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  1. The following is for internal documents/memos/etc of Great Anglia as it pushes on. Contingency Plans New Wurld -Classified Level 1- War Plan Kigela With ████████ secured, the possibility of successful armed invasion of █████████ has increased significantly. Currently analysis of the strength of ██████ armed forces suggests that quick coastal seizures are easily possible. Significant jungle warfare is expected beyond coastal regions. However most population centers lie within these regions. Majority capitulation of the nation expected within six to eight months. Continued resistance should be dealt with using bombing campaigns in the jungles north of the urban hubs. Major infantry assaults should only be conducted after air assaults. Native ████████ conscripts should be used first with █████ descendant conscripts second after the first’s expenditure. Anglian units should provide support and push deeper into ██████ territory after other units have been expended. War Plan Beech Support from █████████ must be secured before this plan is put into effect. Island of █████ is considered to be highly vulnerable, however the entity known as the “███████ State” is still seen as an unknown variable. █████ provides little value in conquest before the island of ██████. Current defense analysis shows significant defense vulnerabilities on the island of ████ in the south. Previous administration did not make defensive preparations in this location. █████████ army is currently deployed to multiple locations making ground landing possible, however significant naval forces would need to be deployed to push ████████ navy out of position. Current analysis shows two possibilities. Securing the island of █████████ would provide an easy point for invasion and would meet little resistance. However the time needed to setup the infrastructure on the island for military operations would give too much warning to the ████████. Possible allies include the nations of the organization called “TRIDENT”, Tagmatium, █████████, and Gallambria. Recommended option would be to bypass █████████ and directly attack ████. Analysts believe time to take ████ would be within one week. With a beachhead and naval facilities left intact direct invasion of the island of ██████ could be immediate. Invasion through “█████” would be the path of least resistance. Once a beachhead is established on ██████ capitulation is predicted within two to three months. Extreme measures would be authorized for ████, █████, and ████. New ██████ should be spared from additional damages. War Plan Myrtle ██████████ is seen as the greatest naval threat in the region. Direct confrontation is not recommended, however analysts believe that a direct naval war with the ██████████ Navy would result in the majority destruction of their ocean forces within three to four weeks with aggressive efforts. However military analysts believe that ██████████ would receive immediate reinforcements from the Kingdom of █████ and eventual reinforcements from “TRIDENT”. Quick action would be required to crush the ██████████ and █████ navies before TRIDENT reinforcements arrive. Invasion forces should ignore the ██████████ mainland and take the ██████████ Adlantic Territories. Anglian naval dominance should be used to strangle ██████████ of resources. Mainland invasion should be delayed six months to a year to ensure ██████████ is out of usable resources. Capitulation is expected within nine months to one year with high casualties. Protectorate of Bashan has been estimated to fall within two to three weeks without support from its mainland. After collapse of ██████████, ███████ ██████████ will be cut from all outside supplies. The nation should fall to Anglian attack after five to six weeks. War Plan Oleaceae The last of ███████ ██████ will be especially difficult to bring under Anglian control. Naval dominance will be paramount. Suverina will be critical in attacking the █████████. Probable allies include TRIDENT, Seylos, and ███████ ████████. ██████ naval forces will be of no consequence to head off from assisting █████████. Suverinan, Anglian, and OCA forces will make an initial push to the north. Anglian Navy is expected to overwhelm █████████ navy within three to four weeks. Naval invasions should occur throughout █████████ northern coast. ████████ outpost of “Zharr” is considered non essential. It contains no useable resources for the empire and is considered contaminated. Containment is recommended as well as blockade. ████████ fleet is split between multiple locations and can be easily destroyed in contained efforts. The land of ███████ ████████ is considered low priority. Containment and continued bombing should be pursued. Annexation is not considered a high priority as the barbarian population would be unfit for the Anglian Empire. War Plan Pine After the annexation of █████ and the containment of the ██████████ navy, forces should be moved to the ██████ lands. The █████ territory of ███ ██-████ will be easily neutralized. Majority of TRIDENT forces should have been dealt with by this point. ████████ forces will have been depleted defending their allies. ██████ lands should be heavily secured for military buildup with direct invasion occurring three to four weeks after ████████ annexation. TRIDENT ally of ██████ would be considered little risk. Invasion from the east would be preferred supported by naval invasion of the ████████ southern coast. Capitulation estimated at one to two months.
    14 points
  2. Football's coming home, and that's reminded me that we're coming up on the 2022 Wurld Cup. Last time out, the victors were the Sunset Sea Islands. Since they can't host the tournament for obvious reasons, I figure we can open it up for applications like they do IRL. Additionally, we can replicate the continental tournaments as qualifiers - or, if there aren't enough nations, it can be a sort of warm-up tournament. By my reading of the map, Argis is the only continent with enough active players to host a tournament - the rest of you lot would have to group up. Yuck. I'm happy to take the lead on Argis, and I understand @Oyus has an interest in handling things too, so between the both of us we can figure out the qualifiers stage and prepare for the 2022 Wurld Cup. I suppose this post is just putting the feelers out - seeing who's interested and who would participate. We can use a match generator for the fixtures, we have lineup builders, and kit designers. Calendar: Now - July 18: gauging interest, menial behind-the-scenes planning July 19 - end of July: tournament planning & buildup August: tournaments start & finish For now, we can see where we're at with active participants so we can see which continents need grouping together to have enough teams. Let's get ready for a summer of football!
    12 points
  3. So, the title has the basic question, but let me give some more background info. Basically, when Volta first gained independence from Shffahkia it was a capitalist democracy. However, when the first President Eugen Rathenau realized that ramming through every legislation he wanted no matter what would piss off the opposition to the point where they'd start using everything they could to obstruct his agenda in a mere attempt to get him to compromise, he did a self-coup and deleted the "democracy" part of that government type. Then he started implementing all the reforms he pleased that made working life really hard for the average Tlaloc and Mischling (to be fair to him, he genuinely would have believed that what he was doing would be for the good of the country due to a number of racist beliefs he had but that's a discussion for another time). After Eugen dies, some of his successors make token attempts to recover the popularity he had. But it's too late, there's a communist rebellion, and the communists win. The communists declare the establishment of the Socialist Federal Republic of Volta, while the leadership of the political parties that existed before flee and establish the Voltan government-in-exile (still officially the Voltan Democratic Republic, using the same old flag and coat of arms, and even the same anthem albeit with 2 verses omitted). Relevant history iiwiki articles for those who want more details: https://iiwiki.us/wiki/History_of_Volta#Shffahkian rule (the period from Shffahkian rule onwards is the most relevant) https://iiwiki.us/wiki/1876_Voltan_coup_d'état https://iiwiki.us/wiki/Voltan_Democratic_Republic Articles on the Voltan Civil War and Voltan government-in-exile have not been made yet, though eventually they will be. So the question I'm asking is simple. Would your country recognize the Socialist Federal Republic of Volta? If not, would your country recognize the Voltan government-in-exile instead? To those that recognize the Voltan government-in-exile, to what degree would this recognition go? Would your country offer any support to the government-in-exile (financial support, allowing them to operate embassies, recognizing passports and other identity documents issued by them, etc)? Just as a side note, discussions I've had so far says that the government-in-exile would at least have initially been based in @San Castellino, but seeing the history of that country I wouldn't be surprised if the government-in-exile started there but relocated after the San Castellino Civil War got a bit too much for them. Not sure if they would've had anywhere to go though. Any ideas/volunteers?
    9 points
  4. Since it looks like Volta's borders are nearly set, I figure it's time to start working out how the country fits into the rest of the wurld relations wise. And one major point that has been brought up a few times, both on this forum and on the discord, is what to do with the Manamana Canal. Since this was an RP that started before I joined, and had other people involved, I would very much like to start a discussion to see if we can come to some sort of agreement about what to do with it. My personal position: The political entity: I don't want Volta to have anything like another country inside it's borders, and would very much prefer that Volta have full control over it's internals without having another entity enclaved within it. But this is just talking about the political entity, and has nothing to do with the canal. The canal: Volta would definitely have still been interested in making some kind of canal, whether or not it'd be in the exact shape of the Manamana canal is something to be discussed. Honestly when it comes to the canal I'm open to ideas. Just note though that the Voltan military, and in particular the navy, would have pushed hard for Volta to make some kind of canal at some point in time, just because of the hassle it would be to have to maintain two separate fleets. I mean, if a ship on one side of the country is assigned to a fleet on the other, it'd have to go around an entire continent, and that's just tough, so they'd want a canal for sure. So, what is everyone else's position on this? In particular I'm interested in hearing from those that took part in the Manamana RP. Apologies about not tagging anyone as I'm not aware who was involved in it.
    9 points
  5. The voting as ended for the Asgeirrian Poll with 10 people voting (including myself). The results are that Sefesia will be Asgeirria's replacement nation with 6 votes and will be added to the upcoming map update! (Within the vote, voters were able to choose multiple options and not just one which is why there are 14 total votes) And for the sake of transparency I voted singularly for Aspera, so my vote doesn't change the results. Thank you for everyone who took part in the vote, I am grateful for you taking time out of your days for this. Sefesia will be taking Asgeirria's place in TRIDENT - from there those within TRIDENT can decide on how to co-opt them into the group. If tweaking the lore of Sefesia is required to do so then so be it. I'd recommend making Sefesia post-apartheid state trying to right it's previous government's wrong, but that's only my suggestion :). In other news, Volta has opened up a thread for the Manamana Canal, and as such issues regarding question 4 should go to there to help Volta in lorebuilding the area.
    9 points
  6. 8 points
  7. Volta would be interested in participating as well!
    8 points
  8. Ateenia will come and take the W Be ready to lose.
    8 points
  9. Correct, the regional tournaments are for August, the Wurld Cup will be next year. Not quite. Each nation would have their own team, but typically there's one continent per tournament - see the Euros IRL, they include European teams exclusively. Since our continents are not full, we may have to group continents together, so Cashar may be playing against Alharun and Aurelian teams for example.
    8 points
  10. I love that you're taking the lead on this. My only reservation is being absent in August when the tournament starts. These are the regional qualification games, yes? And the actual world cup will take place next year in 2022?
    8 points
  11. Hello everyone! Europans especially included. First I want to thank Orioni for starting the thread and has been really great with helping me with tasks and ideas. I should also say I’m sorry if I step on any toes with this proposal, but I felt as though I should get everything out there first before we start shooting down ideas and elevating others. Lastly not everyone involved in this post will be pinged, and will only be pinged if an idea begins to gain traction. Phase 2.1 – Europa Cultural Overview After the most recent culture map, designed initially by @Seylos but then subsequently modified by myself and @Orioni, Europa’s cultural centres have been more properly defined as well. Below is a map of Europa after the recent culture changes – simplified. Blue is European, primarily Greco-Romance cultures, but Germanic states exist along Europa’s northern coastline. These states having ties to the northern German states of Argis. We will be returning to the Europeans when discussing Phase 2.2 and Phase 2.4. Green is Sahel and Subsaharan Africans. Due to their tight connections with the ex-Ahroman states and continental trade as a whole, I would imagine their level of technological development is not far behind that of the rest of Europa (but that’s just my opinion). Orange/Brown are the Northwest Semites which are the Ammonites, Aramaic, Moabites, Edomites, Phoenicians and Punics, and the original Jewish people. The Northwest Semites broke away from the rest of the Semite groups in the real wurld around the time of the Middle East Late Bronze Age, so around 3200 years ago. We will return to the NW Semites for Phase 2.2. Yellow, Red, and Purple are the Turkic, East Asians, and Indians. These will also be brought up in Lore Continuity along with Orioni’s conculture (pink). Lastly are the grey areas, where a culture has yet to be defined. These will also be brought back up when we reach Connections to the Rest of Eurth (phase 2.4). Phase 2.2 – Lore Continuity. It isn’t controversial to say that until recently Europa and the rest of Eurth worked off entirely different systems of lore due to Europa being off limits to any new nations. This multiyear long forced separation of the continents has led to numerous issues of lore continuity and especially so when discussing cultures which we’ve had to patch up using band-aid, convoluted, solutions of numerous large-scale migrations back and forth between the New Wurld and Europa. Here is a list of some of them: 1. The original Proto-Azanian Ice Age migration. 50Kya. 2. The original Germanic, Celtic and Slavic Proto-Indo-European migrations to Argis. ??Kya 3. The East Asian migration from the Occident to Alharu, then cross a desert larger than the Sahara. Or the other way around as East Asians came from the migrated Proto-Azanians. 4. The Semitic migration from Alharu to Europa. Or the other way around, no one knows! 5. The Europan Dravidian colonisation of the New Wurld 6. The Europan Germanic colonisation of the New Wurld (Mainly Anglia) 7. The Europan Romance colonisation of the New Wurld (both from Europa to Argis and Argis to Alharu/Aurelia) 8. The Argis Germanic colonisation of the New Wurld We’ve had to, at minimum, justify 8 large scale migrations to and from the New Wurld and Europa. Now you may say “well some of those happened at the same time and shouldn’t be counted separately”. The only two that we know of that actually happened somewhat at the same time is colonisation/migration 7 and colonisation/migration 8. The issue is as Europa was closed off a new continent was required to act as “New Europa”, which was Argis. And as Europa’s Orient was closed off, a “New Orient” was required, which is currently split between eastern and western Alharu. And as Europa’s original Arab/Semitic region (Memopotamia) was closed off, Eurth needed a “New Memopotamia”, which became northern Alharu. As such the rest of Eurth had to play the part Europa was meant to but could not, because the higher ups in staff wished to keep Europa off-limits. But that’s in the past and now we need to figure out solutions to this problem. Phase 2.3 – Fixing the Lore There are several solutions to fixing the lore, however they involve sacrifices to be made on both sides (New Wurld and Europa). Solution 1 – We ignore it. This has been our main ‘solution’ for the past couple years, but it has only led to a convoluted lore that is difficult to discuss and has put many people off about talking about Eurth’s more ancient history due to its unnecessary complexity and unknown dates. It has also begun to unravel as those in the Discord could attest as newer members have begun to pick apart some of our band-aids either through direct questions or by creating more and more ethnically diverse nations. Some members also choose to just ignore Europa outright and create lore that directly contradicts its existence, but as very few members in Europa are still active nothing is done to prevent this from happening. A stable and non-contradictory lore would also help newer members who are often confused and put off by the Europa-Eurth relationship, which makes Eurth appear to be a group clinging onto the past (although this concern has become a non-serious issue in recent months due to the wonderful work of Seylos and the efforts of those still remaining in Europa). To me this isn’t a solution but just kicking the can further down the road. Solution 2 – Purge/Migrate the New Wurld to Europa This is a very radical plan and I am sure wouldn’t get through. But nonetheless it has to be mentioned as a solution. And that's to move the Far East Asians of Alharu to Europa’s Orient and Equatorial islands. This would be a massive migration of states ranging from Esonice and Andalla (though these could remain as is under this solution) to Fulgistan and Indostan to Kertosono and Rhava. Of course getting everyone’s consent to do this would be nigh-impossible and would almost certainly force the Orient to be available for new members as well as almost altering the geography and climate to account for all of them and would also break other non-Far East Asian nations’ lore (like my own). Not to mention the movement of the Semitic and Afroasiatic countries to Europa ranging from Sayf to Cashar. But it is a solution and one that would fix a lot of issues. Solution 3 – Purge/Migrate Europa to the New Wurld This is probably the most