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Metztlitlaca

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Everything posted by Metztlitlaca

  1. Hello! From the 15th of September I will be starting Uni, and I will most likely be near to fully inactive for the rest of the month. The Sitallo-Metztli war that was meant to occur today is being delayed for the foreseeable future (when I can return) which hopefully doesn't break anything anyone was planning. If the Anglian crisis occurs in the new wurld when I am gone, the Triple Commonwealth can still be used as a colony for that part of Alharu.
  2. I think I'll go with Anglia after speaking on the forum and in the Discord, just as I think it brings the most opportunity to the lore and present day engagements. Pre-Colonial history would remain the same until 1800, when Anglia would begin the process of conquering the Crescent Empire in a similar fashion to India over the course of ~60 years resulting in the total Anglian Rule of modern day Metztlitlaca, Sitallo, and the Triple Commonwealth by 1860. The Anglians would rule over the region until 1930 when a rebellion causes Anglia to leave the colonies due to high expenses, resulting in the formation of 6 states (Metztlitlaca, Sitallo, the 3 nations that would eventually form the Triple Commonwealth, and a state along Metztlitlaca's coastline made up of Anglian colonists). From the 40s onwards history would be similar to the current lore. By the end of the Great Alharun War the Triple Commonwealth would unify, Metztlitlaca would annex the Anglian coastal state along with territories from Sitallo. The chaos in the region would allow Fulgstan-backed socialists to take over to form the Worker's Republic of Sitallo and the South Palu Federation. By the modern day, Metztlitlaca and the Triple Commonwealth would have large minorities of Anglian colonists and mixed Anglian descendants. Due to IRL stuff I will have to delay the Sitallo-Metztli war (and subsequently their involvement in the Anglian Crisis), which would give me time to begin the process of informally figuring out the new lore.
  3. Welcome to Eurth ! A good way to start on the forum is by completing the Academy's Front Desk (here is the link), from there another RP Mentor will aid you in getting to know the forum and help you graduate through the academy to join Eurth canon.
  4. Oh boy. I do not like coming back to this thread. But it must be done. As we all know, Shffahkia (the nation) is no longer part of Eurth canon. This means Metztlitlaca's primary colonial power is now gone. If I had a nickel for every time my coloniser left Eurth, I'd have two nickels. Which isn't a lot but it's weird that it's happened twice, right?. So I am, for like the nth time, changing my nation's lore to accommodate this. An awkward timing as well considering I'm halfway through an expansion, but as I will be changing my nation from Metztlitlaca to the Crescent Empire (or some similar name) with the annexation of Sitallo and the Triple Commonwealth as the Archpriest reclaims the powers of Emperor, this might as well be the best time to plan for that. My main concern is finding a new colonial master. This can be from anywhere after the 1650s to just before the 1900s, and said colonial power isn't looking to exterminate the locals. Currently there are only a couple of options:- (Oh and ignore any modern day ramifications, I'll find ways to make the modern lore work to where current allies and events still make sense) 1) Anglia An easy choice, as I know (historic) English culture quite well and I can bring over the Fearanntethians and the Eireians to create a horrific Aztec British Isles abomination. But this would radically alter the engagement of Metztli in the Anglian Crisis which would be awkward to say the least, as I'm more mentally focused on Sitallo and already have plans drawn up for what the Anglo-Metztli war will look like. 2) Fearannteth or Dolchland Just Fearannteth, not really one I'd like to go for largely because of geography and I don't have much knowledge on Scottish culture, I can work with them in small amounts but as a country as a whole it'll be a disaster. Same goes for the Dolch, although it would really tie up the Dolch Empire to be geographically connected with Metzli/Sitallo/Volta/Rhodellia, I lack much knowledge on German culture outside of Prussian militarism and Medieval Austria and I'm not sure those would work with Dolchland. 3) Azania Someone in Azania perhaps? It would certainly change the look of my nation and I'm not opposed to it, though I'd need to excuse myself a couple weeks to a couple months to read up on specific African cultures far more in depth than I have so far. Metztlitlaca's fear of Europa would remain intact, though it's fear of Argis would be unrealistically dumb by that point. 4) Lysia or Cristina Or I could just salvage what I have and join the other ex-colonies across Aurelia who are Italo-French. 5) Others.? If you think you might be a good historic coloniser and okay to play ball a lot, I'm always down for it :). 6) No one The last option is... Extreme. It is the nuclear option and wiping all current Metztli lore and going with my original idea for Metztlitlaca as a nation who underwent a similar history to Japan of westernising and industrialising - however by the modern day has lost its empire due to [X] (Great Alharun War?) and has only rebuilt enough to reopen itself to the outside wurld beyond it's few key allies. This would effectively make Metztli a 100% native-dominated state (minus Kaseka and perhaps other ports if we go the Chinese concessions route - which would be fun and a unique thing for the nation) controlled by the Sino-Aztecan Azlo and the Quechuan Popoloco. I'm honestly not against this as I'm becoming pretty burnt out at constantly reworking my nation due to colonial masters abandoning their nations and it's honestly just disheartening.
  5. Hello Acadia Fina, congratulations on passing the academy. I would say deja vu but Orioni was the one who did your last map application :P. Your stats appear to be line within their respected ranges. 260,000 - 270,000km^2 is a bit of a blurry, but from previous applications and issues it seems like the consensus is that 268,000 km^2 should be fine. Honestly there isn't much to say, everything is good, the only thing left is requesting consent from @Mokhavia and @Sanarija to be so close to them. If they do not reply within a week consent will be implied. My only request is that you only have a maximum of 4 cities - this is due to file size as we're getting close to the maximum size my computer will allow for converting into a .png file.
  6. All noted!. So in general I am for moving the Dravidians either to just Europa or just Eurth - currently there are no members and if O is okay with future members being placed in Oriental Europa if they are Dravidian or Indo-Aryan w/o being colonies, I'm 100% fine with this. "[...] why is there a need to draw heavily to essentially mirror IRL with Europa/New Wurld? Isnt the nations that compose the two continents what makes the region, not the culture mirror to RL?" This I 100% agree with. Perhaps I've not been explicit enough with what I'm trying to do here. The last thing I want to do is make Eurth Eurth, that would be boring. That's why I've been particularly apathetic about Islam/Salam in the Sub-Saharan countries or moving the Aroman-Descendants out of the Amutia Desert. My goal, hopefully with the aid of staff and the members of Eurth, is to find the reasons why these differences exist and expand upon them to their fullest potential. Not get rid of them. For example, "the New Wurld also has its quirks with two !Asian clusters on the eastern side (Yeosan, Rhava, Kertosono, Utogo) and western side (SSI, Andalla, Yeosan, Heiheguo, ex-Selayar, ex-Fjallshima)." We can find reasons for this, and not have to move unwilling members. My own idea is that the Paran goes through stages of being a large habitable steppe and a desert, that's why the Paran in the present day is half desert half hot steppe - it's in transition from a greener Paran to a more Sahara-like environment. And I've used this idea and tied it to my own lore - it's why the Azlo (!Aztec) people left the rest of the Ute-Aztecan people around the Chenshas area and went south, to greener pastures. When the Paran was in one of it's greener states, the !East Asian / !South-East Asian ethnic cluster covered all of middle-Alharu. Then when the Paran became a desert the two groups became separated and several of these groups on the western side migrated out into Thalassa when the !Egyptians (Cashar/Hemahat) migrated south into the Ketek area. Turning !East Asian in Europa into a !Japanonic region (more than just Japanese) was as an emphasis of this, as if the !Japonic people that migrated to Andalla and the Esonya islands continued west across the Thalassa Islands. We can also add a branch of the !South-East Asians into this for SSI, San Ba, etc. Which appears to be Vietnamese. Deletion should be only be our last choice, adaption is far simpler and more fun in the long-term. As written, "Phase 2.4 – Connections to the Rest of Eurth" is just meant to be any plotholes in our lore with our attempts to remerge Europa back into the greater Eurth lore. The biggest being Lysia is nearly landlocked. To get out of Europa and form colonies it must past: - Akiiryu - Iverican Ancestor (who has similar issues) - Qubdi - Euandria - Sporsia - Tagmatium - Vanamrambaion - Havebergen - Tal Shiar - The 7 islands - Akwisia - Haruspex If just one of these countries declined transit, Lysia could not form any meaningful colonies. It's why the Ottomans never made any colonies in the new wurld, or why Russia could never project real power into the Atlantic, or why China has never breached into the pacific until the advent of global trade. Lysia has the problems they all had but 10x worse. The idea is to move Lysia, the Iverican Ancestor state, and the other colonies further south to break free of their geographic constraints. Two solutions I have already drawn up previously in this thread. And even with the proposals above the master colonisers are still quite separate from their colonies in Alharu/Aurelia/Argis - which we can use as an excuse, plus greater connections by the natives, why colonialism on Eurth is far weaker than it was on Eurth. I think this would be great to keep , thank you for bringing this to my attention @Tagmatium Rules. Perhaps it could be used as stand-in for our Viking era, not counting Ulfheimr and Ateenia raiders. With permissions from @Prymont / @Ateenia, Thelarike could be an ancient Argic Ocean empire as some sort of super North Sea Empire. Do you know how this would affect nations such as Ide Jima? Should we keep their current lore (which was adapted into this new version of Ide Jima) or try come up with something new?. Also something perhaps @Orioni should chime on as the Long War is quite close to his turf. Whoops!