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Walneria

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Walneria last won the day on September 22

Walneria had the most liked content!

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About Walneria

  • Birthday September 6

Profile Information

  • Gender
    Male
  • Location
    Pilsen Kraj, Czechia
  • Interests
    Vexillology, Heraldry, Geography, Cartography, Conlanging, Geopolitics, Language development, Orthography development, Volunteer theatre, Climbing, Playing around with codes, Collecting atlases, Collecting flags, Writing short stories, Reading (both nonfiction and fiction), Discussing religion (this one is dangerous), Discussing anything (this one is even more dangerous) and Petting my 3 cats (this one is dangerously adorable)

NationStates

  • NS
    Walneria
  • Capital
    Tyrámen
  • HoS
    President Gyntŕ Ssvarc
  • HoG
    Prime Minister Zimón Novak

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  1. Hello there, I know it is highly uncommon for a relatively new person which has done so far only few things for Eurth to ask for a NPC nation to be station on their border, yet here I am. (note, the north-western and easternmost boundaries should align to the rivers, I found only a pixelated jpeg version, so the drawing there is approximate) I would like to ask for this nation to be formed south-west from me, being named "Dazhdinia" in Anglish and "Daẑinıja"/"Даҗіния" in Dazhdin (a slavic conlang I am working on which relies on nasal vowels and yats). The general idea of the country is to be a general eastern european counterpart for my roleplay, having the general history of a authoritiarian takeover of the country in 1920's, which resulted in a conflict with @Walneria which ran concurrently with the Stedorian-Walnerian war and ended up with a defeat and an economical collapse of the right-wing authoritarian government and a communist revolution in late 40's or early 50's. Then, the nation might've aligned itself closer to other socialist nations in the region, most notably @DPR Velaheria and @Stedoria. In late 80's or very early 90's, a peaceful revolution was crushed by a military action and the new regime has displayed extremely authoritarian tendencies, which in turn caused it to lose ground and succumb to the second, violent, revolution in 1998. Eversince then, the nation has greately recovered from the economical desparity it faced back then, but it also has a long way to go. The general idea for a nation is a counterpart to the past and current countries of the former socialist bloc, most notably Yugoslavia, Poland, Czechoslovakia and the Soviet Union. At the present day, I envision the nation as a federation of five countries. Three of them, Posąvragia (capital in Gromųva, which is also the federal capital), Kozlųka (which is the ethnically deverse half-Posąvrag half-Syranik heart of the nation, similar to Bosnia) and Syranika (capital in Jilinsk) are Dazhdin (similar to Serbo-Croat, there would be some rather tense discussions on wether Dazhdin is a single language with Posąvragian and Syranik literary forms or if it is a language family consisting of Posąvragian and Syranik), while the other two are of different ethnicities. I envision Ljukrina (capital in Brěgava) to be a rather multi-cultural region with many Ustokans (Czechs) and Maleniks (Sorbs) living in the area, maybe with a possible Dolch (German) language offshoot and some Slovak population. And finally, there is the Jalivia (capital in Kolikovo), which is the westernmost part of the nation. I want to leave that one's history open to potential people which come to settle next to it, but in general, it is probably the most different region of them all and possibly has a rich history of secessionism. The flag itself presents the diverse nature of the nation: the blue stripe stands for the Posąvrag eagle, while the green stripe stands for the traditional green Syranik shield, which features a fleur-de-lis (both or and argent were used). The white in between is often interpreted as the "middle road", but it is rather more likely that it was simply a tincture used in both of the coats of arms. The wreath is possibly the most controversial part of the flag, because it may ring the bell of the blood that was spilled in the name of socialism, but in this case, it stands for the general fame that Dazhdinia is bound to achieve if it just tries to reach it. Out-of-character, it would provide Walneria with a semi-direct sea access and would pose an interesting dilemma in Walnerian politics - Do we align with a struggling democratic slavic nation over a highly organized germanic brother? Do we need to align at all? - With those things and many more, such as the idea of multiple Dazhdinia-Walneria interractions, I would really love to have that nation added. The general displacement of points on the stats are: 2 for economy, 1 for area and 1 for population If there is anything I neglected to mention, please be sure to remind me over it! Sincerely, @Walneria
