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  1. Nation in Eurth: Samrágūo Indirìhya (Empire of Indo-Stan) Flag: The flag of righteousness (I tried to link the image of it from the Iiwiki but failed) Capital name: Jīna Śahaì Capital location: National Capital Territory of Jīnhaìhya Factbook link: https://www.nationstates.net/page=dispatches/category=1/nationid=2932339 Newsroom link: Culture: Much like India, China and the Indo-Chinese sphere, there are many different cultures but if I had to give an idea of the overarching culture it would be basically be a fusion of India's and China's. It's embedded with religion, philosophy, spirituality, the arts and sports. Climate: Indo-Chinese. Tropical monsoon pretty much across all of the central to South of the nation with a arid warm/hot steppe running down the middle of the nation. tropical rainforest like area down the coast of the central west to South. In the North it would become more subtropical and humid and slowly becoming mountainous as it gets even further North to where it would just be montane, like Jammu and Kashmir. Its hard to explain so I would be happy to elaborate more into detail with someone if need be. Location History: 2 waves of migration : Migrated from the shared point of migration in the Asian sort of region Migration from the Yeller Empire. Points selected for Indirìhya Population: 32,456,324 [Medium] GDP: 35,543 [High] Land Area: 249.653 km [Medium] If anything else is required I would be happy to provide it. Blessings to all, - K
  2. Hello, Mr @Orioni Just have a few requests for you (this thread should also host any other future requests for me) Adding the city Soncinia (westernmost dot) Moving Minotia southwest a tad to be on the river Moving St. Mark's to be on the west coast Thanks!
  3. spoke with staff about the optimal move for my nation, here it is: also rivers would be cool notes: very very very rough
  4. Nation in Eurth: Theaca Flag: flag Capital name: Utauchi Capital location: Along the coast here Factbook link: IIwiki Work in Progress Newsroom link: Theacan Broadcasting Network Culture: hodgepodge, Obsession with aesthetics, polytheist, early history as merchants (I'm helping make Alaharu silk road), very progressive. Climate: Temperate- tropical acceptable Location History: Still being sussed out
  5. Name of the country : San Castellino Flag: https://cdn.discordapp.com/attachments/769238897547804763/795944555022909460/drapeau_Republique_de_San_Castellino_-_NationStates.png Capital name: Gazallenoa Capital location: By the sea, ideally towards the south of the country and far from the borders. Culture: Mainly Iverican (therefore Spanish), a little French (this varies according to cities and regions) and very slightly Mayan. Climate: Tropical or equatorial for the seaside, desert for the interior of the country (ideally between 50 and 60% of the territory is desert). Factbooks : https://www.nationstates.net/nation=san_castellino/detail=factbook Location : Ideally, I would like this place : History: (Attention : this history will maybe change in the futur !) The place was for a long time part of the Mayan civilization (I don't remember the equivalent), even though the different kingdoms of San Castellino were politically independent. Between 1500 and 1550, San Castellino was colonised by Ivérica. This was the beginning of the colonial era. In 1791, the San Castellinos obtained their independence and the Kingdom of San Castellinos was created. However, the kingdom was invaded by the French around 1830, which led to the death of the royal family and the great names of the nobility, as well as the flight of the nobles still alive in Ivérica and Eulycea. In 1848, San Castellino gained its independence for a second time and the Republic of San Castellino-Ferdinades was created. This collapsed following a nationalist coup d'état in 1936, followed by a terrible civil war for the next three years. The nationalists won and the Republic of San Castellino was created. Since then, the regime is still in place, but anger grows as high-ranking officials partied. (Normally, I forgot nothing.)
  6. Nation in Eurth: Prawasia Flag: Prawasia National Flag Capital name: Manyar Largest city name: Progo Location: Factbook link: Prawasia National Factbook Newsroom link: Triple 'P' News Culture: In real life Malay Climate: Tropical (or Sub-Tropical) History: The former eight kingdoms known as Waribang Kingdom, Merbau Kingdom, Irilia Kingdom, Asada Kingdom, Bayan Kingdom, Seremgon Kingdom and Malabar Kingdom were all unified under one country named as Prawasia in 1945. It was then strengthened in Constitution in 7 March 1945, abolishing the King as the Head-of-Government with the updated version to regulate government of the Kingdom of Prawasia to form legislative body - National Assembly with two houses: People's Representative Council (DPR) as lower house and State Representative Council (DPN) as upper house. The election of the monarch as well regulated under the updated version in Current Constitution in 25 February 1988, thus making the government type as federal parliamentary constitutional elective monarchy.