- My mistake, I mistook this: "The Triumvirate follows a fanatical doctrine that seeks to control the Eurth and the fate of mankind. Central to their belief system is the strong monotheistic worship of the God of the Abrahamic religious tradition. According to Triumvirate's core belief, the Eurth was last pure and untainted after God cleansed it in the Biblical Great Flood endured by Noah, which they claimed to have occurred around 8,000 years ago. Since then, the Eurth became consumed by chaos and sin. And only the Triumvirate has received God's divine command to restore humanity to paradise." To mean Christian, but after a second time reading I do realise that Volsci's religion is an Abrahamic faith, but not a Christian faith. Noted! Thank you @Volta. This works much better. I like the idea of Salam, but perhaps it could be adapted in a way less blunt. Taking a page from Christianity on Eurth; This is a map of Islam on Eurth pre-Azanian Reboot. Dark Green are nations I know are Islamic / Major minorities of Muslims / Were or had Muslims in the past. ( @Esonice and his San Castellino refugees not pictured here.). Light Green I'm unsure of. It's primarily found in Europa and Alharu, fascinatingly lets look at the sects: Red are Twelver Shias, Blue are Ismaili Shias. The New Wurld is almost entirely Shia Muslims. Europa/Yellow is Salamic, @Orioni's attempt at a rebranded Islam which I will assume are Sunni as that's the sect of Islam most Westerners know and think about (outside of the stereotypically racist idea that all Muslims are Wahhabis). There are several things we can do with this; A: Islamic Europa Homeland That the Shia Muslims fled from the Sunni-Dominated Europa and made their way to Europa. This I think was the original idea with Sayf before northern Alharu / Paran was rebranded as the homeland of the Afro-Asiatic people. However this might not work depending on the individual lores of @Fulgistan / @Sayf / @Rhava / etc. B: Islamic Alharu Homeland That Islam began in Alharu. This would work a lot better for Alharu and the Paran, lore-wise, and it unloads some of the lore from Europa. However this leaves the giant yellow blob of Salam, which can be dealt with in a couple ways. Azania has already been rebooted, with many of the Subsaharan states been given a homebrewed religion of Inkolo. This just leaves Qubdi, Arrif, Assurym, and Asmeruwah as Salamic states. Now we could just leave them as is, and let Sunni Islam dominate in that area under Salam, however with these 3 countries coming under the chopping block soon when we reach Amutia for changes, I think we can do something a lot more fun; Salam as it's own Abrahamic Faith. A religion that, like Christianity, broke off from Judaism. But being a religion primarily found in the Amutia Steppe, it's just as unique as Islam, Christianity, or Judaism. We can then expand this new religion into Yuropa and the northern northern Azanian states. This would allow us to have our cake and eat it too, with neither lores in Europa or Alharu contradicting each other. However doing so would require Bashan to remain in Europa, which is fine if we don't mind the plot hole that a single Afro-Asiatic group popped up in Europa, with all the others in Alharu Perhaps the !Canaanites migrated into the Aroman Empire, and founded their own kingdoms post-collapse, with Bashan, Qubdi, Arrif, Assurym, and Asmeruwah being their present day descendants? Could also be the people who brought the Alphabet to Europa. Up to @Gallambria and @Tagmatium Rules to decide that. (Sorry I offended you through my stupidly-simplified diagram of Religions) If this was done, the name would have to be changed - something in Hebrew or the other Canaanite languages. Why couldn't a reformed Khanate survive into the present? Empires and Kingdoms have - especially on Eurth. Even so in the lore I wrote there is this; "With such a humiliating defeat, many other Turikelian tribes within the khanate demanded independence. To avoid complete collapse the Turikel Khanate reorganised itself into a tribal federation in the 80s and began the process of moving funds from the military towards economic growth and diversification.". Turikel is a federation by the modern day after it's flirt with death. "I also expect some influences from neighbouring Volsci, Vetok and Akiiryu. For example: on the Deltannia page I wrote about Volsci expansionism." This was somewhat done with "But with the arrival of gunpowder in the mid to late 1200s resulted in modern day Turikel and other neighbouring semi-nomads to being conquered by their neighbours. The area of what became modern day Turikel was conquered by Volsci, with other Turik people around Burania being conquered by Aroman-Descendent crusaders, Oriental Empires, and the northern Germanic people.". There was also the agreement when we were making the culture map for Europa that there were significant Turkic groups within Volsci, which have been linked to this expansion. Also the Sved Taypa of Turikel is Germanic in nature - a nod to the Swedes in Mongol-Swedes :P. However if you want more overt influence, that can be done - perhaps their current reformed government could take some cues from the Volsci Empire. Volsci, from what I've read, is meant to be a nation directly opposed to the institutions of Aroma, so having a capital named in the same way as the cities of Tagmatium and friends seemed counter-intuitive. Which I wanted to reinforce in their capital's name. I would also go as far as to suggest replacing Volsci's triumvirate with a Folkmoot. Of course this can be reversed if you'd rather keep Volsci as close to it's current form as possible. https://iiwiki.us/wiki/Tal_Shiar. Though perhaps this is something @Tagmatium Rules should decide, not us. I would have to agree with you, I wasn't particularly happy with the renaming of Youtabonia either and merging it with Myria might be the better move. Any other opinions/critique made that I haven't replied to is most likely because I agree with it and/or I have nothing to say to it.
  7. End National Correspondence: @Kirvina End Office Correspondence: The Office of Lady Chrysanthe From: The Tonato Regional Government of the Occidental Democratic Republic of Sitallo. Hello. If you are receiving this letter then my hasty journey back to my governorate of northern Sitallo has been successful. Metztlitlaca's threat for war has led to General Maliano and General-President Tario going silent, I believe they are mobilising for war. I have little doubt that the two generals do not have the competence to meet the ultimatum by the 14th of September. Myself and General Palisi are organising our militaries towards a defensive campaign at the Grosse Rivière at the city of Saqalli. We would be grateful if you may lend us aid in either men, firearms, or finance. With how destabilised Tario's own territory is, and Maliano's own incompetency, we believe they would fall within 20-30 days once Metztlican boots cross the border. Our plan is to hold them at the river and the city of Saqalli until a quick, negotiable, peace can be achieved. Thank you, Mictlan Tonato.
  8. Draft 5.3.3, if no issues are raised with this update, it will be passed off to Orioni on the Sunday the 5th. 5.3.3 Map 5.3.3 Changelogs (31/08/2021 - 01/09/2021) Global Changes: ● Ruthenian States and Ceris States have been renamed to the Ruthenian Nations and Ceris Nations to reduce ambiguity. Nations Modified: ● @Variota's flag was fixed (dimensions were incorrect) Nations Added: ● @Ebrary ● @Kahnikstan ● Added @San Castellino's Montemadia and San Lorenzo ● Added @Fulgistan's West Ceris Federation ● Sentist State is now shown on the map Nations Removed: ● @Shffahkia was removed after nations in Aurelia and those with lore attached to his nation had discussed the matter in the Discord.
  9. This document has been authorised by the the Temple of Finance and the Temple of Foreign Affairs to the @DPR Velaheria Ministry of External Affairs and the @DPR VelaheriaMinistry of Economic Affairs. This document has been issued by the Teopan "Temple" of Finance for the continued development of trade relations between the Dominions of Metztlitlaca and the Democratic People's Republic of Velaheria. To our dearest friends within the Ministry of External Affairs, Velaheria. We apologise for the delay in response, your rejection of our request in favour for only a 33% market price value resulted in talks within the Temple of Finance. The Temple of Finance agrees to the 33% MPV, under the conditions you have outlined. Said loans may be delayed due to recent tensions within Mesothalassa, a large proportion of the nation's capital is being diverted towards the upcoming frontlines with Occidental Democratic Republic of Sitallo and towards defences against the Kingdom of Anglia. Such loans will have a stipulation of full payback upon the request of the Metztlican government, if such request of payback is rejected, Velaherian assets within Metztlitlaca equal in worth to the loans provided will be seized with a three day warning. Regarding like-minded governments willing to aid in the industrial growth of Velaheria, the Temple of Foreign Affairs would be happy to send both letters and delegates to vouch for the high quality of Velaherian iron and steel once governments and corporations willing to work cooperatively with your nation are found. We suggest starting with our mutual friends within the Fulgistani government, through our connections in LAANN we will be happy to set up a friendly meeting between Fulgistani and Velaherian diplomats if Fulgistan agrees to do so. From your dearest friends within Metztlitlaca, The Temple of Finance - International Affairs Department.
