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The Sovereign Imperium of Machina Haruspex


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(This factbook is a modification of the one available on the NS forums here: FB This version is with a reduced population figure, and has a more MT approach)

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Welcome to the fact-book dossier on The Sovereign Imperium of Machina Haruspex. We hope you will find all information you would like to know about our country here, and otherwise you can always send a communique through proper channels to that of the Ministry of Foreign Affairs.

The flag of the Haruspex is to portray what has happened and what will happen. The red shows the blood of the Haru that died protecting the Imperium. The black arrows and outline mean death of enemies that will spread like a plague. And the white outlines show the Haru spirit and honor. Another meaning for the white colors outlining the black arrows mean that the Haru are responsible for their enemies's death. 

First we start with a simple basic list on the country. It will continue with an overview of how our Government works. From houses to the advisory council and that of the Emperor.

Full Name of Nation:
The Sovereign Imperium of Machina Haruspex
Short Name
Machina Haruspex
Local Name
Haruspex

Central Aeroport for Immigration and Visitation
Prathen International Aerodome

National Flower
Trillium erectum of the Melanthiaceae family, 
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from the order of Liliales (monocotyledonous flowering plants)

Government Type:
Imperialist Military Autocracy

Ideological Stance: Neo-Epicurean

Language: Haru-Dakat, English

Religion: Dualism. Two faith types, that of 'Tyng Sudran' and 'Dra Crehehk Cuh' are used to form the chosen religion of the Haru-Dakat people.

Race: Haru-Dakat (Homo seelie sapien)

Nation Leader:
* The Emperor Sa'Karn Vlos Renor Elemmiire, Patriarch of the Nation.
Council of the Nine, Heads of Government, Advisory to the Emperor.
* Thei'de Kantra Velven
* Tiyu Havsu Bel'la Kyorl
* Kaorin Renor Vlos Elemmiire
* Su'Nal Valk Sargtlin
* Kaorin Huat Jargo Vlos
* Jin Ka'Me Sargtlin
* Jarvis Kol'Nar Kyorl
* Ria Mel'Ana Velven
* Katsuya Valk Zun

Judicial branch:
Tribunal of Atonement (Supreme authority of the Tribunal is appointed by the monarch after designation by the council; all other officers of the Tribunal are appointed by the council)

Disputes - international
The sovereignty dispute over the lands of Zharr, Ishakor, and the Midlands known in the Imperium as the "Western Territories" and in the Occident known as " Marmakite Territories," occupied by the nomadic tribes in 1980, now administered by independent factions and claimed by Machina Harusepx, remains the primary sticking point to signing a peace treaty formally ending hostilities; Machina Haruspex's unilaterally declared exclusive economic zone in the Ranke Sea, the site of intensive hydrocarbon prospecting

Edited by Haruspex
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Military Legions for The Sovereign Imperium of Machina Haruspex

Military Age: 16 years of age
Fit for military service annually: Age 16-49: 988,030
Reaching military age annually: 2,500,000
Active troops: 1,443,921
Combat: 216,658
Reserve Troops: 1,155,000
Support & Logistics: 3,826,184

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Ranks
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Fleet Lord - They are nobles from the upper echelon and veteran officers. They command entire Houses, and may initiate combat if it serves the needs of the Council of the Nine.

Vice Lord - Second in command of the fleets as well as a noble from the upper echelon bloodlines.

General - Most of these veteran officers are from the main house lines and or the royal court. They are more then usually handpicked by the Fleet Lords and or the Council of the Nine, attesting to their abilities.

Sengar d'isto - A noble rank. They also are the head of the Prata Khan's for any one fleet or ground force.

Prata Khan - They are highly trained, professional soldiers from usually honoured houses or direct from the common citizenry. Prata Khan's are in charge of infantry, aerogroups, and so on. Consider them to be the middle rankings similar to a Captain.

Siet Khan - Second to the Prata's. Seasoned cleric, or soldier that has survived enough battles, and is well versed in leadership to inspire those around them.

Ji - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well.

Liet - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well. Highest position unless other circumstances permit, that a citizen not of honoured line can achieve.

Kenyet - Meaning " Brave ", the Kenyet is a seasoned non commissioned officer, and more then likely found as bodyguards and or pilots though infantry are also to be found. They have also recently been spotted as apart of the clerical units.

Yeyinde - Seasoned non commissioned officer. Most of the Yeyinde are in second in command of company's or aerowings.

Setg'in - Seasoned warrior, though not an officer. Has small leadership and just enough attained honour to hold command of a platoon.

Hult'ah - Soldier. Seasoned, seen a few battles, survived. Is proficient in several areas. Akin to a specialist or such in another army.

Aseigan - Your basic grunt. New to the ranks of the Haruspex legions, they are the those who are commanded and look upon the Hult'ah's for guidance.

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Types of Soldiering Legions
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Mzil Velven The Mzil Velven focus on counter terrorist activities and detering guerrilla-style attacks on Haruspex land and colonial territories. 

Buki Elghinn The primary role of the Buki Elghinn is to be the nation’s main offensive force in time of conflict or emergencies.Legionaries are trained in demolition techniques, special operations, combat in forests, mountain and ice, and helicopter-transported operations. On land, it operates its normal ways, which include tanks, field artillery, anti-aircraft artillery, combat engineering, communications and electronic warfare.

Bel'la Kyorl Two primary roles, reconnaissance and counter-terrorism. They also are responsible for surgical direct-action missions. In the reconnaissance role the Bel'la Kyorl typically operates in small patrols which have the task of infiltrating enemy-held territory and providing intelligence on enemy troop movements. In this role the Bel'la Kyorl generally seeks to avoid directly engaging enemy units, though Bel'la Kyorl soldiers will call in air and other support to destroy enemy units whenever possible. Reconnaissance patrols can be inserted by air, land or sea (including by submarine) and have proven capable of covering large distances in jungle and desert terrain.

Sargtlin Velven SOF. Formation of elite Haru light infantry and special operations forces. Tasked with recovery and medical treatment of personnel in humanitarian and combat environments. They are the only members of the SOF specifically organised, trained and equipped to conduct personnel recovery operations in hostile or denied areas as a primary mission.

Renor Elemmiire SOF. Primary special forces unit of the Haru Legions. Globally, they train and operate with many international special operations units. Primary duties include long range reconnaissance patrolling, surveillance, intelligence gathering, search tactics, and ambush organisation. The Renor Elemmiire are generally found on infiltration/insertion behind enemy lines missions (usually well before hostilities were scheduled to begin) and, once in place, are to commit acts of sabotage and the assassination of key government leaders and military officers. 

Tagnik Zun Shock-troops. The Tagnik zun are specially trained as weapons expert, medic, combat engineer or communications expert respectively. They are trained and modified to have exceptional endurance, stamina, and enhanced reflexes. Utilizing the above classifications as secondary skills to the prior which involves shock and awe tactics to infiltrate and or breach enemy lines and or points of resistance.

Edited by Haruspex (see edit history)
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Law Enforcement & Security Services
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kahanym Bumelehk Canjelac(kBC - "General Policing Services")
Serves as the Imperum's through a variety of security apparatus's and is tasked with maintaining order in Imperium city-states, wards, and districts accordingly. The following services are also further divided into the following:


* Sihelebym Bumela ("Municipal Police") - the uniformed police officers who patrol the streets and respond to emergency calls etc.


* Ehjacdekydeja Canjelac ("Investigative Services") - the plain clothes detective branch, responsible for investigations. For instance, if a car is broken into, the Sihelebym Bumela will respond, secure the car, notify the owner etc, and then hand the case over to Ehjacdekydeja Canjela for investigation.


* Neud Luhdnum ("Riot Control") - Uniformed units of the Sihelebym Bumela used when additional manpower is required, for example during political demonstrations.


* Ledo-Cdyda Ehjacdekydeuh Pinayi ("City-State Investigation Bureau") - The City-State Investigation Bureau is directly subordinate to the Ministry of the Interior, supervises police operations aimed at preventing and investigating criminal offences, and coordinates investigations involving more than one person.


* Fydan Calinedo Vunla (FCV) - The river police for patrolling rivers, lakes and harbors. 


* Cbaleym Vunlac Nacbuhtanc (CVN) - The SWAT teams of the municipal police.


* Yidusudeja Calinedo Canjelac ("Automotive Security Services") - The highway patrol or motorway police in the Imperium, often time denoted by their city-state representations.

 

Esbaneis Calinedo Canjelac (ECC - "Imperium Security Services")

The ECC is tasked with the detection of actual or potential enemies of the Imperium's leadership and the neutralization of this opposition. To fulfill this task, the ECC has created an organization of agents and informants throughout the Imperium and throughout occupied territories. The organization consists of nearly a hundred-thousand full-time agents and an unknown number of informants. The ECC is mainly an information-gathering agency.

