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Metztlitlaca

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  • Birthday 09/09/2002

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  1. Well it has certainly been a while. Phase 2.3 Revisit – Fixing the Lore This was mostly discussed on the Discord, and the two main options people preferred were Solution 4 (Shuffle Europa’s ethnic groups) and Solution 5 (We move Europa closer to the other continents). @Orioni forbade Solution 5 which just leaves us with Solution 4. For the past 16 days I have been working on 22 nation proposals, changing their names, lore, flags, etc. to match their new cultures, regional lores, and the greater Eurth lore. Below is a map of Europa’s nations. Purple represents countries I cannot change either as they’re controlled by an active member, required for an active member’s lore, or were requests not to be changed. Dark Green countries are ones that need no changes or only very minor changes such as changes in the language uses for the country. Light Green are the countries I have modified to a certain extent (see the next map for more details). Red are the countries I have not modified as there is no consensus what to replace them with, or I have no ideas on what to replace them with. Yellow are unknowns if they will need to be changed or not, either due to proximity to an active member or are nations that would require me to work alongside someone to integrate into the lore. San Ba – An incredibly old member of the community and close to Orioni, I am unsure if O would want San Ba to be changed as he’s already been working on it behind the scenes. Byzantium Nova – A very important historic nation to Azania, it would require constant input from both Cristina and Tagmatium to ensure lore is not broken. Most likely option here is just to make the name grammatically correct. Bashan – talks are going on on the possibility of Bashan being in Semitic northern Alharu, although the historic ramifications means this needs to be put on hold temporarily. Havebergen and Vanamrambaion – very close in proximity to Tagmatium and Havebergen being itself a very old member of the community. Here all the nations modified are shown. Nations with green are the ones with the least changes as only the etymological roots of their nation’s name have been changed to reflect their new cultures. Other then that and possible future minor changes to terminology used within the nations, there are no other changes. Yellow countries only required a change to their flags, such as Cabarria (which used the flag of Albania) and Damak Var (which is a more complicated story, but for now the only change done is the flag, which was made by Orioni). Blue flags required both flag and name/etymology changes, but the lore can remain largely intact. Lastly are the nations highlighted in red. These required complete overhauls of their lore, although some required more than others – such as Ide Jima being able to retain its current name. At the end of this post will be a list of all Azania changes. Phase 2.4 Revisit – Connections to the rest of Eurth. Iverica was the only one to speak about the Central Europan proposal, and below I made a second proposal follow Iverica’s requests for the Hispanic (Yellow) nations to be shifted closer to the centre, which was done by flipping the Hispanic and Francophone nations locations around (it should be noted that these borders would most likely be changed in the advent of one of these proposals being chosen). It should also be mentioned that these changes to the Romance nations has come at the cost of potential SE Asian nations, primarily Bainbridge Islands / Lahui, however more precise changes to allow for their existence can be done, or they can be moved onto Alharu’s SE Asia region around the Synthe Sea. Phase 2.3 – Nation Change List (AZANIA) These are all draft / proposals that can be changed. If you don't like any of the changes done in these proposals - say so! The last thing I want is for the Europans to be unhappy about the changes being done. All of these proposals are being shown in bulk to centralise discussion about said changes, and only once we reach a consensus will the map and iiWikis be changed to reflect this. For now only the Azanian countries that will be changed will be shown. Once a consensus on Azania is found, the Oriental and Burania nations will be posted. (And also because the forum is started to do weird things the more I write and links I post so I'm afraid if I do the whole thing, the post will be corrupted). There is also a couple terms that must be explained before going into the list: Himaya - This term is most predominately used in Azania to mean an Empire that primarily expands through surrounding its core territories with tributary states of varying autonomy. Such as the numerous empires of China or the empires of Mesoamerica (e.g. the Aztec Empire). This is different to regular empires as Himayas very rarely try to convert tributaries to their core culture or religions (although this still happens on occasion) and instead use them more as secondary resource pools and buffer states. Azanian Wars - These are a collection of increasingly vicious and expensive wars between the Himayas of Yuropa and Norrium (rebooted Hakenium) across central Azania in the mid 1900s which led to the eventual collapse of much of the old Azanian powerbases in favour of newer powers. Spiritual Republic - These are theocratic republics akin to Islamic Republics for the Inkolo Faith, a decentralised monotheistic religion that follows God (uNkulunkulu / Nhialic) and numerous spiritual beliefs similar to those of its neighbours, such as spiritual possession, oxen sacrifice, and religious power coming from the wurld around them. Inkolo primarily takes inspiration from Dinka, Zulu, and Nilotic native religions. It's most prevelent in southern Azania Map Colours - Dark green represents modern territories, with orange any autonomous regions. Light green represents historically significant territories, such as ex-tributaries, irridentist claims, etc. 1) Azania Azania is perhaps the subcontinent most changed now with the subcontinent further subdivided into smaller regions: Blue - Coastal Azania, dominated by the Wajism faith and the two large Himayas of Wajoka (Dragonryders) and Nykia (Jilderen). Generally the most economically active part of Azania outside of Pinj Lwo (Ayubi) and the most ethnically homogenous. Pink - Cabarria and Haruspexian Zharr, influenced heavily by the Occident these two states are more like northern Europa and Argis then their neighbours. Yellow - Northern Azania, this region has been Yuropa's backyard throughout history and has only recently been given the independence they desire, though most of these countries have just replaced one imperial oppressor with a national one. Green - Southern Azania, controlled by the Inkolo religion and historically a part of the Norrium Empire. Most of these ex-states are Spiritual Republics or to some degree economically dependent on Norrium. 1.1) @Wellsy, aka the Overkingdom of Cabarria The only change being made to the Overkingdom of Cabarria is a flag change, due to Cabarria using the modern day Albanian flag. Above are four flags I've made that could be potential replacements. The Azanian Cross - A flag based off the nordic flags, as Cabarria itself is an Anglish speaking nation with a clear Anglo-based political system. It's up to @Haruspex whether or not he wishes to keep those aspects of Cabarria. The flag uses Pan-Yuropan colours as a way to show solidarity to its neighbours and to possibly any Azanian cultures within it's borders. The 14 Stripes - Cabarria has 8 provinces, but an eight striped flag is boring so I will admit I did arbitrarily boost that to 14 provinces when coming up with symbolism for the flag. The colours also share the same symbolism as with the Azanian Cross Albania But Cooler - Yes that's the flag's unofficial name. I took the symbolism of the Albanian flag (the eagle and red background on the Albanian flag representing Byzantine Imperial Flag, perhaps in this case it represents the Aroman Empire?) but Germanic-ified it using a generic eagle. The two versions (one using Pan-Yuropan colours and one using Aroman colours) are just a stylistic choice. 1.2) Empire of @Dragonryders Dragonryders has already had a name change vote, to which my proposals were selected as the best answer. As such Dragonryders is being replaced by the Wajoka Himaya / Wajoka Empire. The name of which comes from the phrase "Wapanda farasi wa Joka", "Riders of the Dragon". Geography Wajoka is divided by the northern lightly populated desert and the central and southern savannah grasslands. In the south along the south-central valley are long stretches of savannah forests where much of the population and urbanisation of the country is found, along with the capital of Mungumji (City of Mungu/God). History Wajoka is an ancient power in Azania, with records of past Wajokan empires existing as far back as Aroman records. Pre-1000s Wajoka was considered an expansionary power often attempted to conquer and annexed Cabarria and down south into modern day Faramount and Zevrium (Afropa). However past 1100 the Wajokan Himayas collapsed into infighting and eventually completely dissolved into smaller tribal states. From the early 1300s to early 1400s a new power, calling itself Wa Joka ("The Dragon") begin to rise out of the ashes of the dead Himayas to begin the reconquest and reformation of the Wajoka Himaya. However once it reached it's current modern borders by 1413, Wa Joka fell into a lull of territorial isolationism, only allowing foreigners into the country if they were merchants or diplomats. Even through the late modern period Wajoka (as it began to be called) remained semi-isolationist as a culture and as a people, only attempting to conquer Cabarria twice in 1849 and 1871. It was only the arrival of the Europan Financial Crisis in the mid-2000s did Wajoka stir, as one of the few economically stable states due to its few connections to the outside wurld, Wajoka found itself as a new potential player in Azanian and even Adlantic politics, although has only made small moves in the form of expanding trade. Although with a growing urbanising population, if Wajoka was to ever seek out a modern empire. Now is the time. Politics Wajoka is, by law, a Himaya, and does divide its empire into 12 tributaries and only the south-central valley being 'core Wa Joka'. But the nation is largely democratic and equal due to the little differences in culture between central Wa Joka and the wider Wajokan population. Every 8 years the population votes for members of the Tributary Council, a parliament/senate like body that acts as the main judiciary and legislative body of the Himaya. The Emperor of Wajoka rarely intervenes in politics, preferring to take a constitutional role in the nation. Economy A large proportion of Wajoka’s economy is derived from plant and pulp export, along with wood from its massive logging and palm oil / Soybean plantations. Much of it’s original Savannah forests have been deforested and replaced with said plantations. A secondary export is of dyes, particularly a very intense black dye used for ink pens, known as Joka Black. Wajoka is known to have large untapped oil reserves, with