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The Sovereign Imperium of Machina Haruspex


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(This factbook is a modification of the one available on the NS forums here: FB This version is with a reduced population figure, and has a more MT approach)

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Welcome to the fact-book dossier on The Sovereign Imperium of Machina Haruspex. We hope you will find all information you would like to know about our country here, and otherwise you can always send a communique through proper channels to that of the Ministry of Foreign Affairs.

The flag of the Haruspex is to portray what has happened and what will happen. The red shows the blood of the Haru that died protecting the Imperium. The black arrows and outline mean death of enemies that will spread like a plague. And the white outlines show the Haru spirit and honor. Another meaning for the white colors outlining the black arrows mean that the Haru are responsible for their enemies death. 

First we start with a simple basic list on the country. It will continue with an overview of how our Government works. From houses to the advisory council and that of the Emperor.

Full Name of Nation:
The Sovereign Imperium of Machina Haruspex
Short Name
Machina Haruspex
Local Name
Haruspex

Central Aeroport for Immigration and Visitation
Prathen International Aerodome

National Flower
Trillium erectum of the Melanthiaceae family, 
9620avI.jpg
from the order of Liliales (monocotyledonous flowering plants)

Government Type:
Imperialist Military Autocracy

Ideological Stance: Neo-Epicurean

Language: Haru-Dakat, English

Religion: Dualism. Two faith types, that of 'Tyng Sudran' and 'Dra Crehehk Cuh' are used to form the chosen religion of the Haru-Dakat people.

Race: Haru-Dakat (Homo seelie sapien)

Nation Leader:
* Kira'Karn Elemmiire
- The Empress, Matriarch of the Nation.

Senior Councilor:
* Kaorin Huat Jargo Vlos -
Advocate of the Emperess, Zero Circle - [HIS - Haru Intelligence Services]

Council of the Nine, Heads of Government, Advisory to the Empress:
* Thei'de Kantra Velven -  
Eighth Circle [MRAA - Ministry of Religious Affairs and Applications]
* Ajax Hur Elemmiire - First Circle [FTA - Ministry of Foreign Trade Affairs]
* Kaorin Renor Vlos Elemmiire - Second Circle [SCMCC - Military Command and Control], and the [NIRC - Northern Imperial Military Command]
* Tihun Xun - Fifth Circle [NCAC - Naval Command and Control]
* Yasa Elemmiire Orn II - Sixth Circle [IOESM - Industrial Oversight and Environmental Services Ministry]
* Sias Hu'yan - Third Circle [FAM - Foreign Affairs Ministry]
* Aria Hallas Zun - Fourth Circle [MTSM - Medical Technology Services Ministry]
* Ria Mel'Ana Velven - Seventh Circle [ECC - Imperium Security Services]
* Beira Vek Elemmiire - Fifth Circle [SHPSM - Social, Health and Population Services Ministry]

Judicial branch:
Tribunal of Atonement (Supreme authority of the Tribunal is appointed by the monarch after designation by the council; all other officers of the Tribunal are appointed by the council)

Government Addendum

The Imperium is managed due to it's size of population, a traditional government would be overrun. As such, the many wards are in themselves overseen by a minor lord of the court, usually a Duke or Baron, and in turn each ward has a district which is overseen by either a high ranking House Minor Lord which is usually equivalent to a Count or a senior military officer.

Each Ward comprises a hundred districts, and generally a city state has ten wards. While the city thus looks whole it is actually split into individual sections with each adding to the flow with their own agencies all working as one for the appearance and function of one entity.

(Districts are numbered after specific ward, so if one were to visit. Their family or friend would say, I live in Chel de'Yorn Ward Hattusa, District 9 and then a numbered address within.)

Chel de'Yorn Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end)

Wards of Chel de'Yorn

1. Hattusa

2. Nemrut Dağı

3. Pamukkale

4. Xanthos

5. Letoon

6. Hierapolis

7. Merv

8. Urgench

9. Kunya

10. Nisa

Horus Industries: (Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, medium to high technology research and development)

Wards of Horus

1. Khiva

2. Samar

3. Parth

4. Kala

5. Hui

6. Nha-Ke

7. Khaeng

8. Huai Kha

9. Ayutthaya

10. Khao

Perya Industries: (Naval Industries, Heavy Port Industries, Shipyard Construction, Logistical and Transport Services, Weapon Design and Research facilities, Kelp Farming and Growth Industries)

