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Wurld Atlas Project

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Hey everyone! I'm back again, pushing myself into a new project to get me back into writing and Eurth. So, without further adieu,

"What is the Wurld Atlas Project?"

The Wurld Atlas Project, or WAP, is an idea I originally had in March of this year. "What if there was an atlas of the Eurth?" I looked up references, and ended up with this:


I would have continued to work on this, but I was burnt out, as happens when jumping head first into a project of such magnitude. So this time, I'm pacing myself using a multi-goaled system, in which I don't work on anything until everything before it is done (or is satisfactory enough for me to consider it completed). I'll go into detail about this system later on.

I will, however, go over the first step in this section. It contains 3 main parts: create a spreadsheet to keep progress and information together, announce the project, and gather information for factfiles. The first and second are practically done, as I've already made the spreadsheet and I'm announcing the project right now in this topic! That leaves only "gather information for factfiles." But what is a factfile?


Above is an example of a factfile page. Please give me feedback on design, colors, layout, and name, as none of this is final at the moment.

These pages will give an overview of the nation, as well as a custom made map of the nation, showing the capital and major cities. At the moment, this concept has a rough map, scale, and no lines of latitude or longitude.

"What is the goal of the project?"

The ultimate goal of the project is to create an atlas comprehensive enough to pass as real. I don't actually expect to hit this goal, though, and am mainly hoping to get a majority of the factfiles completed. Below is the current overview of what I'd like to get done in each "step" of this project.

  1. As mentioned before, create a spreadsheet to keep progress and information together, announce the project, and gather information for factfiles. This step will be ongoing and is for practically completed as of now.
  2. Cover art and a basic table of contents, as well as doing some wurldbuilding for the atlas and its creation.
  3. Create a physical master map, which will be used for factfile maps. Create a page for overseas territories / colonies of nations and international organizations.
  4. Create a political master map and timezone map from it. Work on title art for each section of the atlas.
  5. Overview of continents, with names of countries and geological features and major cities / capitals.
  6. Show highways, more cities, airports, and minor rivers in regions of a continent. Create physical master maps of the oceans.
  7. Index all proper nouns in the entire atlas (there's a reason this is at the bottom).

As you can see, there's quite a lot to do. At most, I really only expect to get to about step 4 or 5, but I'm hoping that we can get down all the way to 7 if we work hard!

"How can I help?"

There's a lot I need from the community, but to start, I'd like to ask anyone interested in this atlas to contribute their own nation's information to be used in a factfile. Below is the template:


Nation Name: The name of your nation.
Continent: The continent your nation primarily lies on.
Short Description: A two to four sentence description of your nation.
Geography: A description of your nation's geography. Try to keep it unique and interesting by writing about the most defining part of your nation's geography (a major river, volcano, mountain chain, desert, etc.).
Climate: The climate of your nation.
Culture: The culture of your nation. Give about 2 sentences to the people themselves, and 2 for the society as a whole.
Economy: How well off the economy of the nation is and anything else interesting about it.
Fun Fact(s): One or two fun facts about your nation or the surrounding geography.

This second template is for the factfile bit itself. Again, new names for these would be great:

Official Name: The official name of your nation. Can be the same as the nation name.
Formation Date: The formation year of the nation. This can be either when the nation first started existing, or when the current government was put into place.
Capital: The name of the capital city. Put two cities if you have two capital cities.
Population: The total population as of 2020.
Total Area: The total area of your nation, in km^2 and square miles.
Density: The average density of your population across the entire nation (population divided by total area)
Languages: The primary two or three languages spoken in your nation (include more if they're significant enough).
Religions: The primary two or three languages spoken in your nation (include more if they're significant enough, or only one if the state prohibits all other religions).
Ethnic Mix: The demographics of your nation. Include as many or as little as you'd like.
Government: What type of government your nation is (or claims to be).
Currency: The primary currency of the nation, and its conversion rate to its lowest value (i.e. "Dollar = 100 pennies")

Examples of both these templates can be seen in the concept factfile above.


The end goal is to include all nations, regardless of contribution, so don't feel pressured to type all this out if you don't want to. Keep in mind, though, that this may meant that the information isn't 100% accurate or current, though I will personally contact you to ensure it is as accurate as it can be.