only 10% of it being actively drilled for. Culture Primarily based off the Swahili people, although replace Arabic influence with Latin from the Aroman Empire and English from Cabarria. The Wajokans follow a faith called Wajism, which can be summed up to be in a belief in a great eastern city, home to the Gods, situated where the Sun rises from the Eurth every day. It is fabled the sun’s rise comes out of some far eastern mountains known only as the “Milima ya Mungu” (God’s Mountains). This religion is based off the current Dragonryders religion. Flag Proposals 1.3) The Archduchy of @Jilderen The Archduchy of Jilderen is being replaced with the The Nykia’s Noble Confederacy of Mambomharaivhu and the Vhan. Known informally as the Nykia Confederacy. Jilderen, thankfully, has a very comprehensive factbook which can be easily translated over to it's new version. Geography the Nykia Confederacy is split between two subnational countries, Mambomharaivhu which takes up the entirety of the mainland of Nykia, and Vhan, the island within the Rivdon bay separating the Nykia Confederacy and Faramount. The North-West and Eastern thirds of the mainland are covered in Savannah grasslands, with the central third made up of a mixture of Savannah woodlands and recently deforested grasslands. The island of Vhan as well as the northern coast below Vhan on the mainland are covered in nationally protected rainforests, although much of it has been deforested in the past and in the modern day for the use of tropical cash crop plantations. The capital, Musha, is located south-east on the coast near Jilderen's current capital. History Nykia is a fairly new nation within Azania, as for much of its history were cycles of unification under a Himaya (Tributary Empire) then subsequently collapsing. The first Himaya was established under Sekai the Tall in 12 CE, although archaeological finds have found a possibly even older state dating to the Azanian Iron Age from around 750 BC to 820 BC. From 1600 to 1700 the Mambomharaivh Kingdom began to rapidly rise in power due to strategic political haggling and the adoption of drill military from northern Europa, eventually conquering all of western Nykia by 1850. The current confederation was established in 1890 made up of the Vhan and the western half of Mambomharaivhu, becoming a significant player in Azania and across southern Europa / northern Marenesia across the mid to late 1900s in which it conquered the eastern two tributaries from Norrium in the Azanian Wars. Nykia only fell in power in the early to mid 2000s Europan Financial Crisis. However Nykia is one of the few nations on the continent that did not fall to civil war or coups and instead remained a key regional balancing force against the Occident’s Tagmatium, Adaptus, and Anglia. The rise of Atheism in the 2000s and 2010s has led to widespread protests for true democracy within the nation resulting in the nation’s external power becoming paralysed, the most recent in 2019 in the capital of Musha eventually devolving into riots leading to mass arrests, deaths of both protestors and police, and the Metropolitan Police Headquarters being set on fire although only sustained superficial damage. Politics The government of Nykia is split between the Mambom Government and the Vhan Government, with both under a confederate statute. The current Monarch of Mambom is Aleksande I, famous (or infamous in some circles) for being only half-Mambom, his mother the cousin to the highstanding Tagmatine Minister [Name not yet determined]. The Mambom Government is a Himaya Government (Tributary Empire), with five Tributary States (“Vanamambodiki” or “Little Kings” in Mambom). The Mambom Government is unicameral, with the main governing body being the “Ducal Chamber / Dukes’ Chamber” made up of twenty two appointed Dukes/Vanamambodiki. Twenty of the Dukes are appointed by the Monarch and distributed to the 5 tributaries according to their populations, and two representatives from the Vhan Government. Every six years the Ducal Chamber elects an Imperial Counsellor as a direct advisor to the Monarch. The Vhan Government is bicameral and is more akin to a traditional Azanian/Europan kingdom led by Monarch Malofhanngwe / Malofhan. The government is broken up into the Commoner’s Chamber and the Nobility’s Chamber akin to the Anglian Governments (English/UK Parliament). Although political parties are banned within the NYkia Confederacy, there are three distinct political factions: the Blues (Royalists, largest faction), the Reds (Socialist-Republicans, large faction primarily controlled by the growing Atheist community) and the Yellows (Spiritual-Republicans, small faction). Economy The main exports out of Jilderen are coffee, tea, and Paluvian cocoa beans along with the largest exporter of Sorghum and pumpkins on Eurth. Flag Proposals 1 – First flag is based off the original Jilderen flag, but with the moon/circle replaced with a water vase used by the Shona women, often carried on the top of the head. 2- Second flag is based off the flag of Jilderen, Zimbabwe (where the Shona form a majority), and the Bantustan Venda of South Africa. 1.4) Chrysiakti Chrysiakti, who I could find zero evidence of actually existing beyond Anglia-related stuff, is being replaced with the Second Namican Republic. Geography The country is dominated with desert steppe with the southern steppe primarily thick grasslands, and the north intermittent patches of bushes and grasses. The capital of Matjipolis / Matjieshuis is located on the coastline opposite of Cabarria's capital, and talks to construct a great bridge to connect the two cities is currently in the talks. History In the early 1800s, clans of the Namica people were being poached by Adaptan companies seeking out their own colony. The Namica peoples paid tribute to the Yuropans for protection, eventually being absorbed as the Unified Naman Protectorate. In the mid 1900s the Republic of Namica broke away from Yuropan Himaya after the Azanian Wars with the Himaya of Norrium, forming the (First) Namica Republic as a unitary anocratic state. In the early 2000s when the Europan Financial Crisis hit, the Namica military took over the government due to a rise in riots and protests forming the Emergency Provisional Namica Government, and eventually a rewriting of the constitution to form the Second Namica Republic as a more equal federation. Politics The Namica Government is split between the lower Senate and the higher Council. The Senate is elected by those across the country every 4 years, with the higher Council acting as representatives for the numerous clans and peoples of Namica. Currently there are 15 states with 247 seats in the Senate. The nation’s head of state is a President. The main political parties are the southern Ovahererica National Party, seeking independence of the numerous Herero Royal Houses and more pastoral economy and southern religious, conservative, cultures than the industrial, secular, north. As well as the Worker’s Union Party, socialist and pro-labour unions, and the Republican-Democratic Party, looking to further secularize the nation. There are serious talks on renaming the nation’s to the “Republic of !gxakhwa” and consolidating the 15 states into three unitary domains (Namib, Herero, and Damaran) with high levels of autonomy. Effectively creating a third constitution/republic. Economy Namica is split between the northern industrial economy and the southern pastoral economy. Culture Khoekhoe People, primarily the Nama and Herero people. But also the Damara. Lunar Veneration (Khoekhoe Religion). The Solar Eclipse is seen as a unifying theocratic symbol, the union of the Holy Fire and the Moon. Flag Proposals The Eclipse Tricolours - The first and second flags share the same symbolism of a tricolour with a charge representing a Solar Eclipse - a unifying symbol for the Nama, Herero, and Damara. The colours are the Pan-Yuropa colours symbolic of their recent past under Yuropa. Independence Banner - The last flag is a very generic tricolour, because for interesting flags to pop out you sometimes need basic ones to fill in the generic spots. 1.5) Mawlika Like Chrysiakti, Mawlika's past is either very obscure or non-existant, and is being replaced with the Nyamolo Republic of Mandenica, aka as Mandenica or the Nyamolo Republic. Geography Mandenica is scarred with valleys and mountains, promoting disunity, however the Nyamolo Class have managed to keep the nation mostly together through the use of light rail connects and geographically advantageous positioning of the capital of Manding in the central valley. History Before the 1700s the Mandenican identity was non-existent and were only known as the !uikhwa (Mountain People) by the Namicans. The region of modern day Mandenica was fought over by the Himayas of Yuropa and Norrium. In the end the two empires agreed to create a border state separating the two, calling it The Manden. Norrium provided The Manden with coastal access, carving territory away from the Cults of Gwèntabe (Modern day Kingdom of The Jubs). Although The Manden was never officially annexed by neither empires, the Yuropans took the most control over the territory with the encroachment of Yuropan companies. Said companies would often employ the Nyamolo (educated class) within The Manden as their regional advisors and rulers, eventually forming a new caste system with the Nyamolo and their Jatigi rulers at the top. When the region gained true independence with the fall of the Yuropan and Norrium Himayas in the mid-1900s Azanian Wars, the Nyamolo remained in power and formed the Nyamolo Republic of Mandenica. Politics The government of Mandenica is highly hierarchical with full use of the caste system. The highest governing body is the Council of the Jatigi, with an advisory Nyamolo Senate. Before the Europan Financial Crisis, Mandenica was firmly an authoritarian state, however since the nation’s economic output had begun to decline, the Nyamolo and Jatigi have begun the slow process of democratisation to appease protesters, rioters, and Yuropa themselves breathing down their neck, with concepts for a unitary democratic senate in the works. Economy Mandenica’s largest export is from its mining industry, mostly coal, copper, iron, and numerous Rare Eurth Elements with significant deposits of sought-after crystals and gems such as lapis lazuli. Agriculture is present, however much of it is subsidence based and only enough is produced to feed the nation with minimal exports. Culture Takes from the Mande People, primarily the Mandinka, however follows the same religion as Yuropa due to the conversion of the Nyamolo class by the Yuropan Corporations. Uses the N’Ko script for writing, with the Aroman Script primarily used in tourism and major cities. The Mandenica panhandle and southern third are made up of similar ethnic groups to the Kingdom of The Jubs (Alshamal) looking to break away from Mandenica to either join The Jubs or form their own separate republics (“Republic of South Mandenica” and “Republic of the Panhandle”) Flag Proposals Mali Banner - the flag uses the same design as the Imperial Banner of Musa I from the Mali Empire, a Mandinka-centric state, using the Pan-Yuropa colours. Mountainous Azania - Heavily inspired from the flag of Yuropa, however the central sun has been replaced by Mandenica's ever-present mountains and dry land. N'ko Pride - Using the N'ko script, the first two letters of Mandenica's name (MA) are embedded into a tricolour, based off a proposed Croatia flag. The first version has round edges and the second has sharp edges. 