realistic proposal but still wildly controversial, and that's to move Europan NPCs to the New Wurld. Move countries like Ide Jima and San Ba and Tamurin to East and West Alharu, and countries like Mongol-Swedes (under a new name, please) to the Paran. The biggest issue I could see with this is breaking Europa’s ancient lore and gaining permission from @Gallambria to move Bashan to northern Alharu and moving Orioni’s island to the Adlantic. This would have a similar end as Europa minus forcing much of Europa to open up to new members and also fixing the Proto-Azania migration lore, which at the current moment only acts as an inconsistent blanket solution. But it would leave much of Europa bare and empty for either new members (unlikely) or to be filled with space filling NPCs. Both of these solutions (2 & 3) would massively change the face of Eurth and although we will have certainly fixed the big picture lore, even more cracks would be produced that would take at least several months to fix. Solution 4 – Shuffle Europa This is a mix of the above 3 solutions and that's to shuffle Europa around so that the cultures are closer to their New Wurld counterparts. eg. we move the Romance nations in tropical south Europa to Burania, move the East Asians to Azania and southern Amutia and Southern Orient, carve out a new area for Subsaharan Africans, etc. This would still have a huge impact on lore but it would keep everyone on the same continent (mostly). Solution 5 – We push Europa somewhere else In the eternal words of Patrick Star: we should take Europa and push it somewhere else!. This solution is a bit more light hearted and would require redoing climate and geographic maps, and it’s moving Europa eastward so that it’s much closer to the New Wurld’s western coastline. The geography is then shifted in both continents so that the exchange of cultures is far easier between the continents, so that cultures across central and eastern Europa and central and western Alharu can have very similar cultures. This is ignoring the massive ramifications this would have in history, and would require moving and mangling Marenesia to allow for southern hemisphere cultural exchange to remain feasible. However the number of large migrations and colonisation events would remain the same, although the closeness of the continents would mean that they would be a lot more realistic – effectively Eurth would become a fractured supercontinent rather then 5 distinct (habitable) continents. This idea was originally made by Seylos, but instead it was shrinking the Adlantic instead of the Thalassa Ocean. Solution 6 – I don’t have one No seriously, I don’t. The reason why my post has taken this lost (besides being tied up in other projects) is that I can’t think of a non Lore-intrusive permanent fix to Eurth’s lore issues. If anyone else has possible solutions please reply to this thread with said solutions, even if they only partly fix the problem (such as rewriting ancient history to more seamlessly connect migratory groups). Phase 2.4 – Connections to the Rest of Eurth Assuming we go for Solution 1 in Phase 2.3, currently the main connections Europa has with Eurth are 1) Romance Nations of Amutia and the Orient being colonisers of the New Wurld 2) Tagmatium and Haruspex with the rest of the Adlantic 3) The ignored relationship between the Orient and the Far East Asian nations of Alharu 4) Orioni and EOS 5) The ancient history of northern Europa and northern Argis. 2/4/5 are doing well and pose no issues in the long term (except critic of EOS’ NPC to Member ratio). Connection 3 has been discussed already in Phases 2.2 and 2.3. All that's left is Connection 1. Connection 1 was an issue in the past, however it has been partly mitigated by Aurelia’s change of lore. The main issue currently is that the !French are meant to be major to minor colonists and yet they are near-landlocked with all of their ocean access controlled by far larger powers and that @Iverica has had to hold the brunt of the Spanish influence in the New Wurld despite not being only Spanish but also Celtic. Below is a full map of Southern Europa. Yellow is Spanish or Spanish-like from what I could gleam from their IIwikis. Green is Portugese, Deep Blue is French, Brown is Italian, and Light Blue / Cyan is Germanic or Germanic-like. Turquoise is Byzantium Nova, a state similar to Adaptus. Below is a proposal I have to allow for maximum open ocean coast for the Portguese, Spanish, Italian, and French groups. This of course can be done in many ways and I hope to see other people’s proposals. Lysia (highlighted by the red line) would be moved south to a large oceanic state with many islands facing westward. A new !Spanish nation would be created within the green borders which use to control the southern four !Hispanic islands as part of an empire, that or all of the !Hispanic regions were under a large empire. It would be up to the current Hispanic countries such as Mauridiviah and San Castellino if they wish to use a more faithfully !Spanish nation as their new coloniser, or stick with Iverica. The !Portugese nation of Pirilao would remain as it already has good open ocean access and the !Italian Cristina and Mantella remain as is but new options for Italian states will be opened up, so Cristina doesn’t have to have a large empire if they do not wish to. It would also mean separate Italian cultures and accents could have their own states (same goes for the French and Spanish nations). Lastly are the three question marked states. Those could either be !Italian or !French or extensions of the Afroasiatics or Greco-Roman. It would be up to the Europans to decide. This of course is just a proposal and the only real issue is Lysia’s lack of true open ocean access and the odd amount of Germanic nations down south. Phase 3.1 – Future of Europa From late 2020 to now (mid 2021) Europa has been making good strides towards connecting itself with the rest of Eurth, however there is still the issue of integrating Europa fully into the greater Eurth lore. The main issues currently are redoing many of the current NPCs to fit their new cultures and finding out more ways for Europa to interact with Eurth. Phase 3.2 – Azania and the African Problem Currently on Eurth, the only place where Subsaharan and Sahelian Africans exist are the Khoisan of the Aurelian Wastes and everyone else in Eurth Azania. Thus far we have only had three nations ask to be Subsaharan African since the introduction of the New Wurld. The issue is that the two most recent ones have nearly been back-to-back, and with many of the new members choosing groups we’ve yet to have true representation for, it’s time to find a good solution for the African Problem. Currently much of Azania needs to be renamed and redone to match their new ethnic groups, and I believe that this is the best time to have Azania opened up to newer members to replace some of the NPCs in Azania. This would bring new blood and activity to Europa and mean we will not have to awkwardly co-opt Subsharan Africans in tropical Alharu and Aurelia, which are already being used as dumping grounds for cultures that should have gone in Europa. Very few people choose Subsaharan African nations, so the likelihood of major Azanian states being in danger of replacement are very slim. Phase 3.3 – Colonist Match Making One way to have people interact more with Europa, historically, is to compile a list in either a google doc, pinned in the forum, IIwiki, etc. of all potential colonial empires of Eurth and their spheres of influence throughout history and a glimpse into their cultures, languages, history, etc. Below is an example of such a table. This would provide members new and old a neat orderly list of all nations that would’ve affected the New Wurld in the past and most likely have a stake in the present and/or future. It would encourage new members to pick colonists from Europa instead of everyone just going for Argis or Cristina. And if that NPC’s culture has something written about it, incorporate them into their lore. This list could be accomplished by having the nation’s name, map of possible spheres of influence, short extract on their history and culture, then a link to their IIwiki page. We can then encourage people who pick them as their colonists to aid in expanding their wiki page(s). Phase 3.4 – Orphan Nation Adoption Although Phase 3.3 semi-fixes historic interactions, members are discouraged from interacting with Europan countries in the modern day due to their museumesque status of “no-touchy”. An idea I had was the possibility that long standing, high quality members can apply to adopt a nation in Europa. The process to do so would be similar to applying for an expansion although a lot more stringent and with higher expectations of non-bias secondary RPing. This gives older members a chance to play and wurldbuild a ““new”” nation on the side with ideas that they’d like to explore but wouldn’t make sense for their country or would ruin their current plans. Allowing older and experienced members to be able to explore a new country also prevents burn out with their current nation as they won’t be forced to work on the same single project for years at a time, and gives them more excuses to RP with nations they wouldn’t otherwise have any reason to RP with. An issue might be that the new nation ends up taking all their attention, but that can be solved with it’s own inactive days until termination/revoking countdown. An adopted nation could also be officially dropped by the member working on it if they so choose, allowing another individual to pick up from where they left off. Conclusion I don’t really have one except I should once again apologise if I’ve stepped on any toes with these proposals and phases, and that I’m not looking to topple and destroy what Europa has had for years, only try to find the best ways to bring Europa into the community more and make it a true part of Eurth – not some distant land people only give lip service to outside of the active members and the Anglia event.
    8 points
  12. Where do we come from and how did we end up like this? The Elladian Symvoulios is a young nation born out of the bloody Civil War. Near the end of the conflict citizens agreed to never remember the old conflicts they had with each other. The reunification of all Elladians happened in quite a similar way to Ancient Athens: the terrifying "stasis" is not to be thought of again. The mechanisms of pacifying Elladia (the land of Elladians) are partly described in Nicole Loraux's "La cite divisee". People believe that for a thousand generations Elladia used to be ruled by tyrants who exercised their power from numerous Elladian cities. In fact, these beliefs are not far from the truth. In the past, Elladians were united under the so-called "League", a union of powerful monarchic rulers. Even though they used to have all sorts of conflicts and misunderstanding between each other, they all were driven by the same idealistic philosophy which promoted isolationism for "the only people", the Elladians. The tyrants of the League were successful at maintaining isolation from the outside wurld. In their micro-cosmos they made remarkable achievements in both culture and economy. But the civil tensions inside the League tore this reality apart. 150 years ago the Grand Revolution has begun. It started in the biggest city of the League because of water supply failures. When the city had fallen into the arms of the people, Elladians found inspiration in ants: the citizens of Myrminkionopolis viewed ants as beautiful creatures capable of creating egalitarian and prosperous society. After the series of the Revolutionary Wars, the free citizens were victorious. They were able to secure their land and free even more land so the League tyrants lost many people of their kind and also half the land they used to possess. Shortly after a 10-year truce, the new war had begun. This conflict was the largest conflict Elladia had ever seen. The War turned out to be the truly total war as whole populations of Elladian political bodies were mobilized. Such conditions led to dramatic decrease in Elladian economy, quality of life, science, etc. At first, it seemed like the tyrants mastered their talents in mobilizing people, but the Republicans gradually turned the war in their favor. After the last tyrant was defeated and literally crucified, the War was formally over. The conditions Elladians found themselves in were terrifying: the land of Elladia was nothing but a wasteland. The economy degraded enormously, effectively eradicating Elladian industrial power. The new Symvoulian government was ineffective in regards of industrializing the economy as the War left the guerilla problem. De-facto the Symvoulios did not have control over the full territory of Elladia as there were many royalist, bandit and other's enclaves. What are Elladians to do now? Elladia has been experiencing long stasis but now, with the effective eradication of armed militant groups, the Elladian Symvoulios have chances to end the "Great Elladian Nightmare". People from many symvoulios (councils) united in the so-called Popular Party which set its goals to finally end the crisis. In short, their political program is the following: Slowly open Elladia to the wurld. Attract tourists as Elladia has both good scenery and climate. Attract foreign investors to reside in special productive zones. Industrialize Elladia with the funds of the foreign investors and currency gained from foreign tourists. Attract local manufacturers to contribute in the modernizing Elladian economy. Begin the process of making Elladia into a brand: Elladian wine, olive oil, fish dishes are remarkable and to be promoted abroad. The ultimate goal: the so-called KAV* program also known to be the famous revolutionary slogan "Every Man A King" - "Kathe Antras Vasilias". Elladia is also to introduce its flag as officially it still uses the old League flag: an olive branch with purpura background. Also the plain red flag is sometimes used. During this new era of reformation and development Elladians will create their new flag and other attributes as this is still a matter of discussion in the Elladian society. *The KAV program will be explained in detail in the future.
    7 points
  13. The following is a rudimentary outline for a potential future cultural/trade-type organisation for nations of cultures of Dolchic descent/nations with a Dolchic minority. I would also like to clarify that the way this organisation would view Dolch and Dolchic are as the following: Dolchic is an ethnolinguistic group made up of related peoples (Stedorians, Velaherians, Dolch, etc) similar to real wurld Romance, Slavs, or Germanic peoples. The Dolch are the specific ethnic group in the Dolchic group that live in Dolchland, similar to real wurld French, Russians, or Germans. Preface: One of the core ideologies of the Government of Stedoria is the promotion and advocation of pan-Dolchic ideals and co-operation among all nations with Dolchic/nations with Dolchic descent. Although the potential creation of this organisation would be serving Stedoria interests in regards to Stedoria's ideology. (OOC) I also believe that it could also potentially look/be beneficial for the other Dolchic nations of the wurld, along with helping promote even more roleplay, especially among Dolchic nations and any potentially future nations that join Eurth in the future. I'm unsure if the creation of organisations like this are limited to members who have been active in Eurth for a certain period time or not, but if this is the case, I'd like to shelve this idea for now but keep it ready for a later potential date when I'm able to help create it. Furthermore, I am unsure if there is potentially enough nations for this idea to be considered, although I believe there is and with this organisation's creation, it could potentially boost that number. Essentially, this organisation would serve as a cultural trade-type organisation for Dolchic nations would have two main types of goals. The first of this goal would be the promotion of Dolchic cultures between all Dolchic nations, along with sharing more about Dolchic cultures to the wurld so that the wurld can better understand Dolchic nations and culture. The second of this goal would be an economic goal. The promotion of more trade agreements and resource agreements in order to help the economies of the wurld's Dolchic nations develop further so that they can be more successful. Potential nations could include @Stedoria (myself), @DPR Velaheria (given their transition out of isolationism), @Volta (given their Dolch origins), @Walneria (given them also being Dolch descendants spiced up with some Slavic cultures), and perhaps also the AI nation of Dolchland itself (although this would be limited give that it's an AI and its fragile political situation). Other nation suggestions/ideas would also be welcome if you have any. Relationship Development: One of the main goals of this organisation would be to help foster better relations among the Dolchic nations of the wurld, along with acting as an outlet by which Dolchic nations can present grievances between each other in order to prevent any type of escalation, allowing potential agreements between each other to be created in order to further these relationships between Dolchic nations, and encouraging Dolchic nations to be more open with one another given their shared culture. Trade and Economics: As previously stated, this potential organisation would help to promote more trade and commerce between Dolchic nations of the wurld. Such examples of this might be lower tariffs, cheaper resources, or potentially giving more access to the establishment and expansion of Dolchic companies across Dolchic nations. With this being said, I do believe that the organisation would place certain restrictions on what can be traded and what cannot (i.e. No other Dolchic nations sending military equipment to more authoritarian nations such as Dolchland and Velaheria). Cultural Exchange: Again, as stated in the preface, one of this organisation's main goals would be to promote Dolchic culture not only within other Dolchic nations, but also throughout the entire wurld. Such examples of this would potentially include cultural exchanges between various Dolchic nations, linguistic conferences, etc. Research and Development: Similar to Esonice's idea of a Partnership of Island Nations, I also think there could be potential for scientific development and research to take place among the organisation's members. Similar to trade though, this would be limited due to the authoritarian nature of governments, and would probably only be focused on non-military/weapons related discoveries, such as in the field of education, medicine, and commercial technology, allowing members of this organisation to develop their nations further to improver their citizens' lives. Conclusion: Currently, this is as far as my ideas for this organisation go, but that doesn't mean it wouldn't be subject to development/change in the future. Furthermore, if you have anymore ideas of what this organisation could contain (members or goals), could be, or could do, please share them with me as I'm looking to expand this idea further. Also, as said before, if such an organisation couldn't be create now, then I would very much like for it to be possible for it to be created at a later future date. Thanks.