  2. You couldn't have have heard of this game, because I made it yesterday, but I hope you have fun. Pro trick is to use 1 deck of 52+2 cards for 2-4 players and 2 decks for more
  3. Hello there, people! I would like to present to you a game, that is fairly commonly played in the pubs of @Walneria for over 200 years now! This game is called Tossní, literally meaning nothing. Theories on what the name means are mostly outlandish, but some linguists suggest, that the name comes from a misheard Walnerian phrase "To ssní", literally "On it is snowing", possibly referring to the timing when the game came to be - when it was snowing (or for that purpose any other bad weather outside), people in the house gathered and played the game to spend long evenings together. Later, the game found its way to the extensive pub culture of @Walneria, where people spending the evening enjoyed playing the game, betting little ammounts of money (usually up to 10 Krónes per round, which is about 5/8 of one US Dollar). This game is played using 108 card deck (two 52 card decks and 4 additional jokers, which is a basic canasta deck), and is the game for 2-10 players. If you feel like trying it out, make sure to read the IIWiki page for Tossní, it is not hard to understand and fairly entertaining to play. If you decide to try it out and play it with family, not only will you secretely bring few people down to Eurth, but you could also secretely qualify for not getting beaten up instantly if you ever find yourself in a Walnerian pub. I would love to hear some feedback from those of you, who tried it out! (Before somebody asks: It was not inspired by Uno, but western Slavic versions of Mau-Mau (Specifically Czech Prší and Slovak Faraón), from which the Uno stems as well. So rather as inspiration, the games have a common ancestor.)
  4. Hey there! Welcome to Eurth. I would like to ask you if you are an absolute monarchy or some sort of a constitutional monarchy... The government in your factbook is left empty and in all honesty, I doubt than an absolute empire of sorts on my western border would inherrently break my lore. If you were smaller and more populated and/or if you are a constitutional monarchy, I would not have much problems with you. Let me outline what I generally hope to get my lore into. I originally intended to create a lore of dillema between eastern germanic autocratic nations and western democratic nations, ideally Slavic. I may not have a problem with your claim if it were a bit smaller, maybe with larger population as the contrast compared to my country would be staggering (my GDP and population density is way bigger than yours and you have about the same population on just way bigger area). Even ignoring that, a wartorn lore, if it is a dragged out war or any way of a brutal conflict, breaks my plans as well... If I am not breaking your lore substantially, I would highly recommend you shrink down the nation a bit (maybe to the southern half) and gain a bit better economy. If you were smaller and edited those stats in that way, I would happily roleplay with you no matter the government, but simply said a monarchy with so glaring differences in the west to me breaks my lore in pretty substantial ways. Sincerely, @Walneria
  5. I'm always here if you need a help with formatting or templates any time
  6. That may actually be the point in it: I am a person who spends most of the time on iiwiki and this could be potentially used by me to link to something that you did in the forum. This tool is useful to those who are more active there, so they can refer to the people being most active here. I already created those discussed templates and compiled into a category.
  7. Hello, it's me again! I have receltly created templates, that link IIWiki page to NationStates page and I realized, that I could possibly create a similar system for this forum. The currently working templates I created for NS are {{NSD}} (links to NationStates dispatch), {{NSF}} (links to NationStates factbook), {{NSN}} (links to NationStates nation), {{NSNFlag}} (links to NationStates nation and puts a flag in front of it), {{NSNFlagIcon}} (creates a flag icon that redirects to NationStates nation), {{NSR}} (links to NationStates region), {{NSRFlag}} (links to NationStates region and puts a flag in front of it), {{NSRFlagIcon}} (creates a flag icon that redirects to NationStates region), {{NSColor}} (colors the text by the NS link color) and {{NSRColor}} (colors the text by the NS region link color). I was thinking I could create something like a {{EUN}} (for nation link), {{EUNFlag}} (for link with a flag), {{EUNFlagIcon}} (for redirecting icon), {{EUT}} (for redirects to a forum topic), {{EUC}} (redirects to a specific comment in the forum topic), {{EUF}} (for forum link), {{EUFFlag}} (for forum link with a flag, in case of linking to international organizations), {{EUFFlagIcon}} (for forum links hidden in a image icon) and maybe {{EUN}} (redirects to the newsfeed). Would anybody be interested here for such a thing? I feel like it would make the life for linking things way easier, as some of the posts here are comprehensive and do not require a IIWiki counterpart. Please let me know your toughts.
