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    Orioni
    As our service provider is based in the US and we serve individuals within the European Union, we will, from 25 May 2018, be bound by the General Data Protection Regulations (GDPR, Regulation (EU) 2016/679). The GDPR will apply to Europa as a Data Controller.
    Our lawful basis for processing data is consent. All users are required to agree to terms and conditions prior to registering for the forum, and we provide an EU cookie notice at the first contact. Our terms and conditions will be updated in due course to fully comply with GDPR requirements.
    Following the GDPR, each individual has the right to: be informed, access, rectification, erasure, restricted processing, data portability and object. This article will outline how we intend to allow members to exercise their rights under this Regulation.
    Quote from: Your rights
      More information on your rights can be found here. https://ico.org.uk/for-organisations/guide-to-the-general-data-protection-regulation-gdpr/individual-rights/
    Data breaches
    In accordance with GDPR, if we become aware of a data breach, we are obliged, within 72 hours, to notify any users involved. As we do not believe such a breach would result in a risk to the rights and freedoms of individuals, breaches will not be reported to the supervisory authority. Children
    The GDPR contains new provisions intended to enhance the protection of children’s personal data. After consultations we will consider our approach to these provisions. Order Law
    At present there is no Europa law to deal with Data Protection, we will consider our approach and determine whether such legislation needs to be made. Other provisions
    As our data processing does not possess a high risk to the rights and freedoms of individuals, we are not required to undertake a Data Protection Impact Assessment (DPIA), nor are we required to appoint a Data Protection Officer (DPO). We will consider on an ongoing basis all other requirements.

    Orioni
    1. FORUM RULES
    By registering on this forum, you agree to any and all terms and conditions set forth within this document at all times and any changes made to them thereafter. The forum Administration reserves the right to change these rules at any time without notification.  The Europa forum contains additional terms (for example, forum conduct rules and guidelines) that further dictate procedures. By accepting the terms stated within this document, you agree also to abide by rules and guidelines for conduct as stated elsewhere on the Europa Forum.  Role-playing is also subject to the Roleplay Rules of Europa.  Users are responsible for regularly reviewing this document, and by continued usage of this forum and that which it stands for, signify acceptance and agreement to such changes. 2. REGISTRATION
    Please sign up using your NationStates name.  All names are subject to the board rules as are avatars, signatures, posts and posted images.  Each user is responsible for any and all activity performed on their account. The sharing of accounts is highly discouraged, and each user is advised to keep their account secure.  3. MULTIPLE ACCOUNTS
    You are not allowed to have multiple accounts on this board. This includes (but is not limited to) active, suspended, or banned accounts. Additional accounts will be tracked down, and Administration will decide on the penalty.  The use of multiple accounts to bypass punishments such as, but not limited to, posting restrictions, suspension, or bans is strictly prohibited and in such cases, the Administration reserves the right to ban the new account(s) created.  The use of multiple accounts for voting is strictly forbidden and frowned upon. Such cheating will result in the banning of the new accounts, and punishment against the original account. 4. POSTING CONTENT
    Above all else, respect others. If you see disrespectful behavior, report it, rather than further inflaming the situation.  Before you write, seed, or comment, ask yourself if your contribution increases the strength and virtue of the community.  Although we feel that full internationalization is important, please keep all posts and replies in English. 5. PROHIBITED CONTENT
    You may not post, upload, link to, or email any content that contains, promotes, gives instruction about, or provides prohibited content. As a member of this board you are asked not to post any prohibited content. Prohibited content includes any content that breaks any local, state, county, national or international law.  Prohibited content also includes any of the following:  Content that infringes any rights.  Racist, abusive, threatening, or harmful material.  Viruses, hack tools, or other harmful or malicious software.  Gambling.  Illegal Drugs.  Terrorism.  Torrents, cracks, Warez, CD-Keys, Serials Numbers, etc.  Pornography, nudity, or sexual content of any kind.  Excessive profanity.  Any personal information without consent of the individual or invasion of privacy.  Posting of this nature will be removed by Moderators and persistant posting of prohibited content will result in warning and possible banning. If we find that a user continuously makes inappropriate or unneeded posts, the user will be put under Moderator review for as long as deemed necessary. 6. FORBIDDEN ACTIONS
    Staff will try to use discretion and common sense about these offences while the board is small. However offensive posting or activities that break the terms of service cannot be allowed.