The ECC is divided into two offices, the Ehdaneun-ECC and Aqdaneun-ECC

The Ehdaneun-ECC is responsible for intelligence and security within Imperium and is divided into the following sub-offices:

* Department A (Law and Legal Structures)
* Department B (Race and Ethnic Matters)
* Department C (Cultural and Religious Matters)
* Department D (Industry and Commerce)
* Department E (High Society)

The Aqdaneun-ECC is the civilian foreign intelligence agency of the Imperium and is divided into the following sub-offices:

*Department A (Organization and Administration)
*Department B (Espionage in the Occidental Region)
*Department C (Anti-Espionage Matters)
*Department D (Foreign Neutralization)
*Department E (Logistics)
*Department F (Technical Matters)

Edited by Haruspex (see edit history)
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Naval Forces as of Current:
Most vessels of the Haruspex Imperial Navy is not only built for itself but many of it's protectorates and patrons of it's international military armaments program, HIA.

Submarines 
          * (15) 941 Dobruuh (Typhoon) class submarine's VTOL carrier (Conversion kit by Hypersphere Technologies Ltd.
          o (22) Tatum I-Class SSCN(Submersible Nuclear-powered Cruiser) Hypersphere Technologies Ltd.

Major surface combatants
    * Aircraft Carrier: (45) Elory Class The Strathan Naval Engineering Group
    * Aircraft Carrier: (25) 245 'Battle' Class Consolidated Naval Construction
    * Aircraft Carrier: (20) 270 'Ark Royal' Class Consolidated Naval Construction

Total Carrier Based Aircraft
HAD S40-N: 60
HAD S39-N: 100
HAD S34-N: 560
HAD S38-D: 426
XFA-27B: 500 (Constructed by): Auremena Flight Dynamics
Ki-24 II MASC VTOL: 225
Ki-24 II ASR VTOL: 200
HAD TR-02 'Aykma' (Eagle): 126
HK-01 " Darkstar " UAV: 960


    * Dreadnoughts (24) : Cbayn (Spear) class

    * Foreign Dreadnoughts (4) : North Carolina-Class BBGN Hypersphere Technologies Ltd


    * Cruisers (8) : Alaska-Class CGN Hypersphere Technologies Ltd

    * Frigates (133): (40) Cfunt (Sword) class frigate, (65) 208 Ryssan (Hammer) Class, (28) 210 Dekan (Tiger) Class
   * Foreign Frigates (12):  Leftwich-Class Guided Missile Frigate (FFG) Hypersphere Technologies Ltd

    * Corvettes (148): 205 Ymekydun (Alligator) Class

Patrol ships
    * Patrol Boats (212): 202 Cemjanvecr (Silverfish) Class FPAC

Amphibious ships
    * Landing ship dock (LSD): (10) Fryma (Whale) Class LSD
    * Landing ship tank (LST): (18) Amabryhd (Elephant) Class LST
    * Landing ship hovercraft: (78) Vycd Sujan (Fast Mover) Class LCAC
    * Landing ship hovercraft: (21) Ghekrd (Knight) Class LCAC

Mine warfare
    * Minesweeper: (14) Clyjyhkan (Scavanger) class minesweeper
    * Minesweeper: (11) Caagan (Seeker) class minesweeper

Support ships
    * Fleet oilers (AOR): 255
    * Surveillance ships: 106
    * Logistic support: 229

Luycd kiynt (Coast Guard)
    * Frigates (FFG): 106 (1 reserve)
    * Light Frigates (FFL): 112
    * Offshore Patrol Vessels: 27
    * Patrol Icebreakers: 66
    * River craft: 122

Edited by Haruspex (see edit history)
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Land Based Military Legions Equipment
The entire military legions would take months to move en masse, but smaller legion's would take anywhere from forty-eight hours to a week or so to mobilize depending on their operational and battle readiness.

Main Battle Tanks: 2,800 (2,200 constructed by HIA, 400 constructed by NILS)
The Sovereign Imperium MBT's consist of the following vehicle types:
MCA-7L a foreign produced vehicle of Nineveh International Land Systems
All other vehicles are produced within the Imperium and sold by Haruspex International Armaments:
S-98 Myht Fumv (Land Wolf) Main Battle Tank

Light Tanks: (151) Rubmeda (Hoplite) Light Tank

Military Utility Vehicles: 3,100,234
H17 3.5-Ton Cargo Truck - Military Logistic Vehicle
FS 42 Transporter - Military Logistic Vehicle
Vannad (Ferret) - Military Light Multirole Vehicle
Rihdan (Hunter) - Military Light Multirole Vehicle

Infantry Fighting Vehicles: 2,175
LAV-25 MGS " Jeban " (Viper)
S-11

Anti-Infantry Vehicles 750
S-17 APV

Armoured Personnel Carriers: 525
S-12 Half Track Series

Anti-Tank Vehicles: 250
HIA Q39 Nota'man (Devil)

Towed Artillery: 4,212
155mm 45-calibre, towed gun howitzer " TAC-12 "

Self Propelled Artillery: 72
Ryssan (Hammer) 155mm SPG

Multiple Rocket Launchers
Valkirie MARS - 42
Tajem (Devil) HMARS - 22

Mobile Anti-Aircraft Systems:
Pylg Cdyp (Back Stab) MMLS - 34
Vino (Fury) Type 3 SPAAG - 52

Self-Propelled Surface to Air Missiles: 412,500
9M-Z (Jackal) Man Portable Anti-Aircraft Systems

Land Based Aircraft and Equipment

Frontal Air Force
HAD S34 Venom: 250
HAD S38 Mamba: 135
HAD S38 Mamba-C: 453
HAD S39 Viper: 230
HAD S39 Viper-B: 100
HAD S40 Asp: 75

Ground Attack
HAD S30 Sylrada: 102
HAD S37 Rattler-D: 148

Air Defense
HAD S39 Viper-E: 32
HAD S34 Venom-B: 50

Strategic Bomber
HAD S8 Suuca (Moose)-C: 25

Reconnaisance
HAD S39 ViperRB-E: 25

Transport
HAD HT-02 'Ciban Ryiman': 40
HAD HT-01 'Vycd Muytan': 70

Refueling Tanker
HAD HT-01R 'Vycd Muytan': 30

Helicopters/VTOL
Ryfg AH-01 Attack Helicopter: 140
TE-02A Nywun (Razor) Strike Gunship Model Series 01-A: 61
TE-01B Dymuh (Talon) VTOL Gunship Model Series 01-A: 68
TR-02 Aykma (Eagle) VTOL Transport/Gunship Model Series 01-C: 20
V-33H CibanVnuk (SuperFrog) Heavy Lift Helicopter Model Series 02-B: 46

Edited by Haruspex (see edit history)
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As mentioned above, the Calussai peoples are a product of not only the savage past, but the apathetic modern world. Joined at the hip to the Haruspex, The Dominion brings a lust of the dark things in life, a taste of modern savagery unseen in many a nation, much less experienced.

 

As such the Calussai differ in leadership of their longstanding comrades of the Haru. While the Haru is classified more as a Monocracy, The Dominion is basically founded on Social-Darwinist principles: survival of the fittest. The Calussai have never tried to convert, persuade or even manipulate opponents: they simply execute them them or imprison them in concentration camps. In this fashion, The Dominion is a never ending spiral of violence and death.

 

The citizenry are encouraged to be violent, cruel and fanatic to the cause of the government. Calussai society has systematically trimmed it's citizenry to become merciless soldiers and brutal colonialists, just like the British and French in the late 19th century.

 

A comfortable life or not, the subjects of this monstrous political experiment, the Calussai citizens, has to endure the strange ideas and whims of the ruling elite. They can not escape. In this way, The Dominion is truly a totalitarian society: The Dominion controlls all societal and social functions. All clubs, organisations, associations and communities ? however trivial ? are politicised.

 

For instance, it was compulsory for a boy to join Waelin Glennen when 10-14 years old and Ulin Sargtlinen when 14-18 years old, followed by labour service and military service. As an adult, this now indoctrinated citizen is expected to join one or more organisations of a political, military or professional nature.

 

The Dominion citizen is expected to be obedient and accomodating. Creativity and imagination are only encouraged within certain fields, mainly military and industrial. Other individual initiatives are usually surpressed. The Dominion society, is organised like a military organistaion: obedience and exactitude are concidered more valuable than creativity and finess. Art and culture are completely institutionalised: every book, play, movie, radio program, television program, music tune, statue and painting are filtered through various propaganda institutions. Needless to say, the quality of the culture as viewed by others has been said to have been poor.

 

However, the military technology is only surpassd by a high end medical research and developmental field which has accelerated in the past few years. Medical science and the research is also apart of the military, thus ensuring that the legions have the very best in technology when dealing with wounds and so forth. This also allows the medical research to be included in the massive budget that is allocated to defense. Five Billion dollars a year is spent on the military, with another five billion being allocated through the sub division of the military for purposes of law and order.