    7 points
  14. Utogo will obliterate the competition.
    7 points
  15. 7 points
  16. Stedoria would be interested in participating.
    7 points
  17. Fun! Rhava will participate.
    7 points
  18. Back to back, here comes Map 5.2.2 along with a couple other announcements attached including the most up-to-date culture maps of Eurth and the announcement of the Anglian Machine Code Breaker Contest. Also it should please many of you, but I will be moving from Discord image links to Imgur direct image links post-5.2.2 so that the permanency of images are more secure. If no complaints arise about this draft version, it will be sent to @Orioni on the 11th of July, 2021. 5.2.2 Map 5.2.2 Changelogs (05/07/2021 - 09/07/2021) Global Changes: ● Changed the City State symbol to be more recognizable. Geography Changes: ● Renamed Monran Bight to Monim Bight and renamed the Marjan Mountains to the Majar Mountains per Cashar's request. Nations Added: ● @Utogo. ● Added Ochoa back to the map. Nations Modified: ● Kertosono’s capital moved per request. ● Yeosan’s flag and capitals changed due to recent retcon. ● Renamed Cashar’s capital city to Pavar labels per request. ● Added to Walneria’s river system. Nations Removed: ● Indostan Eurth 09/07/2021 Culture Complex and Culture Simple Maps These maps were made with help from across the community and will be used to aid new members to find their footing on the planet and for older members to understand their neighbours a bit more. These maps won't be as updated as frequently as the normal map. Anglian Machine Code Breaker Contest As many of you know, the Kingdom of Great Anglia has recently posted an internal document on 5 different war plans for 5 different, unique, targets. You will not be given any more information than what's provided on the post itself. The first member of the community to correctly guess all 5 nations on the internal document will be given a prize: One free map of their nation. The map will be completely to their specifications and it's dimensions will be at least 10,000x5000 in size. When to send your list of nations: 14:00 Zulu Time, 10th of July 2021 Where to send your list of nations: A new discord account will be created and it's four numbers will be added back to this map submission: Discord Name: Anglian_Resistance#5791 (Note that there is a chance the discord might not work for the first couple minutes, please be patient!) Rules: - One list per participant - Participants cannot edit their list once it has been posted - Participants cannot (publicly) work together - Participants cannot post their lists or evidence publicly - Participants nor Staff cannot leak the unredacted document - Participant acts like a jerk If a participant breaks any of these rules of the content they will be disqualified When will the winner be revealed: The winner will be revealed when all 5 nations have been invaded and/or revealed via RP. Most likely the map will begin production post-Anglian Crisis. Don't expect it soon. Good luck!
    7 points
  19. Oooooh! I'd love to throw Cashar into an Alharun team (I think that's what you're saying? That we'd have to have an Alharun team instead of individual teams because there isn't enough players otherwise?)
    7 points
  20. Seeing as nobody else has commented, I'm going to go ahead and make a proposal. Seeing as my points are as follows: I'm perfectly happy with the location of the canal as it appears on the latest V5 map draft (link for reference). It's the straight line to the right of the "Manamana" text. I would prefer Manamana not be present within my borders. Others have suggested the canal be a historical endeavor, and I'm perfectly fine with that. My proposal is as follows: Manamana Canal renamed to the Volta Canal (cuz honestly why not) Honestly the specific name isn't a big deal to me, any name that isn't "Manamana" is fine by me lol. Just because, speaking OOC'ly, whenever I see or hear "Manamana" my brain always goes to this (link). Canal should be a historical endeavor of Volta. How far back can be discussed in detail later on, but I do have some ideas. Canal could have been funded by SSI (either partially or fully, both work for me as long as Volta still retains full political control over its borders), so as to maintain continuity, provided that time-frame wise it still makes sense. Canal could have either been build by the communist government or pre-communist government. If it's built by the communist government, it could be built sometime between 1950-2000. The navy would have pressured the government to do whatever it can to build the canal and it would have been tough for the government to wait much longer than the 60's, but up to the 2000's is still possible I guess. If it's built by the pre-communist government, it should likely be built in the 1870's or 1880's. Likely would be a prestige project of Eugen Rathenau, to make such a potentially important canal, so I can easily see him starting the project sometime after he gains absolute power in his self-coup. It would also mean that, if Eugen had to fund it by taking on debt, the communists would repudiate that debt and refuse to pay it, potentially causing some trouble for Voltan Communists when the Socialist Federal Republic is first formed Does anyone have any objections? Also, is anyone who was previously involved in the Manamana Canal project that is still active now? I'd like to ping them if I can.
    7 points
  21. Acting President Dại Former head of state Dại Sy was born on March 3rd 1993, in Quây Yuán, Nghe Ơi province. She was first chosen by the party to be head of state in 2015, after serving as a representative in congress for 3 years. Her job entailed the running of the senate, and voting in a tie. She also oversaw the electing of party members to the council of 6, which chooses the leader of Rhava. After the death of President Minh Trần, she was chosen to be the acting leader of Rhava, and it is undecided wether in 2022 she will continue her term or a new person will be chosen. Dại is known for her energetic attitude, and her generally positive approach to issues. Though many who have crossed her know from experience that she has a dark side. Some even think that she was the one who caused the fatal accident that took the late president. Though it has not been confirmed and might not be for the next couple months as the investigation continues. She is known to have contacts with crime syndicates across Rhava. Acting President Dại is one of four children born to Benja Dại and Săm Dại. Her father and mother were known to be engineers in the navy, and activists towards equality in Rhava between ethnic groups. Dại has grown however to be very anti Poyan and Cedaani rights, and has passed a couple people into congress who share her opinion. Dại is fluent in all dialects and scripts of Nhai, and knows Huang, and Anglish. The Acting President is part of the Socialist Party of Rhava.
    7 points
  22. Senior ex-official from the ministry of finance charged with infamous 2019 corruption scandal 7 Bumbu 1928 KE Pictured above: Setyo Noviyantono attending his final court hearing Ngawi, the royal court of Ngawi on the 7th of Bumbu 1928 KE (3rd of July 2021 CE) has charged Setyo Noviyantono, an ex official of the ministry of finance caught for misappropriating almost 1 billion Mas between 2015 and 2018, for corruption and treason against the Kertic state and people. The court, headed by judge Haryosuseno Kromodiharjo, has sentenced Noviyantono to life in prison without possibility of parole for his actions. He has been held in Guryotomo prison in the outskirts of Ngawi since his initial arrest by federal police in late 1925 KE. A life verdict is a first for Kertosono, as the harshest punishment for corruption of any scale was given in 2007, sentencing Aryo Buditomo to 10 years in a federal prison for corruption and embezzlement. The verdict was seen by many to be popularly motivated by many experts and analysts. Over the past two years, the Kertic people have continuously shunned and critiqued the former official and demanded the death penalty for him, even though the death penalty has been abolished since 1915 KE. With many demonstrations and protests against the government as late as early 1928 KE, the move was 'very much expected' by legal experts and case analysts alike. Many Kerts have taken onto social media to profess their approval and happiness at the judicial system of Kertosono, one that is not renowned for giving "just punishments" in the eyes of the wider Kertic people. According to a spokesman of the royal court of Ngawi, this sentencing "is the spirit and aspiration of the whole Kertic people, and the courts are here to realize that sentiment although still within the normal boundaries of Kertic law. This may serve as a formal warning and notice to all corruptors. We will get you, and remember that the entire Kertic people is on our side." Setyo Noviyantono was arrested by federal police in late 1925 KE after leaked documents were forwarded to police and the national tax agency. Setyo Noviyantono was accused of missapropriating more than 1 billion Mas between 2015 and 2018 from the national budget allocation for his own personal gain, including the purchase of three vacation homes scattered throughout Kertosono, a private jet, as well as capital for his son's company, which has now also been seized and closed down by the government. This page was translated automatically.
    7 points
  23. This works fine for me.
    7 points
  24. Well it has certainly been a while. Phase 2.3 Revisit – Fixing the Lore This was mostly discussed on the Discord, and the two main options people preferred were Solution 4 (Shuffle Europa’s ethnic groups) and Solution 5 (We move Europa closer to the other continents). @Orioni forbade Solution 5 which just leaves us with Solution 4. For the past 16 days I have been working on 22 nation proposals, changing their names, lore, flags, etc. to match their new cultures, regional lores, and the greater Eurth lore. Below is a map of Europa’s nations. Purple represents countries I cannot change either as they’re controlled by an active member, required for an active member’s lore, or were requests not to be changed. Dark Green countries are ones that need no changes or only very minor changes such as changes in the language uses for the country. Light Green are the countries I have modified to a certain extent (see the next map for more details). Red are the countries I have not modified as there is no consensus what to replace them with, or I have no ideas on what to replace them with. Yellow are unknowns if they will need to be changed or not, either due to proximity to an active member or are nations that would require me to work alongside someone to integrate into the lore. San Ba – An incredibly old member of the community and close to Orioni, I am unsure if O would want San Ba to be changed as he’s already been working on it behind the scenes. Byzantium Nova – A very important historic nation to Azania, it would require constant input from both Cristina and Tagmatium to ensure lore is not broken. Most likely option here is just to make the name grammatically correct. Bashan – talks are going on on the possibility of Bashan being in Semitic northern Alharu, although the historic ramifications means this needs to be put on hold temporarily. Havebergen and Vanamrambaion – very close in proximity to Tagmatium and Havebergen being itself a very old member of the community. Here all the nations modified are shown. Nations with green are the ones with the least changes as only the etymological roots of their nation’s name have been changed to reflect their new cultures. Other then that and possible future minor changes to terminology used within the nations, there are no other changes. Yellow countries only required a change to their flags, such as Cabarria (which used the flag of Albania) and Damak Var (which is a more complicated story, but for now the only change done is the flag, which was made by Orioni). Blue flags required both flag and name/etymology changes, but the lore can remain largely intact. Lastly are the nations highlighted in red. These required complete overhauls of their lore, although some required more than others – such as Ide Jima being able to retain its current name. At the end of this post will be a list of all Azania changes. Phase 2.4 Revisit – Connections to the rest of Eurth. Iverica was the only one to speak about the Central Europan proposal, and below I made a second proposal follow Iverica’s requests for the Hispanic (Yellow) nations to be shifted closer to the centre, which was done by flipping the Hispanic and Francophone nations locations around (it should be noted that these borders would most likely be changed in the advent of one of these proposals being chosen). It should also be mentioned that these changes to the Romance nations has come at the cost of potential SE Asian nations, primarily Bainbridge Islands / Lahui, however more precise changes to allow for their existence can be done, or they can be moved onto Alharu’s SE Asia region around the Synthe Sea. Phase 2.3 – Nation Change List (AZANIA) These are all draft / proposals that can be changed. If you don't like any of the changes done in these proposals - say so! The last thing I want is for the Europans to be unhappy about the changes being done. All of these proposals are being shown in bulk to centralise discussion about said changes, and only once we reach a consensus will the map and iiWikis be changed to reflect this. For now only the Azanian countries that will be changed will be shown. Once a consensus on Azania is found, the Oriental and Burania nations will be posted. (And also because the forum is started to do weird things the more I write and links I post so I'm afraid if I do the whole thing, the post will be corrupted). There is also a couple terms that must be explained before going into the list: Himaya - This term is most predominately used in Azania to mean an Empire that primarily expands through surrounding its core territories with tributary states of varying autonomy. Such as the numerous empires of China or the empires of Mesoamerica (e.g. the Aztec Empire). This is different to regular empires as Himayas very rarely try to convert tributaries to their core culture or religions (although this still happens on occasion) and instead use them more as secondary resource pools and buffer states. Azanian Wars - These are a collection of increasingly vicious and expensive wars between the Himayas of Yuropa and Norrium (rebooted Hakenium) across central Azania in the mid 1900s which led to the eventual collapse of much of the old Azanian powerbases in favour of newer powers. Spiritual Republic - These are theocratic republics akin to Islamic Republics for the Inkolo Faith, a decentralised monotheistic religion that follows God (uNkulunkulu / Nhialic) and numerous spiritual beliefs similar to those of its neighbours, such as spiritual possession, oxen sacrifice, and religious power coming from the wurld around them. Inkolo primarily takes inspiration from Dinka, Zulu, and Nilotic native religions. It's most prevelent in southern Azania Map Colours - Dark green represents modern territories, with orange any autonomous regions. Light green represents historically significant territories, such as ex-tributaries, irridentist claims, etc. 1) Azania Azania is perhaps the subcontinent most changed now with the subcontinent further subdivided into smaller regions: Blue - Coastal Azania, dominated by the Wajism faith and the two large Himayas of Wajoka (Dragonryders) and Nykia (Jilderen). Generally the most economically active part of Azania outside of Pinj Lwo (Ayubi) and the most ethnically homogenous. Pink - Cabarria and Haruspexian Zharr, influenced heavily by the Occident these two states are more like northern Europa and Argis then their neighbours. Yellow - Northern Azania, this region has been Yuropa's backyard throughout history and has only recently been given the independence they desire, though most of these countries have just replaced one imperial oppressor with a national one. Green - Southern Azania, controlled by the Inkolo religion and historically a part of the Norrium Empire. Most of these ex-states are Spiritual Republics or to some degree economically dependent on Norrium. 1.1) @Wellsy, aka the Overkingdom of Cabarria The only change being made to the Overkingdom of Cabarria is a flag change, due to Cabarria using the modern day Albanian flag. Above are four flags I've made that could be potential replacements. The Azanian Cross - A flag based off the nordic flags, as Cabarria itself is an Anglish speaking nation with a clear Anglo-based political system. It's up to @Haruspex whether or not he wishes to keep those aspects of Cabarria. The flag uses Pan-Yuropan colours as a way to show solidarity to its neighbours and to possibly any Azanian cultures within it's borders. The 14 Stripes - Cabarria has 8 provinces, but an eight striped flag is boring so I will admit I did arbitrarily boost that to 14 provinces when coming up with symbolism for the flag. The colours also share the same symbolism as with the Azanian Cross Albania But Cooler - Yes that's the flag's unofficial name. I took the symbolism of the Albanian flag (the eagle and red background on the Albanian flag representing Byzantine Imperial Flag, perhaps in this case it represents the Aroman Empire?) but Germanic-ified it using a generic eagle. The two versions (one using Pan-Yuropan colours and one using Aroman colours) are just a stylistic choice. 