    Flame: Expressing anger at someone in uncouth ways with OOC comments (i.e. swearing, being obnoxious, threatening etc.)though it does to watch what you post IC as well unless the other posters know you're not serious. Flaming in the forums should be reported in the Moderation forum, in the game itself, through Getting Help Page. Flamebait: Posts that are made with the aim of angering someone indirectly. Not outright flame, but still liable to bring angry replies. It's in the same context of trolling but with flamebaiting it's just the one person. Godmoding and (puppet) Multiing: see the Roleplay Rules of Europa. Gravedigging: Posting a reply on a long disused thread; bumping threads that aren't used anymore without good reason. Griefing: Harrassing a nation because of what they did or said. Account Hijacking: Stealing someone else's accountn by gaining their password. This should be reported by TG to a Moderator's nation. Obscenities: Sexually graphic images and posts. Very strictly forbidden. Obscenities in the forums should be reported to this forum. Quote Pyramids: When replies with quotes get quoted and then that reply get's quoted and so on and so forth. It's OK if it's just a few quotes but once they start getting monstrously huge, it is not OK. Spam/SPAM: Off-topic, irrelevant and multi-posts that clog the board. This includes posting lots of smilies which is known as Smilie Spam. Spamming in the forums should be reported through this forum. Thread Hijacking. Appropiating a thread for a discussion totally unrelated to the original purpose of said thread. Trolling.: Posts that are made with the aim of angering people. (like 'ALL JEWS ARE [insert vile comment here]' for example). Also is used to refer to making obviously silly topics that people nonetheless will reply to. (making a case for the proof that teletubbies exist for instance. There will always be someone who feels compelled to post 'No they don't.' Threads like this should just be ignored.) Trollbaiting. Posts that are made to attract trolls.   7. GENERAL NOTICE
    Please remember that we are not responsible for any messages posted. We do not vouch for or warrant the accuracy or completeness/usefulness of any message, and are not responsible for the contents of any message. The messages express the views of the author of the message, not necessarily the views of this forum. Any user who feels that a posted message is objectionable is encouraged to contact a Moderator or Administrator. We have the ability to remove objectionable messages and we will make every effort to do so within a reasonable time frame if we determine that removal is necessary. You agree, through your use of this forum, that you will not use this forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of any law.

    Orioni
    In any sufficiently large enough community, the chance of a possible conflict is bound to increase. For this reason, we have established some clear rules of what is or isn't allowed.
    Count to four
    Be realistic Be original Be respectful Be active General
    First of all, when starting, it can be useful to formulate some attributes that define one's nation: what will make it unique in terms of its government, sentiments, culture, etc? Is your nation a socialist paradise full of tree-hugging hippies? Is your nation a rogue nation, led by some terrorist organization? Is your nation the military capital of the world?
    This is all up to you. You could be the most dictator-ish dictator in the world, or you could hold a direct democracy where the people of your nation vote to make laws. Does your nation have several branches of government? Or is it just you and your posse? This also leads to who is your President, your Enlightened Emperor, your King, your Chairman? Does he have a cabinet? Does their cabinet have any power? Does your leader even listen to them when they speak? Do you have a Congress-type system? Any Judicial Department? What do your citizens think of you? What are some of the laws in your nation that aren't presented in issues?
