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Vehicles on the gridmap


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Alright, let's do this thing. In reference to this thread and it's result , I would like to start a discussion on the speed and range of the vehicles which are used in our RP's.

    Speed: What is the vehicles' average speed?

    Distance/day: How far can the vehicle travel per day?

    Range: How long can the vehicle travel without refuelling? (~ airplanes)

Keep in mind that 1 square = 500km by 500 km!

 

 

 

 

 

Some categories we seem to have in use already:

 

Land

- Normal automobile

- Truck

- Armored personel carrier

- Tank

 

Water

- Submarine

- Aircraftcarrier

- Transport ship

 

Air

- Normal airplane

- Private jet

- Transport airplane

- Military fighter jet

- Military bomber

 

 

PS: If you don't know the how to calculate between metric and imperial, try this calculator.

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PS: If you don't know the how to calculate between metric and imperial, try this calculator.
First of all: Use google. Here's how it works:

 

You type: 19 miles to km (or kilometer, whatever)

You hit enter.

 

Works for yards/inches/feet/meters/centimeters/millimeters etc.

pounds/ounces/stone/kilos/grams etc.

hours/minutes/seconds/years/decades/centuries/millenia etc.

and also for calculations even including ln/log/^/!/e/* etc.

etc. etc. etc.!!!!!

 

Secondly: do you propose we should standardize speeds/ranges?

I don't think that's a very good idea since some tanks, for instance, are faster than the regular tank. In the catalogue, speeds and ranges are required, so there is no need for such measurements, I think.

 

Distance/Day depends on speed. Perhaps we should set some kind of standard maximum traveling time/day?

 

Range: That's really difficult, but very realistic. In the catalogue I required ranges for planes, but not for vehicles. I think it makes it a bit complicated. Perhaps we should be responsible for our own realism in this field; for instance, by taking fueltruck with you when going somewhere where you can't get fuel (wilderness or enemy territory).

Edited by Dragonryders (see edit history)
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Perhaps we should be responsible for our own realism in this field; for instance, by taking fueltruck with you when going somewhere where you can't get fuel (wilderness or enemy territory).

Taking your truck with you to the frontlines doesn't really sound like a smart thing to do. If it's blown up, you'll be a sitting duck.

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Wouldn't fighter speed vary greatly? You can get Subsonic fighters like the Hawk, and then there are some fighters that can travel in excess of Mach 3, could we not have different categories within fighter aircraft to compensate for this?

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Sure, but different models can be added to the list. You just say which ones you are using in an RP and then you can see how many grids your airplane can fly per day.

 

Doesn't that sounds easy?

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Taking fuel trucks with you is very very very smart, as long as you keep them away from the frontline, you silly! tongue.gif

 

Fuelmanagement decided the faith of WWII on many occasions. How many tanks were left behind because of fuel shortage....

 

An airplane is a missionbased instrument of war, meaning they always have to return to an airfield. It's not the speed of the airplanes that matters, but the range, because the speed is relatively high compared to the targets anyways. Speed is only an important matter in Air-to-Air dogfights, but then there's manoeuvrability too.

 

Next point: Inside your country and on allied territory, you can ofcourse put your slow vehicles and troops on the train. Trains can go day and night only stopping sporadically. averagely 85 km/h, 24 hours: 2040 km; about 4 squares per day horizontally or vertically.

 

 

Then, I suggest we set the average travelingtime on hostile ground to 15 hours. (Is that about right for trained soldiers?)

 

Since the map is too big for exact calculations, estimates are enough.

I think we should set the average speed for infantry to 5 km/h, so they can travel about 75 km/day. (Ofcourse, you should load them into troop transportation vehicles like trucks)

 

A lot of players can decide the average speed of their vehicles pretty good, but maybe it's wise to set a guideline for every type of vehicle (in km/day), in case players aren't sure...

 

For example: tanks: 55km/h; 825km/day

 

Basically, I'm agreeing with you, Orioni. I'm just thinking too hard, I think. I hope I added something constructive here... huh.gifunsure.gif

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O, baby, you know I love ya but im telling ya, this is definitly a way to scare off all newbies and maybe even some of the regular RPers. this is a GOOD idea but not for you guys, not yet anyway. have rules but keep it simple or no one will RP. its good to have this but dont set it in stone.

 

 

~Pot~

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O, baby, you know I love ya but im telling ya, this is definitly a way to scare off all newbies and maybe even some of the regular RPers. this is a GOOD idea but not for you guys, not yet anyway. have rules but keep it simple or no one will RP. its good to have this but dont set it in stone.

 

~Pot~

WTF? Weren't you the one who told us our RP was crap? That entire fleets appeared out of nowhere? I'm just saying that there needs to be some sort of standard that's clear for everyone, so we don't get any godmoding. Sure it'll take time, but no-one's in a hurry, right?

 

And Pot: I started this thing because of you. You no likey? tongue.gif

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You have a point there.......

 

However, the grid forces the players to monitor and manage their units more precisely and there will be more emphasis on supporting units: the backbone of any military.

 

But this kind of rules will only be like guidelines, I think. In the end, it comes down to how realistic a player wants to play it.

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Sure, but different models can be added to the list. You just say which ones you are using in an RP and then you can see how many grids your airplane can fly per day.

 

Doesn't that sounds easy?

Yes, that would work, on the other hand I also agree with Tagmatium. It is more fun to get straight into the thick of an RP.

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I have to agree that the whole deal is a bit lumsy and slow for landunits.

 

However, for ships and aircrafts, I think there should be certain rules. Ships are very slow, have a fairly constant speed and direction, (knots to km/h: google!) can travel 24h/day. Planes have a combat radius.

 

That are easy calculations.

 

For other units, I think the grid is useful, but only for estimating the time it'll take to get somewhere.

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I've never been thrilled with this idea honestly. As long as everyone calculates what kind of military they actually have, we should be fine. We've been doing fine so far, actually, other than whatever RP Pot had a problem with. I vote we keep it the way we have, as I do this for fun, not to sit down and calculate how many squares I can move that day. cool.gif

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i agree, to an extent, but we do need to start writing down somewhere what kind of militery nations have, it will make RP's easier, like the recent thing in the 'Explosion in Sevrun' thread, Ide Jima tried to do an airstrike, but didn't know that Sevrun had massive AA batteries, so had to delete his post because it wouldn't be fair or within the RP

 

If we have a thread somewhere that describes peoples militeries, not exactly, because that's what militery secrets are for, but to an extent where people can plan attacks and RP's better.

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