1.2) Empire of @Dragonryders Dragonryders has already had a name change vote, to which my proposals were selected as the best answer. As such Dragonryders is being replaced by the Wajoka Himaya / Wajoka Empire. The name of which comes from the phrase "Wapanda farasi wa Joka", "Riders of the Dragon". Geography Wajoka is divided by the northern lightly populated desert and the central and southern savannah grasslands. In the south along the south-central valley are long stretches of savannah forests where much of the population and urbanisation of the country is found, along with the capital of Mungumji (City of Mungu/God). History Wajoka is an ancient power in Azania, with records of past Wajokan empires existing as far back as Aroman records. Pre-1000s Wajoka was considered an expansionary power often attempted to conquer and annexed Cabarria and down south into modern day Faramount and Zevrium (Afropa). However past 1100 the Wajokan Himayas collapsed into infighting and eventually completely dissolved into smaller tribal states. From the early 1300s to early 1400s a new power, calling itself Wa Joka ("The Dragon") begin to rise out of the ashes of the dead Himayas to begin the reconquest and reformation of the Wajoka Himaya. However once it reached it's current modern borders by 1413, Wa Joka fell into a lull of territorial isolationism, only allowing foreigners into the country if they were merchants or diplomats. Even through the late modern period Wajoka (as it began to be called) remained semi-isolationist as a culture and as a people, only attempting to conquer Cabarria twice in 1849 and 1871. It was only the arrival of the Europan Financial Crisis in the mid-2000s did Wajoka stir, as one of the few economically stable states due to its few connections to the outside wurld, Wajoka found itself as a new potential player in Azanian and even Adlantic politics, although has only made small moves in the form of expanding trade. Although with a growing urbanising population, if Wajoka was to ever seek out a modern empire. Now is the time. Politics Wajoka is, by law, a Himaya, and does divide its empire into 12 tributaries and only the south-central valley being 'core Wa Joka'. But the nation is largely democratic and equal due to the little differences in culture between central Wa Joka and the wider Wajokan population. Every 8 years the population votes for members of the Tributary Council, a parliament/senate like body that acts as the main judiciary and legislative body of the Himaya. The Emperor of Wajoka rarely intervenes in politics, preferring to take a constitutional role in the nation. Economy A large proportion of Wajoka’s economy is derived from plant and pulp export, along with wood from its massive logging and palm oil / Soybean plantations. Much of it’s original Savannah forests have been deforested and replaced with said plantations. A secondary export is of dyes, particularly a very intense black dye used for ink pens, known as Joka Black. Wajoka is known to have large untapped oil reserves, with only 10% of it being actively drilled for. Culture Primarily based off the Swahili people, although replace Arabic influence with Latin from the Aroman Empire and English from Cabarria. The Wajokans follow a faith called Wajism, which can be summed up to be in a belief in a great eastern city, home to the Gods, situated where the Sun rises from the Eurth every day. It is fabled the sun’s rise comes out of some far eastern mountains known only as the “Milima ya Mungu” (God’s Mountains). This religion is based off the current Dragonryders religion. Flag Proposals 1.3) The Archduchy of @Jilderen The Archduchy of Jilderen is being replaced with the The Nykia’s Noble Confederacy of Mambomharaivhu and the Vhan. Known informally as the Nykia Confederacy. Jilderen, thankfully, has a very comprehensive factbook which can be easily translated over to it's new version. Geography the Nykia Confederacy is split between two subnational countries, Mambomharaivhu which takes up the entirety of the mainland of Nykia, and Vhan, the island within the Rivdon bay separating the Nykia Confederacy and Faramount. The North-West and Eastern thirds of the mainland are covered in Savannah grasslands, with the central third made up of a mixture of Savannah woodlands and recently deforested grasslands. The island of Vhan as well as the northern coast below Vhan on the mainland are covered in nationally protected rainforests, although much of it has been deforested in the past and in the modern day for the use of tropical cash crop plantations. The capital, Musha, is located south-east on the coast near Jilderen's current capital. History Nykia is a fairly new nation within Azania, as for much of its history were cycles of unification under a Himaya (Tributary Empire) then subsequently collapsing. The first Himaya was established under Sekai the Tall in 12 CE, although archaeological finds have found a possibly even older state dating to the Azanian Iron Age from around 750 BC to 820 BC. From 1600 to 1700 the Mambomharaivh Kingdom began to rapidly rise in power due to strategic political haggling and the adoption of drill military from northern Europa, eventually conquering all of western Nykia by 1850. The current confederation was established in 1890 made up of the Vhan and the western half of Mambomharaivhu, becoming a significant player in Azania and across southern Europa / northern Marenesia across the mid to late 1900s in which it conquered the eastern two tributaries from Norrium in the Azanian Wars. Nykia only fell in power in the early to mid 2000s Europan Financial Crisis. However Nykia is one of the few nations on the continent that did not fall to civil war or coups and instead remained a key regional balancing force against the Occident’s Tagmatium, Adaptus, and Anglia. The rise of Atheism in the 2000s and 2010s has led to widespread protests for true democracy within the nation resulting in the nation’s external power becoming paralysed, the most recent in 2019 in the capital of Musha eventually devolving into riots leading to mass arrests, deaths of both protestors and police, and the Metropolitan Police Headquarters being set on fire although only sustained superficial damage. Politics The government of Nykia is split between the Mambom Government and the Vhan Government, with both under a confederate statute. The current Monarch of Mambom is Aleksande I, famous (or infamous in some circles) for being only half-Mambom, his mother the cousin to the highstanding Tagmatine Minister [Name not yet determined]. The Mambom Government is a Himaya Government (Tributary Empire), with five Tributary States (“Vanamambodiki” or “Little Kings” in Mambom). The Mambom Government is unicameral, with the main governing body being the “Ducal Chamber / Dukes’ Chamber” made up of twenty two appointed Dukes/Vanamambodiki. Twenty of the Dukes are appointed by the Monarch and distributed to the 5 tributaries according to their populations, and two representatives from the Vhan Government. Every six years the Ducal Chamber elects an Imperial Counsellor as a direct advisor to the Monarch. The Vhan Government is bicameral and is more akin to a traditional Azanian/Europan kingdom led by Monarch Malofhanngwe / Malofhan. The government is broken up into the Commoner’s Chamber and the Nobility’s Chamber akin to the Anglian Governments (English/UK Parliament). Although political parties are banned within the NYkia Confederacy, there are three distinct political factions: the Blues (Royalists, largest faction), the Reds (Socialist-Republicans, large faction primarily controlled by the growing Atheist community) and the Yellows (Spiritual-Republicans, small faction). Economy The main exports out of Jilderen are coffee, tea, and Paluvian cocoa beans along with the largest exporter of Sorghum and pumpkins on Eurth. Flag Proposals 1 – First flag is based off the original Jilderen flag, but with the moon/circle replaced with a water vase used by the Shona women, often carried on the top of the head. 2- Second flag is based off the flag of Jilderen, Zimbabwe (where the Shona form a majority), and the Bantustan Venda of South Africa. 1.4) Chrysiakti Chrysiakti, who I could find zero evidence of actually existing beyond Anglia-related stuff, is being replaced with the Second Namican Republic. Geography The country is dominated with desert steppe with the southern steppe primarily thick grasslands, and the north intermittent patches of bushes and grasses. The capital of Matjipolis / Matjieshuis is located on the coastline opposite of Cabarria's capital, and talks to construct a great bridge to connect the two cities is currently in the talks. History In the early 1800s, clans of the Namica people were being poached by Adaptan companies seeking out their own colony. The Namica peoples paid tribute to the Yuropans for protection, eventually being absorbed as the Unified Naman Protectorate. In the mid 1900s the Republic of Namica broke away from Yuropan Himaya after the Azanian Wars with the Himaya of Norrium, forming the (First) Namica Republic as a unitary anocratic state. In the early 2000s when the Europan Financial Crisis hit, the Namica military took over the government due to a rise in riots and protests forming the Emergency Provisional Namica Government, and eventually a rewriting of the constitution to form the Second Namica Republic as a more equal federation. Politics The Namica Government is split between the lower Senate and the higher Council. The Senate is elected by those across the country every 4 years, with the higher Council acting as representatives for the numerous clans and peoples of Namica. Currently there are 15 states with 247 seats in the Senate. The nation’s head of state is a President. The main political parties are the southern Ovahererica National Party, seeking independence of the numerous Herero Royal Houses and more pastoral economy and southern religious, conservative, cultures than the industrial, secular, north. As well as the Worker’s Union Party, socialist and pro-labour unions, and the Republican-Democratic Party, looking to further secularize the nation. There are serious talks on renaming the nation’s to the “Republic of !gxakhwa” and consolidating the 15 states into three unitary domains (Namib, Herero, and Damaran) with high levels of autonomy. Effectively creating a third constitution/republic. Economy Namica is split between the northern industrial economy and the southern pastoral economy. Culture Khoekhoe People, primarily the Nama and Herero people. But also the Damara. Lunar Veneration (Khoekhoe Religion). The Solar Eclipse is seen as a unifying theocratic symbol, the union of the Holy Fire and the Moon. Flag Proposals The Eclipse Tricolours - The first and second flags share the same symbolism of a tricolour with a charge representing a Solar Eclipse - a unifying symbol for the Nama, Herero, and Damara. The colours are the Pan-Yuropa colours symbolic of their recent past under Yuropa. Independence Banner - The last flag is a very generic tricolour, because for interesting flags to pop out you sometimes need basic ones to fill in the generic spots. 1.5) Mawlika Like Chrysiakti, Mawlika's past is either very obscure or non-existant, and is being replaced with the Nyamolo Republic of Mandenica, aka as Mandenica or the Nyamolo Republic. Geography Mandenica is scarred with valleys and mountains, promoting disunity, however the Nyamolo Class have managed to keep the nation mostly together through the use of light rail connects and geographically advantageous positioning of the capital of Manding in the central valley. History Before the 1700s the Mandenican identity was non-existent and were only known as the !uikhwa (Mountain People) by the Namicans. The region of modern day Mandenica was fought over by the Himayas of Yuropa and Norrium. In the end the two empires agreed to create a border state separating the two, calling it The Manden. Norrium provided The Manden with coastal access, carving territory away from the Cults of Gwèntabe (Modern day Kingdom of The Jubs). Although The Manden was never officially annexed by neither empires, the Yuropans took the most control over the territory with the encroachment of Yuropan companies. Said companies would often employ the Nyamolo (educated class) within The Manden as their regional advisors and rulers, eventually forming a new caste system with the Nyamolo and their Jatigi rulers at the top. When the region gained true independence with the fall of the Yuropan and Norrium Himayas in the mid-1900s Azanian Wars, the Nyamolo remained in power and formed the Nyamolo Republic of Mandenica. Politics The government of Mandenica is highly hierarchical with full use of the caste system. The highest governing body is the Council of the Jatigi, with an advisory Nyamolo Senate. Before the Europan Financial Crisis, Mandenica was firmly an authoritarian state, however since the nation’s economic output had begun to decline, the Nyamolo and Jatigi have begun the slow process of democratisation to appease protesters, rioters, and Yuropa themselves breathing down their neck, with concepts for a unitary democratic senate in the works. Economy Mandenica’s largest export is from its mining industry, mostly coal, copper, iron, and numerous Rare Eurth Elements with significant deposits of sought-after crystals and gems such as lapis lazuli. Agriculture is present, however much of it is subsidence based and only enough is produced to feed the nation with minimal exports. Culture Takes from the Mande People, primarily the Mandinka, however follows the same religion as Yuropa due to the conversion of the Nyamolo class by the Yuropan Corporations. Uses the N’Ko script for writing, with the Aroman Script primarily used in tourism and major cities. The Mandenica panhandle and southern third are made up of similar ethnic groups to the Kingdom of The Jubs (Alshamal) looking to break away from Mandenica to either join The Jubs or form their own separate republics (“Republic of South Mandenica” and “Republic of the Panhandle”) Flag Proposals Mali Banner - the flag uses the same design as the Imperial Banner of Musa I from the Mali Empire, a Mandinka-centric state, using the Pan-Yuropa colours. Mountainous Azania - Heavily inspired from the flag of Yuropa, however the central sun has been replaced by Mandenica's ever-present mountains and dry land. N'ko Pride - Using the N'ko script, the first two letters of Mandenica's name (MA) are embedded into a tricolour, based off a proposed Croatia flag. The first version has round edges and the second has sharp edges. 1.6) Yuropa Pretty much the exact same however the use of a modified version of Hadza and the expansion of their history into modern day through the rise of the Yuropa Himaya in the early modern period and it's dissolution in the mid 1900s. Yuropa would also be well known for selling entire villages of people from their tributaries in Mandenica and Namica to aspiring colonies in the new wurld. 1.7) @Hakenium / Chefdom of Hakenrider Haken is most well known for his posts on Hakburgers, but their factbooks were useful in crafting a new history for the nation of the Grand Himaya of Norrium. Geography Above shows the modern borders of Norrium (Dark Green + Orange) as well as the Norrium Empire at it's greatest extent. Norrium’s geography is largely featureless except for the highlands to the north-west. The Norric people are divided between three groups: The northern Norr, the southern Ba, and the islander Tep people. The capital of Hakbar is located at the shortest point between the Tep islands and the Norrite mainland. History Norrium has always had a regional presence in Azania and the Kokstantinopoli Sea, one of the few Azanian states to actively compete with and subdue non-Azanians across its history since the fall of the Aroman Empire. The Empire/Himaya of Norrium over the years has grown and shrank, and was at its greatest extent in the 1700s-1900s when it stretched across much of southern Azania and competed with Yuropa for mainland dominance and Byzantium Nova and Damak Var for naval dominance. It was only in the mid 1900s with the Azanian Wars did Norrium power decline, the economic and military expenses from the numerous wars with Yuropa and its neighbours draining the imperial coffers. This combined with loosing significant imperial territories in the wars, growing resentment from its tributaries, and rise of nationalism, led to the gradual collapse of the Norrium Himaya. By the 2000s Norrium was a shell of its former self, but where the Europan Crisis led many nations to collapse into strife and chaos, the Norrite government saw this as an opportunity to expand. With the Somyev Republic unable to maintain order, Norrium offered annexation in return for becoming an autonomous zone and reinstating stability. The Somyev government accepted in 2009 to the dismay of the public, and was quickly incorporated back into the Himaya with a large proportion of the standing military sent into Somyev to subdue and arrest protestors. Since then the Himaya has been rewriting its constitution to reduce it’s bureaucracy (to limited success) and expanding its economy towards modernization, making it a rival to the Nykia Confederacy once more. Norrium has even begun to eye up the Kokstantinopoli and Haken Bays once again, wishing to relive the glory days of the Great Norrite Himaya. Politics The Norrite government is often described as bureaucratically-stuffed with competing demands across the numerous departments, something the current Emperor has been attempting to reign in. The government is bicameral with upper and lower parliaments with the lower parliament democratically elected and the upper parliament made up of noblemen. The Autonomous Republic of Somyev is a unicameral state with very relax social laws allowed for casinos and red light districts across its own regional capital. Many of the highest figures of governance across Azania, even the spiritual republics, can be found at the top floors of these buildings. Economy The Norrium economy is largely driven by information technology and tourism, with a large proportion of the people within the country working in the services sector. Very little agriculture is done within Norrium except for a surprisingly large beef industry with the largest company – Hakburgers – a global brand. Norrium also possesses numerous unequal trade agreements with it’s ex-tributaries to import cheap goods for their own economy. Culture Mambila People with significant minorities of Dinka and Luo. Somyev is majority Chamba. Uses a modified version of the N’ko script for writing. Most of the Norrites are officially of the Inkolo faith, but in practise most act like Athiests