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The Sublime Principate of Akiiryu


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1900s history

 

OOC:

 

IF you want a basic guide think of a cross between Germany and Japan. Akiiryu is a bold, expansionistic country that has been recently unified under strong, dictatorial federal government that wants its place in the sun. It is heavily industrialised and has strong military (in all senses of the word - ie the military is a strong social and political player as well as being well armed and trained). Akiiryu is willing to learn from its neighbours and is greedily absorbing other countries technological innovations while creating many of its own.

 

Fair skined, the people are prodominantly blond or red haired (although brown is not uncommon), they are also are heavily tattooed on their faces and bodies (think NZL Maori). The tattoos indicate clan and family affilations as well as marks of honour. Both men and women wear their hair long.

 

Culturally Akiiryans can be powder kegs, their strong sense of honour (which is a bit skewed according to other people's value systems) mean they can be exceedingly polite to a person one second and then remove the person's head the next because they feel they have been insulted. All adult males carry daggers.

 

The military , unlike many others, has learnt a lot from recent conflicts using modern weapons and as quietly re-worked many of its tactics to take into account the power of machine-guns, repeating rifles and quick firing artillery (This is not godmoding, a number of military men did realise the ultimate realities of modern warfare before the start of WWI ((especially after the Boer War and the Russo-Japanese War)), but were over ruled by more conservative members of the establishment. In Akiiryu the reformers won out).

 

The Navy is Akiiryu's new born pride and joy. While comparatively small (compare to say BN) its growing. Moreover, the majority of its ships are cutting edge thanks to a huge investment in this military arm in the last few years. Akiiryu also employs merchant raiders (naval vessels disguised as civilian ships) and is working on a submarine programme.

 

Note: Navies at this time ran on coal and were relatively limited in their operational sweep by the need to refuel. Players should consider this when sending their navies out: if you don't have coaling stations along the way you're gunna run out of fuel quick! Merchant raiders generally worked on a mix of sail and coal. Sailing for the majority of the time and only switching to coal to attack or flee.

 

 

 

Questions?

 

NOTE I have edited my orginal post.

Edited by Orioni (see edit history)
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  • 4 months later...

Historical Characters of import:

 

P'Thayaric "The Uniter"

1st Prince of a united Akiiryu.

 

Here is a list of important Akiiryans (Contemporary only).

 

P'Neonaric

Current Prince of the Akiiryans.

 

P'Katheorina (Katherine)

Princess of the Akiiryans, wife of P'Neonaric and sister of Christoph Tinsman, the Emperor of Vanarambaion

 

P'Theodanaric

Prince of the Akiiryans (recently deceased, father of the current prince)

Son of Prince P'Theoyaric and Princess P'Theodorac (Daughter of the Emperor of Tagamatium).

 

T'Nith,

1st Minister of the Akiiryan Baronic Council, Lord of Clan Nith.

 

T'Rothric

Akiiryu's Chief Representative at Regional Conferences, Lord of Clan Rothric, External Affairs Minister.

 

T'Ka

Grand War Marshal, Lord of Clan Ka and Knight of the Stag

 

J?Kaona

Arch Priest of the Stag

 

N'Jorth

1st liegeman and friend of T'Rothric, Knight of the Stag.

 

J'Thaneath

Friend and advisor to T'Rothric, High Priest of the Stag

 

N'Thanitha

1st Sea Marshal, Knight of the Stag.

 

Admiral N'Caliasth

Commander of RAN Northern Fleet.

 

Admiral N'Utharic

Commander of RAN Southern Fleet

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  • 5 weeks later...

For those who are interested, the following is a list of contemporary R.A.N. ships that have been named in rps. It should not be treated as exhaustive as most classes can be considered to have many more vessels than those mentioned. I have also indicated where other ships in a class have been mentioned without being named. Basically I just want to give you guys something to play with, and to keep a running record.

