Jump to content

Puppet Nations


What's your opinion about this?  

13 members have voted

  1. 1. What's your opinion about this?

    • For
      12
    • Against
      1


Recommended Posts

I'm proposing a new rule, which is basically to disallow the use of puppets to suppliment the abilities of a player's main nation. This isn't aimed at anyone who is currently role-playing within this region, rather it is in retrospect of The Chosen Nations' actions a long time ago, when he used a puppet called Byzacium to give his main nation nuclear arms when he hadn't actually RP'ed the developement of them for his main nation. It was just a excuse for TCN to get nuclear arms quickly.

 

So, this is the rule:

A player cannot use a puppet nation to suppliment his or her main nation, either militarily, economically or by adding their populations together. Players may only role-play with their main nation within this region. Anything else is strictly forbidden

Any opinions, additions, revisions or changes to this rule are more than welcome. Please discuss!

Link to comment

Actually, saying that...

...Players may only role-play with their main nation within this region. Anything else is strictly forbidden

Needs to be changed in order for ambassadors to RP in Europa without having to move their main nation here, which could mess-up their region, especially if they are the UN Delegate, which is true in Nev's case. Also, must make it clear that their main nation must be in Europa.

Link to comment

Hmmm puppet nations....I got 12 nations in Nationstates, that if added give me a population of more than 10+ billion. But you know what an annoyance it is, to handle so much responsibility?

 

The basic fact of the matter is, having puppet nations is a hassel and its not worth doing, unless the other nation that you are actively using, is completely different. Then again anything is possible in this world.

 

I am in the process of creating the Wiki's for a nation called Falgan, which also functions as a theocratic state, Christian based and very much like The Vatican and the Roman Catholic Church. But I'm somewhat mixed on how this should be performed. Like the Vatican, its religious but I'm not sure if its population should reflect the members of the church in the world, or the actual population of a country. I think RPing it as a church, with no military, and no true political activity like a country would make it more interesting, and the population simply would be a reflection of religious followers within other lands.

Edited by Xheng (see edit history)
Link to comment

A player cannot use a puppet nation to suppliment his or her main nation, either militarily, economically or by adding their populations together. Players may only role-play with their main nation within this region. Anything else is strictly forbidden

I wholeheartly agree with this rule. I'll await the result of the poll.. and add it to the RP Rules & Guidelines thread if the vote ends positively. http://s7.invisionfree.com/Europa/index.php?showtopic=1396

 

"..Players may only role-play with their main nation within this region. Anything else is strictly forbidden"

 

Needs to be changed in order for ambassadors to RP in Europa without having to move their main nation here, which could mess-up their region, especially if they are the UN Delegate, which is true in Nev's case. Also, must make it clear that their main nation must be in Europa.

Indeed. In order to RP, most people start by picking a place on the map,.. Asking for their main nation to be in Europa, may be asked a bit too much, since we've got several RP'ers from other regions. Better leave the "main-nation in Europa" out, and make an exception for foreign dignitaries. Although it'ld be nice if they have a nation in Europa, albeit not their main nation.

Link to comment

Thanks, EE.

 

This rule isn't to stop people having puppet nations, but rather not to use them to their benefit their RPing. Basically, you could have as many puppet nations as you want in Europa, but you can only use one of them to RP in the region.

A player cannot use a puppet nation to suppliment the nation they roleplay as, either militarily, economically or by adding their populations together. Players may only role-play with a single nation in Europa. Anything else is strictly forbidden

That any better?

 

@Xheng: That does sould like an interesting idea, although it may be hard to do.

Edited by Tagmatium Rules (see edit history)
Link to comment

It will be a difficult thing to do, because the "Falgan" idea is not a nation, it is an institution that does have an NS profile. I think it will act like the real world's Catholic Church, in that it has a multinational membership and something similar to a government, but has no military power and very small territories to actually control ie: Vatican city.

Link to comment
Actually, saying that...

...Players may only role-play with their main nation within this region. Anything else is strictly forbidden

Needs to be changed in order for ambassadors to RP in Europa without having to move their main nation here, which could mess-up their region, especially if they are the UN Delegate, which is true in Nev's case. Also, must make it clear that their main nation must be in Europa.

Ow yeah, that would suck. tongue.gif

Link to comment

Okey...

 

Latest modification of the rule:

A player cannot use a puppet nation to suppliment the nation they roleplay as, either militarily, economically or by adding their populations together. Players may only role-play their main nation in Europa. Anything else is strictly forbidden.

I'm going to close this poll tomorrow, unless anyone else wishes to discuss, add to or change it in anyway. Then the discussions will begin again! tongue.gif

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...