  8. I personally doubt that @Walneria would be interested in such an enterprise, at least not to the extent you are proposing it. @Walneria is a country, that somewhat relates to a mixed culture, even though it is majority germanic for centuries now. I get that point and I think that some politicians would really support that idea, but it would never come into fruition as @Stedoria and @DPR Velaheria are not democratic and the general anxiety of being tied to an autocratic bloc would probably outweigh the possible sense of belonging and economical gain from such a plan. Even on the economic side of things, we do not stand much to gain. Our GDP per capita, both PPP and nominal, is better than the one of the other named countries and possible trade union would rather serve as a boost to their economies, less so Walnerian, as other countries may stray away from trading with us due to the beforementioned political problems. If there was only a cultural cooperation without economical ties and if @Stedoria and @DPR Velaheria were democratic as @Walneria is, then there would not be any problem in this plan, but in the current conditions, we have high stakes, where possible negative outcomes outweigh the possible positive gains many times over. In regards to political ties: Walneria always stands to sign bilateral agreements ensuring non-agression among nations, both Dolchic and non-Dolchic. Legally, @Walneria can not enter with their troops any foreign soil first, only as a act of counterattack, so unless a neighboring nation desides to provoke a war, we will not pose any serious threat to them. @Walneria is not opposed to a local forum or a sense of international summit between Dolchic nations, but any further integration with current conditions is detrimental to us and therefore, we will not be taking part in it. TL;DR: If there was such a organization, @Walneria would act only as a observer nation or a neutral third party rather than participating actively.
  9. @Tagmatium Rules honestly, there may be many IC justifications, such as countries hoping to avoid conversions scams. Before the currency in real wurld was established, there were cases of people who managed to use the conversion inconsistency for their benefit. If they found, that conversion from currency A to currency B was easier through currency C, they did so naturally, which simply complicated trade sanctions or barriers in the first place, while in general the conversion unit didn't set this profit, so even when the countries' citizens evade the sanctions set by their government, they may not stand to profit by a conversion loophole to the extent they would had there not been a common currency. There have been talks about a common currency unit in real life far before WWII, for some time, there have been even a British pound based local system for some countries. Simply said: it is profitable for the government to have a rigid conversion rate with as many nations as possible, because that may prevent fraud and solidify possible trading power of the country as well as prevents unforseen problems, such as inflation by unit conversion.
  10. Hello dear wurldbuilders! I would like to propose canonisation of a common currency unit for Eurth countries to better organize the international trade. As I have noticed, we use the USD and GK$ as a OOC conversion standards, even though there are no United States on Eurth. I would like to propose the creation of a arbitrary conversion unit which may help the trade to be shifted to in-character roleplay. The positives of this approach would be, that the trade negotiations and currency conversion could be kept entirely in-character, and that the stats, such as factbooks or iiwiki pages can be written with a understandable unit and yet still in-character rather than each player pegging it to OOC USD or stating it in their national currencies. In real life, many currencies are transferred using the virtual currency equal to the United States dollar. Country A's currency is equal some dollars and Country B's currency is equal other amount of dollars, and the trade proceeds by both countries' currencies' relation