Wards of Perya

1. Polon

2. Naruwa

3. Sigi

4. Riya

5. Anurad

6. Hapura

7. Altai

8. Baikal

9. Alin

10. Vigan

Prathen Industries: (Hydroponic Development, Poppy Production, Nuclear Power Research and Development, Hydroelectricty, General Agriculture, Heavy Industry. )

Wards of Prathen

1. Miag

2. Thatta

3. Uvs Nuur

4. Orkhon

5. Yasavi

6. Nikkō

7. Nara

8. Svaneti

9. Dja (pronounced Daa-sha)

10. Nijia

Osiris Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

Wards of Osiris

1. Tso (pronounced Tssh-o)

2. Como

3. Tai

4. Kahuzi

5. Biega

6. Okapi

7. Salong

8. Virun

9. Aksum

10. Fasil

Ninas Terath Industries: (General Agriculture, Heavy Industry, Aerospace Industries, General to High end Scientific research and development. General to High end technology industries.)

Wards of Ninas Terath

1. Amhar

2. Harar

3. Omo

4. Tiya

5. Okand

6. Volta

7. Accra

8. Central

9. d'Ivoire

10. Djenn

Asake Industries: (Hydroponic Development, Nuclear Power Research and Development, Hydroelectricity, General Agriculture, Heavy Industry. )

Wards of Asake

1. Askia

2. Ghat

3. Aapravasi

4. Mauritius

5. Twyfel

6. Ar

7. Tnrai

8. Osun

9. Ossus

10. Osog

Na'Kem Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

Wards of Na'Kem

1. Djoud

2. Gorei

3. Niok

4. Koba

5. Kuro

6. Saleria

7. Vymsa

8. Cdnega

9. Narius

10. Nious

Nal'Chek Industries: (General Agriculture, Heavy Industry, Aerospace Industries, Naval Industries, Kelp Harvesting Industries, General to High end Scientific research and development. General to High end technology industries, Oil Production.)

Wards of Nal'Chek

1. Kara

2. Nain

3. Syious

4. Lanias

5. Hallas

6. Daist

7. Balon

8. Kos

9. Ekatrina

10. Kero

Hades Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

Wards of Hades

1. Aldabra

2. Sterk

3. Swartkr

4. Krom

5. Draai

6. Klasies River

7. Richter

8. Sveld

9. Draken

10. Vredefort

Khurba Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Rubber, Steel, Iron, Oil Production.)

Wards of Khurba

1. Kili

2. Kondoa

3. Ngor

4. Selous

5. Seren

6. Zanz

7. Kouta

8. Bwindi (literally Be Windy)

9. Ruwen

10. Zori

Komsomolsk-na-Amure Industries: (Finance, Hydroponic Development, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries.)

Wards of Komsomolsk-na-Amure

1. Tunya

2. Mosi

3. Trint

4. Kastra

5. Perafita Valley

6. Madriu

7. Claror

8. Sanahin

9. Hallstatt

10. Dacht

Harkon Industries: (Finance, Hydroponic Development, Poppy Production, General Agriculture, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron.)

Wards of Harkon

1. Salzka

2. Graz

3. Wach

4. Lake Neus

5. Mir

6. Nias

7. Vizh

8. Struve

9. Solvay

10. Mons

Tver Industries: (Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Oil Production.)

Wards of Tver

1. Mostar

2. Mehmed

3. Pasa

4. Vi?egrad

5. Madara

6. Boyan

7. Nese

8. Kazanlak

9. Pirin

10. Rila

Taganrog Industries: (Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron)

Wards of Taganrog

1. Svesh

2. Tari

3. Dioc

4. Tian

5. Dubro

6. Rovnik

7. Basilica

8. Trogir

9. Siben

10. Trogna

Yaris Industries: (Synthetic Coolant Industries, Oil Production, Rubber, Steel, Iron, Textiles, General Meat Growth Industries)

Wards of Yaris

1. Choiro

2. Koitia

3. Paphos

4. Krumlov

5. Telč

6. Kutn?

7. Kroměř

8. Litomy

9. Olomouc

10. Runic

Ulan-Ude Industries: (Tourism, General Meat Growth, General, Refined, High Grade Agriculture, Synthetic Foodstuffs, Heavy Industry, Light Manufacturing.)