  10. The crowd was in quiet murmur. The Archpriestess herself, Xōchiyo, had stationed herself upon the top of Totecitli Teōpancalli. The largest temple within the capital had been swarmed by citizens from across the city. It wasn't uncommon for the Archpriest to make announcements from the top of the temple, but it was almost always at key festivals. It was early September, the cloudless skies made that obvious, the next big festivals were not until mid-October. On either side of the Archpriestess was her husband, Tlawē, and her wife, Awātl. To Tlawē's side was the Bishop of Tekaken. Behind the Highpriests and the Archpriest were numerous bodyguards in suits and sunglasses. Every five steps down the temple were also pairs of guards. In Xōchiyo's hands was a small crimson red book, for a minute she remained silent, reading and rereading the book. The tension in the city centre continued to thicken to the point where it could almost be cut with a knife. Eventually the Archpriestess raised her left hand into the air, the quiet mumbled of the crowds dying away into almost complete silence barring the occasional whispering. She lowered her arm once the crowd was suitable silent. She saw the video cameras in the back of the crowd, the video cameras mounted behind two of the statues pointing towards her. Every word she says would be on every news broadcasting service in Metztlitlaca. "The people of these great Dominions. I come bearing grave news." Were the first words to leave her lips, and already the audience around the temple began to murmur and speak amongst themselves again. Once again the Archpriestess raised her left hand and questioning subsided into whispers. "Two days ago, a specialist group of our finest men and women from the Temple of the Warriors found something most foul hidden behind Maliano's treachery to his people and to the peace of Mesothalassa. Since the start of the refugee crises that has wracked our most western Dominions, rumours of labour camps have found their way into the minds of many from those who have fled Sitallo. That our fellow men, women, and children that see to the light of the mun, were being imprisoned to be forcefully converted to Christianity, was occurring on a near-industrial level just beyond our borders." The crowds began to rise in commotion and chaos, jeering and gasps. Yes the Archpriestess continued, her eyes squinting down towards the book, the wrinkles across the ridge of her brow deepening. "I come here today to say these rumours," The crowds continued to raise in volume and anger, many already knowing what the next words to leave Xōchiyo's mouth would be. Her eyes closed shut, head towards the book. Yet her voice remained as unshaken and stern as she could muster. ", these rumours, are true." The men and women below the temple erupted into uproar, the jeering rising to a fever pitch, the bodyguards on the lowest stairs already putting their hands to their guns in case a riot broke out. The Archpriestess finally opened her eyes once more to see the pandemonium herself. Her frown remained as she raised her left hand and shouted. "This has not been the first time our people have been persecuted for who they are." The noise below began to die down, confusion and sorrow washing over. "Throughout history our people have dealt with monsters like these since we first left our homeland two thousand years ago. When we struggled to prove our worth to the Yellow Empire as an equal. When the state was erased and we were forced into servitude for distance rulers. When we broke our chains and when our predatory neighbours circled in for the kill in the forties and fifties. And all have failed to hold us down." The Archprietess' words flowed down the stairs of the temple and down into the people below, "And all have failed to hold us down!" She repeated, yelling out towards the entirety of the city centre, the people cheering back, whipping them into a frenzy. "Our neighbours may believe we no longer possess that warrior spirit that aided us in carving our place within this wurld, that we are mere pushovers trapping ourselves in menial bureaucratic spits. That they believe the Metztlicans are divided people living a lie of a unified state. But now, we show them who the Metztlicans truly are - men and women born from the heart of the serpent and the bird. Men and women who will not let our family toil to death under Tario, under Maliano, under cowards!" She roared out, raising the crimson book into the sky, the crowds yelling and cheering back in return. "From tonight, the Generals of Sitallo have been issued an ultimatum. To dismantle their camps and to allow free access of Metztlican military to subdue the evil of Maliano, or face the might of our armed forces and have their Governorates dismantled and rebuilt into political entities that serve the people of their nation!" She concluded, her final words cutting the cheering and encouragement from the crowds in half, the drop in support was... Noticeable, to say the least. The Archpriestess turned around towards the two temple houses that made up the top of Totecitli Teōpancalli, and began to walk towards them. Her bodyguards swiftly moving aside to give her space to walk through them. She was soon followed by her partners and the bishop, then finally the bodyguards surrounding them. · · · "You sure love to play up the crowds, my love." Xōchiyo sat upon a simple wooden bench within a small room inside the city centre temple, Tlawē's hand on her shoulder speaking to the bishop. Awātl's snarky comment rang inside the Archpriestess' mind. Perhaps she had put on a bit too much of a performance this time. "Either way you got the attention of the General's. Seven emails. And considering there are only five Generals and it's been less than ten minutes. Someone must be desperate." Awātl kidded, scrolling through her phone and Xōchiyo's emails. "Declaration of war would do that" the Bishop remarked, turning his attention from Tlawē and towards Xōchiyo. "I know you spoke to your generals, and the Committee, but three days? And an ultimatum of fourteen days? Sorry for my words but - are you mad? How do you plan for Metztlitlaca to be armed and ready for war in fourteen days?" The Archpriestess had already predicted what the Bishop's words were going to be, the man's philosophy of slow and steady had often been a great aid to the Archpriest, but today was not that day. "We don't plan to be fully mobilised. The fourteen days is to send chaos into the individual armies of the Generals. We can muster up several divisions out of the western Dominions far stronger than Tario's outstretched armies and Maliano's gangs of foreign mercenaries. The plan is to scare Tonato, Palisi, and Len into backstabbing Maliano and Tario. Then it'll be a walk in the park, they might even surrender before we step a single foot in their so-called 'country'." The bishop's face shifted to surprise, head drawn back. "I'm shocked you were willing to spill so much to me." "Even if the Generals knew our exact plan - this isn't a bluff. They either tear down those camps and end the refugee crisis here and now, or we go to war." She replied back, her eyes piercing into his. "My God.. How do you expect them to end a five year long refugee crisis in fourteen days?" He continued, desperation growing in his voice. Xōchiyo remained silent, slowly standing up, Tlawē and Awātl doing the same, staying by her side. Slowly she moved herself towards the room's exit. Her answer was simple, clear, at least to the Bishop. Her head turned so that she could see the bishop in the corner of her eye, standing awkwardly with his hands half-way stretched out. "I don't. This was never about the refugees." The three of them walked out the room in silence, leaving a distraught and wide-eyed bishop in the darkness of the temple. Fourteen days until war. End of Chapter 1
  11. Sorry for the late reply; Besides the confusion with what you are planning to do with the nations (which is a bit confusing but I believe I got the jist of), I am happy to put Montemadia and San Lorenzo onto the map. You're generally considered one of the more active members so I believe you have justification for these NPCs - especially so if they're going to be used in a future expansion - and that it's unlikely anyone will be placing themselves in western Mesothalassa anytime soon. My only issue is with Davérèto. You are required to have consent by @Mauridiviah on the forum to create a nation based off his own lore. Though Mauridiviah has been inactive for 131 days now at the time of writing so there might be a chance that Mauridiviah may not even exist in the future - unless IP seizure is undertaken - so I recommend coming up with a plan B for Davérèto.
  12. Congratulations on passing the academy!- sorry for the wait. Stats Your 1/1/2 stats are good - no problems there! Culture Seems alright, though do note that central Alharu probably doesn't have many Indo-Iranians (though that doesn't mean you can't take inspiration!) however northern Alharu has largely been allocated to the Middle Easterners minus Iran and friends so that works well. Climate the northern Chenshas region possesses hot steppe and hot desert conditions, so the summers will be especially hot. History & Location There is already some lore-building in the area, Fulgistan has been on-and-off wurldbuilding several groups on the eastern coastline of the Chen lake, and the southern Chen lake coastline is the homeland to the !Nahua people before they began mass migrations and pillaging down south. Nothing there though is a deal-breaker. If @Fulgistan is okay with this proposal, I am happy to just give you your desired location outright - the finer details of the borders can be discussed within the discord or on this thread depending on your preferred method of communication. You will also be given one free ticket for you and Fulgistan to work together to create an NPC that borders both of you - just so you can have hypothetical ocean access through trade agreements with the NPC and Fulgistan so that others can trade with you via land and sea rather than by air. The NPC also can only be made using a maximum of 3 points however. The area comes out at ~291,700km^2.