 

The R.A.N. remains relatively small for a nation with the size and military budget of the SPA. However, with that said, Akiiryan military planners and designers go for quality over quantity (and have done since the 1900s) and as such the R.A.N. is equiped with some of the most technologically advanced and heavily armed/armoured ships in Europa. This means the R.A.N. military capabilities are far beyond most navies of similar and, in most cases, larger size. I would like to point out that, unlike many navies, the R.A.N. still armours its ships (I'm following the Soviets here).

 

The R.A.N. has three projection fleets (North, South and Central) and one home fleet. The home fleet is also supplemented by well equiped and trained coast guard.

 

 

Prince Class Super Aircraft Carrier

P'Thayaric

P'Theodanaric

P'Thannocicu

 

 

Spear Class Escort Carrier

user posted image

 

Spear

Taiha

Yari

 

More being built

 

Titan class battleship

Oceanus

Tethys

Themis

Prometheus

Atlas

 

Note that the Themis, Prometheus and Atlas are bigger than their two sister ships, and as such might fairly be called an Improved Titan Class, although such a designation has not been given to them the R.A.N.

 

No others to be built at this time.

 

 

Hero Class Heavy Guided Missile Cruiser

user posted image

Maui

Beowulf

Ragnar

Perseus

Odysseus

Eomer

Given the size and expense of these vessels (which might well be called battleships in many other countries) there is probably only one to four more of them.

 

Skyweb Class Air Defense Cruiser

None named

 

Shield Maiden Class Destroyer

user posted image

 

Brynhilda

Eowyn

Atalanta

Hippolyta

 

 

Sea Hound Class Anti-Submarine Destroyer

user posted image

Hound

Inu

Chien

 

Kraken Class SSBNs

Jormungandr

Tiamat

Taniwha

Scylla

 

Whale Class Cargo Submarine (same basic hull as a Kraken, but designed to be a cargo/transportation vessel. 15,000 ton cargo capacity)

 

None named.

 

Wraith Class Attack Submarine

Shadow

Specter

Ghost

Wraith

 

Mercy Class Hospital Ship

Iceberg

Mercy

Friendship

 

 

Sea Sprinter Class Light Cruiser

user posted image

Marlin

Sail Fish

Sword Fish

Flying Fish

 

More being built.

 

Sea Raptor Fast Attack Cruiser

user posted image

Hawk

Eagle

Tlanuwa

 

More being built.

 

Piranha Class corvette

user posted image

Speed: 40+ Knots

Crew: 43

Armament:

1x76 mm Super Rapid Multirole gun

8xSSM

8xAAM

4x400mm torpedoes tubes (12 torpedoes)

Counter measure launchers.

 

None named

 

Huscarl Class Patrol boat

user posted image

Speed: 60+knots on calm sea (rough 45+ knots)

Crew: 16

Armament:

8x SSM

1x76 mm Super Rapid Multirole gun

4xAAM

12.7mm MG

 

None named

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  • 4 weeks later...

Official Name: The Sublime Principate of Akiiryu

Capital City: Nimarci

Government type: Aristocratic oligarchy headed by a hereditary monarch.

Number of Legislative Branches: One (Baronic Council)

Federalist or Unitary: Unitary

Provinces/Territories: 16 provinces, each divided in to hides (number varies).

Formal Head of State: Prince

Political Head of State: Prince

Official Language: Akiiryan, with English and French widely spoken. Vanarambion spoken by all government officials, military officers and the majority of the university educated.

Official Religion: Akiiryan (multiple deities)

Major Minorities: Olongota (in the north) 5% of the population, Hanaora (on the southern coast) 7% of the population.

Population: C.2 billion.

Separation of Powers: None

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  • 1 month later...

Diplomacy

 

favoured Trading Partners:

 

Social Alliance of Mongol-Swedes

Vanarambaion

Ide Jima

Rekamgil

 

 

Embargoes:

 

Surevina

 

Bilateral Agreements:

 

Social Alliance of Mongol-Swedes

Vanarambion

Rekamgil

 

Hedging Agreement

N/A

 

Treaties:

Akiiryan-Bhali Treaty of Mutual Understanding

Mongol-Swede/Akiiryan Cooperative Initiative

Rekamgillian-Akiiryan Pact of Friendship

 

 

Alliances:

 

The Alliance

 

Organisations:

 

European Commercial Alliance

 

 

National Stance

 

Allies:

 

Vanarambion

Ide Jima

Social Alliance of Mongol-Swedes

Rekamgil

 

Friendly:

 

GHET

 

 

Neutral:

 

Adaptus

Haken

Niederoestereich

Orioni

Pirilao

Tamurin

 

 

Negative:

 

Haken

 

Hostile:

 

Surevina

 

War:

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Official Name: The Sublime Principate of Akiiryu

Capital City: Nimarci

Government type: Aristocratic oligarchy headed by a hereditary monarch.