and rarely pray and perform rituals, looking down upon their Spiritual Republic neighbours as backwards and barbaric. Flag Proposals The first four flags are all just clean ups of the current Hakenium flag,. The first symbol was made by me and the second symbol by @Orioni (IMO O's is much better). The different shape is the Norrium Imperial Standard, originally used by the military but expanded to be used for the national flag. The last flag is based off the flags of Nigeria and Cameroon's tricolours as the places where the Mambila people originate from. 1.8) Islamic Theocracy of @Sa Hara Sadly a lot of Sa Hara's previous work had to be discarded for them to fit the new Azania, but I tried to keep what I could to honour them. In their place is the Spiritual Republic of Abantium, aka the Third Republic of Abantium, or just Abantium. Geography Abantium is surrounded by highlands, with their central region a low land savannah forest where most of the population resides, this made defending the territory historically incredibly difficult. As such the capital, Inhlokodolobha (no I did not make up the name it means The Capital (City) in Zulu. Zulu has a lot of long words) is located on the northern highlands away from possible invading ground armies. History For most of history, the lands of Abantium have been under the control of neighbouring states, with the Abantiums rarely ever maintaining their own independent nation. However Abantium being in the cross roads of Norrium and Byzantium Nova's empires; and the Himayas of Nykia and Wajoka; meant that the nobility and merchant classes of Abantium grew wealthy and powerful regional hegemons, who were able to haggle out a tributary under the Norrium Empire in the mid 1700s. Abantium gained independence from Norrium in November of 1960 as a republic, but the head of state changed the constitution in 1964 to become a one party state and ruled with an iron fist and attempted to implement Norrium-based laws and customs into Abantium society. On the 10th of July 2005 the republic was overthrown by Spiritual Fundamentalists (sponsored by Norrium) to form the current theocratic republic in worship to the Inkolo faith. Politics The Abantium Government maintains a state capitalist economics model, standard for Spiritual Republics. The Diviner is also the Commander-in-Chief of the armed forces, controls the military intelligence and security operations, and has sole power to declare war or peace. The heads of the judiciary, state radio and television networks, the commanders of the police and military forces and six of the twelve members of the Guardian Council are appointed by the Diviner and/or the Assembly of Experts. The nation’s current Divinetrix (female Diviner) is Ewa Nothando II, her mother (Ewa I) ruling from 2005 to 2017. Along side the Diviner is a group of advisors called the Assembly of Experts. The Assembly of Experts elects and dismisses the members of the Guardian Council on the basis of qualifications and popular esteem. The remaining six of the Guardian Council are elected by the people, although are just as likely to be dismissed by the Assembly of Experts or the Diviner. Economy Most of Abantium’s economy is reliant on petroleum, natural gas, and precious metals and are controlled by numerous private and national companies with minimal worker’s rights. The only other major sector in the economy is agriculture, but it is primarily local and subsistence based. Slavery is still a big issue in the country in mining and kidnapping of people from the rural areas of their neighbours, souring foreign relations even with other Spiritual Republics. Culture Southern Bantoid, primarily Zulu people. The state religion of Abantium is Inkolo. All other religions are banned, including the irreligious. Flag Proposals 1 - The first flag is based of the flag of Norrium, using black predominately with a white oxen symbol. The symbol of the ox is important to the Inkolo faith. Yellow and Green are colours associated with the initial national movements across Norrium leading to the liberation of Abantium, as well as symbolic of the fertile ground and agriculture of Abanatium. 2 - Second flag is just a simple tricolour of Green/Black/Yellow. 3 & 4 - Based off the current Sa Hara flag, the fourth version uses the Norrium Imperial Standard. 1.9) The Sultanate of Mahdah Replaced by the Spiritual Republic of Yien Geography The eastern half of Yien is dominated by rainforests and large palm oil and soybean plantations as well as home to numerous smaller Yien clans and dialects commonly called the Reel Clans. The western half and southern coast of the country is predominately the Rek Clan which hold most of the economic and political power of the nation. The capital of Wëngabiook (“Cow Herdsman”) is found at the narrow bay in western Yien. History Before being conquered by the Norrium Himaya in 1728, the Yien were split between multiple dynastical rulers, the largest and most influential being the Mahah Dynasty which ruled their own small colonial empire from the 17th to 18th centuries. In Febuary of 1961, the Republic of Yien was declared and swiftly broke away from the Norrium Himaya. At first the republic was stable Abantium gained indepenence in November of 1960 as a republic, but the head of state changed the constitution in 1964 to become a one party state. On the 12th of August 2005 the republic was overthrown by Spiritual Fundamentalists sponsored by Norrium to form the current theocratic republic. Politics Much of the political sphere of Yien is dominated by the Rek Clan as the government was reorganised in 2009 into a unitary state, two years after the Spiritual Uprising, along with land reforms to unequally benefit the Reks. Currently the Reel Clans are campaigning and protesting for eastern Yien to break away as their own federal republic called Reelium, with significant support across the eastern coastline. If Reelium was to gain independence, much of the Rek’s control over the tropical plantations would be lost and almost certainly lead to the economic destruction of western Yien – thus military presence is often used to pacify protestors and rioters. Economy The economy of Yien is primarily agricultural, following a state capitalist system, with significant exports being numerous types of nuts, primarily groundnuts, and the usual cash crops and grains with some cattle herding although largely subsistence. The biggest export out of Yien is palm oil and soybeans. In the western half of the country is low-level manufacturing of cheap goods primarily towards Ayubi, Norrium, and the southern Amutia coastal nations. Culture Nilotic, mostly Dinka. Yien follows the same religion to Abantium, Inkolo, although is a lot more organised with a fixed stable hierarchy of priests and leaders. The nation’s theocratic leader is the Diviner Alier Mohan I since 2007. Uses a modified version of the N’ko script for writing. Flag Proposals 1 - The first flag represents the clans of Yien, the green and yellow for the Rek Clan for the savannah and industrial wealth of the nation and the blue and black for the Yien clans with the colours representing the sea and the agricultural wealth of the nation respectfully. 2 - The second proposal uses similar symbolism, however the green and yellow are a part of the initial nationalist movements that allowed Yien (and also Abantium) to gain independence. 3 & 4 - The last two flags are based off the Sa Hara flag, following similar symbolism with the green field and the use of the face of a cow. 1.10) Kingdom of Ayubi Replaced by the Spiritual Republic of Pinj Lwo / Lwo Geography The entirety of the island of Pinj Lwo is flat and covered in tropical rainforests, however much of it has been cut down due to expanding urbanization. The island is pretty homogeneous, however all walks of life can be found within the urban environments. History During the Age of Reconnection in the 15th century, the Orinese arrived in Pinj Lwo, labeling them the ‘Dark Skinned Ones’. Relations with local leadership were mostly hostile. The Orinese ruled with the aid of tributary clans. Orinese presence remained relatively limited, leaving administration in the hands of pre-existing local leaders and power structures. This system lasted until the late 17th century when the Mahah Dynasty of Yien conquered the island from the Orinese. When the Mahah Dynasty was conquered by the Norrium Himaya in 1728, Lwo temporarily gained independence as its own kingdom, but was swiftly annexed by Norrium in 1731. Pinj Lwo was until 1959 a part of the Norrium Himaya, but gained independence when one of the empire’s major fleets – primarily staffed by Lwoians – defected from the empire and instead declared Pinj Lwo independent. At first Pinj Lwo was a military junta, ran by the navy and a small number of ground troops, but with Abantium’s backslide into autocracy in 1964 and the other ex-Norrium states struggling to keep themselves above the tide, the military did something unprecedented: they listened to be the people. From 1965 – 1969 the military junta reorganised itself into the Spiritual Republic of Pinj Lwo (first spiritual republic in Azania) and voluntarily let go of power after establishing a self-contained government with hard-to-break democratic systems. Even the clans that hard rules Pinj Lwo before the arrival of Norrium were given some low-level autonomy and the ability to elect for the upper house and the head of state. To honour Admiral Ogweyo, the man in charge of the fleet and the one to have a personal hand in the reorganisation of Pinj Lwo from a junta to a democratic republic, the capital city was renamed to Ogweyodala (“Ogweyo City”) by the two clans that resided over the capital’s land. Politics The current Ruoth (Pinj Lwo’s version of the Diviner) is Pete Muga Ojuok, elected by a council of 34 clansmen from across the island. The country possessed a bicameral unitary government with the Parliament of the Commons elected by the people democratically and an upper house the Inkolo Council, made up of clansmen also elected by the 34 recognised clans across Pinj Lwo. Every 3 years the members of the Parliament of the Commons are elected, with a 9 year term limit, and the Inkolo Council is elected every 6 years with no term limits. If a majority of the Inkolo Council wishes for the Ruoth to be ousted, they can take a vote of no confidence and oust the Ruoth, replacing them with one of their own and a new clansman elected by the now-Ruoth’s clan. Pete Muga has been the Ruoth since 2017. Pinj Luo uses Single-Transferrable-Vote for elections, with First-Past-the-Post only used in run-offs within clans. It is often to find multi-party coalitions running the government. Economy The Lwoian economy is powered by intellectual and skilled labour jobs spread across numerous STEM professions along with a major aquatic agricultural industry of both fishing and underwater crops. Pinj Lwo is one of the few nations that were unaffected by the Europan Crisis, and in fact saw a rise in its standards of living. Culture Nilotic cultures, primarily the Luo people. The Lwoians has a massive expatriate community across Eurth with one of the highest levels of interracial marriages abroad. This is due to the culture’s encouragement of interracial and interclan marriage and the absorbing ideas and traits from other cultures and civilisations. This has led to Pinj Lwo to become one of the most diverse and accepting nations despite being a strong theocracy and is generally considered one of the most socially liberal nations – although is still rather conservative when it comes to gender and sex identity. The state religion of Pinj Lwo is Inkolo, but follows more liberal and decentralised sects than Yien or Abantium, with the Ruoth holding more social and economic power than political power. The Lwoians use a modified version of the N’ko script for writing. Flag Proposals 1 & 2 - The first proposal is symbolic Pinj Lwo’s connections to the ocean with two stylised fish hooks and blue and white colouring. 3 - The second proposal uses 8 interconnected dots to representing a hypothetical Oxen Constellation 4 - The flag is primarily based off the Tanzanian and Kenyan flags, where the Luo people come from. 5 & 6 - Fourth and Fifth proposals uses design components from the Tanzanian and Kenyan flags along with the N’ko script for “Lwo” (ߥߟߏ). 1.11) Democratic Republic of @Afropa Thankfully Afropa possesses some factbooks which made creating their replacement, the Democratic Republics of Zevrium. Geography A majority of the population lives in the southern third of the country around Lake Lamar and the coastline. The country as a whole has a very homogeneous climate except for a wetter urbanised coastline. And ancient rainforest is theorised to have existed in the region, but was cut down by the Zevrium ancient city states for farming. The capital of Azanopa is found between Lake Lamar and the coastline History Since prehistoric times Zevrium’s coast has been the centre of fishing and sailing across the Rivdon Bay. Around the Birth of Christ numerous city states start to pop up along the Zevrium and Faramount’s coastlines with small colony towns along the Vhan island and the Mambomharaivhu coast. Thus further inland led semi nomadic lifestyles herding cattle, with documented attempts at domesticating zebra, but ultimately failing to do so. From the 1300s to 1500s Zevrium pirates would raid across southern Azania, pillaging coastal cities, forming the Cot Riaal (Zebra) Confederation. Pillaging begun to decline in the 1600s and 1700s as nearby nations began to grow in maritime power and were able to hold back the Ijembegar, with them conquered by the Norrium Himaya in 1763 with the entirety of modern day Zevrium annexed by the start of the 1770s. It was only after the Azanian wars when in 1958 the Republic of Cot Riaal (southern, Nuer, Zevrium) declared independence from Norrium, with the Republic of Bitarium (northern, Tiv, Zevrium) doing the same in 1959. In the mid 2000s the Europan Crisis resulted in Bitarium’s government falling to anarchy. Cot Riaal, not wishing for the chaos to spread to their own nation, swiftly annexed Bitarium and broke it into internal republics – Ichonga and Ipusium – with Cot Riaal’s territory becoming Kwer Kong, forming the 3 internal republics of modern day Zevrium in 2011. Politics As one of the few ex-tributaries of Norrium to be a secular state, Zevrium is a federal bicameral republic made up of 3 internally recognised countries: Republic of Ichonga, the Nuer Republic of Kwer Kong, and the Republic of Ipusium. Each of the Republics have their own devolved unicameral parliaments elected by the people of the republics through internal countys. Every 6 years the nation as a whole votes for the members of the National Parliament which writes and produces federal laws across the whole nation. Each of the Zevrium republics has their own Prime Minister who together form a three-person coalition as the head(s) of state/government. Economy Zevrium’s greatest export is coffee and cotton, with the north primarily subsidence farming. Culture Northern landlocked regions of Zevrium are based off the Tivoid Tiv people, with the southern coast the Nilotic Nuer. The north are decentralized practitioners of Inkolo and the south following their own ethnic faiths related to Inkolo and Wajoka/western Nykia. Flag Proposals Zebra Stripes - The first two flags are based off the stripes of the Zebra, an important animal to the Zevriums. The 11 stripes represent the 11 counties that make up the 3 internal republics of Zevrium National Zevrium Banner - The remaining three flags are based off the flags of South Sudan and Cameroon with differing colour palettes. 1.12) State of Alshamal Replaced by the Kingdom of the Jubs, informally known as the Kingdom of the Cults. Geography The country is flat with sprawling savannah grasslands, shrublands, and forests. The northern half are grasslands and is primarily the Chamba Leko people, and the south are savannah forests (called “The Bush”) inhabited by the Chamba Daka. History The area often thought of as The Jubs was much larger historically, reaching across the entire Alsha Plains into central Mandenica, Norrium’s Autonomous Republic of Somyev, and northern Abantium. However the encroachment of the growing Norrium/Yuropan Himayan powers over the 1600-1800s resulted in many of the cults on the fringes of The Jubs being dismantled as they were considered too great a threat to the Himayas’ control over the regions. The modern day territories of The Jubs was eventually conquered by the Norrium Himaya in 1773 and made into a protectorate and eventually became the main front in the Azanian Wars. As part of the final treaties The Jubs gained independence in 1955 as a kingdom. Politics The nation of The Jubs is an Androcracy, wherein the highest ranking priests and diviners of a cult compete against one another in trials to determine one’s ‘masculinity’. Both and men and woman can and do participate. Those who come out on top in the trials become the cult’s leader and join the Cult Council which is made up of representatives of over 450 cults across The Jubs. Economy The Jubs has a very subsidence-level economy, rarely exporting and only infrequently importing goods from Norrium. Almost the entirety of the population are herders or farmers, with only a small amount of a manufacturing in the capital, known as Su's City. Culture Northern Bantoid, primarily the Chamba people. Within The Jubs, cults – both public and secretive – are widespread and a normalised part of society. Native Jubians must join a cult if they wish to marry/drink alcohol/etc. Those who are not part of a cult or were kicked out of their cult are considered outcasts and can be legally discriminated against. Flag Proposals 1 - Tricolour represents the savannah and the sun, with the symbol in the centre a Bushcow Mask, a mask almost every clan possesses. 2 - The second proposal represents a sunset upon the savannah’s grasslands. 3 - The third proposal is inspired by the Byzantium Nova flag, as the King was visiting the country with his wife early into The Jub’s first couple years of independence.