  13. Xōchiyo sat outside of her home, a basic bamboo chair positioned two large shrubs, the lower half of each bush trimmed down to allow the chair and whoever sat in it to not be poked and prodded by branches. In her hands was a glass, half empty with melting ice and a reddish liquid. Xōchiyo's shoulders remained raised, arms closed towards her chest. The sun was setting low, the crimson blood skies shimmering in the perpetual heat of Palu. In another hour or two the sun would be completely under the Eurth. Behind her, a man in a black suit slowly walked up to the bushes, his feet crunching against the gravel path. Xōchiyo's shoulders raised higher, tensing up. "Did they find it?" Her voice was shallow, hesitant to ask the question she didn't want to know the answer to. "Yes. Three locations across his territory." The man responded. The man's pale complexion was creased by his own frown, voice full of distaste. From his pocket he pulled out a pair of sunglasses. He'd walk further to her side, sliding the sunglasses onto his face and crossing his arms. "By the blood.." She muttered, her forehead falling onto her displaced fingers as a hollow sigh escaped her mouth. "Does anyone else know?" "Within the country? Only us and '19. Though, I assume you will be changing that." He continued, starting out towards the setting sun. "Yes.. The people deserve to know this." Xōchiyo responded, her posture unchanging. The man frowned behind his sunglasses. "You've sent thousands to the north,-" Before the man continued to question the Archpriest, her posture snapped up to sit up straight. "Those are criminals, charged, convicted, sentenced, criminals." She hissed back at the man, though did nothing towards him. He remained unflinching at her behaviour as she continued to spit her words at him. "Be lucky you're the only man I cannot have charged, convicted, sentenced, Leng." Leng silently chuckled. "The IWA will keep all information discovered in this operation as Restricted until you make the public announcement, with the specific locations as Secret. As you wished." "Thank you." Her shoulders relaxed, finally raising her cup to her lips to drink. Leng tilted his head towards the glass to finish the remaining red juice. "Iced Hibiscus?" He asked, Xōchiyo nodding and lowering the glass. "Gods, I miss our vacations to Azania." He responded, a grin coming through. "However if I 'died' from a heart attack on my last trip to Ulfheimr three years ago, I can't really go on a public vacation with you." She rolled her eyes at his comments, clearly still disturbed. "You just confirmed to me something I would only expect to occur in Ceris, and all you can think about is iced tea and Azanian beaches?" She responded, disdain on her tongue. "I've seen a lot of shit, shit that you've done and planning to do, that trump that.". Leng turned his back to the Archpriestess and began to walk back to the house.
  14. The climate of the region - using the Koppen Climate Classification System - is Dw (Dwa/Dwb). The closest countries climate-wise would be Chinese Manchuria/Beijing, the Korean Peninsula, and southern Siberia (the habitable part). Using the topographic map - part of the main map - for Proposal 3 there are regions which reach as high as 500-2000m with the north-west mountain range reaching 4000-8000m. It's up to you how flat you want it within these parameters. This is entirely up to you :). However I would recommend speaking to others on the Discord on what minerals have already been coveted - no point being the nth million person to have large quantities of gold :P. Also remember minerals are not the only form of natural wealth!
  15. Hello and congratulations on passing the academy!- now let's get you on the map. Stats: Your stats of 22mil population, 12,000 USD/Pop, and 300,000km^2 all fall within their correct categories for 1/1/2. Culture & History Celtic-Aroman culture works very well for the location you desire, no issues there. History also works for the area. Climate Climate of your desired location is temperate with a dry winter season. Proposals Below are several locations and borders that may fit your nation, feel free to pick any of them (or none of them). Afterwards we can discuss the finer details of the borders and shape of your nation either on this thread or on the Discord. All these proposals are within the proposed area, so they'll only be the position + land area. 1. 286,290km^2 2. 276,230km^2 3. 297,770km^2 4. 291,590km^2
  16. Whoops! It appears I have made a couple mistakes in the last update (5.3.1) in my rush to get it out. So here are a couple changes: 5.3.2 Map 5.3.2 Changelogs (22/08/2021 - 23/08/2021) Global Changes: ● Qubdi and Euandria's borders have been fixed. These were accidentally reverted due to the use of a backup of an older version of the file. Nations Modified: ● Pinj Lwo has had its flag changed back and its name reverted back to Ayubi. ● Switched Noble Nykia's flag to an alternative proposal to reduce the amount of green flags in the area. ● Switched Abantium's flag to an alternative proposal to reduce the amount of green flags in the area. ● Suverina's (Anglia) tag has returned. ● Forgot to mention in Draft 5.3.2 but @Andalla and Giokto have officially been made into NPCs. Hopefully the next draft will be more substantial in content, but I felt it was necessary to get a draft out with some of the issues brought up out as soon as possible.
  17. Phase 2.3 Revisit Revisit – Fixing the Lore 2.3.1: The Jubs & Dragon Ryders Thus far reception to the Azania nations appear to be largely positive - minus one: The Jubs People don't like The Jubs. So I have a couple ideas for replacement names for The Jubs. 1) Tchambium Named directly for the Chamba people, and uses the -ium suffix associated with Norrium states, cementing it as a south Azanian state. However it's stark difference in culture to the rest of southern Azania makes the name more conforming than perhaps The Jubs would want to be. 2) Sambia Very simple and plain, though is a bit close to Zambia. 3) Central Azanian Kingdom Like the Central African Republic, but a kingdom! Another thing is the possibility of Dragon Ryder's just being shortened to Ryders as an Anglish exonym for the nation. I wouldn't mind for this as it keeps most stuff related to them up to date. 2.3.2: Ayubi @Orioni's desire to keep Ayubi has been noted and Pinj Lwo will be reverted back to Ayubi ASAP - and yes you have permission to use the lore, it's community-owned. 2.3.3: Islam Orioni mentioned Islam within Azania, however I do not believe we need Islam within Europa - at least as a religion large enough to encompass multiple nations. Alharu contains the majority of our Middle East nations and is being positioned to be the Middle East homeland of Eurth, as well as home to our only Islamic nation/member. There is also the possibility of Bashan being moved once ideas for how Judaism got from Alharu to Europa come about (perhaps traders/merchants into the Aroman Empire?- if they have enough knowledge of the wurld for Kirvinans to flee to southern Aurelia I suspect they would have decent knowledge of Alharu and southern Argis.). I think the Spiritual Republics work well as a Islamic Republic-substitute in Azania, and helps us stand out from other regions that prefer to mirror the real wurld more closely. 2.3.4: Oriental Nations Below is the list of Oriental Nations 2.3.4.1: Kingdom of @Koku Replaced by... Nothing!. Okay not entirely nothing, Koku's culture has been replaced by Alt-Japonic with it's etymology changed to reflect it: The term ‘koku’ meaning ‘Moss Place’ in Kokese derives from !oldjapanese ‘koke ku’. Geography History / Politics / History Same as regular Koku Culture Based off Japanese with some meta influence from Thai and Manchu. Religion a mix of Theravada Buddhism and Manchu Shamanism. The elephant is a sacred animal to the Kokese. Flag Proposals 2.3.4.4: @Mongol-Swedes Replaced by the Khanate of Turikel The Türikel Khaganate/Khanate gets its name from Kazakh meaning “Turkic State”, from Old Turkic “Türük el” “State of the Turks”. Geography: The geography of Turikel is largely flat with one major river system (Keremet Rivers) dividing the main Turikelian tribes. History: Turikel has always been a force within northern Europa, primarily as semi-nomadic hoards ransacking and conquering the neighbouring nations. But with the arrival of gunpowder in the mid to late 1200s resulted in modern day Turikel and other neighbouring semi-nomads to being conquered by their neighbours. The area of what became modern day Turikel was conquered by Volsci, with other Turik people around Burania being conquered by Aroman-Descendent crusaders, Oriental Empires, and the northern Germanic people. The Turikelians were used by the Volsci as their military pool, which overtime gave the region increased power and autonomy. By the mid 1400s the Turikelians were near-equals to the Volsci, however a succession crisis within the Volsci and the rise of ships more easily defended from Volsci pirates, the empire started to fall into chaos and many of the Turik tribes broke away from Volsci rule to form their own Turikelian nation states. Over the course of the 1500s and into the early 1600s the Turikelian tribes slowly unified under a single banner, the First Türikel Khaganate, which proved to be a regional powerhouse and forced all nearby states to invest in ground defences rather than the colonial objectives of those in Amutia and the southern Orient. The only times of peace the Turikel’s neighbours saw was when the khanate would intermittently collapse and take several decades to reform. At times the Turikelian hoards even reached the gates of Ide Jima and the Eebay. It was only in the 1900s with the arrival of industrial warfare was the Khanate finally subdued. In 1963 the Christian Turik of the Ouzoi (converted by the Aroman-Descendent crusaders) declared independence from the Khanate. At first the Khanate would not accept this, however with Ouzoi winning a decisive victory at the city of Toshkent, the Holy Republic of Ouzoia was declared. With such a humiliating defeat, many other Turikelian tribes