Wards of Ulan-Ude

1. Rosk

2. Ilide

3. Kron

4. Helsa

5. Tallinn

6. Linnen

7. Suomen

8. De'Wyren

9. Shade

10. Schellsea

Tambov Industries: (Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, General Meat Growth Industries, Textiles, Rubber, Steel, Iron)

Wards of Tambov

1. Yorn

2. Scara

3. Aiikon

4. Kelbast

5. Joor

6. Petaja

7. Verla

8. Jaala

9. Kvarke

10. Amiens

Belaya Industries: (Synthetic Coolant Industries, Oil Production, Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture)

Wards of Belaya

1. Arles

2. Arc'et'Senans

3. Stanislas

4. Carrire

5. Tau

6. Lyon

7. Provins

8. Perret

9. Skheta

10. Skekzi

Tiksi Industries: (Rubber, Steel, Iron, Textiles, General Meat Growth Industries, Refined Agriculture, Technology Low and High end, Heavy & Light Industries, Chemical Production, Scientific Research, Weapons Manufacturing, General Agriculture, Mineral Industries)

Wards of Tiksi

1. Svaneti

2. Aachen

3. Speye

4. Delphi

5. Athos

6. Delos

7. Mystra

8. Hosios

9. Nea Moni

10. Aegean

 

Disputes - international
The sovereignty dispute over the lands of Zharr, Ishakor, and the Midlands known in the Imperium as the "Western Territories" and in the Occident known as " Marmakite Territories," occupied by the nomadic tribes in 1980, now administered by independent factions and claimed by Machina Harusepx, remains the primary sticking point to signing a peace treaty formally ending hostilities; Machina Haruspex's unilaterally declared exclusive economic zone in the Ranke Sea, the site of intensive hydrocarbon prospecting.

Edited by Haruspex
government changes.
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Military Legions for The Sovereign Imperium of Machina Haruspex

Military Age: 16 years of age
Fit for military service annually: Age 16-49: 988,030
Reaching military age annually: 2,500,000
Active troops: 1,443,921
Combat: 216,658
Reserve Troops: 1,155,000
Support & Logistics: 3,826,184

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Doctrine
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Ground Based

Terrain in The Sovereign Imperium is vast expanses of flatlands, though these are tempered by various environments consisting of semi-tropical, deserts, and heavy wooded areas buffered by mountain ranges at the exterior. Urban combat is also expected as The Sovereign Imperium has vast city state's that dot the landscape and thus must be accounted in the territory of terrain of theoretical combat areas.

Our general tactics involve a modern approach to " Blitzkrieg " and utilizes " vulym buehd " (focal point) in the planning of operations; it is a center of gravity towards which was made the point of maximum effort, in an attempt to seek a decisive action. Ground, mechanized and tactical air forces are concentrated at this point of maximum effort whenever possible. By local success at the vulym buehd, a small force can achieve a breakthrough and gain advantages by fighting in the enemy's rear. as “Tuh'd vettma, csycr!” (Don't fiddle, smash!)

To achieve a breakout, armored forces attack the enemy's defensive line directly, supported by motorized infantry, artillery fire and aerial bombardment in order to create a breach in the enemy's line. Through this breach the tanks can break through without the traditional encumbrance of the slow logistics of infantry on foot. The breaching forces never lose time by “stabilizing its flanks” or by regrouping; rather it continues the assault in towards the interior of the enemy's lines, sometimes diagonally across them. This point of breakout has been labeled a “hinge”, but only because a change in direction of the defender's lines is naturally weak and therefore a natural target for assault.


Naval Strategy

The Sovereign Imperium maintains a sizable naval force, and said force is split into four main fleets and twelve strike fleets that act in accordance with each other when deployed. At the core of the fleets are strike aircraft embarked on carriers and large-deck amphibious ships. Carrier strike groups and expeditionary strike groups often will operate together in theater, although they generally will steam independently to spread capabilities widely. Balancing the presence of carrier strike groups and expeditionary strike groups, as well as forming them into expeditionary strike forces on occasion, are key to achieving operational effectiveness and efficiency.

Providing sea-based security while concurrently waging a highly focused and agile offensive campaign, emphasizing the role of actionable intelligence, integrated allied forces if present, speed, maneuver, and deception. Much of this activity can be grouped under “maritime security operations,” reflecting a wide band of operational activities designed to secure and protect use of the seas from hostile threat.

The Imperial Navy also has the capabilities to accomplish a wide array of military operations. Such capabilities include wide-area sensing; communications and command and control; compliant and noncompliant boardings; precision strike; and self-defense.

The resultant constellation of widely dispersed, netted naval power integrated with HIN and allied forces across a unified battle space will operationalize the Imperial Navy's vision. Such forces will be well positioned and equipped to take the fight to the enemy. Attributes of their evolving operational role will include:

* Patience and dwell. Current Imperium military doctrine calls for overwhelming force and rapid maneuver, but the global war will require additional qualities. In many situations, naval forces will wait weeks, months, perhaps even years before striking. Such operations will involve patiently observing the environment to cultivate a rich understanding of sea and air traffic patterns, prepositioning ships to intercept terrorists at sea, and loitering offshore awaiting the proper time to strike key targets.