to the common currency, which is equal to one United States dollar. This trade doesn't really necessitate the conversion of the amount payed through the United States dollar, but it goes directly from Currency A to Currency B without any transfer state through a third currency (the USD), but the third currency (USD in our wurld) is used as a general comparison tool for trade. You technically do not trade with dollars, because there is no point in the transaction, where you are paying and/or recieving dollars, but there is a virtual conversion unit. In our wurld, it is the USD, because the United States are the superpower with a strong and relatively stable currency, while on Eurth, there is no such nation, so I would like to propose a general virtual currency for better conversion rates (literally creating the equivalent to the virtual transaction example just with the real existence of the common conversion unit removed) Few options I would like to propose are: Canonisation of a standard unit, which would be equal to one irl USD, so is only a canonic renaming of the value for Eurth lore, to which the International Dollar equivalent could be linked Canonisation of a standard unit, which would be equal to one irl EUR, so is only a canonic renaming of the value for Eurth lore, to which the International Euro equivalent of the International Dollar could be linked This unit could be creatively named, such as the "United Standard Dollar" (USD), "United Standard Currency" (USC), "United Standard Unit" (USU), "Eurth Standard Currency" (ESC or EUR), "Eurth Currency Unit" (ECU or EUR), "International Currency Unit" (ICU), "International Common Currency" (ICC), "International Currency Standard" (ICS), "Universal Currency Standard" (UCS) etc. The simple short-hand signs could be the one of the Dollar $ - for "standard", the one of the Euro € - for "Eurth", crossed C letter ₵ - for "Currency", crossed I letter Ɨ - for "International", or the crossed U letter Ʉ - for "Universal". I would personally suggest the "Universal Currency Standard", with the code UCS and a symbol Ʉ, equal to one United States Dollar and the "Relative Currency Standard", with the code RCS and a symbol ℞, equal to one International Dollar. I would like to hear some opinions for sure, but I feel like creating a common conversion point for the Eurth nations to better orient in would be helpful for trade realisticallity.
  11. I would like to ask for this small river to be added to the large map in the next update please. It would be useful thing in the lore, regarding the culture and linguistic zones in the area. Thank you
  12. @MetztlitlacaAlright, I would like to modify the Option 1 a bit: Cities: Large circle: Tirámen (capital), Smaller circles: Bítënberk (central dot), Blanov (western dot) Thank you!
  13. Nation in Eurth: Walneria Flag: Capital name: Tyrámen Capital location: Riverside city (on the map I provided ideally on one of the three rivers in the middle of the country) Stats Chosen: Viz my vision statement Factbook/iiwiki link: https://iiwiki.us/wiki/Walneria (Note: I hope to fill in the lore after I get the location, because I do not want to be vague) Culture: Walnerian (Germanic with very strong historical Slavic influence) Climate: Temperate or Subtropical. ideally Central European, or Balkan History: Historically an independent kingdom. lost its independence in 1640's. In 1820's, local uprising lead by the nobility ensures independence, but local stagnation and problems with dictatorial regimes start the 1880's revolution, which brings the nation close to being broken apart. In 1899, the conflict is conlcuded by establishment of the Confederacy of Walneria. In 1920's, the economy boom provided enough money for the country to quickly develop, even starting defensive lines against foreign threats. 1930's (or early 1940's), the country has been invaded by a foreign authoritarian power (mentioned in my academy story), which was eventually driven out of the country, which pushed Walnerians to looks suspiciously on the wurld and rather pushing neutral and isolationist policies while arming to the teeth for just in case scenarios. Since 1899, the country is a democracy. In 1912, women were given their votes and with few notable exceptions (such as during the mentioned war), elections are held. The last major reform of the system was in 1988, when the country shifted from bicameral to unicameral system. It is a parliamentary republic with a president as a representative. Desired Location: For lore, it would be ideal, if Walneria was located between an authoritarian Germanic country/bloc (Stedori and Velaheria play that role really well) and a democratic Slavic country/bloc (Possibly future comers?) (for interesting roleplay regarding the national identity of Walnerians).