1.6) Yuropa Pretty much the exact same however the use of a modified version of Hadza and the expansion of their history into modern day through the rise of the Yuropa Himaya in the early modern period and it's dissolution in the mid 1900s. Yuropa would also be well known for selling entire villages of people from their tributaries in Mandenica and Namica to aspiring colonies in the new wurld. 1.7) @Hakenium / Chefdom of Hakenrider Haken is most well known for his posts on Hakburgers, but their factbooks were useful in crafting a new history for the nation of the Grand Himaya of Norrium. Geography Above shows the modern borders of Norrium (Dark Green + Orange) as well as the Norrium Empire at it's greatest extent. Norrium’s geography is largely featureless except for the highlands to the north-west. The Norric people are divided between three groups: The northern Norr, the southern Ba, and the islander Tep people. The capital of Hakbar is located at the shortest point between the Tep islands and the Norrite mainland. History Norrium has always had a regional presence in Azania and the Kokstantinopoli Sea, one of the few Azanian states to actively compete with and subdue non-Azanians across its history since the fall of the Aroman Empire. The Empire/Himaya of Norrium over the years has grown and shrank, and was at its greatest extent in the 1700s-1900s when it stretched across much of southern Azania and competed with Yuropa for mainland dominance and Byzantium Nova and Damak Var for naval dominance. It was only in the mid 1900s with the Azanian Wars did Norrium power decline, the economic and military expenses from the numerous wars with Yuropa and its neighbours draining the imperial coffers. This combined with loosing significant imperial territories in the wars, growing resentment from its tributaries, and rise of nationalism, led to the gradual collapse of the Norrium Himaya. By the 2000s Norrium was a shell of its former self, but where the Europan Crisis led many nations to collapse into strife and chaos, the Norrite government saw this as an opportunity to expand. With the Somyev Republic unable to maintain order, Norrium offered annexation in return for becoming an autonomous zone and reinstating stability. The Somyev government accepted in 2009 to the dismay of the public, and was quickly incorporated back into the Himaya with a large proportion of the standing military sent into Somyev to subdue and arrest protestors. Since then the Himaya has been rewriting its constitution to reduce it’s bureaucracy (to limited success) and expanding its economy towards modernization, making it a rival to the Nykia Confederacy once more. Norrium has even begun to eye up the Kokstantinopoli and Haken Bays once again, wishing to relive the glory days of the Great Norrite Himaya. Politics The Norrite government is often described as bureaucratically-stuffed with competing demands across the numerous departments, something the current Emperor has been attempting to reign in. The government is bicameral with upper and lower parliaments with the lower parliament democratically elected and the upper parliament made up of noblemen. The Autonomous Republic of Somyev is a unicameral state with very relax social laws allowed for casinos and red light districts across its own regional capital. Many of the highest figures of governance across Azania, even the spiritual republics, can be found at the top floors of these buildings. Economy The Norrium economy is largely driven by information technology and tourism, with a large proportion of the people within the country working in the services sector. Very little agriculture is done within Norrium except for a surprisingly large beef industry with the largest company – Hakburgers – a global brand. Norrium also possesses numerous unequal trade agreements with it’s ex-tributaries to import cheap goods for their own economy. Culture Mambila People with significant minorities of Dinka and Luo. Somyev is majority Chamba. Uses a modified version of the N’ko script for writing. Most of the Norrites are officially of the Inkolo faith, but in practise most act like Athiests and rarely pray and perform rituals, looking down upon their Spiritual Republic neighbours as backwards and barbaric. Flag Proposals The first four flags are all just clean ups of the current Hakenium flag,. The first symbol was made by me and the second symbol by @Orioni (IMO O's is much better). The different shape is the Norrium Imperial Standard, originally used by the military but expanded to be used for the national flag. The last flag is based off the flags of Nigeria and Cameroon's tricolours as the places where the Mambila people originate from. 1.8) Islamic Theocracy of @Sa Hara Sadly a lot of Sa Hara's previous work had to be discarded for them to fit the new Azania, but I tried to keep what I could to honour them. In their place is the Spiritual Republic of Abantium, aka the Third Republic of Abantium, or just Abantium. Geography Abantium is surrounded by highlands, with their central region a low land savannah forest where most of the population resides, this made defending the territory historically incredibly difficult. As such the capital, Inhlokodolobha (no I did not make up the name it means The Capital (City) in Zulu. Zulu has a lot of long words) is located on the northern highlands away from possible invading ground armies. History For most of history, the lands of Abantium have been under the control of neighbouring states, with the Abantiums rarely ever maintaining their own independent nation. However Abantium being in the cross roads of Norrium and Byzantium Nova's empires; and the Himayas of Nykia and Wajoka; meant that the nobility and merchant classes of Abantium grew wealthy and powerful regional hegemons, who were able to haggle out a tributary under the Norrium Empire in the mid 1700s. Abantium gained independence from Norrium in November of 1960 as a republic, but the head of state changed the constitution in 1964 to become a one party state and ruled with an iron fist and attempted to implement Norrium-based laws and customs into Abantium society. On the 10th of July 2005 the republic was overthrown by Spiritual Fundamentalists (sponsored by Norrium) to form the current theocratic republic in worship to the Inkolo faith. Politics The Abantium Government maintains a state capitalist economics model, standard for Spiritual Republics. The Diviner is also the Commander-in-Chief of the armed forces, controls the military intelligence and security operations, and has sole power to declare war or peace. The heads of the judiciary, state radio and television networks, the commanders of the police and military forces and six of the twelve members of the Guardian Council are appointed by the Diviner and/or the Assembly of Experts. The nation’s current Divinetrix (female Diviner) is Ewa Nothando II, her mother (Ewa I) ruling from 2005 to 2017. Along side the Diviner is a group of advisors called the Assembly of Experts. The Assembly of Experts elects and dismisses the members of the Guardian Council on the basis of qualifications and popular esteem. The remaining six of the Guardian Council are elected by the people, although are just as likely to be dismissed by the Assembly of Experts or the Diviner. Economy Most of Abantium’s economy is reliant on petroleum, natural gas, and precious metals and are controlled by numerous private and national companies with minimal worker’s rights. The only other major sector in the economy is agriculture, but it is primarily local and subsistence based. Slavery is still a big issue in the country in mining and kidnapping of people from the rural areas of their neighbours, souring foreign relations even with other Spiritual Republics. Culture Southern Bantoid, primarily Zulu people. The state religion of Abantium is Inkolo. All other religions are banned, including the irreligious. Flag Proposals 1 - The first flag is based of the flag of Norrium, using black predominately with a white oxen symbol. The symbol of the ox is important to the Inkolo faith. Yellow and Green are colours associated with the initial national movements across Norrium leading to the liberation of Abantium, as well as symbolic of the fertile ground and agriculture of Abanatium. 2 - Second flag is just a simple tricolour of Green/Black/Yellow. 3 & 4 - Based off the current Sa Hara flag, the fourth version uses the Norrium Imperial Standard. 1.9) The Sultanate of Mahdah Replaced by the Spiritual Republic of Yien Geography The eastern half of Yien is dominated by rainforests and large palm oil and soybean plantations as well as home to numerous smaller Yien clans and dialects commonly called the Reel Clans. The western half and southern coast of the country is predominately the Rek Clan which hold most of the economic and political power of the nation. The capital of Wëngabiook (“Cow Herdsman”) is found at the narrow bay in western Yien. History Before being conquered by the Norrium Himaya in 1728, the Yien were split between multiple dynastical rulers, the largest and most influential being the Mahah Dynasty which ruled their own small colonial empire from the 17th to 18th centuries. In Febuary of 1961, the Republic of Yien was declared and swiftly broke away from the Norrium Himaya. At first the republic was stable Abantium gained indepenence in November of 1960 as a republic, but the head of state changed the constitution in 1964 to become a one party state. On the 12th of August 2005 the republic was overthrown by Spiritual Fundamentalists sponsored by Norrium to form the current theocratic republic. Politics Much of the political sphere of Yien is dominated by the Rek Clan as the government was reorganised in 2009 into a unitary state, two years after the Spiritual Uprising, along with land reforms to unequally benefit the Reks. Currently the Reel Clans are campaigning and protesting for eastern Yien to break away as their own federal republic called Reelium, with significant support across the eastern coastline. If Reelium was to gain independence, much of the Rek’s control over the tropical plantations would be lost and almost certainly lead to the economic destruction of western Yien – thus military presence is often used to pacify protestors and rioters. Economy The economy of Yien is primarily agricultural, following a state capitalist system, with significant exports being numerous types of nuts, primarily groundnuts, and the usual cash crops and grains with some cattle herding although largely subsistence. The biggest export out of Yien is palm oil and soybeans. In the western half of the country is low-level manufacturing of cheap goods primarily towards Ayubi, Norrium, and the southern Amutia coastal nations. Culture Nilotic, mostly Dinka. Yien follows the same religion to Abantium, Inkolo, although is a lot more organised with a fixed stable hierarchy of priests and leaders. The nation’s theocratic leader is the Diviner Alier Mohan I since 2007. Uses a modified version of the N’ko script for writing. Flag Proposals 1 - The first flag represents the clans of Yien, the green and yellow for the Rek Clan for the savannah and industrial wealth of the nation and the blue and black for the Yien clans with the colours representing the sea and the agricultural wealth of the nation respectfully. 