within the khanate demanded independence. To avoid complete collapse the Turikel Khanate reorganised itself into a tribal federation in the 80s and began the process of moving funds from the military towards economic growth and diversification. Due to the new-ish economy of Turikel, it was one of the few nations not hit by the Europan Crisis, however the collapse of Uzesium into a hard-line Atheistic state and the troubles with its neighbours have left Turikel as the regional babysitter and international meddler along with Akirryu, their current closest frenemy. Politics: Confederacy of 9 “Taypa” (tribal organizations) under a single Ashina-Khan. Most of the Taypa are East Turkic, but several West Turkic and even a North Germanic Taypa (Sved Taypa) exist within the confederacy made up of historic migrant workers from modern day Volci at around the industrial revolution era. Economy: The Turikel economy is diverse with both agricultural products, primarily meat (cattle and horse) and livestock goods with major agricultural exports of traditionally !Anatolian and !Mesopotamian fruits. As well as industrial manufacturing of cheap goods across Europa and to Akiiryu primarily. Culture: Primarily based off the Kazakhs, pre-Russian Central Asians, Siberians, and East Asians. The Turikelians are a Tengrist-Midigulan state, with a large part of the culture and society based around the ‘family’/’tribe’ and communal living. The Turikelians are often seen as boastful, arrogant, and insecure by their neighbours, although this more comes from a misinterpretation of their strict honour-based culture. They also use the Old Turkic Script for writing. Capital City: Asenqala (“Asan City”) Flag Proposals: 1) All three flags use the same red/black colour scheme as the original Mongol-Swedes anarchist flag, besides the first proposal which also possesses a light blue as a representation of it's Turkic culture. The 9 dots represent the 9 Taypa of Turikel. 2) This design was just the Mongol-Swedes current flag but made its anarchist roots more hidden in the design. 3) The 9 stars represent the 9 Taypa with the central symbol is the combination of 2 symbols from the Old Turkic Script which stand for the first two letters of Turikel's name. 2.3.4.3: United Republic of @Qardania Replaced by the Republic of Dölet / Dolet. Geography Dolet possesses a homogeneous temperate climate across the country with an ethnically homogeneous culture and people. History: For a long time Dolet was influenced by the nation states to their east, and were a lot more sedentary than their nomadic neighbours and would often act as a pseudo-Ogiwins within Jaihu history. However Dolet always maintained a high level of independence compared to the other Ogiwins in one part due to different cultures but also due to always maintain a large standing army due to the constant attacks by their nomadic brothers. This meant in the age of empires when other smaller states were being annexed, the Ogiwins of Dolet was able to maintain independence as its own self-proclaimed Kingdom of Idiqut in 1722 when the Ogiwins unified into a single entity under the Act of Unification under Jülyen the Great. In 1700 the king was overthrown by one of the Ogiwin nobility, the Qandri Dynasty/Ogiwin, to establish the Dolet Diarchy taking inspiration from their Oriental and Occidental neighbours and moving the nation towards more western nation building, establishing the National Congress in 1711 and Provincial Governors, stripping the other Ogiwins of their power. In 1822 the Qandri Patriarch and Matriarch relinquished much of their power to establish the Republic of Dolet. Politics: The president is the head of state of Dolet and has the power to veto laws voted by the National Congress that have less than a 60% approval. The president is also the head of the armed forces. When the president has been impeached or in times of national crisis, the Qandri Dynastic Patriarch and Matriarch can absorb the powers of the president temporarily and appoint members to the National Congress. The president has a 6 year election cycle with no term limits with those on the National Congress having elections every 3 years and no Qandri-appointed members can serve more than 2 consecutive terms, although elected members have no such term limits. Economy: Dolet has a generic textiles/apparel industry with some export of local foods and drinks. Culture: Primarily Pre-China Uighurs but also Qardania’s current culture and influence from Jaihu/Inagata. Varushi faith renamed to Tarazism. The Qandri Dynastic Patriach and Matriarch are the heads of the national religion of Dolet, the main divide between themselves and the rest of the Turik people (other than language). The religion, Tarazism, is based off the concepts of balance and duality (akin to many of the central and eastern religions of Europa). The monotheistic religion follows God, called Qar. Dolet uses a modified version of the Old Turkic Script for writing. Capital City: Büyük Sheher Flag Proposals: 1) Although the Dolet flag uses a cross, its more of a sign of ‘western governance’ brought upon by the Qandri Dynasty rather then any allegiance to Christianity. 2) Based off one of the Jaihu flag proposals, it’s representative of their close ties to Jaihu/Inagatan imperial history although replaces the green with their national light blue colour representing the sky and with an Old Turkic Rune for the letter “k”*, which is a letter strongly associated with the Qandri Dynasty. Keeping the current flag also works, although we’ll need to check where the flag’s charge comes from. 2.3.4.4: Unified Imperium of @Vetok Replaced by the New Imperium of Ouzoia Geography Ouzoia is bordered by mountains to the south-east and seas across it’s western and northern coastlines giving it a well defensible territory. The mixing of Occidental and Oghuz peoples is most obvious starting at the coastlines and moving towards the south-east mountains, and the people gradually go from clear mixed descent towards complete Oghuz/Turik blood. History In the 1200s, when the Turik khanates were weak from war with gunpowder wielding armies, a large christian army from Tagmatium and Vanamrambaion launched crusades upon the western coastline and successfully captured much of the eastern Turik lands by 1215 who declared a ‘New Aroman Imperium’. Christianity was brought onto the Oghuz people of the region, and through carrot and stick policies gradually converted them to Aroman Christianity. The Crusaders had also intermingled with the Christianized Oghuz Turiks resulting in the Ouzoians having facial features more commonly associated with the Occident than northern Azania or Burania. However throughout the mid 1600s the First Türikel Khaganate had gradually been conquering the Ouzoian borderlands and by 1677 the whole of the New Imperium was annexed. Over the 1700s to 1900s the Ouzoians would occasionally gain independence when the Turikelians were bickering amongst themselves but would almost always end up annexed once again when a new khanate formed. In 1963 The Ouzoi, feeling as though their religion and cultures were being oppressed and forced to merge with Tengrist Turiks, openly rebelled. With a decisive victory at the city of Toshkent Turikel had to admit defeat and allow the Ouzoi to form their own state, and thus the Holy Republic of Ouzoia was declared. From 2015 to 2018 the Ouzoians were embroiled in a nasty civil war against an extremist group called The Congregation Of Humanity Unchained which held extremist Atheistic views and often led to the unjustified imprisonment of regular Atheists and the state affirming that only Aroman Christianity and close sects to it would be tolerated within Ouzoia, leading to further unrest even once the main CHU strongholds had been breached. Even to this day Ouzoia is struggling with social discourse and demands for change from both the oppressed and the Ouzoians alike. A second civil war appears to be on the horizon. Politics: The government is divided into numerous Logothesia (Ministries) with 6 in total. The current head of state is the 78 year old Poskinimor Vetok XII who holds absolute authority and who’s predecessors were the rulers of the Ouzoi region since the crusades. Economy: Due to the heavy destruction and casualties from the civil war, the Ouzoian economy is currently trying to rebuild itself but is largely failing beyond the coastline. What economy does against is primarily maritime through fish exports and militia companies. Culture: Primarily based off the Turkmen, Oghuz, DPRK, and Catholic Crusaders. A culture heavily embedded in militarism and ‘purity’. Generally seen as very conservative hard line Christians even by Tagmatine standards. The language of the Ouzoia is primarily Turkmen, but has a large amount of borrowed words from the Tagmatine and Germanic languages, with much of the grammar simplified down to a partial creole. Capital City: Toshkent Flag Proposals: 1) The first proposal is a cross based off the original Vetok flag and the flag of Tagmatium 2) Flag very similar to Philippia, it’s intentionally just an inverted Vanamrambaoin and also a reference to the flag of the Duchy of Burgundy. His current flag is also sufficient if neither of the above proposals are considered good. 2.3.4.5: Karthenia & Branchia Karthenia is being replaced by the Republic of Gudewida and Baranchia is being replaced by the Republic of Türikhide / Turikhide. From Gothic “Gutahiuda”, ‘Gothic People’. Geography: History: In the 1000s CE, the north-eastern half of Gudewida was divided among numerous smaller Guda kingdoms, the most important were Highrock/Hawstans, Sunts-Karth, and Narts-Karth. Often these groups would be raided by the Kynyk (Turik group in modern day Türikhide and western Gudewida related to the Ouzoians) with the Karths and Highrocks subsequently invading and conquering the Kynyk lands in return. This led to great amount of intermixing between the two ethnic groups resulting in much of those living in central Gudewida at the time to possess Turik ethnic traits and cultural practices. At this time the modern day central and western Gudewida