  7. With Fearannteth well constructed and being finalized I would like to formally request the placement of the two nations that will serve as NPCs until I come around to an expansion for them. The smaller, western 1/3 will be known as Bexshaw. The larger, eastern 2/3s will be Fearannteth proper. For further information on this, check this thread, with a link to the expansive working Google doc for Fearannteth. Thule (*) Winchester Ceitham Paisley (*) Canterbury Banchory Fionnphort Bexshaw <- Fearannteth
  8. 'Ello Sir @Orioni. After the December Prompts and the plans to move Metztlitlaca westward to allow for Oyus' Fearannteth, I have a couple requests for some new Metztlitlaca Cities. ● Movement of Altepetl Tekaken westward to remain near the centre of the country (and still the capital city). ● Adding the city of Azcapoƶinco / Azcapotzinco. Either version works as well as adding "Altepetl" ● Adding the city of Pomodoria City ● Adding Seylosian Kaseka. The city is going to play a semi-major role in the current Metztlitlaca expansion and as such having it's location on the map properly shown will be beneficial. Hopefully this is not too cumbersome/late. Thank you :).
  9. Nation in Eurth: The Commonwealth of Delamaria Flag: Capital name: Labrador Capital location: See map. Factbook link: https://iiwiki.us/wiki/Delamaria Newsroom link: Culture: Predominantly Anglish and Lysian, with small Variot, Cristinese and native Delamarian. Climate: Oceanic, Similar to US east coast. Hot summers and cold but fairly wet winters. Location: I would also like to explore the possibility of a small overseas territory in the form of some very small islands, the result of some guano island type program, and will probably be used by the military. History: Prior to European discovery, Delamaria was a sparsely populated land, with small agricultural settlements populated by a few distinct tribes. In the late 15th century Europans first gazed upon the shores of Delamaria, and over the next few decades colonies sprang up across the coast, the most notable being Lysian and Anglish. In the 18th century formal colonial governments formed in the form of Labradoria, Lysian Columbia, Yorker, Nassaua and Porta. In the late 1700s most of these colonies gained independence, with Labradoria and the Variot colonies having a fairly democratic form of government, and Lysian Columbia opting for a monarchy. After a few wars and treaties the Federations of Delamaria were formed, which eventually in 1825 became the Commonwealth of Delamaria. The first President was Albert Pritchett, of which Pritchett House, the residence of the President, was named. The 1800s was a golden age for the new nation, it became one of the dominant powers in Argis, both economically and militarily, with its then powerful navy. Since then Delamaria has become one of the most technologically advanced nations on Eurth, with a strong public and private sector. Over its history the nation’s government has had significant influence exerted over it by private corporations, and has loose laws surrounding lobbying and corruption. However Delamaria has a very good standard of living, healthcare and education systems and life expectancies.
  10. For the next map update - Can I request the Borders for GAOT and Ashford & Tarago be merged and the Labelling and Flag for A&T.
  11. Can my flag on the map be changed to the new version made by @Tara and Cambray? Thanks!
  12. My long intended update to my cities alongside Esonice’s language development has finally arrived. The things I request are - 1. Renaming of Esonyaveli Esonyaveli was the name of Esonice’s capital since 2014 outside of Eurth, today this changes with it being called Maimedo 2. Adding major cities Out of the 10 biggest Esonian cities, 8 (Including Maimedo) will make it. Those cities are the cities of: Kunino Nan Marusonya Rusonya Vikitsu Miyoto Seshu 3. Adding major port cities Out of those major cities. The cities of Vikitsu and Marusonya are Esonice’s most important port cities. Map placements below -