2 - The second proposal uses similar symbolism, however the green and yellow are a part of the initial nationalist movements that allowed Yien (and also Abantium) to gain independence. 3 & 4 - The last two flags are based off the Sa Hara flag, following similar symbolism with the green field and the use of the face of a cow. 1.10) Kingdom of Ayubi Replaced by the Spiritual Republic of Pinj Lwo / Lwo Geography The entirety of the island of Pinj Lwo is flat and covered in tropical rainforests, however much of it has been cut down due to expanding urbanization. The island is pretty homogeneous, however all walks of life can be found within the urban environments. History During the Age of Reconnection in the 15th century, the Orinese arrived in Pinj Lwo, labeling them the ‘Dark Skinned Ones’. Relations with local leadership were mostly hostile. The Orinese ruled with the aid of tributary clans. Orinese presence remained relatively limited, leaving administration in the hands of pre-existing local leaders and power structures. This system lasted until the late 17th century when the Mahah Dynasty of Yien conquered the island from the Orinese. When the Mahah Dynasty was conquered by the Norrium Himaya in 1728, Lwo temporarily gained independence as its own kingdom, but was swiftly annexed by Norrium in 1731. Pinj Lwo was until 1959 a part of the Norrium Himaya, but gained independence when one of the empire’s major fleets – primarily staffed by Lwoians – defected from the empire and instead declared Pinj Lwo independent. At first Pinj Lwo was a military junta, ran by the navy and a small number of ground troops, but with Abantium’s backslide into autocracy in 1964 and the other ex-Norrium states struggling to keep themselves above the tide, the military did something unprecedented: they listened to be the people. From 1965 – 1969 the military junta reorganised itself into the Spiritual Republic of Pinj Lwo (first spiritual republic in Azania) and voluntarily let go of power after establishing a self-contained government with hard-to-break democratic systems. Even the clans that hard rules Pinj Lwo before the arrival of Norrium were given some low-level autonomy and the ability to elect for the upper house and the head of state. To honour Admiral Ogweyo, the man in charge of the fleet and the one to have a personal hand in the reorganisation of Pinj Lwo from a junta to a democratic republic, the capital city was renamed to Ogweyodala (“Ogweyo City”) by the two clans that resided over the capital’s land. Politics The current Ruoth (Pinj Lwo’s version of the Diviner) is Pete Muga Ojuok, elected by a council of 34 clansmen from across the island. The country possessed a bicameral unitary government with the Parliament of the Commons elected by the people democratically and an upper house the Inkolo Council, made up of clansmen also elected by the 34 recognised clans across Pinj Lwo. Every 3 years the members of the Parliament of the Commons are elected, with a 9 year term limit, and the Inkolo Council is elected every 6 years with no term limits. If a majority of the Inkolo Council wishes for the Ruoth to be ousted, they can take a vote of no confidence and oust the Ruoth, replacing them with one of their own and a new clansman elected by the now-Ruoth’s clan. Pete Muga has been the Ruoth since 2017. Pinj Luo uses Single-Transferrable-Vote for elections, with First-Past-the-Post only used in run-offs within clans. It is often to find multi-party coalitions running the government. Economy The Lwoian economy is powered by intellectual and skilled labour jobs spread across numerous STEM professions along with a major aquatic agricultural industry of both fishing and underwater crops. Pinj Lwo is one of the few nations that were unaffected by the Europan Crisis, and in fact saw a rise in its standards of living. Culture Nilotic cultures, primarily the Luo people. The Lwoians has a massive expatriate community across Eurth with one of the highest levels of interracial marriages abroad. This is due to the culture’s encouragement of interracial and interclan marriage and the absorbing ideas and traits from other cultures and civilisations. This has led to Pinj Lwo to become one of the most diverse and accepting nations despite being a strong theocracy and is generally considered one of the most socially liberal nations – although is still rather conservative when it comes to gender and sex identity. The state religion of Pinj Lwo is Inkolo, but follows more liberal and decentralised sects than Yien or Abantium, with the Ruoth holding more social and economic power than political power. The Lwoians use a modified version of the N’ko script for writing. Flag Proposals 1 & 2 - The first proposal is symbolic Pinj Lwo’s connections to the ocean with two stylised fish hooks and blue and white colouring. 3 - The second proposal uses 8 interconnected dots to representing a hypothetical Oxen Constellation 4 - The flag is primarily based off the Tanzanian and Kenyan flags, where the Luo people come from. 5 & 6 - Fourth and Fifth proposals uses design components from the Tanzanian and Kenyan flags along with the N’ko script for “Lwo” (ߥߟߏ). 1.11) Democratic Republic of @Afropa Thankfully Afropa possesses some factbooks which made creating their replacement, the Democratic Republics of Zevrium. Geography A majority of the population lives in the southern third of the country around Lake Lamar and the coastline. The country as a whole has a very homogeneous climate except for a wetter urbanised coastline. And ancient rainforest is theorised to have existed in the region, but was cut down by the Zevrium ancient city states for farming. The capital of Azanopa is found between Lake Lamar and the coastline History Since prehistoric times Zevrium’s coast has been the centre of fishing and sailing across the Rivdon Bay. Around the Birth of Christ numerous city states start to pop up along the Zevrium and Faramount’s coastlines with small colony towns along the Vhan island and the Mambomharaivhu coast. Thus further inland led semi nomadic lifestyles herding cattle, with documented attempts at domesticating zebra, but ultimately failing to do so. From the 1300s to 1500s Zevrium pirates would raid across southern Azania, pillaging coastal cities, forming the Cot Riaal (Zebra) Confederation. Pillaging begun to decline in the 1600s and 1700s as nearby nations began to grow in maritime power and were able to hold back the Ijembegar, with them conquered by the Norrium Himaya in 1763 with the entirety of modern day Zevrium annexed by the start of the 1770s. It was only after the Azanian wars when in 1958 the Republic of Cot Riaal (southern, Nuer, Zevrium) declared independence from Norrium, with the Republic of Bitarium (northern, Tiv, Zevrium) doing the same in 1959. In the mid 2000s the Europan Crisis resulted in Bitarium’s government falling to anarchy. Cot Riaal, not wishing for the chaos to spread to their own nation, swiftly annexed Bitarium and broke it into internal republics – Ichonga and Ipusium – with Cot Riaal’s territory becoming Kwer Kong, forming the 3 internal republics of modern day Zevrium in 2011. Politics As one of the few ex-tributaries of Norrium to be a secular state, Zevrium is a federal bicameral republic made up of 3 internally recognised countries: Republic of Ichonga, the Nuer Republic of Kwer Kong, and the Republic of Ipusium. Each of the Republics have their own devolved unicameral parliaments elected by the people of the republics through internal countys. Every 6 years the nation as a whole votes for the members of the National Parliament which writes and produces federal laws across the whole nation. Each of the Zevrium republics has their own Prime Minister who together form a three-person coalition as the head(s) of state/government. Economy Zevrium’s greatest export is coffee and cotton, with the north primarily subsidence farming. Culture Northern landlocked regions of Zevrium are based off the Tivoid Tiv people, with the southern coast the Nilotic Nuer. The north are decentralized practitioners of Inkolo and the south following their own ethnic faiths related to Inkolo and Wajoka/western Nykia. Flag Proposals Zebra Stripes - The first two flags are based off the stripes of the Zebra, an important animal to the Zevriums. The 11 stripes represent the 11 counties that make up the 3 internal republics of Zevrium National Zevrium Banner - The remaining three flags are based off the flags of South Sudan and Cameroon with differing colour palettes. 1.12) State of Alshamal Replaced by the Kingdom of the Jubs, informally known as the Kingdom of the Cults. Geography The country is flat with sprawling savannah grasslands, shrublands, and forests. The northern half are grasslands and is primarily the Chamba Leko people, and the south are savannah forests (called “The Bush”) inhabited by the Chamba Daka. History The area often thought of as The Jubs was much larger historically, reaching across the entire Alsha Plains into central Mandenica, Norrium’s Autonomous Republic of Somyev, and northern Abantium. However the encroachment of the growing Norrium/Yuropan Himayan powers over the 1600-1800s resulted in many of the cults on the fringes of The Jubs being dismantled as they were considered too great a threat to the Himayas’ control over the regions. The modern day territories of The Jubs was eventually conquered by the Norrium Himaya in 1773 and made into a protectorate and eventually became the main front in the Azanian Wars. As part of the final treaties The Jubs gained independence in 1955 as a kingdom. Politics The nation of The Jubs is an Androcracy, wherein the highest ranking priests and diviners of a cult compete against one another in trials to determine one’s ‘masculinity’. Both and men and woman can and do participate. Those who come out on top in the trials become the cult’s leader and join the Cult Council which is made up of representatives of over 450 cults across The Jubs. Economy The Jubs has a very subsidence-level economy, rarely exporting and only infrequently importing goods from Norrium. Almost the entirety of the population are herders or farmers, with only a small amount of a manufacturing in the capital, known as Su's City. Culture Northern Bantoid, primarily the Chamba people. Within The Jubs, cults – both public and secretive – are widespread and a normalised part of society. Native Jubians must join a cult if they wish to marry/drink alcohol/etc. Those who are not part of a cult or were kicked out of their cult are considered outcasts and can be legally discriminated against. Flag Proposals 1 - Tricolour represents the savannah and the sun, with the symbol in the centre a Bushcow Mask, a mask almost every clan possesses. 2 - The second proposal represents a sunset upon the savannah’s grasslands. 3 - The third proposal is inspired by the Byzantium Nova flag, as the King was visiting the country with his wife early into The Jub’s first couple years of independence.
  2. Welcome to Eurth! I hope you enjoy your stay! We mostly talk to each other on the Discord so we hope to see you there as well!