Number of Legislative Branches: One (Baronic Council)

Federalist or Unitary: Unitary

Provinces/Territories: 16 provinces, each divided in to hides (number varies).

Formal Head of State: Prince

Political Head of State: Prince

Official Language: Akiiryan, with English and French widely spoken. Vanarambion spoken by all government officials, military officers and the majority of those educated at university postgraduate level.

Official Religion: Akiiryan (multiple deities)

Major Minorities: Olongota (in the north) 5% of the population, Hanaora (on the southern coast) 17% of the population.

Population: C.5.5 billion.

Separation of Powers: None

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  • 1 month later...

Basic Order of Battle (recalculated for realism)

 

Guards (Elite) and Regular Units:

 

Squad = 5 men

Section = 5 Squads (25 Men)

Platoon = 5 Sections (75 Men)

Company = 4 Platoons (300 men) + HQ

Battalion = 4 Companies (1200 men) + HQ + Battalion Support

Regiment = 5 Battalions (6000 men) + HQ + Regimental Arty and Support

Division = 4 Regiments (24000 men) + HQ + Div Arty and Support + Supply

Corps = 3 Divisions; 2 Regular and 1 Guards (72000 men) + HQ + Corps Arty and Support + Supply.

Army = 3 Corps (216000 men) + HQ + Theatre Arty and Support + Supply

 

Tank:

Section = 2 Tanks

Platoon = 2 Sections (4 Tanks)

Company = 3 Platoons (12 Tanks) + 1 Command Tank + Warg FOO

Battalion = 3 Companies (39 Tanks) + Battalion HQ & Support (C.O.?s tank, etc)

Regiment = 2 Battalions (80 Tanks) + 1 ACV Battalion (40 ACV) + Regimental HQ & Support.

 

Marines and Airborne

 

Squad = 7 men

Section = 4 squads (28 men)

Platoon = 4 Sections (112 men) + HQ

Company = 3 Platoons (336 men) + HQ

Battalion = 3 Companies (1008 men) + HQ + Battalion Support

Regiment = 3 Battalions (3024 men) + HQ + Regimental Arty and Support + supply

Division = 3 Regiments (9072 men) + HQ + Div Arty and Support + Supply

 

Healfhundingas (Special Forces)

 

Fire team = 3 men

Squad = 2 Fire teams (6 men)

Section= 2 Squads (12 men)

Platoon = 2 Sections (24 men)

Company = 2 Platoons (48 men) + HQ

 

Healfhundingas do not operate above company level. The number of Healfhundingas companies in the Akiiryan military is classified.

 

 

 

Generally, Akiiryan policy is to keep c.25% of a force in reserve.

 

All of this can be subject to change and does not include specialised units.

 

Army Groups

 

1st Army

 

? 1st Corps

o 1st Division (Centaurs)

o 2nd Division (Lions)

o 1st Guards Division (Unicorns)

? 2nd Corps

o 3rd Division (Rams)

o 4th Division

o 2nd Guards Division

? 3rd Corps

o 5th Division

o 6th Division

o 3rd Guards Division

 

2nd Army

 

? 4th Corps

o 7th Division

o 8th Division

o 4th Guards Division

? 5th Corps

o 9th Division

o 10th Division

o 5th Guards Division

? 6th Corps

o 11th Division

o 12th Division

o 6th Guards Division

 

3rd Army

 

? 7th Corps

o 13th Division (Black Cats)

o 14th Division

o 7th Guards Division

? 8th Corps

o 15th Division

o 16th Division

o 8th Guards Division

? 9th Corps

o 17th Division

o 18th Division

o 9th Guards Division

 

4th Army

 

? 10th Corps

o 19th Division

o 20th Division

o 10th Guards Division (?Goats?)