territories were culturally Kynyk although were clearly of mixed heritage. In 1211, with gunpowder from the Orient and the usage of drill military exercises allowed the Sunts-Karth to conquer the other Guda kingdoms to form the Kingdom of Hawstans. In the later 1200s the Kingdom of Hawstans conquered the Kynyk. Over the 1300s 1400s Hawstans would convert much of the Kynyk people towards a sect of Voltic Christianity known of Southern Orthodoxy. Although the territories were always seen as Markalands (Borderlands) by the ruling dynasty and thus saw no major cultural integration of the people other than for taxes. When the First Turikel Khanate formed in the early 1600s the Kingdom of Hawstans was conquered by the Khanate. Once the Khanate collapsed the old kingdom was split between the Kingdom of Karthenia and the Kingdom of Kynykia. Almost every time the Khanate would reform the kingdom would either be outright conquered or converted in a tributary, or would be forced to put almost all of its forces into defence. By the late 1800s this left Karthenia a highly centralised and militaristic state which quickly reconquered Kynykia once the Khanates power was tamed although did not incorporate the territories into the centralised Karthenian government. In 1952 Karthenia was overthrown for the Worker’s Republic of Gudewida. Land reforms in the 60s forced many of the Kynykoff their lands and forced to migrate west into modern day Türikhide, called Tynykland at the time, and the communist government promoted Gudawidans to migrate into the opened up land through selling the land to wealthy communists who would then set up communes for the Gudawidans to settle and partake in. This has come to be known as the Migile Skadus (The Great Shadow) in Gudewida and is largely seen with discomfort by modern day Republic of Gudewida, which overthrew the communist regime in 1993 with a bloodless coup. Although the communist regieme was taken down the view upon the Kynykremained largely negative/apathetic in the 2000s with voting only given to older Kynykmen whereas the rest of Gudewida had full suffrage, resulting in the formation of the Kynyk Liberation Army in 2003 which sought for Türikhide to be its own independent republic. Throughout 2004 and 2005 Gudewida was wrought with civil conflict, primarily by the Gudewidan military and the KLA in modern day Türikhide. When the Europan Financial Crisis hit Gudewida and much of its economy fell into recession forcing Gudewida to pull back military spending and recognise Türikhide as an independent sovereign state. It was only in 2018-2019 did relations between the Kynykand Gudewidans begin to move away from active hostility with the current Executive Triumvir actively trying to bridge the gap between the two nations including the unprecedented act of recognising the Migile Skadus as an act of ethnic cleansing, although no further acts of compensation have begun much to the criticism of the Türikhide government. Gudewida Politics: Gudewida government closely resembles the Volsci government with a Triumvirate possessing an Executive Triumvir (currently Nadar Digrskilla), Legislative Triumvir, and the Judiciary Triumvir. The state is secular, however the Southern Orthodoxy Voltic Church holds significant de facto power within the nation. The nation is a unicameral with the Senate’s senators voted by the people every 5 years. The Triumvirs are voted by those within the parliament. Türikhide Politics: Although the Türikhide government is, fundamentally, based off the current Gudewida government, is has several distinct differences. The country is also a Triumvirate, however run by three Bash with powers far less overreaching than the Gudewidan Triumvirs.. The Legislative Bash, Military Bash, and the Judiciary Bash. All three are equal within the government and voted by the people every 6 years. The Senate (known within the country as the Reki) is split into the Legislative Reki and the Judiciary Reki, both of which the members are elected every 4 years. Economy: Both Gudewida and Türikhide have largely grain-based agricultural economies, although much of Gudewida’s agriculture are dominated by ‘Thidans’, the ex-communist land owners of central and western Gudewida. Gudewida Culture: Gudewidans are a fusion of the Germanic Goths and Burgundi cultures with minor Turkish influence (use Burgundi and Burgundian culture over Goths when possible). They follow a sect of Volsci Christianity known as Southern Orthodoxy, although do not subscribe to the Triumvirate-centred philosophies, but do see Burania as the last pure and untainted region after the Great Flood. Türikhide Culture: Türikhidens are based off the Turkish people with significant Germanic influence in both the language and the culture. Although the majority of the population is a member of the Southern Orthodoxy of Volsci Christianity, many are rapidly turning towards Midigula, Tengrism, and Atheism and rejecting Southern Orthodoxy as a ‘vestige of oppression’. It is expected by 2030 for the country to no longer be a majority Southern Orthodoxy. Capital City: Gudewida = Karthbargs Türikhide = Chapa – named after the anchor that Noah supposedly threw to the ground when the flood began to recede in the last 7 days of the 40 day flood. Chapa being the location where the anchor’s rope snapped and was left. Flag Proposals: 1) Just an updated version of the Karthenian flag 2) A basic tricolour for Türikhide based off the Turikel flag, akin to a Pan-Turik colour scheme. 3) Current Baranchia flag but updated to a better colour scheme to represent the country. The ram is an important symbol to the Kynyk. 2.3.4.6: Republic of Volsci / @Vocenae Perhaps pinging wasn't such a good idea, Vocenae is like Beetlejuice right? Say his name three times and he'll appear. Anyways his name is remaining as is (Volsci). “Volsci Republic” Endonym for Volsci is Volazais, From the old gothic “Volga Saiws”, Volga being an archaic name for the Argis Sea. Culture: Gothic-Slavic with some Roman influence, primarily in government. Capital City: Falsaims (“Fawls Haims” “Yellow Farm”). 2.3.4.7: Tal Shiar Is being renamed to the Socialist Union of Nusisium From “Niujisbaggwitha” meaning “New Home Village". Flag Proposals: 1) First flag is based off the flag of Deltannia - due to its shared history with them - with a cross due to its proximity to other Christian nations. 2) The second proposal puts it in line with the other nations around the area like Philippia. (For future reference this is the point where the forum has started to bug out again - let's hope this post actually goes through!) 2.3.4.8: Empire of @Ide Jima Is keeping its name and most of its lore, with some minor changes as The Five Houses of Ide Jima. The exonym "Ide Jima" is a corruption of "Ide Jadoma" which means “Five Houses” in Ide Jiman, from !OldJaponese “Itu Yadom” named after the five mythological ships that made landfall on the continent to settle Europa from what we now know as Alharu. “Ide” = “Five” “Jado” = “House” “-ma” = Pluraliser Geography Due to the historic and modern day importance of the Five Houses of Ide Jima, the country remains heavily regional, with the main power bases being in the southern Imperial Districts around the capital of Mijaqo. The main subcultural divisions can be largely defined by the nation’s isolated north-western mountains, southern agricultural Mediterranean districts, and the now-dead industrial, colder, northern districts. History: Across its history Ide Jima rose as empires then collapsed back into imperial houses, usually more than five, and was almost always at war with itself. However post-1500s Ide Jima was able to maintain stability and a single unified empire for longer periods of time before collapsing. In 1800 CE, Ide Jima was one of the great empires of Europa with its influence spanning the Thalassa Ocean, however due to incompetence in leadership, inter-house rivalry, and being overtaken by Orioni as the regional hegemon by the 1930s, the empire subsequently fell into chaos and resulted in The Long War lasting from the 1930s to 1950s, and ultimately leading to the communist takeover of the empire, forming the Worker’s Republic of Ide Jima. In the late 1980s, economic stagnation, combined with aggression among the general populace towards heavy-handed government control over everyday life resulted in a second – shorter – civil war. General Xiao used the period of unrest to seize power in the capital, whilst in other areas, army units declared martial control. The end of the second civil war resulted in the formation of a Military Junta, with General Xiao at its head and the 5 Houses restored as 10 Imperial Districts. In 2002, the Heir-Apparent of the old empire’s dynasty, Artakai I, returning from his father’s exile under the request of General Xiao, who personally crowned him the new ‘Emperor of the Five Houses’. Politics: Current Ide Jiman aristocracy are divided into two: the Mikode Ipyema (Pre-Socialist Nobility, Mikode for short) and the Barons (Socialist and Post-Socialist Nobility/Oligarchs). Much of the Mikode Ipyema were killed or exiled from Ide Jima under communist rule, resulting in most of the aristocratic power being with the Barons. Most of the current Mikode are relatives of Artakai I and can only be inherited paternally. Baronhood is often obtained by individuals elevated due to services to the empire or inherited large sums of wealth/land/power from their families under the communist government or just afterwards. In the former example, it is not uncommon for these appointments to be granted posthumously to military figures, as a means of honoring and supporting their family members. For each Imperial District, a council of Barons and Mikode exist as a form of Oligarchic Democracy. Economy: Due to harsh socialist policies in the mid to late 1900s and the current military-heavy autocracy, the economy has been declining since the 70s and has meant the nation has dropped from a wurld-leading power to a second rate regional power in the Orient. Currently the economic export of Ide Jima are raw materials, primarily forestry and agricultural/crop produce. Although