  3. The Volta/Manamana canal as a whole stays within the 0 - 50m elevation range. As the crow flies distance is 39.33km, we can round that up to 40km with all the bumps and curving it would have to do realistically. The Panama Canal is 82km in length and has 12 locks (originally just six) where as the Suez Canal is 193.3km with no locks as it's terrain is very flat. So in reality you'll probably only need 1 to none locks in the canal itself. The rivers themselves are already close to sea level so they'll likely already be very deep and wide. The only issue may be the Voltan government having to deepen the rivers due to the lack of river flow as the two rivers are quite short, resulting in sea water flowing deeper into the rivers. You'd be battling between greater canal efficiency & capacity vs avoiding your fresh water lake (that'll probably be your lifeblood in terms of water usage) from becoming contaminated with salt water. All in all the geography of the area is perfect for a on-the-cheap initial canal, and plenty of room for expansion. It's almost as if it was designed to be that way . Everything else I'm good with. SSI I believe hasn't ever held an anti-socialist stance (although I'd need @Orioni to verify that as he's the active member with the most knowledge on SSI) so I'd imagine the economic value from the canal would trump any anti-socialist rhetoric. I'd recommend setting up a in-universe canal company and establishing a thread for it that can be used like a second foreign affairs - for nations wanting to obtain access / aid in expansion of the canal / state what they're planning to send through the canal regularly / etc.
  4. Metztlitlaca and Sitallo would be interested to play, although I'd imagine Sitallo might be a bit... preoccupied for its team to play well in the Wurld Cup, so if a starting looser is required... Metztlitlaca's National Team won the 2019 Aurelian Cup, so how hard could a couple of frozen northerners really be ?
  5. The Metztlitlaca Directory This page is a list of all threads, iiWikis, and common terminology used within Metztlitlaca and the lore surrounding Metztlitlaca. If you're just stumbling across this post, no need to read it :). If Metztlitlaca has given you this link as an introduction to Metztlitlaca, welcome to Eurth if you're a newcomer, and hello to any older members who wish to know about this little bundle of Geopolitical Crisis. iiWiki Links: The Dominions of Metztlitlaca. This is the main iiWiki for Metztlitlaca. It is currently very unfinished and requires a lot of work. The Popoatli Fruit. The Popoatli Fruit is an important part of Metztlitlaca, although requires updating and retconning to match current present-day Metztlitlaca as it was made in the Metztlitlalio Era. Terminology: This list isn't a substitute for wurldbuilding, but they're terms that do deserve very plain very explicit definitions outside of context. "Metz" / "Metztli" / "Metztlitlaca" / "The Dominions" / "Dominions of Metztlitlaca" These are all terms I or others use to mean my nation, Metztlitlaca. "Metztlican" The demonym for Metztlitlacans. "Metztlica" An large ethnic group within Metztlitlaca. Whilst "Metztlica" and "Metztlitlaca" share the name etymological roots, Metztlitlaca was not named after the Metztlica. Metztlica is both singular and plural. "Yatotla" The term itself is derived from "Yaotlaloc", meaning "Enemy of the Storm" in reference to colonial Shffahkia, however as a term has come to mean "not a New Wurld Native" and more broadly "of Europa descent". "Azlo" Alternatively spelt "Aslo" or just more directly "Aztec" are the predominant ethnic groups of Metztlitlaca and are based off primarily Imperial China and the Aztec Empire. The Azlo are split into three main groups: "Tapelt", "Atenco", and "Sitallic". The exact meanings are not needed, just knowledge that these are separate groups with large overlaps in culture and language. "Metztlitlalio" The old name for Metztlitlaca before a major retcon of the nation. Previously Metztli was a fully-socialist ex-colony of a now-gone nation of Limonaia, and thus references to this might be found in older threads or texts. "Palu Peninsula" That peninsula that juts out of Mesothalassa. "Crescent Empire" / "Mezzaluna" / "Crescent Kingdom" / "Unified Republic of Palu" (URP) / "South Palu Confederation" (SPC) Different predecessors of modern day Metztlitlaca in order from oldest to newest. Mezzaluna was a colony of Shffahkia. URP/SPC were socialist states. "Azlo Continentalism" A form of Continentalism that states that the native people of the New Wurld must unite as a shield against the encroachment of further colonisation by the "Yatotla". Azlo-Continentalism is somewhere between Theocracy, Fascism, Globalisation, and Socialism. It's extremist forms taking on more of the Fascistic and Theocratic values then the socialist or globalist values. Threads: (Any threads I have been in or are currently in) The Teopan of Metztlitlaca Synopsis: The Metztlitlaca factbook thread, for specific ideas about Metztlitlaca I find important enough to dedicate whole posts to. Status: Active Broadcasts from the Crescent Synopsis: The three main newspapers within Metztlitlaca. Status: Active Metztlican Teopan of Foreign Affairs Synopsis: The foreign affairs thread for Metztlitlaca Status: Active The White Snake's Chronicles Synopsis: The retelling of Metztlitlaca's most feared warrior king, and the last big hurrah for the !Mayan people within the Palu Peninsula. Status: Paused - Requires serious rewriting Tilling the Soil Synopsis: Several snapshots across the timeline of LAANN's formation as the Confederation of South Palu, Fulgistan, and Oyus play tug-of-war for the best personal outcomes. Status: Unknown December 2020 Event: Daily wurldbuilding Prompts Synopsis: Fulgistan would post wurldbuilding prompts everyday for all of December. Which was a lot of fun and allowed a lot of members to publish niche wurldbuilding knowledge on their countries. Including myself with Metztlitlaca. Status: Completed / Finished Great Alharun War Synopsis: Set in the 1940s, a growing Seylosian threat throws much of the Adlantic and Alharu into chaos as alliances old and new become into effect and mark the starts and ends of many golden ages. Status: Unknown An Empire Divided: Chapter 1 Synopsis: With the collapse of Tario's control over the many warlords within Sitallo due to a civil war, Sitallan General Maliano begins his ruthless expulsion and religious cleansing of Azlo pagans, causing Metztlitlaca to threaten war with Sitallo. Status: Active - Expansion RP The Chocolate Wars Synopsis: Esonyan and Metztlican relations have always been uneasy despite their many treaties and trade agreements, but few know how far back their frenemy relationship goes, and the ridiculous wars that have come about from it. Status: Active My Chemical Romance Synopsis: Ciha's disastrous presentation on Metztliximic threatens the national chemical weapons company to be shut down. The only ones in the way of Metztliximic's closure being Ciha, her family, and the insidious goals of Archpriestess Xōchiyo. Status: Not Started
  6. 5th December 2018 - 14 days before the fire. Musty carpets, musty walls, musty air, Xiying thought to himself as he budged his metal cart through the archaic and near-abandoned hallways of the South Palu Foreign Affairs Department. Outside thunder rumbled, rain pattering against the ruined rooftops above. The grim yellow lighting keeping the room in a perpetual sickly glow flickering every so often. The cart was filled with dusty books and piles of crumpled stained papers, the weight causing the cart's wheels to squeak. The beige walls were lined with towering rusting cabinets threatening fall and crash upon Xiying and the cart. Nevertheless he pushed forward. The halls felt endless, the only distinction between where he was going and where he came from were the occasional intersections of hallways, collapsed white wooden doors, and already torn down walls exposing the department's insides to the harsh tropical winds of the night. As far as he was aware there was only himself and three others shovelling the documents to the vans outside. Vans that would take them to new undisclosed locations. Where exactly he didn't know nor care to know, he wasn't being paid to be nosey, he was paid to move the documents, stay quiet, and not tell a soul about anything he's seen inside the rotting corpse of a building. Suddenly the cart lurched backwards, its front wheels hit against an unseen fallen cabinet. The sudden stop snapped Xiying back to reality, stepping around the cart to inspect the cabinet. It had fallen on its side, the drawers hung open with papers and small A6 diaries spilled out upon the damp carpet. Xiying grimaced before beginning to slowly lift the cabinet up from its end, bending his knees and using all of his strength to lift and push it back. Just as the cabinet thudding back upright one of the drawers slipped out completely and thudded against the floor causing hundreds of papers to scatter including several sealed mail. "Damnit.." He muttered, swiping several of the papers and mail and shoving them into his pockets to free up his hands, continuing do so for several minutes before he had collected them all, yanking them out of his front and back pockets and tossing them crumpled back into the cabinets. He had only been instructed to take documents from certain rooms, and not to deal with anything in the hallways or side rooms. Xiying dusted off his hands on his trousers and rubbed the dust off from his nose ending with a deep breath and a cough. Outside a car horn began to be played repeatedly. Xiying went back to the cart hastily and begun to quickly push it down the hallway. He'd made it to the exit of the building, the glass double doors already smashed and swung open. The department was surrounded by dense white-bark savanna trees, dry shrubs and bushes, and cracked orange dirt. The only light came from the building itself and the light from a distance rural village downhill, the campsites like fireflies. Xiying knew the difficulty the local government had to endure to gain the rights to recover lost data from the building, tribal monarchs rarely gave an inch unless the federal government got involved or there were enough bribes to buy a new fancy house. They had to drive the vans around the villages on what few dirt roads that existed, taking them the entire day from sunrise to sunset to get from Pomodoria City to the building. He was not looking forward to the back trip. Xiying exhaled, speeding up and began to run with the cart through the rain around the side of the building towards four white unmarked vans, and towards the only one without its headlights on. With haste he swung its back doors open and tipped the cart's contents into an already full back and slammed the van's