? 11th Corps

o 21st Division

o 22nd Division

o 11th Guards Division

? 12th Corps

o 23rd Division

o 24th Division

o 12th Guards Division

 

5th Army

 

? 13th Corps

o 25th Division

o 26th Division

o 13th Guards

? 14th Corps

o 27th Division

o 28th Division

o 14th Guards Division

? 15th Corps

o 29th Division

o 30th Division

o 15th Guards Division

 

user posted image

A HT-97 "Rhino" Main Battle Tank

 

user posted image

A "Warg" Class Infantry Fighting Vehicle

 

Warg? IFV. The 'Warg' is basically the same as a Russian BMP-3M for armaments(100mm gun/launcher, 30mm autocannon, 3?7.62mm machine guns), armour and general shape, but can be considered to have the same tech suite as a M2A3 Bradley.

 

'Alpha-Warg'. The Command variant of the 'Warg', it is the same in all respects, other than the addition of a much more developed command suite which limits the number of passengers to q HQ section.

 

 

user posted image

A "Hell Hound" Class ACV

 

user posted image

"Cheetah" Armoured Patrol Vehicle. The Cheetah can carriy a varity of armaments, usually it is armed with remotely controlled 12.7mm machine gun.

 

user posted image

"Banshee" Armoured Anti-Aircraft Vehicle. Note four of its eight SAM tubes and one its two dual barrelled 30mm cannons.

 

?Banshee?. Air defense varient of the 'Warg'. It carries a 8 tube anti-aircraft missile system and its main gun has been replaced with 2 duel barrelled 30mm cannons. It has a well developed radar suite for tracking and targeting aircraft. The 'Banshee' gets its name from the screaming sound its cannons make when they are fired.

 

user posted image

A H-42D "Sabre" Attack Helicopter

 

user posted image

A H-57F "Lance" Heavy Attack Helicopter. The H-57F is capable of carrying 3000 kg of bombs/rockets and two anti-radar/anti-ship missiles as well as its basic armament of two 30mm cannons.

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  • 4 weeks later...

Medieval Notes. C.1000AD

 

The majority of Akiiryans at this time are horse nomads. Think heavily tattooed Riders of Rohan and you get the drift. The tattoos, especially the facial ones, indicate clan, ancestry, social rank, and record important deeds do by their bearer. Think along the lines of Maori Ta Moko (although they are artistically more Scythian in character). They are generally nomadic, although there are some small towns and villages, especially on the coasts and in the mountains. Ethnicity wise, think Turkic

 

Some of the clans near the sea are highly skilled sailors using boats similar to Viking long ships. Most coastal clans, and the majority of mountain/hill clans, fight on foot rather than on horses.

 

The Akiiryan fighting style could fairly be called hit and run. Ambush and lightening raids are preferred battle tactics, although if necessary Akiiryans will fight set piece battles. In such instances Parthian tactics are common for the horse clans.

 

Missile weapons are favoured (composite bows), although some of the hill tribes use light javelins with spear throwers. The sea clans use throwing axes (franciscas) as well as bows. Hand to hand weapons include long swords, axes and spears. The hill and mountian clans are also employ short board bladed thrusting spears . The sea clans favour axes and are known to use large two handed battle axes (think Viking axes here). All men and women wear daggers (as is to be expected) and points of honour are generally decided with these weapons.

 

Armour is generally light. Akiiryan warriors prefer speed and manoeuvrability over the extra protection heavy armour provides. Cured boar hide (which is both tough and light) is the general rule, although some richer warriors (and chieftans' body guards) wear chain or brigandine. Shields, when used, tend to be small and round. By 1300 chain, brigandine and scale is far more common, although many still wear boar hide. Speed is the key.

 

There is no prince at this time and the clans are often at war with each other. That said a foreign threat would likely unite them - at least for a short while.