  14. As the sun settled, it was clear, that the situation in Starbov is shockingly grim. Two days have elapsed since the first enemy transporters crossed the river using the old bridge and occupied the city centre, and the number of destroyed building by paranoid soldiers as well as partisans was getting bigger every hour. Michael was one of the occupiers. He was not fond of entering another country, and the government that sent him to the first wave was despised in his family for long time, but yet, he was sitting on a tank in a hostile territory and looks given by the people walking around him reminded him about the sad truth, that he is not welcome here and that he would be one of the first people to be shot by a revolutionary firing squad just when the local resistance gets a chance. He was dehydrated, hungry and tired. His head felt heavy and his feet were covered in blisters. His platoon, as well as many other platoons, were expected to be welcomed by the people and be offered food, water and maybe some alcohol, but the opposite was truth: No local would get close to them, the supply lines were crumbeling under the weight of the army and locals closed the pipes, poisoned the local well and hid all the food. Alcohol, which was promised by them by the political commissars was either used in Molotov cocktails, used to desinfect partisan wounds or was simply hidden away. He hasn't drunk for over two days and the supply corps managed to send their way only a single truck filled with mostly empty barrels of water. He tried relieving his left leg by shifting the centre of gravity more to the right, but his right leg quickly protested and sent a set of strong painful impulses. A young mother with her young sun quickly walked around the city square, looking on Michael and his comrades with a "I would strangle you using a phone line if I had a chance" look. Her son looked too tired, as he didn't have the stamina of his mother and was slowing down. Being tired, the kid looked on the soldier. He probably knew the soldiers of their own army really well, just like many other people in the area, and walked to them, screaming something in a strange accent that Michael could not understand. "Zys! Zys! Bité!" the kid said, being amused by the different uniform of the soldier. Michael shook his hand and layed a hand on his ear, then again shook his head. The kid realized, that he is probably articulating wrong, so he said "Zys! Ssokoláda!". That finally brought Michael to the conclusion, that Walnerian soldiers possibly gave sweets like chocolate to the children as a kind symbol of unity and humanity. He reached into his pocked and pulled out a single bubble gum. He lowered the hand and offered the bubble gum, which the child happily accepted. The mom looked somewhat shocked, but they turned around and started walking away. Only few steps away, however, the mother slapped his son's hand, so the bubble gum dropped on the dirty pavement. "Zí sint okupante", she explained and quickly dragged the kid away. Michael was stunned by the hatred that can not be crossed, but he understood perfectly. He probably wouldn't behave much better if Walnerians walked into his town. He was slowly considering the probability and severity of a punishment he could recieve if he shot that woman, but then decided, that it would help nothing. His friend knocked him on the back and pointed on one of the third window on the second floor of a old hotel. Few minutes ago, the transparent with with the text "Danke fyr bezazunk!" (thanks for the occupation). "See, somebody wants us here!" said his friend. Michael replied: "Bezazunk means 'occupation', not 'liberation'. It is probably a provocation." The night is going to be sleepless, just like the night before. Hopefully, the supplies will catch up, else they would have to turn around and face consequences from the leadership. Maybe the only winning move was not to play? If so, Michael is not going to play, just like many others on both sides.
  15. Honestly, I imagine Walneria remaining somewhat a constant. I hope to create a political dilema between people valuing democracy and wanting to align to a Slavic democratic neighbor and people valuing nationality, wanting to align to a Germanic authoritarian neighbor. I hope to establish some dilema of the Slavic minorities asking for more representation and a political standstill. I am not going to start any successful revolution or a civil war, or take any militarised action, I hope to generally get the story. I hope to establish the history with my neighbors and cooperate with them on establishing some common lore, and maybe some trade deals. I generally rather wish to describe the day-to-day life, some companies, TV programming and historical questions.
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