backdoors shut. He made is way to the side and hopped into the front, where another man, burly and clearly of Lysian descent, was already starting up the engine, the headlights buzzing to life. No sooner had he jumped in did the van begin to move, the other three vehicles doing the same as they moved into a single file line, down the unmarked dirt roads. The occasional dip in the mud causing the whole van to jostle and turn causing Xiying's stomach to churn. He'd already became acquainted with the driver, Yaotel, a silent man who only wanted to do his job. Seeing as he wasn't going to get any small talk of the man Xiying drooped his head onto the window and slowly went to sleep. The sudden jostle of the vehicle woke Xiying from his sleep. The rattling noise of something loose within the van was only complimented by the continued rainfall, the rolling sludge of the mud beneath the wheels, and the faint echoes hidden within the savanna forests. Suddenly a walkie talkie next to the gear shift crackled to life, a lady speaking in an unrecognisable accent of Nawātl was being said was breathless and on high alert. The accent was too heavy for Xiying to understand, only hearing some lone words from Anglish such as 'banmāh' (vans), 'aleconiz' (electronics), and Yaotel's name. He'd turned his gaze briefly towards Yaotel, who leaned back in his chair, eyes dead set on the road. But before Xiying could turn back towards the window, the burly driver spoke up. "You were asleep for four hours. Sunrise is in an hour, we'll be stopping at a nearby village for rest in half an hour." Xiying's eyebrow rose. "I thought the contract stated we were not to dist-" "We'll be stopping at a nearby village for rest in half an hour." Yaotel cut him off, his tone of voice monotonous. Not once did Yaotel take his eyes off the road. Once it was clear to Xiying the conversation was over, he twisted himself to look out the door window towards the endless dense trees and the occasional landmark. The three other vans remained behind them, all four going at a snails pace to prevent slipping off the roads. The contract specifically stated to not disturb the local villages, the last thing the local tribal monarchs want are unmarked government vans parading themselves down their roads and disturbing the local balances of power casually buying out entire local hostels or purchasing the most expensive meals at the only restaurant in the village. Nevertheless Xiying could sympathise with the drivers, Yaotel himself with heavy bags under his eyes. "If they didn't want us to stay in a village, they'd have packed us with camping equipment." Xiying muttered to himself, crossing his arms. Yaotel in the back nodded and the van suddenly began to speed up. Distant twinkling of lights told him they were close. Xiying twisted his body, itchy from being in the same posture for hours on end, only to hear crumpling from his behind. He'd frown and shuffled forward, pulling out a crumpled unsealed letter from his back pocket. Yaotel's eyes finally dislodged themselves from the road, a frown creasing across his face. "You took a document from the department?" "Hm, oh-" Xiying glanced at the partly folded letter, a broken red wax seal partly crumbled to dust and smeared on the envelope and most definitely on his trousers. "-no. I must've forgotten I put it there. It's from the hallways so, nothing that could get us in trouble. I think." Xiying remarked, his voice tense. Yaotel's eyes turned back to the road. "They're planning to burn the building down in a fortnight. I'd reckon it's important enough to be burned. What's inside?" Yaotel said, causing Xiying to squirm in his seat. He'd pull back the letter's envelope to pull out an ancient piece of paper. Scrawled across the paper were old Crescent Empire syllabic script and, surprisingly, old Esonyan script. It's distinct style even noticeable to a common man like Xiying. "It's... Something. Esonyan and the Crescent Empire? How old is this document.." Xinying muttered in confusion, squinting his eyes and pursing his lips. At the bottom were two black lines, on the first was more Esonyan text, but the other black line was empty. Xinying pushed the paper back into the envelope and examined its back, revealing the date and context. "1563, Chocolate Wars Treaty.." Xinying read out, causing Yaotel's eyebrows to raise higher than before. "1563? That's bloody old. Don't know what the Chocolate Wars are though." He responded, the burly man quickly flicking his eyes from the road to the letter then back. The village lights now brighter with the individual shanty homes of the rural village now visible, light from the sun peeping out from behind the horizon. "Chocolate Wars. Chocolate Wars." Xinying repeated in a loud whisper, looking up with eyes tightly closed. "Can't think of anything." "We can always check when we finally arrive back in Pomodoria City." Yaotel said, slowing down the van. "Sound's dumb." He'd remark with a scoff, still holding the envelope, finally looking up to see the village ahead.
  7. Metztlitlacan support for the Socialist Federal Republic of Volta would have changed throughout the 20th Century. 1923 - 1934 In the initial years of the declaration of the Socialist Federal Republic of Volta, Metztlitlaca in its modern form did not exist but was under the Crescent Kingdom which was strongly anti-communist. As such the Crescent Kingdom would not have recognised the Socialist Federal Republic of Volta and would have instead strongly supported the return of the government-in-exile, primarily through small financial support and allowing the exiled government to maintain any embassies within the Crescent Kingdom. However from 1930 - 1933 the Crescent Kingdom went into its own civil war financed by Shffahkia and Fulgistan, resulting in the Unified Republic of Palu, a Stalinist socialist state which only lasted a year before a second coup in late 1933 / early 1934 to form the South Palu Confederation. The SPC would then switch its recognition to the SFRV instead of the exiled government. 1934 - 1992 The South Palu Confederation would've been a strong supporter of the SFRV up until Willi Ebert took power and reversed the New Reform Policies. Support would continue to wither until the Great Alharun War Sitallo, another socialist state, invades SPC under realpolitik with the aid of Seylos. Post-1954 the SPC took an isolationist stance once it's neighbours were all broken from the war, the SPC would only recognise the SFRV out of apathy and preventing more war. 1992 - 2006 From 1992 to 2005, South Palu fell into a on-and-off civil war, primarily between the religious factions (Metztlitlaca) and secular factions (South Palu) of the state. Once it was clear that Metzlitlaca was going to stamp South Palu into it's grave in the final few years, the new government would contemplate leaving LAANN and shifting its recognition back from the SFRV to the exiled government. However by 2006 Metztlitlaca officially acknowledged it was still a part of LAANN and a 'socialist state' due to requiring time and funding to rebuild after the civil war. 2006 - 2021 Since 2006, Metzlitlaca would've attempted to court Volta once again as a potential ally, however its façade of being a 'socialist' nation becomes more and more undone every year as the nation moves towards total Continentalist as Neo-Azlo-Fascist rhetoric increases in popularity within the state. 2021 - 2023 Depending on how the Mezza-Sitallo war coincides with the Anglian New Wurld crisis and how the whole event ends, Metztlitlaca could be anything from a true fascistic Neo-Azlo state, to a Continentalist Expansionist Ideological Empire (something akin to Iran, Saudi Arabia, or Al-Qaeda), to a democratic Pseudo-Continentalist confederation, or a fully neo-socialist state. The future is entirely open ended, and it would be up to Volta and their allies to make sure Metztlitlaca doesn't fall away from the socialist wurld completely. TL;dr Metzlitlaca currently supports socialist Volta, but its unknown for how much longer.
  8. Back to back, here comes Map 5.2.2 along with a couple other announcements attached including the most up-to-date culture maps of Eurth and the announcement of the Anglian Machine Code Breaker Contest. Also it should please many of you, but I will be moving from Discord image links to Imgur direct image links post-5.2.2 so that the permanency of images are more secure. If no complaints arise about this draft version, it will be sent to @Orioni on the 11th of July, 2021. 5.2.2 Map 5.2.2 Changelogs (05/07/2021 - 09/07/2021) Global Changes: ● Changed the City State symbol to be more recognizable. Geography Changes: ● Renamed Monran Bight to Monim Bight and renamed the Marjan Mountains to the Majar Mountains per Cashar's request. Nations Added: ● @Utogo. ● Added Ochoa back to the map. Nations Modified: ● Kertosono’s capital moved per request. ● Yeosan’s flag and capitals changed due to recent retcon. ● Renamed Cashar’s capital city to Pavar labels per request. ● Added to Walneria’s river system. Nations Removed: ● Indostan Eurth 09/07/2021 Culture Complex and Culture Simple Maps These maps were made with help from across the community and will be used to aid new members to find their footing on the planet and for older members to understand their neighbours a bit more. These maps won't be as updated as frequently as the normal map. Anglian Machine Code Breaker Contest As many of you know, the Kingdom of Great Anglia has recently posted an internal document on 5 different war plans for 5 different, unique, targets. You will not be given any more information than what's provided on the post itself. The first member of the community to correctly guess all 5 nations on the internal document will be given a prize: One free map of their nation. The map will be completely to their specifications and it's dimensions will be at least 10,000x5000 in size. When to send your list of nations: 14:00 Zulu Time, 10th of July 2021 Where to send your list of nations: A new discord account will be created and it's four numbers will be added back to this map submission: Discord Name: Anglian_Resistance#5791 (Note that there is a chance the discord might not work for the first couple minutes, please be patient!) Rules: - One list per participant - Participants cannot edit their list once it has been posted - Participants cannot (publicly) work together - Participants cannot post their lists or evidence publicly - Participants nor Staff cannot leak the unredacted document - Participant acts like a jerk If a participant breaks any of these rules of the content they will be disqualified When will the winner be revealed: The winner will be revealed when all 5 nations have been invaded and/or revealed via RP. Most likely the map will begin production post-Anglian Crisis. Don't expect it soon. Good luck!