 

While sharing a common military ranking system with the Haruspex, and indeed every country that is apart of the Alliance, they differ in appearance of their uniforms, weapons and other military technology. The Dominion has a heavy focus on armored vehicle technology and that of aircraft. While others in the Alliance may make specialized production, The Dominion produces a wide range of ground based armor, recon, and support vehicles. Furthering their productivity is the production of various classes of fightercraft, bombers, scouts, and the means to bring them down. Portable guided missiles, anti-aircraft cannonry, and more.

 

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The main components of The Dominion's military comprise that of House Buki Elghinn. Unlike other nations which have put a sizable component into the Alliance's Allied Army, following the notions of setup by the Haru, Dominion military forces are seperated into two specific sub-legions that make up the entire Buki Elghinn.

 

They are the Bel'la Kyorl " Honor Guard " and the Mzil Velven " Many Blades ". Each is characterized more of what they are comprised of. For example, the Bel'la Kyorl is mostly fighter pilots and or armored crews. Specializing in two areas, leaving the caste of Infantry and so forth to that of the Mzil Velven. As two seperate sub legions, they are then overlapped with similiar goals when military planning is performed so that both are in the same area of an attack or defense manuever. Commanders are then supplied with information about either side, so that if need be, one can call upon the other and so forth.

 

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Bel'la Kyorl

 

Training and forced marathon marches are typical. All to build up endurance and seperate those who show the strength, and those who fail. A failure means death. There is no tolerance for weakness within The Dominion and this applies to every faucet of Dominion life. Bel'la Kyorl have engaged Cussian soldiers before, and in recent skirmishes alongst the borders for some time mostly in the form of commando raids or incursions for gathering intelligence. As of this date, no Calussai caught has been captured alive.

 

Survivors are then grouped together with those they train with, as they will know them better then any other. They are brothers and sisters now, supplied with the best weapons and support that The Dominion has, in order for them to achieve success.

 

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Mzil Velven

 

The Mzil Velven " Many Blades ", are no less important. Supporting the weight of Dominion military forces, and the backbone, they are honored daily. However, many of the Mzil Velven are of conscript nature to begin with, and have a low lifespan. Those that survive will have the chance to achieve more. Mzil Velven perform the role of infantry, medical, and more. Since they outnumber the Bel'la Kyorl four to one, they are the most viewable arm of the Dominion military.

 

Using a modular design, the recently purchased XM8 Series is now the standard issue for Dominion military personnel, regardless of sub-legion.

user posted image

 

Accessories:

 

SI Sidearm - Jericho 941 Standard

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Jericho 941 standard

Type: Double / Single Action

Caliber: .40S&W

Weight w. empty magazine: 1092 g (steel frame)

Length: 210 mm

Barrel length: 115 mm

Magazine capacity: 12 (.40) rounds

 

 

( I'll have more for all when I return.)

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This is the Jesshc d' Thalack, The Exterior Defensive Line bordering The Greater Holy Empire of Tagmatium, and wrapping about the exterior of the Haruspex Territories facing that of the bandit infested badlands and others. Keep in mind, that it is adding to existing defensive positions of the interior region. Constant updating for defensive and offensive systems keeps a steady workforce of several million alongst the borders which has created small townships and outposts within reach.

The most recent update after the Hamaii incursion was to NBC proof the line, of which this is currently underway and looks to a 2025 completion of task.

Jesshc d' Thalack
Exterior Defensive Line

Purposes of the line
The Jesshc d' Thalack Line was built to fulfill several purposes:

To avoid a surprise attack and to give alarm. 
To cover the mobilization of the House Military legions that are stationed nearby.
To protect the border from military incursion.
To be used as a basis for a counter-offensive. 
To push the enemy to circumvent it while passing by and within range of the artillery and line's own defensive weaponry.

Organization of the line
the Line is/will be quite deep, varying in depth from between 20 to 25 kilometers deep. It will is composed of an intricate system of strong-points, fortifications, and military facilities such as border guard posts, communications centers, infantry shelters, barricades, artillery, machine gun, and anti-tank gun emplacements, supply depots, infrastructure facilities, observation posts, etc. These various structures reinforce a principal line of resistance, made up of the most heavily armed and fortified "ouvrages", which can be roughly translated as forts or major defensive works.

From the front and proceeding to the rear, the Line will is composed of:

Border Post line (1): This consists of blockhouses and strong-houses which are often camouflaged to look like the desolate wasteland terrain, built within a few meters of the border, and manned by troops so as to give alarm in the event of sneak or surprise attack as well as delay enemy tanks with prepared explosives and barricades. 

Outpost and Support Point line (2): Approximately 5 kilometers (~2.5-3 miles) behind the border, a line of anti-tank blockhouses are intended to provide resistance to armored assault sufficient to delay the enemy so as provide sufficient time to allow the weapon crews to be ready at their battle stations. These outposts cover major passages within the principal line. 

Principal line of resistance (3): This line begins 10 kilometers (~6 miles) behind the border. It is preceded by anti-tank obstacles which are metal rails planted vertically in 6 rows with heights varying from 0.70 to 1.40 m (2-4 feet) and buried to a depth of two meters (6-7 feet). These anti-tank obstacles extend from end to end in front of the major works across hundreds of kilometers, interrupted only by extremely dense forests, rivers, or other nearly-impassable terrain. 
The anti-tank obstacle system is immediately followed by an anti-personnel obstacle system made primarily of very dense barbed wire. Anti-tank road barriers also make it possible to block roads at necessary points of passage through the tank obstacles. 
 
The frontage Infantry Casemates (4): These fortifications are armed with twin machine-guns and anti-tank guns of 88mm-155mm. They range from single (with only one firing room in only one direction) or double (two firing rooms, in 2 opposite directions). These generally have 2 floors, with a firing level and a support/infrastructure level that provided the troops with rest and services (power generating units, reserves of water, fuel, food, ventilation equipment, etc…). The infantry casemates often have 1 or 2 turrets located on top of them. These cupolas sometimes are used to emplace machine guns or observation periscopes. Their crews 15-25 legionnaires. 

Towers(5): These small fortifications reinforce the line of infantry casemates. These are generally made up of several infantry casemates connected by an underground tunnel network to which are attached various buried facilities, such as barracks, electric generators, ventilation systems, mess halls, infirmaries, and supply caches (of water, fuel, food, ammunition, etc…). Their crew consists of between 100-150 Legionnaires.

Keeps(6): These fortresses are the most important fortifications on the Jesshc d' Thalack Line, having the sturdiest construction and also the strongest armament (artillery). These are composed of at least six "forward bunker systems" or "blocks of combat", as well as two entrances, and are interconnected via a network of underground tunnels that often feature narrow gauge electric railways for transport between bunker systems. The various blocks contain necessary infrastructure such as power stations with generating units, independent ventilating systems, barracks and mess halls, kitchens, "feeder systems?", water storage and distribution systems, hoists, ammunition stores, workshops, and stores of spare parts, food, etc… Their crews range from from 500 to more than 1000 legionnaires. 
 
Observation Posts(7) Are located on hills that provided a good view of the surrounding area. Their purpose is to locate the enemy and direct and correct the indirect fire of artillery from the artillery fortifications as well as to report on the progress and position of key enemy units. These are large reinforced buried concrete bunkers, equipped with armored turrets containing high-precision optics that are connected with the other fortifications by field telephone, wireless transmitters and a closed server networking system.

Network (8): This system connects every fortification in the Jesshc d' Thalack Line, including casemates, infantry and artillery fortifications, observation posts, and shelters. There is a closed server system that is also apart of this and fields command authorizations and orders on a rouine basis. If it is compromised, wireless transmitters and the field phones will be used.

Legion Reserve Shelters (9): These are found between 500 and 1000 meters (~.3-.6 miles) behind of the principal line of resistance. These are buried concrete bunkers designed to house and shelter up to a company of legionnaires (200 to 250), and has such features as electric generators, ventilation systems, water supplies, kitchens, heating, which allow their occupants to hold out in the event of an attack. They can also be used as a local headquarters and as a base to carry out counter-attacks from. 

Flood Zones (10):  Are traps that spout a high volume of water from lakes or rivers, so that an area could be flooded on demand and thus constitute an additional obstacle in the event of an enemy offensive. 
 
Anti-Tank Bunkers(11): Are built near the major fortifications in order to make it possible for weapon crews to reach their battle stations within the shortest possible time in the event of a surprise or sneak attack during peacetime. 

Supply 
60 cm (~24 inch) Narrow Gauge Railway System (14): A network of narrow-gauge railways is being built so as to rearm and resupply the major fortresses from supply depots up to 50 kilometers (35 miles) away. Electric(with petrol engines for backup)-powered armored locomotives pull supply trains along these narrow-gauge lines. 
 
High-voltage Transmission Lines (15): Initially above-ground but then buried, and connected to the local power grid, providing electric power to the many fortifications and fortresses. 