    Now, be realistic in all this. Don't say, "I'm a rich idiot leader who makes everything strict but my citizens love me!!!" If you're a strict dictator, your citizens could hate you. And you could kill the ones who voice this publicly. If you'd be a direct democracy, you'd run into problems real direct democracy have. This all goes into what your nation is really about. If you're not going to voice these, then at least know them in your mind. It makes roleplaying a lot more easy and fun.
    Specific
    Map. For any and all regulation regarding the map rules, we kindly direct you to the existing topic which already explains the required qualifications, application procedure, and how to expand. Time. Roleplays themselves will be different. A lot of the time, events will be in real-time or slightly slower, with events in posts happening one after the other, no matter when they were posted by the player. Alliances. Many alliances are formed between nations, whether one-on-one alliances or a huge nation alliance. Some take these alliances a bit too lightly. When an ally is in war, you should participate in that war! You're that nation's friend to turn to when it's in trouble. When forming an alliance, you should also have embassies in each other's nations. You can have meetings and talks with them whether on the forums or through messenger. You should also make many allies. The way to win a war is to have a good support group. And they don't necessarily have to be big nations. Six newly created nations will probably defeat three older ones. Allies are needed in NationStates if you want to survive. Technology Level
    In this community, we use Modern Tech. Let me repeat that: we use Modern Tech. One more time: that's Modern Tech.
    In roleplaying, a Technology level (often shortened to Tech level) describes the country's level of technological advancement. For example, if a country roleplays with the technology we had in 1900, they would be a Past Tech country, while a country that roleplays with the technology we have now would be a Modern Tech country.
    The world we have established here uses Modern Tech. Abbreviated as MT, this is one of the most commonly used technology levels there are. Players use a similar level of technology to countries in the present day. This, of course, varies on the circumstances. As a consequence, this means alternate technology, post-modern technology or any form of future or futuristic technology is not allowed. The agreement of using only MT was established in 2005.
    Military
    OK, face it, young ones, you're not going to be able to create your nations, come to the forums, buy the most advanced modern-tech tanks in the world. It takes time to develop. While you don't need to sit down and create a thread saying "I'm developing a tank for my storefront!" you should make sure you think about statistics, fluff (description), and other things before you create it. Then you should give it development time, depending on what it is, one or two real days.
    Equipment. Now, buying equipment. You're not going to create your nation, come onto the forums, declare you have a twenty-trillion dollar military budget, and buy a thousand Navy Carriers. You have to go to Third Geek or some other NationStates Calculator (links at end of thread) and find out your budget. Now, it says how much your spending in military, education, etc, but you don't necessarily have to follow where they say you put it and how much you put into it. And buying things. A 99 million and bellow populated nation shouldn't be buying weapons of mass destruction. Wait until you are 100 million to even start your programs. Nukes are dangerous weapons and shouldn't be in the hands of the newer nations. I don't care that a three-hundred billion population nation is donating it to you! It is GODMOD on these forums and that is that. Period. Dot dot dot. Manpower. Now for the military. Your military is going to be 2-5% of your nation most of the time. Some nations, if they prepare 2-4 years ahead, can say 10% if they prepare big-time. This, even with preparation, will be a huge blow to that nation's economy unless they prepare maybe 10-20 years ahead. And remember, that 2-5% is very split. It would be generous to say 50% of your military is combat. But some nations do just for the sake that this is a game and we're not here to logistic ourselves to death, although this is important. Half of your military, if not more, are drivers of the foods, ground commanders that don't fight, aeroplane maintenance, ship maintenance, etc etc etc, it's all vital to having a working military. So don't think you can have 5% of your population be all fighting. It would be generous to say half of that. Keep records of whatever you buy. I usually keep them in a notepad or Microsoft Word file. I also keep records of most of my major posts and what I sell. This helps keep you organized and realistic. Going to war. If your planning on invading/starting war, you need to have a valid reason. And, unless the other nation is an idiot godmodder, you need to get permission and work with them to get the war to go perfect and great. Reasons for war? Political ideals, recent actions, sanctions and ultimatums not met, etc etc etc. Now, when you do invade, you have to post what you're