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  • 2 weeks later...

user posted image

Akiiryan Chief c.1000AD (imagine the facial tattoos).

 

user posted image

Akiiryan Warriors attacking a (Tagmatine?) village (please note in spite of the picture, Akiiryans do use stirrups as can be seen below) c.1000AD.

 

 

user posted image

 

user posted image

Akiiryan warriors charge c.1200AD

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  • 5 months later...
  • 2 weeks later...

Language

 

There are two main languages in Akiiryu - High Akiiryan and Low Akiiryan (which can further be broken down in to Northern, Central and Southern variations - distinguishable by accent and minor differences in vocab). High Akiiryan is the language of government, academia, religion, "high" literature/cultural and the court. All Akiiryans understand High Akiiryan, but few would use it in day to day life. Low Akiiryan is the language of very day use.

 

High Akiiryan

 

Standardisation

Highly Formal: the language has a fixed form, grammer and spelling set by a public body.

 

Intonation

Intonational: (such as English, tone conveys context eg making it a question)

 

Accent

Formal: emphasised syllables in a word are fixed and affect meaning (eg greek)

 

Syntax

Analytic: (uses word order to fix meaning and words are individual units eg English)

 

Grammar

Prescriptive: very formal with a defined correct form, writing based

 

Complexity

Complex: verbs change, complex tense formation (eg German)

 

Written Form

Alphabet, much like the Roman Alphabet but including characters for compound sounds (Th, Sh and Ss, for example).

 

Low Akiiryan

 

Standardisation

Semi Formal: the language has a fixed form, grammer and spelling set by a public body but there are regional spoken variations and dialects

 

Intonation

Intonational: (such as English, tone conveys context eg making it a question)

 

Accent

Informal: emphasised syllables are by convention but may change to suit rhythm or dialect(eg English)

 

Syntax

Analytic: (uses word order to fix meaning and words are individual units eg English)

 

Grammar

Descriptive: more informal and speech based

 

Complexity

Complex: verbs change, complex tense formation (eg German)

 

Written Form

Alphabet, much like the Roman Alphabet but including characters for compound sounds (Th, Sh and Ss, for example).

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Religion

 

God View

[olytheitic ? Multiple gods exists, each of roughly the same importance. One chief God (the Stag). The Beast (kinda like the devil) is considered a god, despite being the symbol of evil.

 

Spiritual Aim

Ethical and moral standards are their own reward, regardless of the possibility of heavenly rewards or punishment.

 

Devotion Required

Daily (for Clergy)

Monthly (for lay people)

The Akiiryan's believe in and respect the Gods, but the relationship between the Gods and their worshippers is not seen to require constant acknowledgement through worship. Cle

 

 

Organization Structure

Rigid hierarchy answerable to a central authority [Arch-Priests of each god, headed by Arch-Preist of the Stag] the minimal decision making at lower levels.

 

Liturgical Formality

]Rituals are combined with an open teaching policy.

 

 

Missionary Fervor

Willing to convert any person, although it is doubted non-Akiiryans are blest with the characteristics that the Gods expect in their worshippers.

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Surface Navy [idea stolen from Nev]

Ships named here are in their correct (from this point on) fleets.

 

Northern Fleet

? 1 Prince Class Aircraft Carrier (P'Theodanaric)

? 1 Spear Class Escort Carrier (Spear)

? 1 Titan class battleship (Tethys)

? 2 Hero Class Heavy Guided Missile Cruisers (Perseus and Odysseus)

? 3 Skyweb Class Air Defense Cruisers

? 4 Sea Raptor Fast Attack Cruisers

? 6 Shield Maiden Class Destroyers

? 6 Sea Hound Class Anti-Submarine Destroyers

? 12 Trident Class Frigates

 

Central Fleet

? 1 Prince Class Aircraft Carrier (P'Thannocicu)

? 1 Spear Class Escort Carrier (Taiha)

? 1 Improved Titan class battleship (Themis)

? 2 Hero Class Heavy Guided Missile Cruisers (Eomer and Maui)