    6 points
  25. Ernst Krenz announces candidacy for Chancellor by Lorenz Bachmeier 2017 May 20 Ernst Krenz in his latest party photo. Ernst Krenz, Minister of the Interior and Chairman of the Young Revolutionary Guard, has announced his candidacy for Chancellor of Volta. His announcement was quite unconventional, coming at a speech he gave to the Young Revolutionary Guard where he revealed that he had exceeded the 45 necessary endorsements from the People's Congress to qualify. As such, his name will be up for consideration both during the next Party Congress and the next meeting of the People's Council. Ernst Krenz has a long history as Minister of the Interior, faithfully working to implement the policies of former Chancellor Franz Ulbricht. An entire generation of Young Revolutionaries have been inspired by his efforts. Previously he was the Mayor of Vien, and one of the most popular at that. Under his leadership the capital city was able to grow and provide more for the workers. His wise leadership in the city is admired by many in Vien. Ernst Krenz spoke about his vision for the country in his speech to the Young Revolutionary Guard. "Our country is great, the genius of socialism has allowed us to develop our working class into one of the greatest in the wurld." he said in his speech "However, we could be doing so much more to make our country greater." He went on to promise that Volta could follow an even greater path, under the wise leadership of the Communist Party, and through the genius that is socialism. "The road to pure communism is a long one," he said "but it is one that we must undertake, and it is one that I am capable of and more than willing to lead us down."
    6 points
  26. FROM: Rosa Braun, Minister of Foreign Affairs of the Socialist Federal Republic of Volta TO: EOS and its member states CLASSIFICATION: Secret - limit distribution, need-to-know only. After much discussion within the Socialist Federal Republic of Volta, albeit with much hesitation, the Socialist Federal Republic has come to the conclusion that due to continuing Anglian aggression our best course of action would be to seek defensive partnerships with other countries. To that end, we would like to inquire as to whether or not EOS would be open to such an arrangement. Our government would like to stress that we are NOT seeking membership in your organization, but we are seeking cooperation when dealing with the very unique and specific threat that Anglia presents the wurld. The proposed cooperation would be mutual, as Anglia presents an equal threat to Volta as it does to EOS member states. We would like to inquire as to whether or not your organization would be interested in such an arrangement, and potentially begin negotiations to precisely what the details of such a partnership would be. Additionally, we would like to request that, until such negotiations formally begin, this matter be treated as classified and this information only be distributed on a need-to-know basis.
    6 points
  27. Volta Kanāl Behø̄d Volta Canal Authority The Volta Canal Authority was established in 1952 by the Socialist Federal Republic of Volta with the goal of managing the construction of the Volta Canal. Upon completion of the canal our duties shifted to operating and maintaining the canal, as well as the safety of all traversing the canal, and everything related thereto. The Volta Canal Authority also manages the canal transit fees, and all transit fees should be paid to the Volta Canal Authority. All inquiries regarding normal access to the Volta Canal should be made here, including statements regarding what will be sent through the canal on a regular basis. In addition, any party wishing to aid in expansion of the canal should also place their inquiries here. Inquiries regarding exemptions from transit fees should be made to the Voltan Ministry of Foreign Affairs, as it is beyond our authority to provide exemptions from transit fees to anyone. However, we will document which countries do have such exemptions to access to the canal here. Nations exempt from transit fees: Esonice (per the Esonice-Volta Trade Agreement) Sunset Sea Islands
    6 points
  28. Mokhavia would like to participate!
    6 points
  29. Metztlitlaca and Sitallo would be interested to play, although I'd imagine Sitallo might be a bit... preoccupied for its team to play well in the Wurld Cup, so if a starting looser is required... Metztlitlaca's National Team won the 2019 Aurelian Cup, so how hard could a couple of frozen northerners really be ?
    6 points
  30. Cashar, due to dealing with its own problems, probably would've been largely disinterested in the going-ons of Volta - though, it's likely they would've been wary of Voltan culture because in the very late 1800s (close to the 1900s), they had just finished having a close call with a communist revolution of their own. So, it's likely Voltan culture would've been made the stuff of jokes - though probably not nearly as much as Fulgistan (since Fulgistan is closer and a bigger country). In the 1940s, anti-communist sentiment really ramped up due to the Great Alharun War... Though, Cashar was far more interested in plundering Fulgistan (pirate-style) than actually trying to introduce capitalism to them. It's possible Volta might have gotten caught in the crossfire, though, perhaps? In the sense that privateers took the long way around Aurelia and if there were any Voltan ships in the waters, they might have attacked and attempted to plunder them. In the 1960s, Cashar became incorporated (as in the government officially became taken over by corporations and business interests). There likely would've been a lot more mockery of communist and socialist ideals and an extolling of the virtues of capitalism during this time. There probably would've been official support for the Voltan government in-exile - though nothing in terms of financial contributions. Mostly just diplomatic stuff like recognizing passports and other identity documents issued by them. And that would probably persist to this day.
    6 points
  31. Metztlitlacan support for the Socialist Federal Republic of Volta would have changed throughout the 20th Century. 1923 - 1934 In the initial years of the declaration of the Socialist Federal Republic of Volta, Metztlitlaca in its modern form did not exist but was under the Crescent Kingdom which was strongly anti-communist. As such the Crescent Kingdom would not have recognised the Socialist Federal Republic of Volta and would have instead strongly supported the return of the government-in-exile, primarily through small financial support and allowing the exiled government to maintain any embassies within the Crescent Kingdom. However from 1930 - 1933 the Crescent Kingdom went into its own civil war financed by Shffahkia and Fulgistan, resulting in the Unified Republic of Palu, a Stalinist socialist state which only lasted a year before a second coup in late 1933 / early 1934 to form the South Palu Confederation. The SPC would then switch its recognition to the SFRV instead of the exiled government. 1934 - 1992 The South Palu Confederation would've been a strong supporter of the SFRV up until Willi Ebert took power and reversed the New Reform Policies. Support would continue to wither until the Great Alharun War Sitallo, another socialist state, invades SPC under realpolitik with the aid of Seylos. Post-1954 the SPC took an isolationist stance once it's neighbours were all broken from the war, the SPC would only recognise the SFRV out of apathy and preventing more war. 1992 - 2006 From 1992 to 2005, South Palu fell into a on-and-off civil war, primarily between the religious factions (Metztlitlaca) and secular factions (South Palu) of the state. Once it was clear that Metzlitlaca was going to stamp South Palu into it's grave in the final few years, the new government would contemplate leaving LAANN and shifting its recognition back from the SFRV to the exiled government. However by 2006 Metztlitlaca officially acknowledged it was still a part of LAANN and a 'socialist state' due to requiring time and funding to rebuild after the civil war. 2006 - 2021 Since 2006, Metzlitlaca would've attempted to court Volta once again as a potential ally, however its façade of being a 'socialist' nation becomes more and more undone every year as the nation moves towards total Continentalist as Neo-Azlo-Fascist rhetoric increases in popularity within the state. 2021 - 2023 Depending on how the Mezza-Sitallo war coincides with the Anglian New Wurld crisis and how the whole event ends, Metztlitlaca could be anything from a true fascistic Neo-Azlo state, to a Continentalist Expansionist Ideological Empire (something akin to Iran, Saudi Arabia, or Al-Qaeda), to a democratic Pseudo-Continentalist confederation, or a fully neo-socialist state. The future is entirely open ended, and it would be up to Volta and their allies to make sure Metztlitlaca doesn't fall away from the socialist wurld completely. TL;dr Metzlitlaca currently supports socialist Volta, but its unknown for how much longer.
    6 points
  32. MEDIA RELEASE - REVIVAL OF WAR POWERS ACT 1991 & WAR SERVICES ACT 1947 In a statement made today to the press at Parliament House, Prime Minister Nadia Burnett announced that both Houses of Parliament have unanimously voted in favour of the War Powers Resolution (2021), a parliamentary bill that will revive the War Powers Act (1891) and the War Services Act (1947), where both acts have been suspended since the end of the Marenesian Wars. Firstly, The War Powers Act of 1891, gives power to the Prime Minister and Cabinet to Declare War or authorise the Use of Military Force, Raise and maintain a deployable force of Sea, Land and Air Forces, and other powers to meet the needs of the nation in a time of war. It also includes the granting of powers to members of the Armed Forces to compulsory acquire land or other assets critical to the war effort. Secondly, The War Services Act of 1947, extends on the the powers given under The War Powers Act (1891) to 'raise and maintain a deployable force of Sea, Land and Air Forces', through the means of War Service Conscription. During the press conference, the Prime Minister outlined the criteria of those people who would be called into military should the powers be executed. All male Gallambrian Subjects (incl. Marenai and Bashani) between 18 and 40 years of age, and all female Gallambrian Subjects (incl. Marenai and Bashani) between 20 and 30 years of age, will be liable for compulsory war time service, unless they meet one or more of the following exemptions: Gallambrian subjects from outside Gallambria, the Bailiwick of Furneaux, the Gallambrian Adlantic Ocean Territories, the Bashan Protectorate, who have lived in the country for less than two years; Police, Fire, Medical, and Correctional workers; Students; Persons employed by the Federal Government or their Local County Government; Clergy of any Religion; Those deemed medically unfit for military service; Married Women; Pregnant Women; Women who have one or more children younger than 14 years; and Conscientious Objectors. Those who are granted an exemption, will be liable for other wartime service including, but not limited to service in the Public Service, Civil Defence Force or their local county Emergency Services Agencies. Prime Minister Burnett, continued to urge the public that Gallambria is not currently in a state of war and that this measure was undertaken to ensure the authority is immediately available in the event that nation is attacked, or are provoked into undertaking military operations. /END
    6 points
  33. Black Coast, Land of the Lathi, Vostau Peninsula 179 CE The Black Coast. It was a name which had stood the test of both time and language. Black rocks and black soil gave the land an ominous appearance. Many sailors and oarsmen called the Black Coast haunted, dogged by the nagging feeling of something otherwurldly on its shores. From the mists that oft covered the sea off its shores, the coast appeared as if some jagged void, reaching into the wurld. Even on a clear day, passing ships scarcely missed the sight of the shore, dark and foreboding. Perhaps it was a curse laid upon the land in ancient times, by some deity or trickster long since forgotten? Or maybe the result of some cataclysm that stained the shore and rocks? Whatever caused it, most agreed that it must have been of pure evil. At least, that was the conception from afar. In fact, upon the shores themselves, people groups from ancient times to the present had lived, even flourished. It was true, the land did not so readily offer its bounties as it did to tribes further west. The soil was acidic and did not always grow the crops that the tribes of the area wished for. But they made do - they always had. And with new horizons, history's development to this point, with the recent arrival of new peoples with new tribal structures to the land, the prospects afforded to the people of the Black Coast were endless, for trade, now made possible due to the long and interconnected tribal villages that now comprised the Lathi tribal grouping, brought with it food and quality goods from both east and west. And so, the denizens of the Black Coast traded eagerly and gladly with their Lathi cousins. Their amenability to trade did not go unnoticed by outside eyes. The Lathi called them tiushuti - 'far folk'. They came in ships with wide hulls, powered by the men upon their decks who used long, shovel-like oars that moved in unison. Initially kept away by the harsh-looking landscape, the prospects of trade brought them nearer. The tiushuti had long traded amongst themselves, the walled hill-villages of their homelands largely kept afloat by interconnected communities of subsistence farms and small mines nestled in the hills. But as their technologies had increased, so had their lust for more trade and more reach across the waters. Now, these tiushuti were a fairly regular sight along the entire Northern coast of the Gauli lands, especially along the Black Coast, closest to their own homeland. The Akazia of the Black Coast had become used to a certain rapport with the traders of their tiushuti counterparts. The decentralised nature of their societies meant that a trade agreement with one was rarely a trade agreement with many different villages. The trade would take place with that one village and no others. As such, the Akazi, the leader of the tribe, was the one tasked with overseeing the trade agreements, while the Kyeni, the tribe’s Speaker, was tasked with recording it in spoken verse into the future, as Gauli tribes had done for centuries. To some, perhaps it was an inelegant solution to the problems of recording agreements and history, but to the illiterate Gaulian tribes, it was all they had, and they stuck to it fervently. The Gauli and the tiushuti had a rapport - the tiushuti announced each village with crude banners of various colours, and the Gauli readied the requisite trade goods accordingly. As the traders dined and made merry with the Gauli tribesmen, the boats would be filled, and then the tiushuti would be sent on their way, the successful conclusion of a prosperous transaction. It was with this understanding, then, that Akazi Natkils of a tribe along the Black Coast was awoken by one of the guards. It was early in the morning, and today the mist clung thickly to the water and the coast. But peering through the mist, the guard had seen more than one tiushuti ship making its way from the north to their coasts. Quickly robing himself, Natkils prepared to meet with the tiushuti. It was not unusual for more than one ship to turn up, often for greater transfer of goods, but for some reason, the Akazi felt ill-at-ease today of all days. He shook it off. It should be fine. He made his way down to the shoreline. A guard noticed him as he descended. He was hugging his spear close to his side, keeping both arms around himself to stave off the cold morning air. “I see seven, maybe more,” he said matter-of-factly, “The fog’s too thick to see where they’re from.” “Seven?” the Akazi repeated, astounded, “What one village would ever need a transport fleet so large?” The guard shrugged, “Perhaps a union of tribes?” “Sending one fleet?” Akazi Natkils shook his head. Even confederations tended to trade separately, “We will just have to watch and wait.” The ships came closer, and as they made their way through the mist, the banners could be seen more clearly. One ship, seemingly at the head, held aloft a white banner, with a black marking on it that Natkils could not recognise. Beyond that, other ships had differing banners, some seemingly familiar, but not any that made sense - the time of year, the way they crept through the fog… It was all unusual. At last, the lead ship ran aground onto the shore. The black symbol on the banner appeared to be some kind of eagle. This too was unusual - trade banners never held symbols on them. This was someone, or something, new. But as the ships came ashore in the tribe, the northern horn blew. None had blown it in many years, but each guardsman and dignitary of the tribe knew what it meant. Invasion. ----ᚨᚱᚠᚱᚨᛗ---- The lead ship saw the Black Coast through the fog. It had an air of mystery to it that most aboard the ships of Arfram's fleet had never seen before. It was true, what the old traders said of the place. Amidst the fog and low sunlight of the early morning, it looked as if it were haunted. But Arfram, as well as the men aboard his fleet of ships, was not deterred. Arfram's commanders knew their plan well. His black eagle banner was the lead war-flag. He would mount the main offensive into the tribe. Arfram's brother, Arberxt, would mount an offensive to the north, having landed on the headland up the coast. Arfram's father, Arbalþ, had told tale of the Black Coast and its wealth of trade. He said that the men who inhabited the coast traded in gold, silver, spices, all sorts from all around the Great Southern Sea. That the land to the south, and its myriad trade networks, could reach all the way down to hot, arid but rich lands, all the way west to fertile lands of fruit and wealth, all the way east to rivers and yet further trade routes. That the people there didn't need to seek trade - trade came to them. That was more valuable than the meagre Sakspati trade that other Koudish sailors seemed intent on attaining across the