invading with. Then you have to post it going there. Then you have to post the actual attacks. Make it as detailed as possible. Never post someone else's casualties. Let them do it. But if they are being stupid or unfair, then work it out with them. Make it detailed. RP the bombers getting into the planes, their launch, and the attack itself. Make it interesting! Remember: it takes time to get things to places, it doesn't automatically go there. Now, roleplaying events, propositions of bills, statements from your government, etc etc etc, are done the same way. Use government press releases, leaked documents, News reports, etc. Mobilisation. Going to war is not like going on a road trip with a couple of buddies in your car. Large-scale military forces, no matter what plans are in place, cannot mobilise and head off to action in a matter of hours or even days. Think in numbers of weeks, minimum. This is especially true if the force is going long distances away from home (and supply lines) into a potentially hostile territory. In other words, it takes a heck of a lot of time to prepare the moment for large groups of people and large amounts of equipment...please RP accordingly. I want to stress this was not aimed simply at anyone but was a reminder for everyone. If people want to have their IC country secretly mobilise (ha, good luck!) you can state it is happening ooc...but there will be signs IC an intelligent country would get (it is very hard to hide the movement of thousands of people and tons of equipment). Weapons of Mass Destruction. Ok, first off, nukes should be a last resort no matter what. Now, the decision is when to ignore nuclear attacks and when to accept them, because they are very damaging. If a nation ignores a perfectly well-based and well-planned attack, then they are wrong. If they ignore a stupid idiot attack made for no reason, then the attacker is definitely wrong. Because they are normally associated with poor RP and have wide-ranging effects, nuclear weapons, orbital weapons, and other devastating WMDs are not allowed, unless both the moderators and the victim specifically allow for them to be used. In Character rules
    Metagaming. Taking OOC knowledge IC in order to gain or improve upon yourself. This includes hearing people talking about planning troop movements on Discord and suddenly you know about it IC. This is banned, no questions asked. Powergaming. Forcing an action upon your opponent without their permission or consultation. This would be me firing a missile at an Orioni warship and having it hit and destroy it in the same post. This prevents Orioni from being able to do anything to prevent this. If we talked about it on Discord and planned that post to condense things, that's fine. Otherwise, it's banned. Puppeting.A player cannot use a puppet nation to supplement the nation they roleplay as, either militarily, economically or by adding their populations together. Players are encouraged to role-play with their main nation. Godmod. Doing things that aren't realistic, basically? Don't. Submitting unrealistic losses and can be on-par with Powergaming. i.e. Maxtopia nukes a city of mine and nobody dies because I invented the machine that sucks away explosions and radiation like a cheap hooker. Strictly banned and will be punished. Voiding roleplay. A scenario may only be voided if the main parties (not people who come in after it begins) agree to it. This is to prevent people from backing out when they stray into hot water and bring an actual sense of consequences to their IC actions. People will ask why this rule exists in particular. It's to force a feeling of consequences and gravity to the actions of everybody in the region, including yourself.  Ignore-canon (mixed IC/OOC). Angry with somebody? Want to ignore their existence in your canon? Too bad! Your canon is Europan canon, and what is and what is not canon is only decided by the administrators. Basically: DWI or get out of Europa. If you have a complaint about a nation, take it up with an administrator. Consequences
    As a consequence of these agreed-upon rules, the staff agreed on implementing the following system of warnings and punishments regarding roleplaying:
    Strike 1. Ignoring these established rules, as well as other behaviour deemed as 'misbehaviour' by the members in general and staff in particular, will be subject to the following warning: the member will receive a clear warning by a staff member. Regular members can inform the staff of any abuse by reporting a particular post/topic, or via private message. Strike 2. If the initial first warning is ignored and more misbehaviour from the member takes place then a three (3) day warning will be issued during which all posts on the entire forum will be presented to a staff member for review before appearing on the forum. Strike 3. If both the first and second warnings are ignored, the following measures will be taken by moderation/administration: one (1) full week of moderation of all posts; a ban from the role-play section for a full week as well; the staff will discuss the matter and decide if additional punishment(s) are in order. Ban. If the member(s) still continue to be a pest, no further warning will be given and the member(s) is immediately banned from the forum until pigs fly. 

