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What are RPs for?


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Posted (edited)

This GM issue has thrown up a wider point of godmoding and techwanking. Generally godmoding occurs when someone sees an RP as a game with winners and losers. Of course it can be done like that but this misses the real point which is to create a story, a narrative, together with other players that all find rewarding. Whether you nation wins or loses in the story shouldn't matter as you can see both as the opportunity for a new story. In fact losing can be better for that than winning! The biggest shame is that godmoding not only spoils the story and the balance of the plot but it bypasses what could be good rps. You want your nation to bio engineer humans? Fine, have it research the technology, with set backs and trying to keep it secret and invite people to join in by spying or whatever. What about the response of your own people? So many roleplays could come out of this one plot - regardless of whether the tech is actually ever even achieved. This brings me on to the other point I wanted to make. What is the difference between technological advance and godmoding? The answer in the end comes down to intention. If you are trying to gain an advantage then you may be godmoding. If you are trying to begin an RP or to add "flavour" to your nation then you probably are not. For example I brought some techs into the region. My ornithopters, althought a high tech item, do not do anything that jets or helicopters don't. They add flavour rather than giving an advantage and so I just assumed my refugees had some with them. In the case of my other tech ideas I first checked with everyone if they had a problem and then began to roleplay them by beginning the initial construction of a fusion plant. Again this is not going to give an "advantage" unless I decided to go as far as having fusion generators that fit on a ship. In my RP idea that is decades away - hell I have a nation to build and hopefully entertain and include you all in! So to conclude my point is that RPing at it's best is not about your nation having the biggest, the best, the most deadly. It ought to be about giving good ideas and writing good stories together with the other people who join in so that at the end, if you are very lucky, you have something that people will want to go back and reread for entertainment.

Please do comment or add to this as this is just my opinion.

Edited by Nevareion (see edit history)
Posted

just to let people know, but i realy didnt want to tell people this, as it sort of lets on to what happens in my nation later on. but the GM solder prodject gets scrapped later on in my nation, and so will the nuke program be scrapped but i havent yet started that up yet. so i may godmod a bit in those, but it wont actuly make any diffence as they are all scrapped at a later date, it's all just to try and make things a alittle bit more intresting. so sorry in advance.

Posted

Adaptus thats the point though, if you include us in these things OOC then maybe we can contribute to them, you don't have to let on the twists and turns but if you RP the research then it stops being a godmod (if you stick to the rules course smile.gif ) and becomes a new plot smile.gif

Posted

Or better yet, pm a mod about your intentions. Then he can say something as:

 

TagEdit: It's okay, folks, I know about his intentions.

Posted

Impersonating a mod? ohmy.gif

Or better yet, pm a mod about your intentions. Then he can say something as:

 

TagEdit: It's okay, folks, I know about his intentions.

 

I think it's pretty clear I just gave an example. rolleyes.gif

Posted (edited)

Okay, what about this argument:

Logged in as: Haken ( Log Out ? Mod CP )

I AM a mod! satansmokin.gif

 

 

Ow and: cut it down, Nev, this is your final warning.

 

 

wink.gif

 

Hey

techwanking
ohmy.gif

 

Did you just invented a new term, Nev?

Edited by Haken (see edit history)
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