Heavy rail artillery (16): Hauled in by locomotives to predesignated locations so as to support the fortress artillery, which is intentionally limited in range to 10-12 kilometers. 

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Inventory
There are 5450 Towers, 5252 casemates, 878 shelters, 417 observatories and 55,000 blockhouses over all of the Jesshc d' Thalack Line.

Light Armoured Turrets
There are several kinds of armoured turret. 
The most widespread are the anti-infantry turrets. They are composed of 3 to 4 openings. These are next equipped by differents hoppers: Rifle machine-gun, direct vision block, binoculars block or mortar of 50 mm. Sometimes, the turret is topped by a periscope. There will be a total of 21,118 turrets on the line. Almost every block, casemate and shelter is topped by one or two turrets. 

Light Pillbox
The light pillboxes have one opening equipped with a pair of machine-guns. There are 8174 light pillboxes as support for the light turrets. 

Medium Armoured Turret
There will be 4572 on the line and are equipped with a pair of coaxial machine guns at the base and in the turret, two 65mm anti-armour cannons. 

Medium Armored Anti-Aircraft Turret
These are mounted near the Towers and some of the other standard turrets. Housed in the turret section, eight 35mm flak cannon reside. For secondary defense against light armor and infantry, side mounted ball turrets mount three 25mm autocannons. 

Eclipsable turrets
There is the inventory of turrets.

3221 turrets of 75mm 
3212 turrets of 75mm
2671 turret of 75mm 
2617 turrets of 135mm 
1621 turrets of 81mm 
6712 turrets for mixed weapons
4587 turrets for mixed weapons + mortar of 50mm 
2361 turrets of machine-guns 

Artillery
The casemates are supplemented by a variety of weaponry so that a wide range of fire can be delivered to hostile forces.

Types:
65mm Mortar
80mm Mortar
120mm Mortar

75mm Howitzer
135mm Howitzer
155mm Howitzer
175mm Howitzer
220mm Howitzer

75mm Self Propelled
108mm Self Propelled
175mm Self Propelled

MLRS Rocketry Support Systems

Air Support Elements:
12 Ki-24 IIA Gunship/Troop Transport VTOL's from Strategic Point Airbase
7 HAD 37 Rattler Aerofighters from 2 Airbases
9 HAD S39 Viper Aerofighters from 2 Airbases
1 HAD 8 LRADO from Strategic Point Airbase

Edited by Haruspex (see edit history)
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The Haru

The Haru have for over four hundred years, existed beyond the scope and the domain of other nations and have never complied with any outside form of governing body, nor restrictions of any kind. The kind of freedoms, that are enjoyed by the citizenry at large is of such a decadent nature, that most of what is done is considered highly immoral and or illegal in any of the so called civilized nations of today.

With control over the Empire in the hands of an Emperor/Empress and a council of nine lords of battle and then a caste system of warriors, laborers and breeders. Loyalty is a strong theme of those within all the castes however, and many think of it as a great honour to serve within the military and or be accepted into one of the few houses of nobles that exist today.

With the new government in place. Emperor Sa'Karn has driven the Haruspex into a new direction. While embolding a newfound honour and determination, the society on whole has retained much of it's nearly blind loyalty and focus. The dominion of the Empire without the needlessly destructive forms of the Xukuth, Olath Shar and the Olath Orn, has proven its ability to survive it's prophesied implosion into nothingness.

With the recognizement by the Tagnik Zun, that Sa'Karn is now Emperor, all inner fighting has been systematically stopped. With the Empress decreed to be guilty of mass war crimes, and guilty of sedition and subversion of the processes of war and honour necessary to the Empire, her credibility with the people has been lost.

Determined not to make her a martyr to what few followers are left in the eastern hemisphere, former Empress Fayh was imprisoned for life without possibility of parole in a secure facility that has not been named to the public nor anyone beyond the council of the Nine Lords of Battle. The Executive Order has been dismissed and the Council of Nine, not seen since the first emperor Harkan, roughly three hundred and sixty years ago when unification of the various warlords and tribal clan leaders came together in the form of a single unified leader.

 

 

Edited by Haruspex (see edit history)
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Whooo, breaks, screeching to a halt. Wow.

 

Ok, since I've not been around for a while, I'm not sure what other mods have said or anything but. For a nation who has been hear since only late June, you have a pretty damn big military. I don't really care if you have been around for hundreds or even thousands of years. Within the space of about 2 and a half weeks, you cant have that amount of troops already. Adaptus (in some form or other) has been around for thousands of years, and it has not only been recently that Adaptus has became powerful enough to compare to similar numbers, and my nation is more or less just slightly smaller than yours (even though at current it is dead). So, perhaps you may want to think about re-reviewing your military numbers. I think other mods and admins might agree with me on this.

 

It's all about realism kids.

 

In my time, Adaptus had a small sized military compared to other nations but this was to balance out the fact, Adaptus have extremely high tech kit. An element some nations have forgotten about.

 

For example my tank corps was the largest part of my military, this was after military expansion, it totalled, about 150 MBT's and 150 Light tanks. my army's fighting strength was at about 120,000 troops that excludes engineers, and such, that is just purely fighting troops.

 

My navy was the largest of the three branches, but was the most low tech, using Russian/middle eastern style military ships. I had a total of about 6 carriers, and about 6 battleships, about 15 attack subs, and about 5 ballistic missile subs. I had about 30 multi-mission corvettes and cruisers, which were the main work horses of my navy.

 

Air Force wise, we had a total of 80 fighting aircraft, about 40 transport, about 60 helicopters, that's in total, including transports and attack. So there you have it, a rough idea of how an advanced technology nation should manage his numbers. Bearing in mind my entire military was a fully volunteer system. When it comes to conscripts, you can have as many droves really as you want, hell you could have 1 million conscripts, but the thing is, you have to bear in mind, they will have hardly any training, 1 highly trained troop from a highly advanced nation - military wise, should have about the same training as about 8 conscripts. Conscripts will also have very poor equipment, and will be hardly disciplined, after all, they don't want to be here, they got forced to fight. Meaning, they are more likely to disobey orders, and to retreat without order too.

 

That's just a rough guide for you.

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Military Age: 16 years of age

Availability: Males/Females age 16-49: 35,247,049

Fit for military service: Age 16-49: 20,000,000

Reaching military age annually: 1,500,000

Active troops: 2,037,000

Total troops: 4,796,100

 

Ground Force Deployment, Hades, Northern Defense Border

 

o 1st Legionnaires 'Renor Xukuth' Motor Rifle Regiment, Hades

o 15th Legionnaires 'Renor Xukuth' Motor Rifle Regiment, Hades

o 283rd Legionnaires 'Mzil Velven' Motor Rifle Regiment, Hades

o 1st Legion 'Olath Orn' Tank Regiment, Hades

o 147th Legion 'Bel'la Kyorl' Artillery Regiment, Kovo(Border of Beautancus)

o 1117th Air Defence Regiment, Kovo

o 136th Independent Intelligence Battalion, Kovo

o 1174th Independent Anti-Tank Battalion, Kovo

o 211st Independent Engineer Battalion, Kovo

o 614th Independent Chemical Battalion

o 47th Independent Signal Battalion, Kovo

o 190th Independent Maintenance Battalion, Hades

o 1063rd Independent Supply Battalion, Hades

o 370th Independent Medical Battalion, Hades

 

Special Forces Deployment, Hades, Northern Defense Border

 

* 51st Parachute Landing Regiment, Tula(2.5km east of Hades)

*89th Light Armor Regiment, Tula

* 137th Parachute Landing Regiment, Tula

* 1182nd Artillery Regiment, Efremov(Secondary border deployment, 3.5km north of Hades)

* 107th Independent Air Defence Regiment, Efremov

* 322nd Independent Engineer Battalion, Efremov

* 731st Independent Communications Battalion, Tula

* 43rd Independent Repair Battalion, Tula

* 110th Independent Transport Squadron, Tula

 

Ground Forces Deployment, Komsomolsk-na-Amure, Southern Defensive Border

 

14th Army, Tagnik Zun

 

# 429th Motor Rifle Regiment, Amure

# 503rd Motor Rifle Regiment, Amure

# 693rd Motor Rifle Regiment, Amure

# 292nd SP Artillery Regiment, Amure

# 481st Anti-aircraft Missiles Regiment, Amure

# 141st Separate Tank Regiment, Amure

 

* 26th Division of (air defence)

o 120th Guards Fighter Aviation Regiment, Domna, 7 km southwest of Amure (MiG-29)

* 41st Division

o 712th Interceptor Aviation Regiment, Ust Vlos (air base) (MiG-31)

o 350th Interceptor Aviation Regiment, Vlos (MiG-31)

* 48th Composite Aviation Division (includes Su-24 regiment at Kaor, Su-25 regiment at Step (air base) and Su-24MR regiment at Amure)

* 127th Separate Mixed Aviation Squadron, Daist Airport (An-12)