the economy is centered on exploitation of primary resources the economy has seen an upsurge in the growth of large private technological corporations, primarily in engineering, since the mid-2000s Europan Crisis. This has led to many predicting Ide Jima to become an economic rival to the rest of the Orient – especially Orioni – within the next several years. Culture: Traditional Ide Jiman religion evolved from a range of animistic beliefs. By 250 BCE, a syncretic system of belief called ‘Midigula’ had emerged, placing emphasis on ancestor and nature worship. Philosophical developments throughout the following centuries resulted in an increasing emphasis being placed on self-betterment and the adoption of ‘ Midigula Kolo’, closely resembling Jaihuian Buddhism by the start of the 20th century. Religion in Ide Jima was effectively wiped out by the communist government. However since the collapse of the communist government and return of the imperial dynasty, the Imperial Government has taken great efforts to promote a new form of Midigula, ‘ Midigula Piziri’. Midigula Pizili is closely linked with the Imperial Government, and honoring the state is considered by many to be part of an individual’s religious duty. All other religions except Midigula and it’s other forms are the only religions allowed within the state, however growing Amisti and Elitism from Orioni and differing sects of Christianity have begun to creep into the lives of those on the border regions of the nation. Capital City: Mijaqo Flag Proposals: All the flags have reference to the five houses, although in different ways. The 1st flag has 5 cyan stripes and 5 white stripes for the 5 houses, the second similarly has 5 lines either side of the encircled 5 stars. The third flag is based off a rejected flag for the People's Republic of China - once again with 5 stripes. The last flag uses a different colour palette from the others (which uses the same colours as the current Macau flag Ide Jima ripped) and has a more non-traditional flag shape common in IRL East Asia pre-colonialism. 2.3.4.9: Kingdom of @Jaihu Is being replaced by the Republic of Inagata “ina” = rice “agata” = cultivation field Geography: The country’s climate is largely temperate, with the central valley experiencing more rainfall across the year and where the vast majority of the population resides. History: Across history, like its Ide Jiman brothers, Inagata was always unifying and collapsing, however unlike Ide Jima it spent most of its history as separate Ogiwins (comparable to Japanese Daimyo) spread across the central valley and coastline. However by the 1800s Inagata was able to unify into a single kingdom due to pressures from outside forces into the Kingdom of Inagata. From October 29th, 1992 to the 18th of August 2005, the Kingdom of Inagata was overthrown in a military coup by a coalition of Ogiwins headed by the Jai Ogiwina’s Jai Opuwo due to attempts by the king and the House of Representatives attempting to declaw the military and Ogiwins’ immense power. The Ogiwinaa Jai Opuwo took power of the kingdom, renaming it to the Holy Empire of Jaihu (Jai’s Land in Inagatese) and crowning himself emperor – making him the youngest self-proclaimed emperor in Inagata history at the age of 22. Jai Opuwo, since his death in 2005 at the age of 35 by multiple gunshots from his generals, has been theorized to possess some form of diagnosed schizophrenia and untreated NPD, which began to manifest some time in his early thirties half way through his initial reign. This has been used to explain some of his odd choices whilst in real and his constant demands for admiration and attention – even threatening neighboring nations with war if they did not respond quickly to his letters and emails. Ultimately Opuwo’s attempt to rename all the different levels of government to his family/Ogiwin name or given name was the straw that broke the military’s back, resulting in the assassination of Opuwo and the subsequent military junta that took over, proclaiming “no royals no longer”. Politics: Inagata is an authoritarian military junta with public protests and demonstrations strictly banned by the government. The Inagata generals dictate national laws through the House of Representatives (ironic name) and if a general dies or resigns, their seat is often taken by either ex-noble oligarchs or an individual already groomed to take their position. There is minimal welfare or support by the government to its people, but it also means that if a rural village or town are not actively resisting rule they do possess a very high degree of autonomy to dictate their local laws. Economy: Inagata’s economy has been non-existent since the Jai rule and even since the end of Jaihu the country has remained firmly isolationist, only ever appearing in sports (particularly cricket) and politics. Any excess crops produced by the towns and villages across the country are funneled into the heavily bloated military’s pockets. Culture: Primarily Feudal Japanese, original Jaihu, and the DPRK’s more odd sensibilities. A firmly atheistic state that discourages faith and religion, although has not (yet) banned public displays of religion. What remains of the native Inagatan faith is similar to the old Midigula, called Mitegira or Inamitegira. Capital City: Ogironiti Flags: 1) Just the Jaihu flag minus the complex symbol. In-lore the current Jaihu flag would be used for when Inagata was under Jai Opuwo rule. 2 & 3) Uses red, the imperial colour of Inagata, and green for the fields, with the endless knot a symbol of current Jaihu. Generally though I'm not super proud of these flag designs, blame an exhausted brain. Keeping the current flag also works, although we’ll need to check where the flag’s charge comes from. 2.3.4.10: @Mirian Republic Is keeping it's name as an exonym, the official 'long name' is the Republic of Myrialoyche from Ancient Aroman “Ten thousand Spears” in reference to the large spear armies of classical Myria. The endonym for Myria is Nadee Ganatantr. Culture: Northern Ganges Indian Capital City: Mahaan Shahar 2.3.4.11: Confederal Republic of @Youtabonia Is being renamed to the Confederal Republic of Hindisium. Aaaand that's it for now!- In the near future I will be posted an official response to @Orioni's reply and also some ideas for Amutia. Once again a reminder these are proposals and are not final.
  18. So it's been a while, thankfully it seems like activity on the forums has come back - which means Map V5.3 can finally begin! 5.3.1 Map 5.1.3 Changelogs (24/07/2021 - 21/08/2021) Global Changes: ● The first wave of the new Europa NPC nations have arrived in Azania. Those being: - Wajoka replacing Dragonryders - Noble Nykia replacing Jilderen - Namica replacing Chrysiakti - Mandenica replacing Mawlika - Norrium replacing Hakenrider - Abantium replacing Sa Hara - Yien replacing Mahdah - Zavrium replacing Afropa - The Jubs replacing Alshamal - Pinj Lwo replacing Ayubi The next batch (Oriental and Buranian) will be proposed in the thread after this draft. (Do note these Azanian nations are not complete will be changed in further drafts - e.g. Pinj Lwo is being reverted post-draft) Nations Removed: ● @Utogo ● @Ekar ● And sadly., @Batengdei ● @Shffahkia's reserve territory has been removed due to his recent announcement. Nations Added: Aurelia has begun to pop off as of late with the introduction of; ● @Zaxar ● and the return of @Rhodellia to the map.
  19. This is certainly a sad thing, but also there wouldn't be any point to decline such a request seeing how it'll only tie you to the nation more and nothing will be done. I would personally prefer if Shffahkia was made into an NPC (so that my history doesn't need to be changed), however I will not oppose anyone on having Shffahkia deleted in its entirety if the lore connections are not too vast. If Shffahkia is decided to be deleted I will have my own OOC thread up soon on what to do with my nation's history as an ex-colony and who should I pick as my new coloniser.
  20. Hello and welcome back to Eurth - hopefully the fast track Academy wasn't too much of a hassle :). Stats You've already done your stats as 0/4/0 leaving you with a total GDP of $450 Billion and a population density close to 111 pop/km^2 (akin to Portugal and Slovakia which will give you an idea of urbanisation and relative city sizes to population). Climate You request a temperate climate, below is a map of all temperate biomes on Eurth. Light blue is a similar climate to Iowa (so central US) and the medium blue to eastern Europe. Dark Blue is akin to northern Canada and Siberia. The area you request in your desired location is sub-polar. If you don't mind however, you can go there. Culture Culture works well with Aurelia, no comments :). Proposals Below is a list of proposed areas that may work for your nation. If you pick one of these proposals (or none of them) we can discuss on Discord the finer details of the borders. 1. With a land area of 84,100km^2, this puts Rhodellia on two islands west of Kirvina. Their climates are temperate (though very wet). However they don't work particularly well with the history you wish to have for your nation. 2. This proposal has an area of 67,500km^2 and possesses a wet temperate climate. Works well with your desired history. 3. 81,200km^2. Similar to the one above however places Rhodellia on the coastline facing Dolchland - making more sense. 4. (Just Added) After speaking on Discord, I was able to come up with this proposal with a land area of 89,200km^2 it possesses temperate climate throughout the area and a major river and works well with the proposed history you made.
  21. As no one has said anything in objection to the Azania nations I will be adding them in the next map update :). (Also no one has said anything about the flags so I'll just choose which ones go on the map) I will be posting the list of Oriental and Burania nations soon (once a map draft with the Azania nations is up).
  22. Great! All this is required now is the consent from @Walneria and @Ahrana as the two nations you border (as well as any objections from the Argis Culture King @Seylos :P).