* Speed and precision. We also will need the ability to “sprint” when necessary to take out fleeting targets. This is best illustrated by strikes to kill hostile forces, or destroy hostile infrastructure and targeting mechanisms. The continuous networking of engagement-quality information will be critical to generating such speed, not only to guide weapons but also to allow real-time collaborative planning that generates the right amount of force at the optimal time and place.

* Timely intelligence and rapid analysis. The most important requirement of the global war setting is actionable intelligence. Our ability to find, fix, and kill hostiles from the sea is dependent on quality intelligence. To achieve it, we must integrate databases, streamline analysis, and develop information-routing aids that push vital information to the user when needed.

* Managing uncertainty. Successful warriors always have been skilled at operating effectively despite uncertainty. That ability will be especially important in the wars to come, in which we will have difficulty discerning adversary forces, methods, and intentions. We must use every tool at our disposal to minimize uncertainty, including human reporting and advanced technical intelligence collection techniques. We also must understand that the desire for “perfect” information is the enemy of “good enough” when fighting an adversary who will be visible to only one sensor or another for short periods of time. We must expect that some boardings and strikes will be unsuccessful in the narrow sense of the word. That is acceptable, even good, because such actions will keep the enemy on the defensive.

* Creating uncertainty. We must create uncertainty in the minds of our opponents. The greater the uncertainty in the minds of our opponents, the more difficult it is for them to generate a coherent defense, much less an effective offense. The Imperial Navy’s new fleet response plan helps achieve that goal by generating less predictable operating patterns, complicating enemy planning efforts.

* Preempting the enemy. The Sovereign Imperium's Strategic Command prescribes the selective use of preemption. Toward that end, maritime forces provide the Emperor with valuable options, ranging from long-range precision strike to the landing of ground forces. Best of all, maritime preemption options provide the speed so vital to success in the global conflicts to come, without dependence on foreign basing or permission.

* Enhancing economic security and stability. Because a primary goal of our enemies is economic dislocation leading to political collapse, maritime forces must provide security to offshore economic infrastructure and trade. Defeat of seaborne enemy forces, is central to that effort. Embracing this mission will lead to important changes in how naval forces train and operate. In many ways, the capabilities and operating patterns we must adopt in the global conflicts to come, will reflect the sea control lessons of the Battle of the Ranke Sea, in our home region of Europa. In the long-term struggle to enhance maritime security, small numbers of widely dispersed forces will dominate the battle space in their immediate vicinity, protecting vital assets and destroying those who would attack them.

Operational Initiatives

* Distributing netted striking power widely. The best defense remains a good offense, and in the war against enemy forces, that requires on-station forces capable of delivering swift and precise attacks. The Navy’s recent shift toward streamlined carrier strike groups and highly capable expeditionary strike groups is on target in this regard. The new fleet taking shape today is designed specifically to operate widely and efficiently while prepositioning unprecedented firepower from the sea.

* Protecting critical maritime infrastructure. Increasingly, global economic growth and prosperity rely on secure sea spaces. In the Ranke Sea, for example, the security of offshore oil platforms is critical to the economic health of coastal states. Protecting key economic assets from attack will be a growing role for military forces in every theater.

* Protecting sea-lanes. Defending shipping—large and small—extends the “Sea Shield” over thousands of individuals whose economic well-being is critical to winning any global conflict. Protection of critical straits in concert with allied partners is central to this effort, as well, as piracy is on the increase in many parts of the world. Reported attacks on ships were nearly 40% higher in the first half of 2003 than in the previous year, approaching 6 attacks per 1,000 ships.

* Employing sea bases. Minimizing the permanent presence of ground forces outside the Principality has long-term advantages, particularly in the Ranke region. Consequently, the importance of mobile, sovereign, and secure sea bases will grow in the years ahead. Such sea bases will allow us to preposition strike and shield forces, as well as serve as staging points for logistics that draw on high-speed transportation vehicles to provide timely support around the world.

* Sustaining readiness. The nature of unconventional enemies and the Navy’s new fleet response plan demand sustained readiness to surge and strike quickly. To meet that challenge, carrier and expeditionary strike groups should implement Strike Group Readiness Teams—trained senior officer groups within the lifelines of the strike groups—to fully leverage training investment opportunities whenever and wherever they arise.