  13. Nation in Eurth: Federation of Anatea Flag: Capital name: Solisea Capital location: North-east Anatea (see "Location" :D) Factbook link: https://www.nationstates.net/nation=anatea/detail=factbook/id=main Newsroom link: not created yet, but i have an old one here https://forum.nationstates.net/viewtopic.php?f=23&t=462735 Culture: Anatean, is a sort of italian alike culture mixed with some anglo-saxon elements, like some words and names. (the anglo-saxon part would have been originated by Seylos) Climate: Anatea could have a mediterranean climate on the east coast, with maybe (if possible) a little desert on the eastern part of the island. In the inland the climate would slowly get more temperate, especially on the west coast. The climate on the east coast/south islands is dry and sunny, while in the middle of the island is still sunny, even if it could change to rainy. On the eastern coast is sunny too but could easily turn in rainy for the fact that the eastern coast is super close to the mainland, which have a cold climate. Location: Here if possible History: I'm still trying to figure out the history of the nation, but Anatea could have originated from a migrant wave/ colonization of the island by Cristina during the 16th century. (for justify an italian alike nation in the middle of two german and british alike nations) The only info i'm sure about is that Anatea in 1870 became a Republic with a referendum, after sawing that the king of that epoch was slowly turning the nation in an absolute monarchy. Still despite becaming a republic the royal family was always mantained until now. In Summer 2019 Anatea went through a war with Ruthenia, a nation close to Anatea's borders, after the island of Delstev declared its independence and tried to join Anatea (in the first part of this post you'll find the precise reason). Shortly after the war Anatea went through a lot of reforms for recover from the war, transforming itself in a Federation for give more autonomy to the regions and be able to still centralize the nation with infrastructures and reforms (other than satisfy the request from some regions to have their own autonomy). Nation Name: Anatea Population: [MEDIUM] 34.230.970 GDP per capita: [HIGH] 29,000 ₳ Area: [MEDIUM] i have still to calculate it, i used Seylos as reference ^^"
  14. Here are a few city request for the United States and Prymontian Rus, although they're not urgent. @Tagmatium Rules has also mentioned this in a separate thread, but it'd be nice to have the Prymontian flag by the northern islands of Stjørdalsstad and Sønderkilde.
  15. I've got a couple of minor tweaks, if possible. First, would it be possible to change the canal and the border to something more like the image attached? A straighter canal going through the shortest route from sea to sea makes more sense. The border can then reflect that and take less of a bite of the neighbouring country. Secondly, could "Isthmeia" have its name changed to "Sporsia"? That's going to be the name of the country in Phase II of my expansion. I'm currently writing more of an in-depth piece for it which will be posted for critique and comments in the next week or so.
  16. Nation in Europa: Fjallshima Flag: Capital name: Yokoholm Capital location: Next to the ocean, preferably in a bay. Thalassa, of course. Factbook link: https://iiwiki.us/wiki/Fjallshima (WILL ADD TO IT.) Newsroom link: http://www.europans.com/topic/5733-fsf-fjallshiman-broadcasting-corporation/ Culture: A mix of Japanese and Swedish culture with a strong emphasis on religion, respect, family, hard work, and empathy. Climate: Due to its mountains and being surrounded by water, summer can range from being mild to being hot and humid. Winter is very cold and can involve heavy snowfall in more mountainous areas. Location History: The native Kitakaidon people have been in Yamashima for thousands of years and after the rise of agriculture in 4,000 BC, people started to splinter off into clans who were under the control of numerous different warlords. Civil wars were waged between warlords over hundreds of years with some of the most famous clans being the Minawara, Fujibana, and Sugatomi clans. Andallan Catholic missionaries arrived in the mid 19th century and the Sugatomi clan utilized the missionaries clan to create a new language called Fjallshiman and Fjallshiman Catholicism that was a mix of the Andallan Catholic faith and the native Seinshin spirit-based faith. Fjallshima was united into an empire that was ruled by the Sugatomi Clan. The late 19th century and early 20 century was brutal with a genocide of the native Seinshin Kitakaidon people, an invasion of Fjallshima by the Sunset Sea Islands, and a treaty signed between the Kitakaidon Workers Party and the Fjallshiman government that reorganized the country into a republic with autonomy for the region of Kitakaido.
  17. In the War in the West conflict thread by member @Wellsy, 12th post of the 3rd and final page, I set up a colonial holding upon the land of Zharr (NS Nation: Cabarria, he was playing his nation as two independent autonomous factions that were one nation overall) facing the Amnalos Sea (It looks like a little jutting boot at the northernmost edge of Cabarria's territory, with what looks like a small bay or some such to its left. Leading into current role-play mentioning here, I'd like to re-acquire this territory for continued role-play purposes as well as trade etc.