And... that's about it! I hope you all enjoy this project idea and we can get started on step 2 right away together, moving swiftly on to 3 and onward! Again, please leave feedback here for me to incorporate into this project. I desperately want community feedback. ❤️

Edited by Heiheguo (see edit history)
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I absolutely love this and in fact I want to just get into it.

Nation Name: Seylos
Continent: Argis
Short Description: A partially parliamentary monarch situated on an island to the south of Argis. It is known for its humanitarian outreach and extensive naval footprint.
Geography: Relatively flat with large mountains to the north of the country, the now inactive volcanoes are thought to have been what shaped most of the island of Seylos.
Climate: Fairly warm, though not quite tropical. It's saved from being an island savanna by an ocean stream passing nearby delivering cooler air and moisture, though the island does suffer hurricanes.
Culture: A highly educated and worldly people. They enjoy their island life, but also tend to involve themselves extensively in international affairs. Seylosian society is split between the more liberal aspects of governance and the existence of such institutions as the monarchy and nobility.
Economy: Seylos is a developed economy, with its industries split between a service economy and the manufacturing of more complex goods such as ships and electronic components.
Fun Fact(s): Seylos enjoys four somewhat similar cultures that live in harmony, though they have never been separate nations before. The Seylosian Jaguar, while a wild animal, is known to be incredibly friendly towards humans, even known to help people lost in the woods back to civilization, as long as they are fed.

Official Name: Kingdom of Seylos
Formation Date: 1540 (Full settlement of the island by 1683)
Capital: Selbourne
Population: 34,354,000
Total Area: 213,585 km^2 | 82,466 mi^2
Density: 160.8 persons per km^2 | 416.6 persons per mi^2
Languages: Anglish (English)
Religions: Seylosian Protestantism
Ethnic Mix: (Real world analogues) English, Welsh, Scottish, Irish, Channel Islanders (In RP) Ceriser (A blend of British/Germanic cultures)
Government: Absolute Monarch with a Parliament appointed by elected governors.
Currency: Seylosian Pound

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Nation Name: Gallambria
Continent: Marenesia
Short Description: A two to four sentence description of your nation.
Geography: Gallambria is separated from Alharu and Aurelia by the Adisi and Adlantic Oceans, and Marenesia Major by X sea. With semi-tropical and forested regions on the eastern coast, and Semi-Arid on the west.
Climate: TBD
Culture: Gallambria is a multicultural nation, celebrating it's native island culture as well as embracing it's diverse mix of people and culture.
Economy: Gallambria is a seafaring country, with it's economy reliant on shipbuilding, defence, agriculture and technology.
Fun Fact(s):

  1. The national animal of Gallambria, the Marenesian Emu, cannot walk backwards.
  2. Many Gallambrians consider occupation of foreign nations as a weekend sport.
  3. Gallambrian and Seylosian Naval Forces have been engaged in a 70 year long psuedo-confrontation on the unihabitated island of Te Mapoutahi (Goat Island), where the island is invaded by a Seylosian picnic basket filled with local delicacies and liquors only to be retaken by a Gallambrian case of beer and selection of cold-cut meats and jerky's.

Official Name: The Kingdom of Gallambria
Formation Date: TBD
Capital: Bromwich
Population: 57,990,940
Total Area: 693,281km<sup>2</sup>
Density: 83.64 people per sq kilometer
Languages: Anglish, Marenai, Aora
Religions: Gallambrian Protestantism, 
Ethnic Mix: Anglo-Gallambrian, Marenai-Gallambrian (Islanders), Aoran-Gallambrian (Indigenous Gallambrians)
Government: Constitutional Monarchy
Currency: Gallambrian Pound (1 GBP = 100 Pennies)

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Lovely initiative @Heiheguo. I've followed the early, amazing designs your shared and cannot wait to see this expanded version.


Nation Name: Orioni

Continent: Europa

Short Description: Orioni lies off the Eastern coast of the Europa. From the 14th century, during the Age of Reconnection, it began a vast maritime and commercial empire.

Geography: The island is is either forested or mountainous. Several large cities, predominantly developed near southern coastal areas. Besides the "home island", there are also 430 smaller islands.