* Expanding international military education and training. Military leaders play important roles in shaping national policies. Sharing Haruspex values with foreign naval officers early in their careers, and maintaining contact with them as they gain seniority, is a wise investment that will cultivate allies in our long-term effort to integrate all nations into the international community.

* Establishing naval liaison elements. Enhancing security in littoral areas is a coalition effort best achieved with local authorities in an integrated and sustained manner. Successful littoral defense requires an intimate knowledge of operating areas, cultures, and languages. The presence of naval liaison officers at key ports will serve that end, increasing situational awareness, intelligence, and trust.

* Maximizing boarding capabilities. Successful counterterrorism efforts rely on speed of execution and continual readiness to seize the initiative. To strengthen those capabilities, we should integrate training efforts with our coalition partners to ensure boarding teams are highly interoperable and optimally prepared for any contingency. Exciting synergies also exist with the House Legions communities to provide enhanced firepower when the situation requires.

* Investing in unmanned surveillance assets. Terrorism relies on stealth. Consequently, defense against terrorism requires continual vigilance. Yet, sustaining effective and comprehensive surveillance is tremendously expensive and asset intensive. The time is ripe to invest in unmanned surveillance platforms that operate on, over, and below the surface of the sea, to augment intelligence collection currently accomplished by manned naval platforms such as submarines and maritime patrol and reconnaissance aircraft. The recent forward testing of the Ferret, an unmanned surface vehicle with infrared and electro-optical capability, is a step in the right direction.

* Strengthening joint and coalition interoperability. The timely sharing of information between joint and coalition forces is fundamental to coordinating effective operations. Pursuant to that goal, ongoing initiatives to expand and standardize Principality information-sharing tools such as Knowledge Web and the allied shared Battlenet system will pay big dividends in combat effectiveness.

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Ranks
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Fleet Lord - They are nobles from the upper echelon and veteran officers. They command entire Houses, and may initiate combat if it serves the needs of the Council of the Nine.

Vice Lord - Second in command of the fleets as well as a noble from the upper echelon bloodlines.

General - Most of these veteran officers are from the main house lines and or the royal court. They are more then usually handpicked by the Fleet Lords and or the Council of the Nine, attesting to their abilities.

Sengar d'isto - A noble rank. They also are the head of the Prata Khan's for any one fleet or ground force.

Prata Khan - They are highly trained, professional soldiers from usually honoured houses or direct from the common citizenry. Prata Khan's are in charge of infantry, aerogroups, and so on. Consider them to be the middle rankings similar to a Captain.

Siet Khan - Second to the Prata's. Seasoned cleric, or soldier that has survived enough battles, and is well versed in leadership to inspire those around them.

Ji - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well.

Liet - Lower ranked officer class. Usually from the citizenry lines, some of the lower ranked houses as well. Highest position unless other circumstances permit, that a citizen not of honoured line can achieve.

Kenyet - Meaning " Brave ", the Kenyet is a seasoned non commissioned officer, and more then likely found as bodyguards and or pilots though infantry are also to be found. They have also recently been spotted as apart of the clerical units.

Yeyinde - Seasoned non commissioned officer. Most of the Yeyinde are in second in command of company's or aerowings.

Setg'in - Seasoned warrior, though not an officer. Has small leadership and just enough attained honour to hold command of a platoon.

Hult'ah - Soldier. Seasoned, seen a few battles, survived. Is proficient in several areas. Akin to a specialist or such in another army.

Aseigan - Your basic grunt. New to the ranks of the Haruspex legions, they are the those who are commanded and look upon the Hult'ah's for guidance.

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Types of Soldiering Legions
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Mzil Velven The Mzil Velven focus on counter terrorist activities and detering guerrilla-style attacks on Haruspex land and colonial territories. 

Buki Elghinn The primary role of the Buki Elghinn is to be the nation’s main offensive force in time of conflict or emergencies.Legionaries are trained in demolition techniques, special operations, combat in forests, mountain and ice, and helicopter-transported operations. On land, it operates its normal ways, which include tanks, field artillery, anti-aircraft artillery, combat engineering, communications and electronic warfare.

Bel'la Kyorl Two primary roles, reconnaissance and counter-terrorism. They also are responsible for surgical direct-action missions. In the reconnaissance role the Bel'la Kyorl typically operates in small patrols which have the task of infiltrating enemy-held territory and providing intelligence on enemy troop movements. In this role the Bel'la Kyorl generally seeks to avoid directly engaging enemy units, though Bel'la Kyorl soldiers will call in air and other support to destroy enemy units whenever possible. Reconnaissance patrols can be inserted by air, land or sea (including by submarine) and have proven capable of covering large distances in jungle and desert terrain.