* Army Aviation component

o 337th, Daist and 373rd Secundus Separate Helicopter Regiments (Mi-8, Mi-24)

o 112th and 162nd Separate Helicopter Squadrons (Mi-8, Mi-24, Mi-26)

* Two SAM regiments and four radar units

 

 

Ground Forces Deployment, Horus, Western Defensive Border

 

67th Army, Mzil Velven

 

# 70th Motor Rifle Regiment, Horus

# 71st Motor Rifle Regiment, Horus

# 72nd Motor Rifle Regiment, Horus

# 392nd Tank Regiment, Horus

# 50th Guards Training Artillery Regiment, Horus

# 1203rd Anti-aircraft Missile Regiment, Osiris

 

32nd Army, Buki Elghinn

 

# 34th Motor Rifle Regiment, Samara(.5km to the border)

# 15th Separate Motor Rifle Brigade, Samara

# 2nd Legion Infantry, Samara

#33rd Regiment Heavy Armor, Samara

#34th Regiment Medium Armor, Samara

#77th & 78th Regiments Light Combat Armor, Samara

#27th Motor Rifle Regiment, Samara

 

16th Army, Renor Elemmiire, Kalinin(2km from Border between it and Horus)

 

* 60th Tank Regiment

* 206th Motor Rifle Regiment

* 2nd Legion 'Fayh' Motor Rifle Division

* 4th Legion Tank Division

* 26th Legion Tank Training Division

* 32nd Legion Motor Rifle Division

* 106th Legion Airborne Division

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  • 4 weeks later...

This is the Jesshc d' Thalack, The Exterior Defensive Line bordering The Greater Holy Empire of Tagmatium, and wrapping about the exterior of the Haruspex Territories facing that of the Glorious Dynocracy of Beautancus. Keep in mind, that it is adding to existing defensive positions of the interor region. Constant updating for defensive and offensive systems keeps a steady workforce of several million alongst the borders which has created small townships and outposts within reach.

 

The most recent update after the Hamaii incursion was to NBC proof the line, of which this is currently underway and looks to a 2011 completion of task.

 

Jesshc d' Thalack

Exterior Defensive Line

 

Purposes of the line

The Jesshc d' Thalack Line was built to fulfill several purposes:

 

To avoid a surprise attack and to give alarm.

To cover the mobilization of the House Military legions that are stationed nearby.

To protect the border from military incursion.

To be used as a basis for a counter-offensive.

To push the enemy to circumvent it while passing by and within range of the artillery and line's own defensive weaponry.

 

Organization of the line

the Line is/will be quite deep, varying in depth from between 20 to 25 kilometers deep. It will is composed of an intricate system of strongpoints, fortifications, and military facilities such as border guardposts, communications centers, infantry shelters, barricades, artillery, machine gun, and anti-tank gun emplacements, supply depots, infrastructure facilities, observation posts, etc. These various structures reinforce a principal line of resistance, made up of the most heavily armed and fortified "ouvrages", which can be roughly translated as forts or major defensive works.

 

From the front and proceeding to the rear, the Line will is composed of:

 

Border Post line (1): This consists of blockhouses and stronghouses which are often camouflaged to look like the desolate wasteland terrain, built within a few meters of the border, and manned by troops so as to give alarm in the event of sneak or surprise attack as well as delay enemy tanks with prepared explosives and barricades.

 

Outpost and Support Point line (2): Approximately 5 kilometers (~2.5-3 miles) behind the border, a line of anti-tank blockhouses are intended to provide resistance to armored assault sufficient to delay the enemy so as provide sufficient time to allow the weapon crews to be ready at their battle stations. These outposts cover major passages within the principal line.

 

Principal line of resistance (3): This line begins 10 kilometers (~6 miles) behind the border. It is preceded by anti-tank obstacles which are metal rails planted vertically in 6 rows with heights varying from 0.70 to 1.40 m (2-4 feet) and buried to a depth of two meters (6-7 feet). These anti-tank obstacles extend from end to end in front of the major works across hundreds of kilometers, interrupted only by extremely dense forests, rivers, or other nearly-impassable terrain.

The anti-tank obstacle system is immediately followed by an anti-personnel obstacle system made primarily of very dense barbed wire. Anti-tank road barriers also make it possible to block roads at necessary points of passage through the tank obstacles.

 

The frontage Infantry Casemates (4): These fortifications are armed with twin machine-guns and anti-tank guns of 88mm-155mm. They range from single (with only one firing room in only one direction) or double (two firing rooms, in 2 opposite directions). These generally have 2 floors, with a firing level and a support/infrastructure level that provided the troops with rest and services (power generating units, reserves of water, fuel, food, ventilation equipment, etc?). The infantry casemates often have 1 or 2 turrets located on top of them. These cupolas sometimes are used to emplace machine guns or observation periscopes. Their crews 15-25 legionnaires.

 

Towers(5): These small fortifications reinforce the line of infantry casemates. These are generally made up of several infantry casemates connected by an underground tunnel network to which are attached various buried facilities, such as barracks, electric generators, ventilation systems, mess halls, infirmaries, and supply caches (of water, fuel, food, ammunition, etc?). Their crew consists of between 100-150 Legionnaires.

 

Keeps(6): These fortresses are the most important fortifications on the Jesshc d' Thalack Line, having the sturdiest construction and also the strongest armament (artillery). These are composed of at least six "forward bunker systems" or "blocks of combat", as well as two entrances, and are interconnected via a network of underground tunnels that often feature narrow gauge electric railways for transport between bunker systems. The various blocks contain necessary infrastructure such as power stations with generating units, independent ventilating systems, barracks and mess halls, kitchens, "feeder systems?", water storage and distribution systems, hoists, ammunition stores, workshops, and stores of spare parts, food, etc? Their crews range from from 500 to more than 1000 legionnaires.

 

Observation Posts(7) Are located on hills that provided a good view of the surrounding area. Their purpose is to locate the enemy and direct and correct the indirect fire of artillery from the artillery fortifications as well as to report on the progress and position of key enemy units. These are large reinforced buried concrete bunkers, equipped with armored turrets containing high-precision optics that are connected with the other fortifications by field telephone, wireless transmitters and a closed server networking system.

 

Network (8): This system connects every fortification in the Jesshc d' Thalack Line, including casemates, infantry and artillery fortifications, observation posts, and shelters. There is a closed server system that is also apart of this and fields command authorizations and orders on a rouine basis. If it is compromised, wireless transmitters and the field phones will be used.

 

Legion Reserve Shelters (9): These are found between 500 and 1000 meters (~.3-.6 miles) behind of the principal line of resistance. These are buried concrete bunkers designed to house and shelter up to a company of legionnaires (200 to 250), and has such features as electric generators, ventilation systems, water supplies, kitchens, heating, which allow their occupants to hold out in the event of an attack. They can also be used as a local headquarters and as a base to carry out counter-attacks from.

 

Flood Zones (10): Are traps that spout a high volume of water from lakes or rivers, so that an area could be flooded on demand and thus constitute an additional obstacle in the event of an enemy offensive.

 

Anti-Tank Bunkers(11): Are built near the major fortifications in order to make it possible for weapon crews to reach their battle stations within the shortest possible timetime in the event of a surprise or sneak attack during peacetime.

 

Supply

60 cm (~24 inch) Narrow Gauge Railway System (14): A network of narrow-gauge railways is being built so as to rearm and resupply the major fortresses from supply depots up to 50 kilometers (35 miles) away. Electric(with petrol engines for backup)-powered armored locomotives pull supply trains along these narrow-gauge lines.

 

High-voltage Transmission Lines (15): Initially above-ground but then buried, and connected to the local power grid, providing electric power to the many fortifications and fortresses.

 

Heavy rail artillery (16): Hauled in by locomotives to predesignated locations so as to support the fortress artillery, which is intentionally limited in range to 10-12 kilometers.

 

--------------------------------------

 

Inventory

There are 5450 Towers, 5252 casemates, 878 shelters, 417 observatories and 55,000 blockhouses over all of the Jesshc d' Thalack Line.

 

Light Armoured Turrets

There are several kinds of armoured turret.

The most widespread are the anti-infantry turrets. They are composed of 3 to 4 openings. These are next equipped by differents hoppers: Rifle machine-gun, direct vision block, binoculars block or mortar of 50 mm. Sometimes, the turret is topped by a periscope. There will be a total of 21,118 turrets on the line. Almost every block, casemate and shelter is topped by one or two turrets.

 

Light Pillbox

The light pillboxes have one opening equipped with a pair of machine-guns. There are 8174 light pillboxes as support for the light turrets.

 

Medium Armoured Turret

There will be 4572 on the line and are equipped with a pair of co-axel machine guns at the base and in the turret, two 65mm anti-armour cannons.