    Orioni

    History of our World

    By Orioni, in Wiki,

    Introduction
    The first draft of a possible history of our world. We will begin each period by indication major changes in politics, culture, economy, technology, population. https://en.wikipedia.org/wiki/History_of_the_world https://en.wikipedia.org/wiki/Economic_history_of_the_world https://en.wikipedia.org/wiki/Timelines_of_world_history https://en.wikipedia.org/wiki/List_of_time_periods https://en.wikipedia.org/wiki/History_by_period Evolution of humans
    Europithecus Afropensis
    Europithecus Saharensis
    Homo Navilis
    Homo Meanderthalensis
    http://annex.exploratorium.edu/evidence/images/timeline_chart.gif

    Ancient history (before 1500 BCE)
    https://en.wikipedia.org/wiki/Three-age_system#Three-age_system_resumptive_table
    1. Stone Age (Prehistory)
    Paleolithic / Mesolithic / Neolithic Early humans evolved in SW Europa. Fossils found in Jilderen and Afropa. Cave dwellings Stone tools (1,8 million to 2,3 million years ago) Fire (120.000 to 700.000 years ago) Language (100.000 years ago) Clothing (42.000 to 72.000 years ago) Sailing (45.000 years ago). The earliest seaworthy boats may have been developed as early as 45,000 years ago. Hunter-gatherers spread north across the continent. Pottery remains found in different styles. Last Ice Age ends (11.000 BCE) Pigs domesticated (11.000 years ago) Sheep domesticated (11.000 to 9.000 BCE) Founder crops of agriculture (10.000 to 9.000 BCE) Rice domesticated (8.000 to 13.000 years ago) Cattle domesticated (8.500 BCE) Camels domesticated (3.000 BCE) Exploration of the Marenesia islands by sailors (3000 to 1000 BCE). 2. Bronze Age (Protohistory & History)
    Around the 4th millennium BCE, the complexity of trade and administration outgrew human memory, and writing became a more dependable method of recording and presenting transactions in a permanent form. The invention of writing coincides in some areas with the early beginnings of the Bronze Age.
    Writing Metallurgy Cradles of civilisation City-states 3. Iron Age
    Kingdoms Regional empires Declines, falls and resurgence
    Classical Age (1000 BCE to 500 CE)
    Axial age Empires The Aroman Empire emerges in NW Europa. Starts expanding into central Europa. Language influences around the Byzantine Sea, from Byzantium Nova (west) to Pirilao (east). Empire falls apart. Remains form Tagmatium and Adaptus. Anglo-Germano-Celto-Nordic tribes extend from Magnaeus, over Akiiryu to Vocenae and Nan-Gorgwaith. Great plains people to the east of them, including Mongol-Swedes and Akiiryu. Asiatic nations on the eastern shores, from Koku to Ide Jima.
    Post-Classical Era (500 CE to 1500)
    Middle Ages (Europa) Islamic Golden Age History of other continents Mongol invasion Ottoman Empire Late Byzantine Empire
    Modern History (1500 to present)
    Early Modern Period (1500-1800)
    Age of Discovery Age of Sail Renaissance Expansion Colonialism Late Modern Era (1750-1950)
    First industrial revolution: textile, steam, iron, mining, gas Political revolutions Second industrial revolution: steel, chemical, automobile, petroleum, rubber,  World Wars Atomic age Contemporary Era (1950-present)
    Jet age Space age Digital revolution Information age

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