  23. Hello! I'm the Cartographer - I've noticed you're not on the Discord (or at least you do not speak often there) so this is my formal introduction of myself to you and how we determine the stats. For new nations, we have a stats system that prevents newer members from being too powerful and toppling pre-existing powers without understanding the current lore and practises of the server. (https://docs.google.com/document/d/14sqFcAkscHmQ71BhPWwzk6dNNY3P4Ye9pV4jeIsKUig/edit#heading=h.7lkjq5brcwc) Stats For your stats of 10,000,000 people, $5,000 GDP per capita (akin to Namibia and Albania), and 790,000 km^2, your stats would come out as 0/0/4 - seems like you've already seen the stats system. This would leave you with a population density of 12.7 pop/km^2 (similar to Chad and the Republic of the Congo) and a total GDP of $50 Billion. Flag Regarding your flag, the links are broken (for me). As such if you could either post them here as either Discord or Imgur links, or in the Discord if you have an account, that would be great thank you. Otherwise I will have to approximate the flag for the map and I can guarantee you it will not be very accurate. Climate This map shows all the temperate climate regions of Eurth, with the light cyan being similar to northern Illlinois and Iowa, blue being the same as New England, and the darkest blue of rural Canada and northern Quebec. Culture Culture-wise what you have provided is quite generic, as the only real culture that gives me an idea for placement is 'American'. The Hinterlands is an Anglo-American nation along with Girkmand as ex-Anglian colonies, Delamaria is also anglo. Aurelia (the south-east continent on the map) is also a good place if you wish to be an ex-colony. and is very open for larger nations to exist. Yeetland is currently being kept for possible Celtic nations in the future. Possible Locations Below are several locations and borders that may fit your nation, feel free to pick any of them (or none of them). Afterwards we can discuss the finer details of the borders and shape of your nation. These proposals are under the assumption of Anglo-American. If you decide to go a different route I can provide other proposals for areas that match much better. 1. With a land area of 783,000 km^2, Olivia the Conqueror sure did conquer. The borders follow the local geography from the great Argisian lake to the Auraid Bay. Bordering the Ulfheimr to the north (who I could see being a very good substitute for the Therno Hoard as they are a tribal confederacy of Pagan Nords) and the Sanarija to the south. Lots of rivers and a very large coastline on both a large lake and the open ocean. only issue I could see is that the vast majority of the country is colder than New England. 2. This proposal comes out at 646,000km^2, it places Zaxar near the Hinterlands and borders the Germanic state of Uppsund and the Germanified Slavic state of Walneria. Rivers are plentiful and the climate matches New England across almost the entirety of the nation minus the southern coast. 3. Down in Aurelia at 778,000km^2, although the climate across the nation changes often from Mediterranean on parts of the northern coast, to New England-like in the centre, to colder in the southern coast, this proposal gives ample room for expansions (if that's something you're looking for) and fewer nations to keep track of when you're first starting out. There are also plenty of rivers and you're unlikely to be David-&-Goliath'd by your neighbours.
  24. The door into the dark room creaked open, rays of artificial yellow light streamed through like panes of glass spilling out across the musty grey-white carpet and walls. From the hallway a large man emerged with a laptop under his arm. His silhouette cutting through the light and allowing the darkness in the room to crawl back in, temporarily, before he shuffled deeper into the room, his hand thumping and sweeping against the wall for the light switch causing dust to spray out into the obstructed light, corrupting its purity with tiny dancing particles. Finally his hand brushed against the old switch, and with a single flick of the finger the room was flooded with musty yellow. So close to the wall, the man saw it was covered tiny web-like cracks revealing the old red paint of the room before it was slathered in white. With his index fingernail he chipped away at a couple of the cracks, crumbling away with suprising ease to reveal more of the red beneath. The man took a deep breath and sided, turning his head to scan across the room: it was littered with cardboard boxes and tall unstable shelves with old half-used cleaning equipment. Perfect – no one will bother him in here. The man hastily made his way to a small table, large enough for his laptop, and opened it up. [Enter Username] It was government policy that usernames for governmental officials were their full names. “M-i-c-t-l-a-n.. T-o-n-a-t-o..” he mumbled under his breath, speaking each letter as he pressed down their key on the laptop. The General turned his attention to the door for a split second, still ajar. Slowly he rose up, then leaned over to push the door with the tips of his fingers to give it enough momentum to slowly close and shut itself. He'd pull out an old plastic chair, dragging it across the floor to where the laptop is to sit down. [Enter Password] Tonato took a second glance around him, swivelling around to check for any cameras or peeping eyes. Once he was confident he leaned over his laptop and began to quickly type in the password… Okay so not entirely confident. The laptop buffered for several seconds before revealing the General’s desktop of a green hilly landscape from Kirvina. Some generic apps like Boogaloo, GooseGooseRun, Wittier, et cetera. He’d swipe at the track pad, his mouse quickly moving to the top right of the screen, reaching an app with only a basic camera logo and simply named ‘Government Comm.’ in Sitallic Azlo. It would take a couple seconds after being double clicked to appear but a new desktop suddenly popped up, replacing his old one, of a basic white background and his personal Army’s ‘National’ Seal. He’d double click on an email application, the window popping up bottom to top. His fingers came to rest, hands carefully flat upon the keyboard. Several seconds past, the little loading spiral spinning away, until eventually several dozen emails popped up. He scrolled through several of them, the vast majority boring field reports from his Lieutenants across his territory, eventually coming across an email from General Palisi. He’d pause for a second, before clicking on the mail to read. General Tonato sighed, rubbing his face with his hands as he leaned back on the chair causing it to buckle and crack. Eventually he built up the mental energy to pull himself back up and clicked 'New Mail', taking him to a blank template. His eyes glanced to the two corners of the room he could see from his position, then towards the door, before finally writing his own email.
  25. The International Warriors Association The International Warrior's Association, also known as the IWA, is a international paramilitary organisation designed to manage black operations within and outside of the nations of @Metztlitlaca, Ulfheimr (@Kromeus), and @Haruspex. The IWA was covertly founded and sponsored by the three nations (known internally as the Three Circles) as part of a growing attempt to expand their individual and group political power across Eurth. None of the nations involved have ever directly acknowledge its existence. The IWA was founded on the 14th of August 2021, although many of its squadrons can be traced back to older now-defunct paramilitary groups. The main recruitment of members of the IWA come from ex-military personnel from the Three Circles, usually in the form of ex-soldiers that have been discharged from service or were found to possess extraordinary skills in combat, organisation, resistance to coercion, and/or few familial ties to the public. The majority of recruits, ex-soldiers, are placed into low-level units (assigned 3 number codes e.g. 425, 133, 629, etc.). Military personnel who were shown to be far more valuable and/or skilled than the average recruit are either put into the Central Command, reassigned as specialised spies and assassins, or assigned to high-level units, often labelled Task Forces (assigned 2 number codes e.g. 19, 43, 99, etc.). low-level recruits can also be promoted to high-level through their merits and skills. Low level units are often advertised to other governments and organisations as private military groups for use ranging from military assistance to bodyguards to low-stakes task forces. High level units are designed for specific operations are often called Task Forces and are used for missions that are high stake, necessitate severe dehumanising of targets, and/or require delicacy and precision to avoid the IWA's short-term and long-term goals becoming overt. Known Metztlitlaca-Originated Units Task Force 19 - "Weaponised Trinity" Weaponised Trinity are used in countries that are dominated by the differing sects of Catholicism, such as Salvia, and the Christian dominions of Metztlitlaca, for espionage and high-stake missions. '19 recruits come primarily from coastal Metztlican church orphanages from young ages. Task Force 42 - "Fire Eaters" Fire Eaters are an old paramilitary organisation within Metztlitlaca and have been used in the past by the government for the destruction of covert information and information on black bag missions. The Fire Eaters are considered the IWA's janitors, sweeping up the mess the others may cause. Task Force 55 - "Bird Butchers" Bird Butchers are used in missions where the dehumanisation of targets is necessary for the operation to be successful or where high civilian casualties are near-certain. Bird Butchers are recognised by the Metztlican government as a terrorist organisation, however very little has been done to stop them. Task Force 97 - "Secret Jinns" Secret Jinns are made up of Muslims within Metztlitlaca and used within Islamic nations and Metztlitlaca's Islamic dominions for espionage and high-stake missions. Known Ulfheimr-Originated Units Task Force 12 - "Mist Walkers" A Wolf Cult that specialises in tracking and elimination of high profile targets or locations that require the use of stealth and intrigue. Task Force 25 - " Mountain Crackers" A Boar Cult that specialises in terrain and foundational engineering either used as specialty sappers and demolitions experts or as fortification builders. Task Force 34 - "Lead Chewers" A Bear Cult, the Lead Chewers are not worried about becoming overt, using overwhelming firepower to strike awe, shock, and fear into the enemy. When another militia requires a distraction, '34 are the distraction. Known Haruspex-Originated Units None known. Known Multinational-Originated Units Task Force 10 - "Synchrony" Made up of individuals within the IWA who follow an Azlo-Ulfan synchronised pagan cult, the Synchronites are well known within the IWA for their disturbing yet incredible devotion to their mixed faith, seeing one another as brothers and sisters. The Synchronites of '10 are the only Task Force to have never failed a mission - no matter the price in bullets or blood - and their top soldiers are often spoken about as the best of the best in the entire paramilitary company. This dedicated 100% success rate may also just be chalked up to that fact that Task Force 10 is very rarely used by the company, as they often become overt in missions. Note: If this proposal is good with the rest of the Eurth community, a formal letter by the IWA will be sent out to key leaders and high positioned governmental workers - effectively making themselves known to these particularly people who they think they could do business with in the future.
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