  18. Nation in Eurth: Heiheguo Flag: (flag is temporary, since I can't access my phone atm and make it any better, but this is the general idea of it. Original idea by @Yeosan) Capital name: Xincheng Capital location: Factbook link: http://www.europans.com/topic/5786-wip-holy-state-of-heihe-黑河圣国/ and https://iiwiki.us/wiki/Heiheguo Newsroom link: http://www.europans.com/topic/5779-heihe-knowledge-黑河知识/?tab=comments#comment-40015285 Culture: The best comparison for the culture of the Uyghurs. In simpler terms, Near Eastern culture with East Asian influences (that's a lot of east). Climate: Heiheren has an unusually hot, sunny and dry climate. Average high temperatures are high in the South but very to extremely high in the rest of the country during summer. The cooler Tiauhai winds consistently blow over the Southern sea coast, which helps to get more moderated temperatures, especially at the height of the summertime. The deserts to the North-West of bring dusts that blows in during the Spring or early Summer. The dust brings daytime temperatures over 38°C (100°F) and sometimes over 48°C (119°F) in the interior, while the relative humidity can drop to 5% or even less. The absolute highest temperatures in Heiheguo occur when the desert dust blows. The weather is always sunny and clear in Heiheguo. It is one of the least cloudy and least rainy regions on Eurth. (haha the climate guy has a huge description for the climate) Location: I don't actually have access to my phone atm (reasons I don't want to get into), so I can't send over the mock-up borders I had made. However, @Orioni should have it in his Discord DMs, so I hope that's sufficient enough. History: The first recorded instance of a civilization on the Heihe river was in 2500 BCE, believing to have come from the East across the Alharun Desert. Around 2000 BCE, the two Kingdoms of Lower and Higher Heiheguo were united under (placeholder name). Sometime in 1200 BCE, the Heihe Kingdom completely collapsed. The cause is currently unknown, but this collapse may have lead to the loss of the original Heiheren language. In the early 2011, Heiheguo had an election for the President of Heiheguo. Chen Jiang won for a third term, being blessed by the Shengren Hei Jingyi in early 2012. In 2012, Heiheguo officially joined LAANN as a full member-state. In 2018, a census was held across the nation, leading to a more accurate understanding of the demographics of the country. The history and culture are still a bit fuzzy, but they're getting closer and closer to becoming fully fleshed out. If there's any questions, feel free to ask! Nation Name: Heiheguo Population: MEDIUM GDP per capita: LOW Area: LOW I don't have definite numbers for any of these yet (especially not area), but will be sure to figure them out ASAP.
  19. Nation in Europa: Aanbreck Aurora Flag: Capital Name: Auvergne Capital Location: Island along a harbor (see map) Factbook Link: https://iiwiki.us/wiki/Acadia Newsroom Link: Culture: The culture of Acadia is mostly derived from French (Lysian) culture, however is unique in that it has some elements incorporated from the Navajo/Pueblo (Diné). This is similar to South or Central America, where the indigenous culture is still prevalent in the modern culture. IRL Mexico is like this in that, though it is very much a full-blown Latin American, Spanish nation, it still incorporates the culture and even names from Mesoamerican cultures like the Aztecs and Mayans. Climate: The climate is more or less similar to the dry deserts in the IRL Southwest (US), though on île d'Alquière and Nouvelle Normandie climates are more similar to grasslands or plains. If possible, the coastal portions of Acadia could be slightly less desert and more mountainous than the rest of the nation (similar to what happens in IRL California compared to the Sonora and Mojave Deserts just nearby). Perhaps something like this could be explained through the rain shadow effect, though I'm not quite sure the location will help hold up that explanation. Location: The Western coast of central Aurelia: (Excuse me for the crude quality of the map) History: 700 CE - First Human Settlement by the Diné people. 800 CE - Tribes united into Diné Confederation, lasting all but 50 years until its collapse. 800-1300 CE - "Dinese Isolation" period of development in tribes and relative peace. 1332 CE - Union of tribes and city-states into the Dinénahasdzáán Empire. 1638 CE - Founding of L'Aracdie and colonization of modern-day Arcadia/Arcadie. 1640-1680 CE - Conquête Intérieure (Interior Conquest) of Diné lands leading to the collapse of the Dinénahasdzáán Empire. This paves the way for the establishment of the Acadie (Acadia), Nouvelle Normandie (New Normandy), and Nouvelle Lys (New Lys) colonies, all eventually becoming part of the Acadia colony. 1759 CE - Revolution against Lysian rule, ending in an Acadian victory. 1803 CE - Incorporation into Shffahkian Empire. 1834 CE - Acadia declares independence from Shffahkia and declares the United States of Acadia, contributing to the collapse of the Shffahkian Empire. 1849 CE - Acadia is annexed into Shffahkia once again. 1895-1899 CE - Tensions between Acadians and Shffahkians reach new heights, leading to the conflict known as the Shffahko-Acadian Civil War. This conflict contributed, once again, to the collapse of the Shffahkians, this time to the First Shffahko Republic, and also contributed to the rise of the Collectivists in the state.
