of Shffahkia.
      While perhaps Marcel could have hoped to secure money from the central government, or from the reigning Grand Duke Liuvros of Achilleia, it was clear through his corporate liaisons that all the funds of these regions were already tied up with a stout increase in banditry, as well as deploying various arms of the nation's light infantry special operations force (the Rangers, Tasanthai plural, Tasanthes singular) as well as its regulars in the area (the Border Guard, Acranthai plural, Acranthes singular) to deal with an unnerving increase in partnerships between hostile tribes. While the situation around the railroads themselves was more stable than it had been in quite a long time, this was due to an unsustainable policy of promoting the welfare of the citizens of the railroad states, at the expense of the next layer of surrounding federations, which was creating more enemies the longer it dragged on. Tribes which had gone over a century without any Kirvinsét or Shffahkian meddling were now suddenly introduced to the front line of guntrain diplomacy, with not a one happy about the notion. Chrysanthe, though the possessor of a modest fortune and a cadre of family-loyal mercenaries and quasi-feudal bannermen hailing from the district she ruled over which functioned as a portion of the federal army in all but name, had committed little to nothing to the railroad-effort, calling it "a damnable waste of time" and "an endless cycle of vapid paternalism best left to foolish men with deep pockets." Despite her raging antipathy, as the only noble or bureaucrat in the entire country who was not already committed to something, she was the only one who could be approached for this route.
      With these thoughts in mind, Marcel emerged from the train taking him into Taurapetra, smoothing down his suit. Having foregone a diplomatic escort, choosing instead to travel incognito, he took the quickest route through the old quarter of the ancient city towards the diplomatic offices and ruler's compound, standing under the small umbrella he had bought at the train station and doing his best to avoid the bad weather. It was geographically arranged in a way that the highest section of the city, whereupon sat his destination, was always held in view, and that no matter how he pivoted across the stone boulevards, it was always visible somewhere at the corner of his eye. Likely a tool wielded in the medieval era to inspire lofty grandeur on the part of the city-state's rulers, he mused, crossing under the alcoves which would take him to his scheduled meeting after around thirty minutes of walking. Saluted by a pair of guards, he snapped his umbrella closed and passed it off to a waiting valet, fashionably two to three minutes late in normal Shffahkian fashion. Once, twice, he rolled out each shoulder, flattening his breathing, and then crossed into the door. Sat across the room, waiting at the other side of an oaken table, was the Duchess he was hoping to meet. Gesturing for him to sit, she took his measure with an imperious, self-assured expression, dark brown eyes boring a hole through his face and out the back of his head. "We are most pleased to receive you," she said with an expression that spoke more of murderous intent than pleasure, " and hope that your journey has not been too taxing. Please. Speak of your purpose in journeying to the other end of the continent, that it might be heard and known." Despite her decorum, she struck a rather militaristic figure, with short-cropped light hair and clothing close in style to an army officer's parade jacket.
      @Shffahkia
    • By Metztlitlaca
      Hello!
      Most people on this forum knows me as "that map guy", or "that country with the slavery". But since the 27th of March of this year I have been given the title of "Cartographer" equal to "RP Mentor" in the staff hierarchy as part of the general staff delegations over the past year. My role is to keep track of map placement requests, requests by current members for changes to their nations and the wider Eurth, increasing transparency between producing the map and the members of our community, and updating the map as per needed. 

      Orioni is still the head of cartography - as he is the only one who can update the forum's main map - but hopefully with both of us working together we can produce wurld maps at a greater rate.
      Below will be a AtaQ (Assumed to-be asked Questions), a new set of guidelines that I will be following henceforth towards modifications to the map, and a backlog for the next draft.

      AtaQ
      Q: "Will you be keeping the same style of map?"
      A: The map will remain with the same style and design until Orioni decides to change the style. That is outside of my jurisdiction.

      Q: "Is this map still V4?"
      A: Formally, yes, however I will be labelling map drafts within this thread as V5 to separate the maps made by just Orioni and the maps made by me and him, as well as to aid in formalising update numbers.

      Q: "What are update numbers?"
      A: 5.0.1 - the "5" at the start stands for "Version 5", the "0" represents the major map update, and the "1" is the draft numbers for that major map update. 5.0.1 is the 1st draft of the 0th map update of the 5th version. It should be stated that 5.0.1 is a non-binding proof of concept and breaks several of the new guidelines to show that I am capable of changing the map in a style similar to Orioni. For example, @Tagmatium Rules, @Cristina, and @Haruspex have not been spoken to about the movements of @Fleur de Lys (renamed Lysia) and @Social Democratic Confederation. Changes that break the guidelines will be reverted back for 5.0.2 unless the nations in that region request for those changes to remain.

      Q: "Will you be doing maps now instead of RPing as Metztlitlaca?"
      A: I will still be roleplaying as Metztlitlaca on the forum, like other staff this is just an addition to my work on the forum - not a substitute.