Climate: The tropical marine climate is usually hot and humid. The coolest month is January; the warmest is May.

Culture: Influences from Oriental Europa, Thalassa and Marenesia, carried by waves of expansion and foreign contact, form the basis of modern Orinese culture. Orinese and Medanese people form the largest of 57 ethnic groups. The overseas Orinese diaspora is estimated at 15 million. The country makes slow progress reversing misandry.

Economy: The island was part of the old Pearl Road. But industrialisation in the 19th and 20th centuries saw the country lag behind. There are approximately 48% internet users.

Fun Fact(s):

  1. Remains of highly prized perfumes from Meda have been discovered as far away as Aroma.
  2. The original name for Orioni is Erwanin or "land of the lady".


Official Name: Orioni Empire (Erwanin Emparayia)
Formation Date: 1175 (restoration); 980 BCE (legendary)
Capital: O'polis (Ohbuli)
Population: 144,8 million
Total Area: 1,139,811 km2 (440,083 sq mi)
Density: 127 people per square kilometer
Languages: Oharic (official), Anglish (recognised), Meharic and Buranic (regional)
Religions: Amisti (52%), Elitism (35%), Salam (4%), Christianity (2%), Other (7%)
Ethnic Mix: Orinese, Medanise, other
Government: Unitary parliamentary constitutional monarchy
Currency: 1 Phi = 100 Phili

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(Stats are post-expansion.  Salvia itself is not this large lol)

Nation Name: Salvia

Continent: Marenesia

Short Description: Situated on the southern peninsula of Tenarua in Marenesia, Salvia was once known for their large empires that stretched far beyond the present-day borders before their declines and defeats.  Now famous for its beautiful weather, tourist attractions, culture and religion, the nation continues its now humble existence into the 21st century.

Geography: The heart of the nation is centered on the Salvian peninsula and its expansive coastline defined Salvians and the Marenai before them as seafaring peoples.  Mostly flat save for the northwest, which is home to the Agrillian Highlands.

Climate: Most of Salvia experiences dry, warm summers and mild, wet winters.  The stable and pleasant weather drives both agriculture and tourism in the nation.  Occasional snowfall occurs in the northwestern highlands.

Culture: A mixture of Marenai and Aroman, Christian values, the Salvian culture is a unique blend many would not expect.  A rich collection spanning several thousand years, of works of art, history, beliefs, and customs that have shaped Salvia over the last few thousand years, Salvian culture is vibrant and on display for any who visit.  The Salvian people are strong, humble individuals, but when grouped together take pride in their sense of community and in their accomplishments.  The Salvian diaspora extends well beyond present-day Salvia as a result of centuries of empire and is a driving factor in Salvian nationalism.  

Economy: Once one of the richest nations in the wurld in the early modern era, the Salvian economy saw sharp decline throughout the 20th century and has since rebounded in the 21st.  Driven by tourism, agriculture, industry and the service sector, Salvia’s post-industrial economy is now the second largest in Marenesia and is in the top 25 largest economies in the wurld.

Fun Fact(s): 

  1. Coins minted in the 5th century BC in what is now Salvia are found as far away as Oyus. 
  2. Instead of just one national animal, Salvia has three - the Salvian-collared dove, common bottlenose dolphin, and Rillian bear.  All of them are featured on the nation’s coat of arms.  
  3. Salvia is one of the most Catholic countries in the wurld by percentage, with an estimated 92.2% of the population identifying as such.


Official Name: Tapinus Remporu dox Sanctum Imperium Catholicum (Salvian); Respublica Divina Sancti Imperi Catholici (Aroman); Divine Republic of the Holy Catholic Empire (Anglish)

Formation Date: 1261

Capital: Deopolis (Salvian: Deopolia)

Population: 32,240,000

Total Area: 366,525 sq km, 141,516 square miles.

Density: 87.96 persons per sq km, 227.82 persons per sq mi

Languages: Salvian, Aroman (official), Marenai (recognized)

Religions: Salvian Catholicism

Ethnic Mix: 84% Salvian, 12% Marenai, <3% Gallambrian, <2% other

Government: Constitutional unitary republic

Currency: 1 Croinare = 100 monum

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