Sargtlin Velven SOF. Formation of elite Haru light infantry and special operations forces. Tasked with recovery and medical treatment of personnel in humanitarian and combat environments. They are the only members of the SOF specifically organised, trained and equipped to conduct personnel recovery operations in hostile or denied areas as a primary mission.

Renor Elemmiire SOF. Primary special forces unit of the Haru Legions. Globally, they train and operate with many international special operations units. Primary duties include long range reconnaissance patrolling, surveillance, intelligence gathering, search tactics, and ambush organisation. The Renor Elemmiire are generally found on infiltration/insertion behind enemy lines missions (usually well before hostilities were scheduled to begin) and, once in place, are to commit acts of sabotage and the assassination of key government leaders and military officers. 

Tagnik Zun Shock-troops. The Tagnik zun are specially trained as weapons expert, medic, combat engineer or communications expert respectively. They are trained and modified to have exceptional endurance, stamina, and enhanced reflexes. Utilizing the above classifications as secondary skills to the prior which involves shock and awe tactics to infiltrate and or breach enemy lines and or points of resistance.

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Brief Summary of Military Culture
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The military is extensively woven into the fabric of society and culture and is seen as a next step in many citizens step in life. There has been a mandatory two year service in existence, but generally most serve longer unless desiring other station in life.

Assessment of Officer Corps (Tactical Capabilities): Officers are extensively trained. The training curriculum includes university-level general education courses, traditional martial arts, Guerrilla/Anti-Guerrilla Warfare, escape and evasion, Subversion, Sabotage, Counter Terrorism, and Asymmetric warfare. After completing the two year junior portion of training, cadets are assigned for eight months to infantry regiments to become familiar with Legion weaponry and platoon leadership skills before resuming studies in the 1-year, 8-month senior program. Upon graduation, cadets became apprentice officers with the grade of Prata Khan (but who are treated as officers), and after the successful completion of four months probation in their assigned regiments, are formally commissioned as Ji (starting officer rank).

Assessment of Officer Corps (Strategic Capabilities): Officers are required to be flexible and aware of the battlefield conditions in order to make the correct decisions. Utilizing their training and equipment to the best of their abilities as well as those legionary under their command. With hundreds of years in making the academies as they are, officers from these sources define the Haru military complex in action and dedication.

Assessment of Logistical Capabilities: An army as vast as the one the Imperium holds cannot be effective without a strong service base. Haru service bases dot the landscape as do underground supply depots, fuel storage areas and so on.

Legion Locations

Ground Force Deployment, Hades, Northern Defense Border

o 1st Legionnaires 'Renor Xukuth' Motor Rifle Regiment, Hades

o 15th Legionnaires 'Renor Xukuth' Motor Rifle Regiment, Hades

o 283rd Legionnaires 'Mzil Velven' Motor Rifle Regiment, Hades

o 1st Legion 'Olath Orn' Tank Regiment, Hades

o 147th Legion 'Bel'la Kyorl' Artillery Regiment, Kovo(Border of Beautancus)

o 1117th Air Defence Regiment, Kovo

o 136th Independent Intelligence Battalion, Kovo

o 1174th Independent Anti-Tank Battalion, Kovo

o 211st Independent Engineer Battalion, Kovo

o 614th Independent Chemical Battalion

o 47th Independent Signal Battalion, Kovo

o 190th Independent Maintenance Battalion, Hades

o 1063rd Independent Supply Battalion, Hades

o 370th Independent Medical Battalion, Hades

Special Forces Deployment, Hades, Northern Defense Border

* 51st Parachute Landing Regiment, Tula(2.5km east of Hades)

*89th Light Armor Regiment, Tula

* 137th Parachute Landing Regiment, Tula

* 1182nd Artillery Regiment, Efremov(Secondary border deployment, 3.5km north of Hades)