sea. Arfram stood to gain nothing in inheritance from his father. He was a ‘stained child’ - the child of a former wife who had died, and his father had remarried, cutting off his inheritance entirely in favour of the spawn of his stepmother. It was the way of these stained children to seek their own fortunes, but for most Kudish folk, that simply referred to the raiding of a few dwerɣaz towns around Kudilanda. Arfram inspired many of these stained children at home, telling them of the wealth that they could gain across the sea. His father Arbalþ himself had served as a merchant before becoming Kuning of his own tribe, and so Arfram talked at great length about the benefits that lay for them across the sea. His compatriots called him Blakar, or ‘Black Eagle’, for he would fly across the sea and take it for the Kudiskfolk. That prediction of his destiny was what led him to the Black Coast that day. As the coast neared, he lit a torch on the port side of his ship, signalling to his brother to begin the attack. The ship touched the coast, and the Lathi horn blew. Arfram knew that his brother had attacked as he was instructed. The Koudish left their boats, and drew their weapons. The boatborne troops began to fire bows and arrows at the defending Lathi, before dropping them, picking up from the sides of their ships their shields and variously seaxes and spears. As more troops landed on the beaches, they formed in wedge formation, Arfram standing in the middle of the wedge. His compatriots moved forward slowly, shouting as they did so, and they could hear the troops of Arberxt doing the same. The Lathi tribe was in disarray. The guards, not a professional force by any means, began to rout from the beachhead, and the wedge broke to pursue. Many of the Lathi men were captured. Arfram’s troops moved to relieve the northern force, which was having more trouble. Forming again into a wedge, the Lathi line was divided in two and fell apart, many more being captured. ----ᚨᚱᚠᚱᚨᛗ---- The victorious Koudishman brushed aside the veils of the tent which held Akazi Natkils and a few other notable prisoners which his force had taken. He was followed first by a cold wind. The prisoners had been stripped of their robes and forced to kneel, and the cold wind bit at them. The next thing to follow was the smell of burning wood. These Koudish forces had begun to loot and pillage the entire village, and Natkils could only guess what was happening to many who had been less fortunate than he. Finally, some of the Koudish commanders followed their leader into the tent. They were a strange group, some seeming just the same as a normal soldier among their barbarous ranks. Their leader knelt, and to Natkils’ surprise, spoke Lathi to him, but with a biting and cold accent to it. “You are the leader of this tribe, yes?” Natkils shuddered as he nodded reverently to the man. The leader cocked his head. “I am Arfram Blakar, the Black Eagle. I shall be ruling this land from now on, and my sons shall rule this land beyond me.” “Tiushuti pig!” one of the other captives spat at Arfram. Seemingly without hesitation, the Koudish lord drew his seax and cut the man’s throat and neck, spraying blood onto Natkils, who squirmed with discomfort. “Let this be a warning,” Arfram now spoke to the whole group of captives, “That those who cross me shall be executed without fail. But to those who submit, I shall deliver only prosperity. Live in servitude, and you will be rewarded by the gods and me.” Natkils exhaled, fear and disgust turning to rage, “We are Gauli. We do not submit easily, and we do not fear death. Better death than captivity.” Arfram seemed taken aback. He grunted as he rose to speak with his retainers in their harsh foreign tongue. They seemed to be debating something between them. Something Natkils had said took an interest to them. Arfram spoke from his standing position, one word in the Lathi language, quietly, as if turning it over in his mind. “Captivity…” He turned back to Natkils, and procured from his retainer yet another seax. He gestured for one of his group to bring another naked captive for him. The man obliged, and brought up one of the guards who survived the onslaught. Arfram cut his bindings. “You will be my slave, unless you slay yourself in front of me.” The guard, a pained expression on his face, took the seax that Arfram offered. Looking the Koudishman in the eye, he stabbed into his gut, letting out a grunt as he did so. Admittedly, one or two of Arfram’s retainers seemed not to expect this. But Gauli cultural values ran deep. It was one of the reasons they had managed to become the eminent group in Vostau - they took no prisoners, as captivity is the ultimate shame. They truly believed it was better to die. Arfram and his retainers returned to debating. Some of the expressions made by their group seemed to indicate a desire to kill. Others showed ambivalence. Finally, Arfram turned back to the Akazi, and cut his bindings. “Not captivity then. You have ruled alongside your fellow tribal rulers before. I shall permit you to do the same.” Natkils was unsure of how to take this. He remained at the floor, and gradually looked up at Arfram. “But I shall rule over you. No longer will your realm be kept together by alliances, your word of mouth bonds with other tribes. Your realm will be kept together by me at its head,” he leant down again, but did not kneel to the tribal leader, “I will be your Kuning. And if I do not have your loyalty, then captivity or death - I don’t care which.” Perhaps Natkils knew the weight of the words he was about to speak, or perhaps he did not. He spoke them nonetheless, at great difficulty. He harboured brief thoughts of treachery, another thought that Arfram and his realm would not last, that the Lathi confederacy would overtake him again. But these brief thoughts made way for that which became the policy towards all Gauli from that point on - Loyalty, Captivity or Death. In the face of those choices, Natkils alone could only choose loyalty. “Long live Kueninka Aferam - I kneel to you.”
    6 points
  34. Hello, I am revamping Yeosan into something much more fulfilling and interesting to me than what it was before. Fulgi and I have worked together and Yeosan will now be an autonomous prefecture of the FASR. Following is a basic summary of the revamp: The Yeosan Autonomous Prefecture (麗山自治州; 여산자치주) is an autonomous prefecture of Fulgistan located Southeast of Mainland Fulgistan on a mountain island between the Synthe and Turtle seas. It's capital city is Seonggyeong (城京; 성경), the name referring to the wall and gate system around the city. The island's mountain is referred to as Baektusan (白頭山; 백두산). Yeosan neighbours Rhava and Utogo on the island. Historically Yeosan was a tributary state to the Huang similar to Korea and China. In the early 20th century it came under the rule of the 5 Colour Empire (大五色帝國; 대오색제국) and rapidly industrialised. After the collapse of the 5 Colour Empire, Yeosan was thrown into chaos and slowly a liberation front gained power. In an effort to garner wider support, the Yeosan People's Party (麗山人民黨; 여산인민당) did not seek to destroy long standing tradition or promote any sort of cultural revolution in Yeosan. Because of this they garnered wide support in the chaotic times post colonisiation. After a referendum in cooperation with the FASR, Yeosan was incorporated into the FASR, but due to it's cultural and linguistic differences, it was given the status of a self governing prefecture. The red octagon on it's flag underlaying the traditional design is an artistic reference to this as it marks the liberation of the people by the People's Party and FASR but respect of long standing appreciated traditions by Yeosan's people. Culturally Yeosan is Koreanic in nature. Linguistically it is the same, but because of the influence from the 5 Colour Empire and the FASR, Chinese characters or Hanja (漢字; 한자) are still frequently used in writing mixed in with the native script, Eonmun (諺文; 언문). Yeosan's Chinese Character usage differs from other nation's in that Yeosan prefers to use the Kangxi dictionary solely for it's official character forms. See the fully revamped iiWiki page here: https://iiwiki.us/wiki/Yeosan. Below is the new flag: On this note, I would like to have my flag changed on the map to this, and also if possible add the characters 麗山自治州 under the name in English. I wasn't sure what to tag this as
    6 points
  35. Preludes here. OOC here. It is assumed that most of the following plans are not public knowledge. At most news coverage and press releases may have covered only the establishment and intention of these facilities. I don't feel like writing prose right now. Its not gonna be a fun read but pretty jargon-y. I just want to be clear about the details and some thoughts given to how something like this is actually made possible. Its boring, but thats what you get with even broad detail like this. --- PROJECT ADLANTIS APRIL, 2021 On April 30th, 2021, no. 25 and 22 Auxiliary Groups of the Iverican Armada deployed—underway for Diego Gracias island in Marenesia and Lighthouse Island in Corinium respectively. Both groups were composed of cable laying ships, supply ships, oilers, dredgers, vehicle container ships, and expeditionary mobile base vessels. Along with them and onboard them came the largest concentrations of Iverican infrastructure ever seen in the Adlantic. The goal was simple: bring Iverican Security to Iverican Adlantic interests. Approximately 12,000 auxiliary personnel from Exersito, Armada, and the Fuersas L'Aire were deployed for the two-pronged project. An estimated 20,000 metric tons of cargo were being moved from Ferrefaairehafen to Diego Gracias and from ABP Explorator to Lighthouse Island. Enough diesel to power a fleet, enough food to feed a city, enough prefabs to make small cities were being shipped by one of Eurth's largest naval sealift flotillas—and this was just the first trip. The building project, with the twin objectives of establishing facilities in the North Adlantic and the South Adlantic, would entail the construction of 3 facilities. 2 Major service and support seaports with attached airfields, housing, and drydocks and one minor service facility to be reclaimed from a shallow reef off the coast of Yeetland. Projection of the future Diego Gracias Island Base Finance Initial Capital Investment is projected to cost upwards of $1.2 billion standard units. Of that amount, $180 million units are to be allocated to the cost of constructing military shipping facilities (approx. $53,000/metre of berth) and airfields, $516 million for labour costs, $325 million for capital expenses, $99 million for fleet operating expenses, and approximately $80 million for other accrued expenses. Funds were sourced from the Republican Armed Service's annual construction budget, though the RAS passed a requisition order to the Executive Ministry to secure a loan from the Federated Commonwealth Bank under the FedCom Defence Reserve Act. The loan was taken to cover lump-sum payment of some assets exceeding the available capital of the RAS (defence budget being released in staggered quarterly amounts) and valued at $636 million at a collateral coverage ratio of 1.112. The RAS pledged assets from its recently decommission Vasqqan Border defence line (See Item C. 1.) and its accounts receivable from the Republican government as collateral. Given that military expediature seemed to be holding at its RAS 2020 modernisation levels despite the intention to have it fall by 2021, the Executive Ministry had also been considering beginning a white paper to keep the RAS budget stable for another year or two. Whether this would mean a 0.5% income tax increase on the upper 60% of income earners still remains to be seen. Labour & Capital North: Infrastructure on lighthouse island will be constructed by a contracted company from South Corinium ( @Seylos ). Most hardware (communication equipment, electro-optical systems, defensive systems, signals equipment, etc.) will be shipped from a holding facility in ABP Explorator. Much of the equipment and Iverican manpower is already holding at ABP Explorator. Contracted parties from South Corinium will provide the majority of labour in non-sensitive areas of the facility and will almost exclusively supply raw material. Iverican defence industry contractors have been hired as consultants and senior management. Land reclamation projects for the establishment of the reef facility will also be completed by contracted Corinian companies, though the expeditionary mobile base and its annexes will be fitted by the Armada Iverica. South: Infrastructure on Diego Gracias Island will be constructed by a contracted company from Tangimoana ( @Gallambria ). Most hardware will be shipped from a holding facility in Ferrefaairehafen, Variota. Caissons were built in Tangimoana to facilitate faster completion of the port facilities needed to expedite further construction. All facilities will be built with an isolated fueling depot, munitions depot, and housing block in addition to any storage, seaport, or airport infrastructure. Additional consideration was also given for annexes to house WARD installations (such as OTH masts, hardened bunkers for the storage of TELs, hardened silos, command and control bunkers, etc.), submarine service facilities, and other measures necessary for defence (such as junctions for acoustic surveillance cables, shore fortifications, and protective structures. The project would be under the direct supervision of Almirante Iustino Otello, architect of the "oriental chain" of Armada sea stations in the North Oriental Ocean. ALM Otello has over 15 years of experience in leading maritime infrastructure projects in the Armada Auxiliary Command. His most recently completed project being the Ultramares Joint Forces Station on Ultramares Island. Projection of the future "Reef Base" off the east coast of Yeetland Logistics Outlines had been simple, clear, and built around a rotating supply chain of coordinated aerial and maritime freight that the Republican Armed Service had spent years developing. The RAS supply chain had been one of the most heavily invested internal projects that the Ministry of Defence had taken up in the past decades. Mistakes from the Argic Wars had led to the development of point-to-point transport, where major depots and storage facilities were within direct access of a major military airbase, seaport, or both. Unlike the hub and spoke system that predated it, point-to-point logistics reduced bottlenecks considerably. The interbranch operation brought in auxiliary arms from three branches of service, pressing in recent acquisitions like the Eurth's largest heavy-lift aircraft, the @Prymontian Tungstrale into service and expeditionary mobile bases recently retrofitted from the Islandero Program. Coordination between origin points, delivery personnel, and endpoint on-site command staff was kept updated live by Noosphera data link, Link 18 communications. En route, the supply chain relied on stop-over facilities like @Prymont's Horizon Island base, Gallambria's RGN Tangimoana, and the Joint Trident base in Ferrefaairehafen, Variota. In the Argic Passage, ABP Resolucion and Explorator also served as depots for temporary storage and holding points for freight vehicles. It was projected that three major phases of supply would be needed to get all the hardware on-site. Given the RAS' preparation, all phases could be completed within 3 months. Politics Channels had been opened with the Corinians. The South Corinian government was only too happy to lease the island. The Corinians would be awarded exclusive contracts for construction as well as jobs and supply contracts once the project was completed. Likewise, no protest was heard from the North Corininians, whom were also probed for a response on the matter. In the south, the Gallambrian government had been in closed doors discussions with the RAS and had agreed to support the Terra Nullius establishment. Diego Garcias, was also to be made part of the TRIDENT network of joint bases. Domestically, protest appeared at government spending but fizzled out. The Deitorr Administration had been immensely fortunate that the turn of events had put the Flashpoint at Corinium and growing awareness of the Anglian threat at the forefront of public attention. Few would feel it amiss if their government took more proactive defence measures when they felt the world turn an increasingly more dangerous leaf. Lighthouse Island, Corinium, as seen from the PANOPTICON-1 satellite
    6 points
  36. Okay so regarding who can use the canal: Volta knows that if they restrict it to the government of Volta that'd probably put a huge target on their backs so Volta would allow other nations to access it provided they follow a few ground rules. Any nation directly at war (as in troops, ships, and planes are literally shooting at each other war) with Volta will be denied access to the canal, for obvious reasons. So long as a country (or really whoever owns the ship passing through the canal, be it a private company or a government) is willing to pay a transit fee, they'd be allowed access to the canal. This is similar to what you have to do when transiting the Suez Canal or Panama Canal irl. Volta may grant free access to the canals to a country that has a special agreement with Volta. These agreements would only be granted to certain countries where Volta believes it would gain more from providing free access than by charging the toll. So most countries wouldn't get this exemption, and only a select few will. In general Volta will avoid denying access to the canal for other countries, just as an attempt to not give other countries a reason to invade (like what happened with the Suez Crisis irl). That's not to say Volta will never deny access, just that for something like that to happen you must have really really pissed off Volta by doing something extreme (for example, point 1 on this list, or outright invading a neighboring country for no good reason whatsoever, or openly sponsoring a terrorist attack against Volta, etc). Now for IC history, I'm thinking that the military would have pushed hard for it to be an only-for-Volta thing, but the government would say no and open it up to international transit, both to avoid putting a target on Volta (as mentioned already) and also to rake in that sweet sweet transit fee cash.