  20. Nation in Europa: Esonice Flag: https://imgur.com/gallery/Q7QywCu Capital name: Esonyaveli Capital location: Close to the ocean, ideally in a bay and flat lands. Factbook link: https://iiwiki.us/wiki/The_Serene_Kingdom_of_Esonice (Will be changed a lot) Newsroom link: (will be canonised) Culture: A mix of Polish and Japanese cultures including some French, Chinese, Greek among other minor mixed elements. Though Esonice leans quite a bit to Asiatic. Arikaism (native beliefs of Esonice) is a mixture of Shintoist and Slavic pagan concepts and beliefs. Climate: Ideally a climate similar to Japan/Southern China with humid conditions. Also the ability to grow cocoa. But I don’t mind a more wouldn’t mind a more tropical climate as long as it's humid and fertile and not a complete rainforest. (potentially a big island?) Location The big island next to Giokto I am quite interested in, but i don’t know its size or its climate (I do have 2-3 other locations in mind) https://imgur.com/gallery/TFpRLk0 https://imgur.com/gallery/kjPedkp (Quick map showing how Esonice will be if I get the location) History: (Just important parts, Esonice’s history will be divided into Japanesque periods in the future) first Esonian cultures (Velisians, Emisians, Alodians) 3000 BC Rise of agriculture and sedentary lifestyles, early logographic alphabet 2900-2000 BC Rise of city states, clans and first warring states period 2000-1200 BC Rise of the Aranai dynasty (and dominance of Velisian culture) 1200-800 BC Sakiyomo Sakiyone plague and collapse of the Aranai 800-600BC Rise of new clans and second warring states period 600 BC-1 AD Unification of beliefs (Arikai) and idea of one nation by Liyana 1-100 AD Wars of beliefs - 100 - 400 AD Beginning of the 3 Hirugo Periods (Early Hirugo Period) 400-500 AD Third warring states period,Hirugo philosophy, beginnings of Modern Esonian language and culture (Early to high Hirugo Periods) 500-940 AD Wars of Esonian Unification (High Hirugo Period) 940-1010 AD Prosperous time focused on cultural development and trade, beginning of Esonian syllable alphabet (High to Late Hirugo Period) 1010-1150 AD Some clan revolts, throne squabbles, further cultural development (late Hirugo Period) 1150-1250 AD Decentralisation of power, weak monarchy because of powerful clan (1320), First isolationist period (Hirugo Period ends in 1300 AD) 1250-1500 AD Esonice falls into clan anarchy as monarchy weakens completely, fourth warring states period, Slavic cultural influence from trade(1500-1700 AD) Esonice reunifies under a new clan, foreign influence continues 1700-1800 AD Return to cultural development, Andallan missionaries, early modernisation, war on Christianity 1800-1910 AD Second isolationist period, Thalassan war and Sunset invasion of Esonice 1910-1950 Formation of democracy(1950), mass industrialisation, rise of financial sector, becoming a developed country (1980) 2000-2020? (a lot of things may change) Stats chosen - 1 2 1(preferred) or 2 2 0
  21. Expansion: Salvia Introduction Greetings fellow citizens of Eurth! After spending a couple of years in Eurth, I feel that now is the proper time to begin the planning for my expansion. This will be a multi-part expansion that occurs during two different time periods: one during the 1400s-1600s and another in the present day. Without further ado… Part I: The sun never sets… Inspired by economic motives, motivation from the Church to evangelize the faith, and the opportunity of glory and power, explorers and settlers began to sail overseas to conquer, claim, and colonize islands and other territories. This section of the RP will be a historical RP, taking part in one section: one pre-crusade (late 1400s-early 1500s). The first section concerns the colonization of two colonies: New Salvis and Port Liosus, pictured below respectively. Each section will have its own cast of characters and their own plot- it will not be a quick “They sail over there and claim land,” there will be conflicts and struggles, etc. This part of the expansion will begin as soon as approved. Part II: The Imperium reunited… A country of 4 million bordering west of northern Salvia, Alvernia was a part of Salvia beginning with the First Imperium in the Classical Era, gaining independence after revolts in the 17th century. As one of the core territories of the classical and medieval Salvian empires, the majority of the populace (~65%) are ethnically Salvian and both nations share a number of similarities, from government structure and legislation to economic industries. A large movement began in the early 1900s in Alvernia advocating for Salvian nationalism and reunification with Salvia, although a cautious Salvia refused to reunify, citing economic reasons (a financial crash was in full swing) and a fear of angering other Marenesian nations. A failure of