* 107th Independent Air Defence Regiment, Efremov

* 322nd Independent Engineer Battalion, Efremov

* 731st Independent Communications Battalion, Tula

* 43rd Independent Repair Battalion, Tula

* 110th Independent Transport Squadron, Tula

Ground Forces Deployment, Komsomolsk-na-Amure, Southern Defensive Border

14th Army, Tagnik Zun

# 429th Motor Rifle Regiment, Amure

# 503rd Motor Rifle Regiment, Amure

# 693rd Motor Rifle Regiment, Amure

# 292nd SP Artillery Regiment, Amure

# 481st Anti-aircraft Missiles Regiment, Amure

# 141st Separate Tank Regiment, Amure

* 26th Division of (air defence)

o 120th Guards Fighter Aviation Regiment, Domna, 7 km southwest of Amure

* 41st Division

o 712th Interceptor Aviation Regiment, Ust Vlos (air base) 

o 350th Interceptor Aviation Regiment, Vlos 

* 48th Composite Aviation Division 

* 127th Separate Mixed Aviation Squadron, Daist Airport 

* Army Aviation component

o 337th, Daist and 373rd Secundus Separate Helicopter Regiments

o 112th and 162nd Separate Helicopter Squadrons

* Two SAM regiments and four radar units

Ground Forces Deployment, Horus, Western Defensive Border

67th Army, Mzil Velven

# 70th Motor Rifle Regiment, Horus

# 71st Motor Rifle Regiment, Horus

# 72nd Motor Rifle Regiment, Horus

# 392nd Tank Regiment, Horus

# 50th Guards Training Artillery Regiment, Horus

# 1203rd Anti-aircraft Missile Regiment, Osiris

32nd Army, Buki Elghinn

# 34th Motor Rifle Regiment, Samara(.5km to the border)

# 15th Separate Motor Rifle Brigade, Samara

# 2nd Legion Infantry, Samara

#33rd Regiment Heavy Armor, Samara

#34th Regiment Medium Armor, Samara

#77th & 78th Regiments Light Combat Armor, Samara

#27th Motor Rifle Regiment, Samara

16th Army, Renor Elemmiire

* 60th Tank Regiment

* 206th Motor Rifle Regiment

* 2nd Legion 'Fayh' Motor Rifle Division

* 4th Legion Tank Division

* 26th Legion Tank Training Division

* 32nd Legion Motor Rifle Division

* 106th Legion Airborne Division

Edited by Haruspex
military culture added
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-----------
Law Enforcement & Security Services
-----------

kahanym Bumelehk Canjelac(kBC - General Policing Services)
Serves through a variety of security apparatuses and is tasked with maintaining order in Imperium city-states, wards, and districts accordingly. The following services are also further divided into the following:


* Sihelebym Bumela (Municipal Police) - the uniformed police officers who patrol the streets and respond to emergency calls etc.


* Ehjacdekydeja Canjelac (Investigative Services) - the plain clothes detective branch, responsible for investigations. For instance, if a car is broken into, the Sihelebym Bumela will respond, secure the car, notify the owner etc, and then hand the case over to Ehjacdekydeja Canjela for investigation.


* Neud Luhdnum (Riot Control) - Uniformed units of the Sihelebym Bumela used when additional manpower is required, for example during political demonstrations.


* Ledo-Cdyda Ehjacdekydeuh Pinayi (City-State Investigation Bureau) - The City-State Investigation Bureau is directly subordinate to the Ministry of the Interior, supervises police operations aimed at preventing and investigating criminal offences, and coordinates investigations involving more than one person.


* Fydan Calinedo Vunla (FCV) - The river police for patrolling rivers, lakes and harbors. 
* Cbaleym Vunlac Nacbuhtanc (CVN) - The SWAT teams of the municipal police.


* Yidusudeja Calinedo Canjelac (Automotive Security Services) - The highway patrol or motorway police in the Imperium, often time denoted by their city-state representations.

Esbaneis Calinedo Canjelac (ECC - Imperium Security Services)

The ECC is tasked with the detection of actual or potential enemies of the Imperium's leadership and the neutralization of this opposition. To fulfill this task, the ECC has created an organization of agents and informants throughout the Imperium and throughout occupied territories. The organization consists of nearly a hundred-thousand full-time agents and an unknown number of informants. The ECC is mainly an information-gathering agency.

The ECC is divided into two offices, the Ehdaneun-ECC and Aqdaneun-ECC

The Ehdaneun-ECC is responsible for intelligence and security within Imperium and is divided into the following sub-offices:

* Department A (Law and Legal Structures)
* Department B (Race and Ethnic Matters)
* Department C (Cultural and Religious Matters)
* Department D (Industry and Commerce)
* Department E (High Society)

The Aqdaneun-ECC is the civilian foreign intelligence agency of the Imperium and is divided into the following sub-offices:

*Department A (Organization and Administration)
*Department B (Espionage in the Occidental Region)
*Department C (Anti-Espionage Matters)
*Department D (Foreign Neutralization)
*Department E (Logistics)
*Department F (Technical Matters)

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Naval Forces as of Current:
Most vessels of the Haruspex Imperial Navy is not only built for itself but many of it's protectorates and patrons of it's international military armaments program, HIA.