? 3 Skyweb Class Air Defense Cruisers

? 4 Sea Raptor Fast Attack Cruisers

? 6 Shield Maiden Class Destroyers

? 6 Sea Hound Class Anti-Submarine Destroyers

? 12 Trident Class Frigates

 

Southern Fleet

? 1 Prince Class Aircraft Carrier (P'Thayaric)

? 1 Spear Class Escort Carrier (Yari)

? 1 Titan class battleship (Oceanus)

? 2 Hero Class Heavy Guided Missile Cruisers

(Beowulf and Ragnar)

? 3 Skyweb Class Air Defense Cruisers

? 4 Sea Raptor Fast Attack Cruisers

? 6 Shield Maiden Class Destroyers (Brynhilda, Eowyn, Atalanta, Hippolyta, Antiope, and Aella)

? 6 Sea Hound Class Anti-Submarine Destroyers

? 12 Trident Class Frigates

 

Home Fleet

? 2 Improved Titan class battleships (Prometheus and Atlas)

? 4 Hero Class Heavy Guided Missile Cruisers (Rurik, Tem?jin, Caradoc, and Peredur )

? 5 Skyweb Class Air Defense Cruisers

? 6 Sea Raptor Fast Attack Cruisers

? 8 Shield Maiden Class Destroyers

? 10 Sea Hound Class Anti-Submarine Destroyers

? 16 Trident Class Frigates

 

Coast Guard (numbers not reported)

? Piranha Class Corvettes

? Huscarl Class Patrol boat

 

Note: Above numbers do not include support vessels

 

Submarine Fleet

? 40 Wraith Class Attack Submarines

? 25 Kraken Class SSBNs

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user posted image

 

Okay, so their are no numbers or anything (I don't seem to be able to do that without screwing things up...) and had to JPEG it. The Red dot is Nimarci. The purple in the sea in the south is a natural gas field (to replace the oil fields that Akiiryu had on the old map), the black dots being drilling platforms. The blue dot in the north is the "weather" station mentioned in my news casts.

 

Note the yellow dots only indicate large cities and not, necessarily, military vbases or small towns villages.

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  • 9 months later...

HT-97B

 

Note: This contains info not listed on the news thread

 

Crew:

 

3 (Commander, Driver, Gunner)

 

Primary Armament:

 

152 mm gun (autoloaded) with ATGM capability

50 Rounds [30 in the autoloader, additional 20 rounds in the chassis in an armoured compartment.]

8 ATGM

Range: Gun, c. 4,500m; ATGM, 0.5?8 km

Rate of fire: 11 rds/min.

 

The Rhino has a unique autoloading system which was specifically designed for it, and reduces the crew to three by eliminating the human loader. The turret of the Rhino was designed around the auto-loading system in order to avoid the problems common to other tanks with autoloaders.

 

The Rhino can fire while traveling at a speed of 50 km/h (most autoloader-equipped tanks have to stop to reload).

 

Secondary Armaments:

 

1x 25mm Autocannon (coaxial) [OOC: It fires 25 mm point-detonating and airburst style ammunition, including HE, HEAT, and thermobaric grenades at a cyclic rate of 260 rounds per minute and has an effective range up to 2 kilometers]

 

2x12.7 mm Chain Gun (dual-mount remotely operated weapon system on top of the turret, 360 degree azimuth rotation and -20 to +75 degree elevation. These guns can be fired singlely or as a pair. They have seperate ammo feeds.)

 

Dazzler system: Laser system that is designed to attack enemy optics.

 

The turret is fitted with two eight-barreled smoke grenade launchers

(The engine is also equipped with a smoke generator).

 

Crew small arms (side arm and A18C carbines) in case of bailout.

 

Internal Crew Protection:

Seats for the driver, gunner and commander are in a special armoured capsule, separated by an armoured bulkhead from the automatic loader and turret.

 

 

 

Operational Range:

450 km, and can be extended to 550 km with removable external tanks.

 

Weight: 65 tons

 

Speed:

Max road 70 km/h

Max off road 50km/h

 

All other information, including armour, remains classified, although it is known that the Rhino has a well developed nuclear, biological and chemical (NBC) protection system.

 

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