reunification with Salvia would lead to the movement in Alvernia dying down but calls for reunification remained to the present day. With Salvia and Alvernia prospering economically and good relations present through Marenesia, all that was needed was popular support for reunification in both countries. Support for reunification came back to the front stage in Alvernia after recovering from the oil crisis of the 70s in the late 80s and a wave of nationalism sweeping the nation. Since then, Alvernia’s government has only grown warmer and warmer to the idea of reunifying with Salvia since then, and similar waves of nationalism would sweep Salvia in the 90s- the only thing necessary for reunification would be a catalyst for both governments, which would come in 2020. Note: The next paragraph is what will happen, nothing that has happened already. The largest obstacle to unification was public resistance in both nations. Resistance to reunification with Salvia in Alvernia stemmed mostly from the large number of ethnically non-Salvians, who also resisted the waves of Salvian nationalism that swept the nation before. In Salvia, the public opinion became divided over whether unification was necessary and whether it would end up hurting the pockets of the middle class. Following the ongoing Church crisis, both the government and public had a reason to further support unification: the government had a motive to distract the public from the crisis, while the public began to associate themselves more with their ethnicity (Salvian) rather than with the Church. Resistance to unification in Alvernia came to a head when a bombing of a nationalist rally kills several dozen. The public, outraged, pin the attacks on ethnic minorities, specifically the resistance group “AntiSalv” based in the less-Salvian north of Alvernia. The Alvernian government authorized the use of military force to “put down resistance” and invited the Salvian military to aid the operation. The Alvernian and Salvian governments then agree to unify, with the Alvernian government becoming subservient to the Salvian one. This part of the expansion will occur after the conclusion of Part I. The proposed area of expansion: Tagging any and all nearby nations: @Gallambria, @Batengdei, @Sunset Sea Islands, @Kualoa, and @Fjallshima if he ends up taking Kipan/Rihan's spot. That is the plan so far, like everything it can be altered if necessary. If you have a problem with the claimed areas or some other suggestion feel free to share. Otherwise, I turn it over to @Orioni
  22. Nation in Europa: Commonwealth of Grenesia Capital name: Karlitch Capital location: Marked on map below with yellow star *if possible: The brighter the red, the more desired area - and I'd rather be on the north, if the coverage is still too large. This map could also be my expansion plan in further future. Factbook link (IIWiki): https://iiwiki.us/wiki/Grenesia Newsroom link: Culture: Yasic, partly Catholic, partly pagan, pacifist, traditionalist. Could be compared to Slavic/Nordic. Climate: partly temperate, partly Mediterranean Location: Marenesia Major (look map above). I'm considering relocation if the mods say other factors don't match. History: • first mentions of a Grenesian ruler - 1005 • Kingdom established - 1285 (Grenesia embraces Catholicism) • Renewed Kingdom - 1489 (Grenesia breaks apart in 1453, unified by Yarovit III Karlitch) • First Commonwealth - 1581 (Grenesia embraces direct oligarchic democracy, religious freedom) • Second Commonwealth - 1803 (Grenesia embraces direct democracy and develops its structures) • Third Commonwealth - 1947 (Grenesia turned into communist dictatorship) • Fourth Commonwealth - 1990 (Grenesia abolishes communism)
  23. I wanted to perhaps move the placement of Farla to neighbor that of Brisore, just more inland, and have Brisore marked as a port. Nothing major, just some minor and quiet revisions. If there are any questions or specifics necessary to make this change I will be glad to satisfy those requirements.
  24. Requesting for this to replace the flag of Giokto on the map. I'll handle the IIWiki file. Thanks! (Did I intentionally violate the Rule of Tincture? Why yes, yes I did.)
  25. Anywhere is fine, just by the generalized local please. Southern Beautancus Annexation, near border of MH on coast near beginning of Kataigides Sea: Ulusk Coastal MH-Land facing Ranke Sea: Perya Nal'Chek Asake Na'Kem Central Northern MH-Land placement: Chel de'Yorn Horus Osiris Western Border of Adaptus cities placement: Ninas Terath Hades Tver Harkon Komsomolsk-na-Amure Khurba Southern Border of Tagmatium, below Prathen placement: Taganrog Yaris Central West of Prathen placement: Ulan-Ude North-East of Prathen, Facing Tagmatium Border placement: Tambov Belaya Tiksi
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