  9. This document has been authorised by the the Temple of Finance and the Temple of Foreign Affairs to the @DPR Velaheria Ministry of External Affairs This document has been issued by the Teopan "Temple" of Finance for the continued development of trade relations between the Dominions of Metztlitlaca and the Democratic People's Republic of Velaheria. Other Documents Included: ⬢ Revised Document on Economic Prospects in Ore Mining and Processing ⬢ Revised Document on Metztlican import demands To our dearest friends within the Ministry of External Affairs, Velaheria. The Temple of Finance and the Metztlican Government as a whole is pleased with the current growth of Velaherian's iron export with the opening of the new Sälno mines. And that we are pleased to see Velaheria's growth as an economic power within the region. Your nation's efforts have proven themselves to not be a fruitless endeavour, and that Velaheria shows promise for the future of socialism. As a result Metztlitlaca will be importing greater quantities of iron and copper from the Democratic People's Republic. However. Due to recent geopolitics in Mesothalassa involving the Empire of Anglia and the continual political collapse of Sitallo, Metztlitlaca is in the stage of preparation of worst case scenarios. These preparations have begun to drain the Metztlican iron reserves, which were at first being replenished by Velaheria, to below the Standing Committee and the Temple of the Warrior's tolerance level. We are requesting that Velaheria drops it's current 25% below market value to 40% for the duration of Anglia's presence on Mesothalassa. If this is unachievable within an appropriate time frame, the Temple of Finance is more than happy to loan Velaheria a short term deposit for mining expansion and to aid in finding other nations in need of iron and copper such as the nations of the League of Alharun and Aurelian Native Nations. If Velaheria declines this drop, or does not have the long term infrastructure for such a change, Metztlitlaca will begin to look for other, less controversial, markets than Velaheria to import iron and copper from. Although will be happy to continue investment at reduced capacity. Argis is not the only continent with countries looking for aid. From your dearest friends within Metztlitlaca, The Temple of Finance - International Affairs Department.
  10. Great! All this is required now is @Yeosan's consent. If Yeosan does not reply within 10 days (by the 16th), consent will be assumed.
  11. Hello! Congratulations on passing the academy, now let's get you on the map. Your stats appear good. 2 points in population gives you a range of 31-40 million people, and 2 points in land area gives you between 270,000 - 350,000 km^2. And 0 points in GDP means your maximum GDP per capita is $5,000. Regarding climate, I've mapped out all possible locations that fit your climate criteria (although mountains and rivers not shown) follow the Koppen Climate Classification System. You may notice that hot steppe and tropical savannah regions are partly separated on Alharu, and that's due to transitional climates between the two. Below are several proposals. All borders and true land areas are up to fine tuning once you've pick one (or none!) of the proposals. 1: Southern Alharu Coming out at 349,900 km^2, this location as both tropical rainforest, tropical savannah, rivers, and mountains. The most northern parts of the country graze the Bsh desert steppe, but does go into the transition area. This area would require the consent of Kertosono to be used. 2 & 3: Alharun Island Chain This is quite an usual nation, coming out at 331,400 km^2 and 306,600km^2 respectfully. The area is home to both tropical rainforests and tropical savannahs with a major river and large mountains in the centre of the island. The Alharun Island Chain is almost the area first reached by the Ice Age migrators from Azania 50kya, allowing for some very diverse cultures, including those more closely related to western Africa. This location would require the consent from both Yeosan and Rhava to also be used. 4: Northern Aurelia 338,100 km^2, there area possesses monsoon climates across it's coastline with hot steppe to it's north-west and a river in it's south-east. You also have Ochoa (being re-added) who takes inspiration from the San people of southern Africa, aiding in the area being a part of the continent largely left isolated from historic migrations of Mesoamerican and Far Eastern Asian groups.
  12. 5.2.1 Map 5.2.1 Changelogs (24/06/2021 - 05/07/2021) Nations Added: ● @Yeosan is back on the map! ● @Kromeus's Ulfheimr in eastern Argis. ● @Volta in northern Aurelia. ● @Hemahat in western Alharu. ● @Ekar our first true city state, now in southern Argis! ● @Ahrana's Uppsund and Elde NPCs for his expansion has finally been added. ● @Anatea's Ruthenian States have also been added after finishing their thread, although are too small to be added individually. ● And lastly Sefesia has been added after the Aurelian Vote. Nations Modified: ● Grenesia has been reduced in size to roughly half its land area due to inactivity and lack of a date given for returning. ● Qubdi and Euandria's borders have been finalised. ● Suverina put under Anglian control officially. Nations Removed: ● Westzeeland ● Ochoa Global Changes: ● Modified Manamana Isthmus following a geographic proposal. ● Added Artificial Canals and City States labels to the Legend ● Renamed Ceris now that Doom of Ceris is effectively finished. ● Added a 2 new points of interest: Liechnenfax and the updated Manamana Canal ● All non-capitals of inactive nations have been temporarily removed due to file space issues. A better solution is being looked into. Byzantium Nova, Adaptus, Ide Jima, Tamurin, Volsci, and Suverina were not effected. ● Readjusted Europan flags and names
  13. Hello everyone! Europans especially included. First I want to thank Orioni for starting the thread and has been really great with helping me with tasks and ideas. I should also say I’m sorry if I step on any toes with this proposal, but I felt as though I should get everything out there first before we start shooting down ideas and elevating others. Lastly not everyone involved in this post will be pinged, and will only be pinged if an idea begins to gain traction. Phase 2.1 – Europa Cultural Overview After the most recent culture map, designed initially by @Seylos but then subsequently modified by myself and @Orioni, Europa’s cultural centres have been more properly defined as well. Below is a map of Europa after the recent culture changes – simplified. Blue is European, primarily Greco-Romance cultures, but Germanic states exist along Europa’s northern coastline. These states having ties to the northern German states of Argis. We will be returning to the Europeans when discussing Phase 2.2 and Phase 2.4. Green is Sahel and Subsaharan Africans. Due to their tight connections with the ex-Ahroman states and continental trade as a whole, I would imagine their level of technological development is not far behind that of the rest of Europa (but that’s just my opinion). Orange/Brown are the Northwest Semites which are the Ammonites, Aramaic, Moabites, Edomites, Phoenicians and Punics, and the original Jewish people. The Northwest Semites broke away from the rest of the Semite groups in the real wurld around the time of the Middle East Late Bronze Age, so around 3200 years ago. We will return to the NW Semites for Phase 2.2. Yellow, Red, and Purple are the Turkic, East Asians, and Indians. These will also be brought up in Lore Continuity along with Orioni’s conculture (pink). Lastly are the grey areas, where a culture has yet to be defined. These will also be brought back up when we reach Connections to the Rest of Eurth (phase 2.4). Phase 2.2 – Lore Continuity. It isn’t controversial to say that until recently Europa and the rest of Eurth worked off entirely different systems of lore due to Europa being off limits to any new nations. This multiyear long forced separation of the continents has led to numerous issues of lore continuity and especially so when discussing cultures which we’ve had to patch up using band-aid, convoluted, solutions of numerous large-scale migrations back and forth between the New Wurld and Europa. Here is a list of some of them: 1. The original Proto-Azanian Ice Age migration. 50Kya. 2. The original Germanic, Celtic and Slavic Proto-Indo-European migrations to Argis. ??Kya 3. The East Asian migration from the Occident to Alharu, then cross a desert larger than the Sahara. Or the other way around as East Asians came from the migrated Proto-Azanians. 4. The Semitic migration from Alharu to Europa. Or the other way around, no one knows! 5. The Europan Dravidian colonisation of the New Wurld 6. The Europan Germanic colonisation of the New Wurld (Mainly Anglia) 7. The Europan Romance colonisation of the New Wurld (both from Europa to Argis and Argis to Alharu/Aurelia) 8. The Argis Germanic colonisation of the New Wurld We’ve had to, at minimum, justify 8 large scale migrations to and from the New Wurld and Europa. Now you may say “well some of those happened at the same time and shouldn’t be counted separately”. The only two that we know of that actually happened somewhat at the same time is colonisation/migration 7 and colonisation/migration 8. The issue is as Europa was closed off a new continent was required to act as “New Europa”, which was Argis. And as Europa’s Orient was closed off, a “New Orient” was required, which is currently split between eastern and western Alharu. And as Europa’s original Arab/Semitic region (Memopotamia) was closed off, Eurth needed a “New Memopotamia”, which became northern Alharu. As such the rest of Eurth had to play the part Europa was meant to but could not, because the higher ups in staff wished to keep Europa off-limits. But that’s in the past and now we need to figure out solutions to this problem. Phase 2.3 – Fixing the Lore There are several solutions to fixing the lore, however they involve sacrifices to be made on both sides (New Wurld and Europa). Solution 1 – We ignore it. This has been our main ‘solution’ for the past couple years, but it has only led to a convoluted lore that is difficult to discuss and has put many people off about talking about Eurth’s more ancient history due to its unnecessary complexity and unknown dates. It has also begun to unravel as those in the Discord could attest as newer members have begun to pick apart some of our band-aids either through direct questions or by creating more and more ethnically diverse nations. Some members also choose to just ignore Europa outright and create lore that directly contradicts its existence, but as very few members in Europa are still active nothing is done to prevent this from happening. A stable and non-contradictory lore would also help newer members who are often confused and put off by the Europa-Eurth relationship, which makes Eurth appear to be a group clinging onto the past (although this concern has become a non-serious issue in recent months due to the wonderful work of Seylos and the efforts of those still remaining in Europa). To me this isn’t a solution but just kicking the can further down the road. Solution 2 – Purge/Migrate the New Wurld to Europa This is a very radical plan and I am sure wouldn’t get through. But nonetheless it has to be mentioned as a solution. And that's to move the Far East Asians of Alharu to Europa’s Orient and Equatorial islands. This would be a massive migration of states ranging from Esonice and Andalla (though these could remain as is under this solution) to Fulgistan and Indostan to Kertosono and Rhava. Of course getting everyone’s consent to do this would be nigh-impossible and would almost certainly