    6 points
  37. Major western ports to receive funding in preparation for the Canamo Canal Once a mere pipedream, construction of the Canamo Canal began in summer 2018 in the Prymontian Rus, to forge a pathway between the Canamo and Mediargic seas. The aim was to reduce the strain of maritime traffic using the treacherous Argic Ocean, particularly in winter months, during which the exaggerated tidal conditions have shipwrecked countless vessels. Such a canal would ensure the safety of ships travelling from the Canamo area to the rest of the wurld, alongside boosting the Prymontian Russian economy and cementing the United States as a maritime wurld leader. Unfortunately, the project has been plagued with financial shortfalls, environmental legal battles, and labour shortages. While neither Prymontian nor Russian governments are willing to disclose exact figures, the budget of the canal is said to have been vastly underestimated, and experts predict that at least β10 billion has been spent so far. With such massive investment and little economic benefit to show for it, taxpayers are rightly unhappy and are criticising the canal, labelling it just that - an expensive pipedream. In June 2018, shortly before construction began, the US government announced that the two largest docks in the country, Canastota and Rock Island, would receive funding boosts in an effort to improve coastal capabilities. Canastota was set to receive β300 million, while Rock Island would be expected to raise double that through business tax increases by the end of 2019. Freedom of information requests revealed that the Port of Canastota Authority had received their entire amount, which had been spent on quay wall restorations and maintenance of flood defences, while the Rock Island City Council had only raised β35 million by spring 2020. With work on the canal continuing, as ministers request external funding from ATARA members, the government has once again revisited the issue of dock renovations. The Canamo Canal Home Improvement Fund has since been launched, promising β5 billion to the five biggest ports on the west coast. Rock Island are guaranteed one fifth of the pie, and have reportedly already received a quarter of their slice. Minister of Business Louise Berkeli said that the improvements were necessary if the canal was to be a success. "We appreciate that we've already spent a large chunk of taxpayer money on the canal, but further expense is needed to make this project work. We're looking at raising money from outside investments to continue the development and construction of the canal while we focus on improving things at home. The Canamo Canal Home Improvement Fund will target the derelict and disused heartlands of our docks, areas that have been abandoned and disregarded for decades, and will promote and encourage investment into better facilities. We're looking at office buildings, factories, expanding capacity, and of course, remembering and restoring heritage buildings that hold such a special place in our country's maritime history. This money will prepare our ports for the significant increases of traffic that the canal will bring, and as we investigate free trade zones, we are showing that we're a forward thinking, proactive government that wants to be one step ahead of the game."
    6 points
  38. This document has been authorised by the the Temple of Finance and the Temple of Foreign Affairs to the @DPR Velaheria Ministry of External Affairs This document has been issued by the Teopan "Temple" of Finance for the continued development of trade relations between the Dominions of Metztlitlaca and the Democratic People's Republic of Velaheria. Other Documents Included: ⬢ Revised Document on Economic Prospects in Ore Mining and Processing ⬢ Revised Document on Metztlican import demands To our dearest friends within the Ministry of External Affairs, Velaheria. The Temple of Finance and the Metztlican Government as a whole is pleased with the current growth of Velaherian's iron export with the opening of the new Sälno mines. And that we are pleased to see Velaheria's growth as an economic power within the region. Your nation's efforts have proven themselves to not be a fruitless endeavour, and that Velaheria shows promise for the future of socialism. As a result Metztlitlaca will be importing greater quantities of iron and copper from the Democratic People's Republic. However. Due to recent geopolitics in Mesothalassa involving the Empire of Anglia and the continual political collapse of Sitallo, Metztlitlaca is in the stage of preparation of worst case scenarios. These preparations have begun to drain the Metztlican iron reserves, which were at first being replenished by Velaheria, to below the Standing Committee and the Temple of the Warrior's tolerance level. We are requesting that Velaheria drops it's current 25% below market value to 40% for the duration of Anglia's presence on Mesothalassa. If this is unachievable within an appropriate time frame, the Temple of Finance is more than happy to loan Velaheria a short term deposit for mining expansion and to aid in finding other nations in need of iron and copper such as the nations of the League of Alharun and Aurelian Native Nations. If Velaheria declines this drop, or does not have the long term infrastructure for such a change, Metztlitlaca will begin to look for other, less controversial, markets than Velaheria to import iron and copper from. Although will be happy to continue investment at reduced capacity. Argis is not the only continent with countries looking for aid. From your dearest friends within Metztlitlaca, The Temple of Finance - International Affairs Department.
    6 points
  39. Date - 7th of May 1990 To - Mayor of O'polis NCR @Orioni, City Council of Intreimore @Iverica, City Council of Protiva @Cashar From - Maimedo city council Saiseyo (greetings) from the city of Maimedo to the fellow capital cities of O’polis, Intreimore and Protiva! With the globe becoming ever more interconnected through complex alliances, economic ties and trade, it's important that people across the wurld come to an understanding of one another. This is why Maimedo has come up with a renewed and modernised concept of “sister cities”! What are sister cities - Sister cities, also known as town twinning is a concept that has existed for a few centuries with certain communities establishing mutual relations with each other from foreign lands. The modernised idea for the concept of sister cities is for two geographically and politically distinct localities to exchange something called “twinning charters” or “sister charters” which would formally establish agreements and relations among towns. Those agreements would encompass areas surrounding matters such as travel and education, forming business links, and promotion of cultural and commercial ties. The proposal - As to set an example for the rest of the wurld to follow. The city of Maimedo proposes that all four cities establish this new type of relationship amongst themselves. The proposal holds that - 1. Educational partnership and the development of teaching programmes. 2. Student exchange program. Students of each city are given increased opportunities to study in the schools of each city. 3. Cultural exchange programs. Opportunities to be exposed and immersed to the different cultures that come from our cities. 4. Tourism program including reduced travel fees. 5. Increased commercial ties in areas of trade, business, finance and investment. We believe that these proposals for the foundation of our close relationships will mutually benefit everyone involved. Criticism and change is welcomed of course. And do not feel like these proposals are permanent and unchangeable, cities can always agree to modify and/or add on their agreements at a later date if so desired, including ending agreements. We hope to see a response from other city officials soon! Signed, by the representatives of the Maimedo city council.
    6 points
  40. FROM: Ayubi and Damak Var TO: EOS Excellencies, Ladies and Gentlemen, The Foreign ministers of Ayubi and Damak Var met today. This was the second ministerial meeting, after the one last June in Avantine. We confirmed our shared opinion on the Anglian aggression and continue to monitor the developing conflict. In May, the Entente of Oriental States opened its security umbrella to all partners and observers. Its purpose is a simple, but essential, one: to grant continued security to its people. For many decades, such simple freedoms were not available. And now these freedoms are again under threat. Among the West Meteorolan nations, there is a significant interest in the EOS. The more we acknowledge this interest, the more we discover that previous misconceptions and misunderstandings disappear. There is instead a growing understanding of our common interest and common heritage. We too have to learn about our partners with an open mind. Our mutual openness strengthens our ability and our commitment to work together. We are ready to take a significant step forward and look forward to meeting in person in Deseti. Together we aim to make a real contribution to cooperative security in the Euro-Oriental area. It is our wish that this application can be fulfilled speedily and completely so that our partnership can continue to grow and prosper. Signed, Foreign minister Adnaan el-Noori of Ayubi Foreign executor Robert Exantus of Damak Var ⁂ (OOC : The Anglian conflict has been going on for +2 months. It would be realistic that these countries feel threatened by what's going on in Azania and request protection against this aggressor from the next best nearby alternative. It's what happend in RL conflicts of similar scale. As discussed in the relevant OOC topic, these NPC's can only join the defensive alliance while the conflict lasts. See my posts from last month and last week. With all the applicants awaiting a reply and @Esonice's private reminder, I think we can turn this topic into a poll for all EOS members to vote in. I'll ping every active member @Cristina, @Esonice, @Ide Jima , @Miiros, @Sunset Sea Islands and send you all a PM as well.)
    6 points
  41. 5.2.1 Map 5.2.1 Changelogs (24/06/2021 - 05/07/2021) Nations Added: ● @Yeosan is back on the map! ● @Kromeus's Ulfheimr in eastern Argis. ● @Volta in northern Aurelia. ● @Hemahat in western Alharu. ● @Ekar our first true city state, now in southern Argis! ● @Ahrana's Uppsund and Elde NPCs for his expansion has finally been added. ● @Anatea's Ruthenian States have also been added after finishing their thread, although are too small to be added individually. ● And lastly Sefesia has been added after the Aurelian Vote. Nations Modified: ● Grenesia has been reduced in size to roughly half its land area due to inactivity and lack of a date given for returning. ● Qubdi and Euandria's borders have been finalised. ● Suverina put under Anglian control officially. Nations Removed: ● Westzeeland ● Ochoa Global Changes: ● Modified Manamana Isthmus following a geographic proposal. ● Added Artificial Canals and City States labels to the Legend ● Renamed Ceris now that Doom of Ceris is effectively finished. ● Added a 2 new points of interest: Liechnenfax and the updated Manamana Canal ● All non-capitals of inactive nations have been temporarily removed due to file space issues. A better solution is being looked into. Byzantium Nova, Adaptus, Ide Jima, Tamurin, Volsci, and Suverina were not effected. ● Readjusted Europan flags and names
    6 points
  42. Can you give us some information on what makes up these NPCs?
    6 points
  43. End National Correspondence: @Orioni End Office Correspondence: The Joint Quorum of the Entente of Oriental States. From: Foreign Minister Po Nagar of The Socialist Republic of Rhava Recognizing the Anglian influence in our draconian neighbor of Shendao, The Socialist Republic of Rhava also recognizing the danger to our own nation as Anglia has not all been the friendly nation to its neighbors. And seeing the annexation of Fearannteth has made Rhava all the more welcome to leaving isolation and joining the Entente of Oriental States. Rhava Acknowledges that the only way to defeat the enemy, is together. United we stand, divided we fall.
    6 points
  44. Ministry of Foreign Affairs The Voltan Ministry of Foreign Affairs welcomes all who wish to cooperate with our country and welcomes you to to our humble portal. The Ministry of Foreign Affairs is charged with managing all of Volta's diplomatic missions, along with all matters regarding visa's (including but not limited to entry visas, exit visas, immigration visas, transit visas, and any other visas), and works to ensure the safety of all Voltan citizens while abroad. Official policy decisions regarding foreign affairs will be communicated here, along with any official statements regarding international events. All official inquiries to Volta shall be made here. Any foreign inquiries will be forwarded to other governmental offices when appropriate.
    5 points
  45. Absolutely, count Esonice in! We're ready!
    5 points
  46. Hi everyone! I'm Chris, RPing as the Commonwealth of Shaelen. Long time NS RPer, been around since 2004 primarily as the Afrikaner Free State of Wanderjar. I had to leave in 2014, my work simply didn't leave the time for quality writing anymore. I left that line of work in 2018, and finally decided that I'm in a place where I'd like to have the creative outlet which only NS and its derivatives offers. I'm from Texas, and looking forward to playing this game with all of you.
    5 points
  47. PRESIDENT Deborah Van Roose Deborah Van Roose is a Delamarian politician, author and lawyer currently serving as the President of Delamaria since the November 22nd Attacks in late 2020, and was Vice President under President Pierre Monroe as a member of the United Party. She served as a Senator from the state of Crownsland for 5 years, where she was widely seen as the future of her party. She also served as legal counsel to the United Party and as a congressional staffer. She was born in 1966 to a wealthy family on the island of Nassaua, though spent most of her childhood in education, attending boarding schools in Edwardsland. She achieved a bachelor’s degree in Constitutional Law from New Chester University, where she also met a PhD student named Andrew Van Roose, who she would subsequently marry in 1990. She maintains both liberal and conservative views, noted for her social liberalism and her fiscal conservatism she appeals to a large proportion of Delamaria voters. However she is also seen as a face of the establishment, favouring a strong government and maintaining the status quo. In the future Van Roose promises to invest further into infrastructure and economic stability, whilst also increasing Delamaria’s diplomatic stance.
    5 points
  48. Hey! Thanks for the reply. I probably should have stated that the total land area was there for my sake (I wanted to do some math) rather than "It has to be exactly this size", my bad. Working out the options, I am going to go with option 1. As you stated, it works the best with my current lore and gives me a border region that contains a lot of hills/mountains, which works well. If we are done, I will update my IIWiki to include the new land area of 293,700 km^2.
    5 points
  49. ~ BREAKING NEWS ~ This morning President Minh Trần was rushed to the hospital, after a deadly bomb blew up a block of Giang Dó. President Trần had been visiting the education camps in Cạm Mê, and overseeing the first part of the reconstruction through the camp members of the Seaway 66, that stretches from Al-Cedaan to Chow Chó. While driving home in an escort through the city, a conflict erupted near the caravan, where then a bomb exploded destroying all of 5th avenue. The President was immediately rushed to the emergency room. The president at 13:00 released a statement saying: "Tü nhán xương lã, đạt Rhavanăm chen bơi gí-dê. Khonaar lõ đāng, lõ gié tü năm." (I have faith, that Rhava will prevail. Thank you for the opportunity, to serve my country.) At 18:00 the president passed away. As the party decides its next candidate, Chancellor Dại has stepped in as acting leader. Rhava has now entered a 7 day mourning process. I'm Tang Chen and that was RNN, we will update you if more things surface This show is brought to you by viewers like you
    5 points
  50. Hello! Quite an interesting nation. I don't think we've ever had a nation on the scale of a city ever make it pass graduation, so let me first congratulate you on that and let's make you the first to be on the map. Your stats, as written, come out to 0 in population, 4 in GDP, and 0 in area. Overall your GDP is $2,599,977,100. Everything seems to be good. Regarding area, you ask specifically for Csa area, but Csa is quite rare both in the real wurld and on Eurth, so I've also expanded out to include Csb and Bsh which also have hot dry summers and cool winters. I've also included Bsk at similar latitudes and regions to Bsh and Csb/Csa as they would be cooler, but still not snow-in-winter level cool. You also stated Memopotamia to be your desired location, it should be noted that Memopotamia is actually a Sahel and Subsaharan African area with recent Europa retconning that will be logged soon in the V5 Forum Thread. Northern Alharu is instead our main Semitic region Besides that, your requests seem to be reasonable, so below I have produced a couple proposals. Due to your nation's size, I can't actually show you the proposals, your nation's size is less then the degree of uncertainty when I make usual proposals. So instead I'll map all proposals on a single map with red points. All of these points have your exact stats (besides I can't actually map them lol). A, B, and D all fall under Csa/Csb climate, with C falling under Csc. A and B are a bit far away from other members but do provide you ample space to make your lore as you like. C, D1, and D2 are all much closer to other players with D1 bordering Sayf (an Arabic country) and Westzeeland (an country that colonised an arabic region), and D2 bordering Westzeeland and Variota (a dutch nation). It is also likely that Westzeeland will be removed in the future so worrying about clashing lore may not be an issue. Location C is closer to Vostau, which it's western half has arabic influence, and places Ekar on the boundary of the Ygros and Sakspati Seas a historically important region.
    5 points
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