 

Medium Armored Anti-Aircraft Turret

These are mounted near the Towers and some of the other standard turrets. Housed in the turret section, eight 35mm flak cannon reside. For secondary defense against light armor and infantry, side mounted ball turrets mount three 25mm auocannons.

 

Eclipsable turrets

There is the inventory of turrets.

 

3221 turrets of 75mm

3212 turrets of 75mm

2671 turret of 75mm

2617 turrets of 135mm

1621 turrets of 81mm

6712 turrets for mixed weapons

4587 turrets for mixed weapons + mortar of 50mm

2361 turrets of machine-guns

 

Artillery

The casemates are supplemented by a variety of weaponry so that a wide range of fire can be delivered to hostile forces.

 

Types:

65mm Mortar

80mm Mortar

120mm Mortar

 

75mm Howitzer

135mm Howitzer

155mm Howitzer

175mm Howitzer

220mm Howitzer

 

75mm Self Propelled

108mm Self Propelled

175mm Self Propelled

 

MLRS Rocketry Support Systems

 

Air Support Elements:

545 HAD 36 Aerofighters on 22 VTOL Air Bases alongst the border as immediate response aircraft.

1244 Ki-24 IIA Gunship/Troop Transport VTOL's

378 HAD 37 Rattler Aerofighters from 20 Airbases

329 HAD S39 Viper Aerofighters from 20 Airbases

121 HAD 8 LRADO from 9 Strategic Point Airbases

 

Edited by Haruspex (see edit history)
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Current Economical Standings as per the

http://ns.b4yp.com/nseconomy.php?nation=machina+haruspex

http://www.sunsetrpg.com/economystatistics...achina+haruspex

 

Government Statistics

Gross Domestic Product (Official): $48,583,871,124,709

GDP Per Capita (Official): $8,433

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-35,444,465,854,560

Government Budget: $60,729,838,905,886

Administration (6%): $2,915,032,267,483

Welfare (0%): $0

Healthcare (9%): $4,372,548,401,224

Education (13%): $6,315,903,246,212

Religion and Spirituality (0%): $0

Defence (30%): $14,575,161,337,413

Law and Order (32%): $15,546,838,759,907

Commerce (6%): $2,915,032,267,483

Public Transport (5%): $2,429,193,556,235

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,145,967,781,177

 

Vital Statistics

Population: 5,761,000,000

Government Category: Father Knows Best State

Civil Rights: Some

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

UN Estimates

Exchange Rate: 1 credit = $1.63

GDP Per Capita (Estimated): $24,610

Black Market (Estimated): 65.73%

Black Market Product: $93,193,992,293,531

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.61%

Education: 12.02%

Transportation: 13.21%

Luxuries: 13.95%

Recovered Product: $23,857,662,027,144

Worker Enthusiasm: 70%

Government Efficiency: 80%

Consumer Confidence: 76%

Unemployment: 1.59%

Population Growth Rate: 0.1%

Nation Age: 985 Days

Literacy: 100%

 

Notes on standing in Europa

Largest Trade Surplus: Machina Haruspex ($5.68 trillion)

Edited by Haruspex (see edit history)
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-----------

Ranks

-----------

 

user posted image

Fleet Lord - They are nobles from the upper echelon and veteran officers. They command entire Houses, and may initiate combat if it serves the needs of the Council of the Nine.

 

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Vice Lord - Second in command of the fleets as well as a noble from the upper echelon bloodlines.

 

user posted image

General - Most of these veteran officers are from the main house lines and or the royal court. They are more then usually handpicked by the Fleet Lords and or the Council of the Nine, attesting to their abilities.

 

user posted image

Sengar d'isto - A noble rank. They also are the head of the Prata Khan's for any one fleet or ground force.

 

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Prata Khan - They are highly trained, professional soldiers from usually honoured houses or direct from the common citizenry. Prata Khan's are in charge of infantry, aerogroups, and so on. Consider them to be the middle rankings similiar to a Captain.

 

user posted image

Siet Khan - Second to the Prata's. Seasoned cleric, or soldier that has survived enough battles, and is well versed in leadership to inspire those around them.

 

user posted image

Ji - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well.

 

user posted image

Liet - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well. Highest position unless other circumstances permit, that a citizen not of honoured line can achieve.

 

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Kenyet - Meaning " Brave ", the Kenyet is a seasoned non commision officer, and more then likely found as bodyguards and or pilots though infantry are also to be found. They have also recently been spotted as apart of the clerical units.

 

user posted image

Yeyinde - Seasoned non commissioned officer. Most of the Yeyinde are in second in command of company's or aerowings.

 

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Setg'in - Seasoned warrior, though not an officer. Has small leadership and just enough attained honour to hold command of a platoon.

 

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Hult'ah - Soldier. Seasoned, seen a few battles, survived. Is proficient in several areas. Akin to a specialist or such in another army.

 

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Aseigan - Your basic grunt. New to the ranks of the Haruspex legions, they are the those who are commanded and look upon the Hult'ah's for guidance.

Edited by Haruspex (see edit history)
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  • 1 month later...

Current Economical Standings as per the

http://ns.b4yp.com/nseconomy.php?nation=machina+haruspex

http://www.sunsetrpg.com/economystatistics...achina+haruspex

 

Government Statistics

Gross Domestic Product (Official): $49,005,532,911,939

GDP Per Capita (Official): $8,433

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-35,752,090,102,560

Government Budget: $61,256,916,139,924

Administration (6%): $2,450,276,645,597

Welfare (0%): $0

Healthcare (9%): $4,410,497,962,075

Education (13%): $6,860,774,607,672

Religion and Spirituality (0%): $0

Defence (30%): $14,701,659,873,582

Law and Order (32%): $15,681,770,531,821

Commerce (6%): $2,940,331,974,716

Public Transport (4%): $1,960,221,316,478

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,251,383,227,985

 

Vital Statistics

Population: 5,811,000,000

Government Category: Father Knows Best State

Civil Rights: Some

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

UN Estimates

Exchange Rate: 1 credit = $1.63

GDP Per Capita (Estimated): $24,610

Black Market (Estimated): 65.73%

Black Market Product: $94,002,827,498,301

 

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.61%

Education: 11.87%

Transportation: 13.35%

Luxuries: 13.95%

Recovered Product: $24,064,723,839,565

Worker Enthusiasm: 70%

Government Efficiency: 80%

Consumer Confidence: 76%

Unemployment: 1.59%

Population Growth Rate: 0.1%

Nation Age: 993 Days

Literacy: 100%

 

Notes on standing in Europa

Largest Trade Surplus: Machina Haruspex ($5.80 trillion)

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  • 3 weeks later...

 

Current Economical Standings as per the:

http://www.sunsetrpg.com/economystatistics...achina+haruspex

 

Government Statistics

 

Gross Domestic Product (Official): $48,239,043,540,185

GDP Per Capita (Official): $8,147

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-35,346,380,544,000

Government Budget: $60,298,804,425,231

Administration (5%): $2,411,952,177,009

Welfare (0%): $0

Healthcare (8%): $3,859,123,483,215

Education (14%): $6,753,466,095,626

Religion and Spirituality (0%): $0

Defense (31%): $14,954,103,497,457

Law and Order (32%): $15,436,493,932,859

Commerce (6%): $2,894,342,612,411

Public Transport (4%): $1,929,561,741,607

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,059,760,885,046

 

Vital Statistics

Population: 5,921,000,000

Government Category: Iron Fist Consumerists

Civil Rights: Few

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

UN Estimates

Exchange Rate: 1 credit = $1.61

GDP Per Capita (Estimated): $23,879

Black Market (Estimated): 65.88%

Black Market Product: $93,146,478,635,815

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.76%

Education: 11.87%

Transportation: 13.35%

Luxuries: 13.95%

Recovered Product: $23,845,498,530,769

Worker Enthusiasm: 68%

Government Efficiency: 80%

Consumer Confidence: 68%

Unemployment: 1.47%

Population Growth Rate: 0.1%

Nation Age: 1012 Days

Literacy: 100%

 

Current Standing in Europa-

Largest Trade Surplus: Machina Haruspex ($5.69 trillion)

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  • 2 weeks later...

Current Economical Standings as per the:

http://www.sunsetrpg.com/economystatistics...achina+haruspex

 

Government Statistics

 

Gross Domestic Product (Official): $50,633,147,410,649

GDP Per Capita (Official): $8,433

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-36,939,519,699,840

Government Budget: $63,291,434,263,312

Administration (5%): $2,531,657,370,532

Welfare (0%): $0

Healthcare (9%): $4,556,983,266,958

Education (14%): $7,088,640,637,491

Religion and Spirituality (0%): $0

Defense (31%): $15,696,275,697,301

Law and Order (32%): $16,202,607,171,408

Commerce (6%): $3,037,988,844,639

Public Transport (4%): $2,025,325,896,426

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,658,286,852,662

 

Vital Statistics

 

Population: 6,004,000,000

Government Category: Father Knows Best State

Civil Rights: Some

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

UN Estimates

 

Exchange Rate: 1 credit = $1.63

GDP Per Capita (Estimated): $24,610

Black Market (Estimated): 65.73%

Black Market Product: $97,124,931,388,711

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.61%

Education: 11.87%

Transportation: 13.35%

Luxuries: 13.95%

Recovered Product: $24,863,982,435,510

Worker Enthusiasm: 70%

Government Efficiency: 80%

Consumer Confidence: 76%

Unemployment: 1.59%

Population Growth Rate: 0.1%

Nation Age: 1026 Days

Literacy: 100%

 

Europa Economic Statistics

Largest Trade Surplus: Machina Haruspex ($6.16 trillion)

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  • 1 month later...