force the Orient to be available for new members as well as almost altering the geography and climate to account for all of them and would also break other non-Far East Asian nations’ lore (like my own). Not to mention the movement of the Semitic and Afroasiatic countries to Europa ranging from Sayf to Cashar. But it is a solution and one that would fix a lot of issues. Solution 3 – Purge/Migrate Europa to the New Wurld This is probably the most realistic proposal but still wildly controversial, and that's to move Europan NPCs to the New Wurld. Move countries like Ide Jima and San Ba and Tamurin to East and West Alharu, and countries like Mongol-Swedes (under a new name, please) to the Paran. The biggest issue I could see with this is breaking Europa’s ancient lore and gaining permission from @Gallambria to move Bashan to northern Alharu and moving Orioni’s island to the Adlantic. This would have a similar end as Europa minus forcing much of Europa to open up to new members and also fixing the Proto-Azania migration lore, which at the current moment only acts as an inconsistent blanket solution. But it would leave much of Europa bare and empty for either new members (unlikely) or to be filled with space filling NPCs. Both of these solutions (2 & 3) would massively change the face of Eurth and although we will have certainly fixed the big picture lore, even more cracks would be produced that would take at least several months to fix. Solution 4 – Shuffle Europa This is a mix of the above 3 solutions and that's to shuffle Europa around so that the cultures are closer to their New Wurld counterparts. eg. we move the Romance nations in tropical south Europa to Burania, move the East Asians to Azania and southern Amutia and Southern Orient, carve out a new area for Subsaharan Africans, etc. This would still have a huge impact on lore but it would keep everyone on the same continent (mostly). Solution 5 – We push Europa somewhere else In the eternal words of Patrick Star: we should take Europa and push it somewhere else!. This solution is a bit more light hearted and would require redoing climate and geographic maps, and it’s moving Europa eastward so that it’s much closer to the New Wurld’s western coastline. The geography is then shifted in both continents so that the exchange of cultures is far easier between the continents, so that cultures across central and eastern Europa and central and western Alharu can have very similar cultures. This is ignoring the massive ramifications this would have in history, and would require moving and mangling Marenesia to allow for southern hemisphere cultural exchange to remain feasible. However the number of large migrations and colonisation events would remain the same, although the closeness of the continents would mean that they would be a lot more realistic – effectively Eurth would become a fractured supercontinent rather then 5 distinct (habitable) continents. This idea was originally made by Seylos, but instead it was shrinking the Adlantic instead of the Thalassa Ocean. Solution 6 – I don’t have one No seriously, I don’t. The reason why my post has taken this lost (besides being tied up in other projects) is that I can’t think of a non Lore-intrusive permanent fix to Eurth’s lore issues. If anyone else has possible solutions please reply to this thread with said solutions, even if they only partly fix the problem (such as rewriting ancient history to more seamlessly connect migratory groups). Phase 2.4 – Connections to the Rest of Eurth Assuming we go for Solution 1 in Phase 2.3, currently the main connections Europa has with Eurth are 1) Romance Nations of Amutia and the Orient being colonisers of the New Wurld 2) Tagmatium and Haruspex with the rest of the Adlantic 3) The ignored relationship between the Orient and the Far East Asian nations of Alharu 4) Orioni and EOS 5) The ancient history of northern Europa and northern Argis. 2/4/5 are doing well and pose no issues in the long term (except critic of EOS’ NPC to Member ratio). Connection 3 has been discussed already in Phases 2.2 and 2.3. All that's left is Connection 1. Connection 1 was an issue in the past, however it has been partly mitigated by Aurelia’s change of lore. The main issue currently is that the !French are meant to be major to minor colonists and yet they are near-landlocked with all of their ocean access controlled by far larger powers and that @Iverica has had to hold the brunt of the Spanish influence in the New Wurld despite not being only Spanish but also Celtic. Below is a full map of Southern Europa. Yellow is Spanish or Spanish-like from what I could gleam from their IIwikis. Green is Portugese, Deep Blue is French, Brown is Italian, and Light Blue / Cyan is Germanic or Germanic-like. Turquoise is Byzantium Nova, a state similar to Adaptus. Below is a proposal I have to allow for maximum open ocean coast for the Portguese, Spanish, Italian, and French groups. This of course can be done in many ways and I hope to see other people’s proposals. Lysia (highlighted by the red line) would be moved south to a large oceanic state with many islands facing westward. A new !Spanish nation would be created within the green borders which use to control the southern four !Hispanic islands as part of an empire, that or all of the !Hispanic regions were under a large empire. It would be up to the current Hispanic countries such as Mauridiviah and San Castellino if they wish to use a more faithfully !Spanish nation as their new coloniser, or stick with Iverica. The !Portugese nation of Pirilao would remain as it already has good open ocean access and the !Italian Cristina and Mantella remain as is but new options for Italian states will be opened up, so Cristina doesn’t have to have a large empire if they do not wish to. It would also mean separate Italian cultures and accents could have their own states (same goes for the French and Spanish nations). Lastly are the three question marked states. Those could either be !Italian or !French or extensions of the Afroasiatics or Greco-Roman. It would be up to the Europans to decide. This of course is just a proposal and the only real issue is Lysia’s lack of true open ocean access and the odd amount of Germanic nations down south. Phase 3.1 – Future of Europa From late 2020 to now (mid 2021) Europa has been making good strides towards connecting itself with the rest of Eurth, however there is still the issue of integrating Europa fully into the greater Eurth lore. The main issues currently are redoing many of the current NPCs to fit their new cultures and finding out more ways for Europa to interact with Eurth. Phase 3.2 – Azania and the African Problem Currently on Eurth, the only place where Subsaharan and Sahelian Africans exist are the Khoisan of the Aurelian Wastes and everyone else in Eurth Azania. Thus far we have only had three nations ask to be Subsaharan African since the introduction of the New Wurld. The issue is that the two most recent ones have nearly been back-to-back, and with many of the new members choosing groups we’ve yet to have true representation for, it’s time to find a good solution for the African Problem. Currently much of Azania needs to be renamed and redone to match their new ethnic groups, and I believe that this is the best time to have Azania opened up to newer members to replace some of the NPCs in Azania. This would bring new blood and activity to Europa and mean we will not have to awkwardly co-opt Subsharan Africans in tropical Alharu and Aurelia, which are already being used as dumping grounds for cultures that should have gone in Europa. Very few people choose Subsaharan African nations, so the likelihood of major Azanian states being in danger of replacement are very slim. Phase 3.3 – Colonist Match Making One way to have people interact more with Europa, historically, is to compile a list in either a google doc, pinned in the forum, IIwiki, etc. of all potential colonial empires of Eurth and their spheres of influence throughout history and a glimpse into their cultures, languages, history, etc. Below is an example of such a table. This would provide members new and old a neat orderly list of all nations that would’ve affected the New Wurld in the past and most likely have a stake in the present and/or future. It would encourage new members to pick colonists from Europa instead of everyone just going for Argis or Cristina. And if that NPC’s culture has something written about it, incorporate them into their lore. This list could be accomplished by having the nation’s name, map of possible spheres of influence, short extract on their history and culture, then a link to their IIwiki page. We can then encourage people who pick them as their colonists to aid in expanding their wiki page(s). Phase 3.4 – Orphan Nation Adoption Although Phase 3.3 semi-fixes historic interactions, members are discouraged from interacting with Europan countries in the modern day due to their museumesque status of “no-touchy”. An idea I had was the possibility that long standing, high quality members can apply to adopt a nation in Europa. The process to do so would be similar to applying for an expansion although a lot more stringent and with higher expectations of non-bias secondary RPing. This gives older members a chance to play and wurldbuild a ““new”” nation on the side with ideas that they’d like to explore but wouldn’t make sense for their country or would ruin their current plans. Allowing older and experienced members to be able to explore a new country also prevents burn out with their current nation as they won’t be forced to work on the same single project for years at a time, and gives them more excuses to RP with nations they wouldn’t otherwise have any reason to RP with. An issue might be that the new nation ends up taking all their attention, but that can be solved with it’s own inactive days until termination/revoking countdown. An adopted nation could also be officially dropped by the member working on it if they so choose, allowing another individual to pick up from where they left off. Conclusion I don’t really have one except I should once again apologise if I’ve stepped on any toes with these proposals and phases, and that I’m not looking to topple and destroy what Europa has had for years, only try to find the best ways to bring Europa into the community more and make it a true part of Eurth – not some distant land people only give lip service to outside of the active members and the Anglia event.
  14. Sounds good, all that's required now is @Vostau's consent to be placed so close to him. If Vostau does not respond within a week (10th July) consent will be presumed.
  15. The voting as ended for the Asgeirrian Poll with 10 people voting (including myself). The results are that Sefesia will be Asgeirria's replacement nation with 6 votes and will be added to the upcoming map update! (Within the vote, voters were able to choose multiple options and not just one which is why there are 14 total votes) And for the sake of transparency I voted singularly for Aspera, so my vote doesn't change the results. Thank you for everyone who took part in the vote, I am grateful for you taking time out of your days for this. Sefesia will be taking Asgeirria's place in TRIDENT - from there those within TRIDENT can decide on how to co-opt them into the group. If tweaking the lore of Sefesia is required to do so then so be it. I'd recommend making Sefesia post-apartheid state trying to right it's previous government's wrong, but that's only my suggestion :). In other news, Volta has opened up a thread for the Manamana Canal, and as such issues regarding question 4 should go to there to help Volta in lorebuilding the area.
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