      Q: "Whats with the 'thanks' reactions in map placement requests or city requests?"
      A: If I find nothing wrong with a request or nothing to add to a finalised request, I may just respond with a "thanks" reaction if I am adding new nations in bulk. Generally though I will try my best to create a personalised response if I believe I have something of worth to say.

      Guidelines
      Map Placement Requests
      Map placements will still require a separate thread within the Map section of the forum. Nothing has changed.

      City Requests and Nation Modifications
      City requests and nation modifications such as new flags will still require a dedicated thread for each nation, however the same thread can be used for different requests.

      Nation Expansions & Reservations
      No expansions will be given out until an expansion thread is near finished. Reserves will also only begin once the RP thread for an expansion begins. An expansion must require in-character RP unless said expansion is incredibly minor (what "minor" means will be done on a case by case scenario dependant on a region's nation density.). An expansion will be revoked after 6 months of no activity on the RP thread. If a member is caught acting in poor faith to circumvent this activity rule, they will be punished accordingly.

      Nation Deletion
      From henceforth from this post, any nation who has been inactive for over 183 days will have their nation undergo the process of reduction, inactivity for over 275 days will have their nation undergo the process of termination either through total removal, IP seizure, or their nation reworked into a NPC. Nations may be (but not for certain) exempt from these rulings if: 
      1) The member who controls the nation has given an adequate reason for inactivity
      2) The member's nation provides a large part of regional or global lore to Eurth (from here it will most likely be done on a case by case situation as it has been for the past year).
      3) The nation is an NPC (seems obvious but must be pointed out in case confusion by newer members).
      If a member is caught acting in poor faith to circumvent this activity rule, they will be punished accordingly. More information click here

      Note: All of these guidelines are subject to change as new information comes to light.

      5.0.1 Map

      5.0.1 Changelogs (31/03/2021)
      Several applicants for a placement on the map by graduated members have been processed in this draft.
      - @Westzeeland
      - @Vostau
      - @Fravina
      Their borders have been made following requests in their application threads. Several NPCs have also been added:
      - Eldorado (to fit into the no mans land between the Triple Commonwealth and @San Castellino
      - Anglia (part of the upcoming global event)
      - @Seylos Corinium of Kraken Rising fame under the North Adlantic Union.

      There were also modifications to pre-existing countries.
      - @Haruspex's annexation of Korinon.
      - @Delamaria's expansion of Lanada revoked due to a lack of an RP thread.
      - @Variota's reservation revoked due Variota's previous announcement to stop RPing for the foreseeable future and lack of activity regarding it (will be returned if Variota returns to RP the expansion).
      - @Girkmand's reservation revoked due to general inactivity.
      - @Seylos's flag changed and (NAU) added to his name as well as the labelling of E.Ceris (East Ceris) also under NAU, as well as owning the port city of Bab al-Bahr of @Vostau.
      - @Derthalen had his name changed to Dolchland along with a capital city and flag change.
      - @Fleur de Lysand @Social Democratic Confederation have been swapped as part of the non-binding proof of concept.
      - @Sayf under the moderation of the admins, Sayf has been moved to the Keelpijp.
      - Change to the name of @Shffahkia's capital city

      And several nations removed as part of the removals list
      - @Astriedan
      - @Alenveil
      - @Beleareas

      And lastly several geographical changes
      - Typhos sea renamed to the Typhon sea
      - Bay north of @Shffahkia named Baie d'Ailénor
      - Sea between @Indo-Stan, @Yeosan, and the Kidney Islands named the Zitan Sea

      5.0.2 To-Do List
      - Renamed the Zitan Sea to the Guihai Sea (Turtle Sea).
      - Fix @Westzeeland's southern most city (incorrect location).
      - Rename Korinon to North Korinon.
      - Change Kaseka's symbol to that of a port city.
      - Try to find a more optimum representation of @Variota's Lukinagrad as it currently feels out of place using just the flag.
      - Speak to @Iverica about @St Francoisbourg's future.
      - Define @Suverina and Sporsia's maritime border.
      - Speak to @Tagmatium Rules, @Haruspex, and @Cristina on Lysia/@Fleur de Lys on the possibility of a more open-sea coastal access to justify their ex-colonies in Aurelia, Alharu, and Argis.
      - Revert Lysia and @Social Democratic Confederation placement unless stated otherwise.
      - Label the large interior Paran Lake the Chenshas Lake
      - Label Mesothalassa
      - Schedule meetings between continent groups on the subject of NPCs.
      -- Aurelian Interior and Southern NPCs
      -- Alharun to-be-FASR and Paran NPCs
      -- Argis NPCs (?)
      -- Marenesia NPCs (?)
      -- Defining the interior Europan NPC Borders
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