 

Government Statistics

------------------------------------------------------------------

Gross Domestic Product (Official): $50,559,474,669,466

GDP Per Capita (Official): $8,112

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-37,208,915,712,000

Government Budget: $63,199,343,336,832

Administration (5%): $2,527,973,733,473

Welfare (0%): $0

Healthcare (8%): $4,044,757,973,557

Education (14%): $7,078,326,453,725

Religion and Spirituality (0%): $0

Defence (31%): $15,673,437,147,534

Law and Order (32%): $16,179,031,894,229

Commerce (6%): $3,033,568,480,168

Public Transport (3%): $1,516,784,240,084

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,639,868,667,366

 

 

Vital Statistics

-------------------------------------------------------

Population: 6,233,000,000

Government Category: Iron Fist Consumerists

Civil Rights: Few

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

 

UN Estimates

----------------------------------------------------

Exchange Rate: 1 credit = $1.61

GDP Per Capita (Estimated): $23,879

Black Market (Estimated): 66.03%

Black Market Product: $98,276,188,178,534

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.76%

Education: 11.87%

Transportation: 13.5%

Luxuries: 13.95%

Recovered Product: $25,158,704,173,705

Worker Enthusiasm: 68%

Government Efficiency: 80%

Consumer Confidence: 68%

Unemployment: 1.47%

Population Growth Rate: 0.09%

Nation Age: 1065 Days

Literacy: 100%

Edited by Haruspex (see edit history)
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  • 2 months later...

Current News:

Secessionsts under the rule of Empress Fayh have secured the traditional home and training grounds of Sulsa Secundus as well as the Port of Cay Cenah. A fortress city surrounded by two mountain ranges, it has become the unofficial divide of the Haruspex nation.

 

In other news, Sa'Karn, Emperor and head of the Council of Nine Lords has commenced rebuilding. Seeking to gain allies instead of enemies, emissaries have been sent to Tagmatium and Beautancus, as well as to other nations with the promises of aid and alliance for the better future.

 

Attempting to undo the stigma of dealing with Haruspex as an evil entity as propregated by the former rule of his sister, Fayh.

 

Current Economical Standings as per the:

http://www.sunsetrpg.com/economystatistics...achina+haruspex

 

Government Statistics

------------------------------------------------------------------

 

Gross Domestic Product (Official): $51,340,485,711,250

GDP Per Capita (Official): $7,577

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-37,618,912,235,520

Government Budget: $64,175,607,139,063

Administration (6%): $3,080,429,142,675

Welfare (0%): $0

Healthcare (8%): $4,107,238,856,900

Education (15%): $7,701,072,856,688

Religion and Spirituality (0%): $0

Defence (32%): $16,428,955,427,600

Law and Order (32%): $16,428,955,427,600

Commerce (5%): $2,567,024,285,563

Public Transport (3%): $1,540,214,571,338

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $12,835,121,427,813

------------------------------------------------------------------

 

Vital Stastistic's

------------------------------------------------------------------

 

Population: 6,776,000,000

Government Category: Iron Fist Consumerists

Civil Rights: Unheard Of

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

 

UN Estimates

------------------------------------------------------------------

 

Exchange Rate: 1 credit = $1.55

GDP Per Capita (Estimated): $22,207

Black Market (Estimated): 65.88%

Black Market Product: $99,135,163,230,830

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.76%

Education: 11.72%

Transportation: 13.5%

Luxuries: 13.95%

Recovered Product: $25,378,601,787,092

Worker Enthusiasm: 62%

Government Efficiency: 80%

Consumer Confidence: 52%

Unemployment: 1.24%

Population Growth Rate: 0.09%

Nation Age: 1158 Days

Literacy: 100%

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  • 4 weeks later...

Vital Statistics

Population: 6,937,000,000

Government Category: Iron Fist Consumerists

Civil Rights: Unheard Of

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

UN Status: UN Member

 

Government Statistics

Gross Domestic Product (Official): $52,331,124,735,655

GDP Per Capita (Official): $7,544

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $-38,512,750,026,240

Government Budget: $65,413,905,919,569

Administration (5%): $2,616,556,236,783

Welfare (0%): $0

Healthcare (7%): $3,663,178,731,496

Education (15%): $7,849,668,710,348

Religion and Spirituality (0%): $0

Defence (31%): $16,222,648,668,053

Law and Order (32%): $16,745,959,915,410

Commerce (6%): $3,139,867,484,139

Public Transport (3%): $1,569,933,742,070

Environment (0%): $0

Social Equality (0%): $0

Government Waste (20%): $13,082,781,183,914

 

UN Estimates

Exchange Rate: 1 credit = $1.55

GDP Per Capita (Estimated): $22,207

Black Market (Estimated): 66.03%

Black Market Product: $101,719,875,369,305

Black Market Breakdown:

Basic Necessities: 13.95%

Healthcare: 12.91%

Education: 11.72%

Transportation: 13.5%

Luxuries: 13.95%

Recovered Product: $26,040,288,094,542

Worker Enthusiasm: 62%

Government Efficiency: 80%

Consumer Confidence: 52%

Unemployment: 1.24%

Population Growth Rate: 0.08%

Nation Age: 1186 Days

Literacy: 100%

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  • 3 weeks later...

As the Principality's current population is 7.055 billion, take heed that Haru cities are massive, which is of course why the are treated as city-states in themselves. Each city has hundreds of wards, and each ward has hundreds of districts that define the city.

 

Capitol City - Chel de'Yorn - Population - 500 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end)

 

Horus - Population - 150 Million

(Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, medium to high technology research and development)

 

Perya - Population - 150 Million

(Naval Industries, Heavy Port Industries, Shipyard Construction, Logistical and Transport Services, Weapon Design and Research facilities, Kelp Farming and Growth Industries)

 

Prathen - Population - 250 Million

(Hydroponic Development, Poppy Production, Nuclear Power Research and Development, Hydroelectricty, General Agriculture, Heavy Industry. )

 

Osiris - Population - 500 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

 

Ninas Terath - Population - 500 Million

(General Agriculture, Heavy Industry, Aerospace Industries, General to High end Scientific research and development. General to High end technology industries.)

 

Ser di Haruk - Population - 250 Million

(Hydroponic Development, Nuclear Power Research and Development, Hydro-electricty, General Agriculture, Heavy Industry. )

 

Na'Kem - Population - 500 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

 

Nal'Chek - Population - 250 Million

(General Agriculture, Heavy Industry, Aerospace Industries, Naval Industries, Kelp Harvesting Industries, General to High end Scientific research and development. General to High end technology industries, Oil Production.)

 

Hades - Population - 500 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

 

Khurba - Population - 200 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Rubber, Steel, Iron, Oil Production.)

 

Komsomolsk-na-Amure - Population - 200 Million

(Finance, Hydroponic Development, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

 

Harkon - Population - 500 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron.)

 

Tver - Population - 100 Million

(Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Oil Production.)

 

Taganrog - Population - 200 Million

(Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron)

 

Yaris - Population - 200 Million

(Synthetic Coolant Industries, Oil Production, Rubber, Steel, Iron, Textiles, General Meat Growth Industries)

 

Ulan-Ude - Population - 300 Million

(Tourism, General Meat Growth, General, Refined, High Grade Agriculture, Synthetic Foodstuffs, Heavy Industry, Light Manufacturing.)

 

Tambov - Population - 300 Million

(Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron)

 

Belaya - Population - 500 Million

(Synthetic Coolant Industries, Oil Production, Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture)

 

Tiksi - Population - 300 Million

(Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, Mineral Industries)

 

Eastern Haruspex - Seperatist City States

Seccundus - Population - 400 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Aerospace Industries)

 

Cay Cenah - Population - 250 Million

(General Agriculture, Heavy Industry, Aerospace Industries, Naval Industries, Kelp Harvesting Industries, General to High end Scientific research and development. General to High end technology industries.)

 

Voronezh - Population - 125 Million

(General Agriculture, Heavy Industry, Aerospace Industries, Naval Industries, Kelp Harvesting Industries, General to High end Scientific research and development. General to High end technology industries.)

 

Kubinka - Population - 75 Million

(General Agriculture, Heavy Industry, Aerospace Industries, Naval Industries, Kelp Harvesting Industries, General to High end Scientific research and development. General to High end technology industries.)

 

Domna - Population - 250 Million

(Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Aerospace Industries)

 

Shar - Population - 250 Million

(Hydroponic Development, Nuclear Power Research and Development, Hydro-electricty, General Agriculture, Heavy Industry, Oil Production. )

 

 

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The Principality is micro managed due to it's size of population, a traditional government would be overrun. As such, the many wards are in themselves overseen by a minor lord of the court, usually a Duke or Baron, and in turn each ward has a district which is overseen by either a high ranking House Minor Lord which is usually equivlent to a Count or a senior military officer.

 

Each Ward comprises a hundred districts, and generally a city state has ten wards. While the city thusly looks whole it is actually split into individual sections with each adding to the flow with their own agencies all working as one for the appearance and function of one entity.

 

(Districts are numbered after specific ward, so if one were to visit. Their family or friend would say, I live in Chel de'Yorn Ward Hattusa, District 9 and then a numbered address within.)

 

Wards of Chel de'Yorn

1. Hattusa

2. Nemrut Dağı

3. Pamukkale

4. Xanthos

5. Letoon

6. Hierapolis

7. Merv

8. Urgench

9. Kunya

10. Nisa

 

Wards of Horus

1. Khiva

2. Samar

3. Parth

4. Kala

5. Hu?

6. Nha-Ke

7. Khaeng

8. Huai Kha

9. Ayutthaya

10. Khao

 

Wards of Perya

1. Polon

2. Naruwa

3. Sigi

4. Riya

5. Anurad

6. Hapura

7. Altai

8. Baikal

9. Alin

10. Vigan

 

Wards of Prathen

1. Miag

2. Thatta

3. Uvs Nuur

4. Orkhon

5. Yasavi

6. Nikkō

7. Nara

8. Svaneti

9. Dja (pronounced Daa-sha)

10.

 

Wards of Osiris

1. Tso (pronounced Tssh-o)

2. Como?

3. Tai

4. Kahuzi

5. Biega

6. Okapi

7. Salong

8. Virun

9. Aksum

10. Fasil

 

Wards of Ninas Terath

1. Amhar

2. Harar

3. Omo

4. Tiya

5. Okand

6. Volta

7. Accra

8. Central

9. d'Ivoire

10. Djenn?

 

Wards of Ser Di Haruk

1. Askia

2. Ghat

3. Aapravasi

4. Mauritius

5. Twyfel

6. A?r

7. T?n?r?

8. Osun

9. Ossus

10. Osog

 

Wards of Na'Kem

1. Djoud

2. Gor?e

3. Niok

4. Koba

5. Kuro

6. Saleria

7. Vymsa

8. Cdnega

9. Narius

10. Nious

 

Wards of Nal'Chek

1. Kara

2. Nain

3. Syious

4. Lanias

5. Hallas

6. Daist

7. Balon

8. Kos

9. Ekatrina

10. Kero

 

Wards of Hades

1. Aldabra

2. Sterk

3. Swartkr

4. Krom

5. Draai

6. Klasies River

7. Richter

8. Sveld

9. Draken

10. Vredefort

 

Wards of Khurba

1. Kili

2. Kondoa

3. Ngor

4. Selous

5. Seren

6. Zanz

7. Kouta

8. Bwindi (literally Be Windy)

9. Ruwen

10. Zori

 

Wards of Komsomolsk-na-Amure

1. Tunya

2. Mosi

3. Trint

4. Kastra

5. Perafita Valley

6. Madriu

7. Claror

8. Sanahin

9. Hallstatt

10. Dacht

 

Wards of Harkon

1. Salzka

2. Graz

3. Wach

4. Lake Neus

5. Mir

6. Nias

7. Vizh

8. Struve

9. Solvay

10. Mons

 

Wards of Tver

1. Mostar

2. Mehmed

3. Pasa

4. Vi?egrad

5. Madara

6. Boyan

7. Nese

8. Kazanlak

9. Pirin

10. Rila

 

Wards of Taganrog

1. Svesh

2. Tari

3. Dioc

4. Tian

5. Dubro

6. Rovnik

7. Basilica

8. Trogir

9. Siben

10. Trogna

 

Wards of Yaris

1. Choiro

2. Koitia

3. Paphos

4. Krumlov

5. Telč

6. Kutn?

7. Kroměř??

8. Litomy?l

9. Olomouc

10. Runic

 

Wards of Ulan-Ude

1. Rosk

2. Ilide

3. Kron

4. Helsa

5. Tallinn

6. Linnen

7. Suomen

8. De'Wyren

9. Shade

10. Schellsea

 

Wards of Tambov

1. Yorn

2. Scara

3. Aiikon

4. Kelbast

5. Joor

6. Petaja

7. Verla

8. Jaala

9. Kvarke

10. Amiens

 

Wards of Belaya

1. Arles

2. Arc'et'Senans

3. Stanislas

4. Carri?re

5. Tau

6. Lyon

7. Provins

8. Perret

9. Skheta

10. Skekzi

 

Wards of Tiksi

1. Svaneti

2. Aachen

3. Speye

4. Delphi

5. Athos

6. Delos

7. Mystra

8. Hosios

9. Nea Moni

10. Aegean

 

(Still working on the wards for the seperatists)

Edited by Haruspex (see edit history)
Link to comment
  • 3 weeks later...

The Principality of Machina Haruspex

 

Website finally got around to making.

 

Economy Update-

 

Government Statistics

GDP (Official): $65,179 billion

GDP Per Capita (Official): $9,089

Income Tax Rate: 100%

Government Income (% of GDP): 100%

Private Consumption: $65,179 billion

Government Budget: $81,474 billion

Administration (7%): $4,563 billion

Welfare (0%): $0 billion

Healthcare (0%): $0 billion

Education (0%): $0 billion

Religion and Spirituality (0%): $0 billion

Defence (41%): $26,723 billion

Law and Order (44%): $28,679 billion

Commerce (7%): $4,563 billion

Public Transport (0%): $0 billion

Environment (0%): $0 billion

Social Equality (0%): $0 billion

Government Waste (20%): $16,295 billion

 

Vital Statistics

Population: 7,171,000,000

Government Category: Iron Fist Consumerists

Civil Rights: Rare

Economy: Frightening

Political Freedoms: Outlawed

Government Priority: Law & Order

World Assembly Status: WA Member

 

World Assembly Estimates

Exchange Rate: 1 credit = $1.58

GDP Per Capita (Estimated): $23,157

Black Market (Estimated): 60.75%

Black Market Product: $100,882 billion

Black Market Breakdown:

Basic Necessities: 12.15%

Healthcare: 12.15%

Education: 12.15%

Transportation: 12.15%

Luxuries: 12.15%

Recovered Product: $35,511 billion

Worker Enthusiasm: 66%

Government Efficiency: 80%

Consumer Confidence: 60%

Unemployment: 1.35%

Population Growth Rate: 0.08%

Nation Age: 3 Years

Literacy: 7%

Link to comment

Used a different calculator this time - GUSTO

 

Government and Society

Government Type: Iron Fist Consumerists

Economy Type: Planned Economy

Civil Liberties: Unheard Of

Economy Rating: Frightening

Political Rights: Outlawed

Policy Priority: Law & Order

National Currency: credit

Population: 7,205,833,327

Average Income Tax: 100%

Major Industry: Arms Manufacturing

 

Economic Aggregates

Capital Stock: ?678,164,909,023,076.25

Gross Domestic Product: ?150,829,434,921,807.78

Net National Product: ?116,921,189,470,653.95

Net Trade: ?-8,484,652,567,542.70

Absorption: ?159,314,087,489,350.47

Consumption: ?8,909,768,473,125.43

Exports: ?23,378,164,930,327.40

Imports: ?31,862,817,497,870.09

 

Measures of Wellbeing

Capital to Labor Ratio: ?188,226.64

GDP per Capita: ?20,931.57

Personal Income: ?16,290.08

Disposable Income: ?0.00

Savings Rate: 16.57%

Investment Rate: 22.20%

Corporate Profits: 0.00%

Interest Rate: 1.85%

 

Government Budget

Total Government Revenue: ?116,921,189,470,653.95 (100%)

General Funds: ?8,184,483,262,945.78 (7%)

Corporate Welfare: ?9,353,695,157,652.32 (8%)

Military: ?47,937,687,682,968.13 (41%)

Public Education: ?0.00 (0%)

Environmental Protection: ?0.00 (0%)

Healthcare: ?0.00 (0%)

Law and Order: ?50,276,111,472,381.20 (43%)

Public Transportation: ?0.00 (0%)

State-sponsered Religion: ?0.00 (0%)

Social Justice: ?0.00 (0%)

Welfare: ?0.00 (0%)

 

Balance of Payments

Current Account Status: Deficit

International Debtor Status: International Borrower

Current Account Balance: ?-8,484,652,567,542.70

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