Submarines 
          * (15) 941 Dobruuh (Typhoon) class submarine's VTOL carrier Conversion kit by Hypersphere Technologies Ltd.
          o (22) Tatum I-Class SSCN (Submersible Nuclear-powered Cruiser) Hypersphere Technologies Ltd.

Major surface combatants
    * Aircraft Carrier: (5) Elory Class The Strathan Naval Engineering Group
    * Aircraft Carrier: (5) 245 'Battle' Class Consolidated Naval Construction
    * Aircraft Carrier: (3) 270 'Ark Royal' Class Consolidated Naval Construction

Total Carrier Based Aircraft
HAD S40-N: 60
HAD S39-N: 100
HAD S34-N: 560
HAD S38-D: 426
XFA-27B: 500 (Constructed by): Auremena Flight Dynamics
Ki-24 II MASC VTOL: 225
Ki-24 II ASR VTOL: 200
HAD TR-02 'Aykma' (Eagle): 126
HK-01 " Darkstar " UAV: 960


    * Dreadnoughts (12) : Cbayn (Spear) class

    * Foreign Dreadnoughts (4) : North Carolina-Class BBGN Hypersphere Technologies Ltd


    * Cruisers (8) : Alaska-Class CGN Hypersphere Technologies Ltd

    * Frigates (60):(20) Cfunt (Sword) class frigate, (2😎210 Dekan (Tiger) Class
   * Foreign Frigates (12):  Leftwich-Class Guided Missile Frigate (FFG) Hypersphere Technologies Ltd

    * Corvettes (48): 205 Ymekydun (Alligator) Class

Patrol ships
    * Patrol Boats (52): 202 Cemjanvecr (Silverfish) Class FPAC

Amphibious ships
    * (10) Cay Kut (Sea God) Class
    * (10) Dymuh (Talon) Class

Mine warfare
    * Minesweeper: (14) Clyjyhkan (Scavanger) class minesweeper
    * Minesweeper: (11) Caagan (Seeker) class minesweeper

Support ships
    * Fleet oilers (AOR): 29
    * Hospital Ships: 7
    * Logistic support: 55

Luycd kiynt (Coast Guard)
    * Frigates (FFG): 6 (1 reserve)
    * Light Frigates (FFL): 12
    * Offshore Patrol Vessels: 27
    * Patrol Icebreakers: 6
    * River craft: 22

 

Land Based Military Legions Equipment
The entire military legions would take months to move en masse, but smaller legion's would take anywhere from forty-eight hours to a week or so to mobilize depending on their operational and battle readiness.

Main Battle Tanks: 2,800 (2,200 constructed by HIA, 400 constructed by NILS)
The Sovereign Imperium MBT's consist of the following vehicle types:
MCA-7L a foreign produced vehicle of Nineveh International Land Systems
All other vehicles are produced within the Imperium and sold by Haruspex International Armaments:
S-98 Myht Fumv (Land Wolf) Main Battle Tank

Light Tanks: (151) Rubmeda (Hoplite) Light Tank

Military Utility Vehicles:,10,234
H17 3.5-Ton Cargo Truck - Military Logistic Vehicle
FS 42 Transporter - Military Logistic Vehicle
Vannad (Ferret) - Military Light Multirole Vehicle
Rihdan (Hunter) - Military Light Multirole Vehicle

Infantry Fighting Vehicles: 2,175
LAV-25 MGS " Jeban " (Viper)
S-11

Anti-Infantry Vehicles:750
S-17 APV

Armoured Personnel Carriers: 525
S-12 Half Track Series

Anti-Tank Vehicles: 250
HIA Q39 Nota'man (Devil)

Towed Artillery: 4,212
155mm 45-calibre, towed gun howitzer " TAC-12 "

Self Propelled Artillery: 72
Ryssan (Hammer) 155mm SPG

Multiple Rocket Launchers: 
Valkirie MARS - 42
Tajem (Devil) HMARS - 22

Mobile Anti-Aircraft Systems:
Pylg Cdyp (Back Stab) MMLS - 34
Chyyban (Snapper) Mobile Missile Launcher System - 52

Self-Propelled Surface to Air Missiles: 412,500
9M-Z (Jackal) Man Portable Anti-Aircraft Systems

Land Based Aircraft and Equipment

Frontal Air Force
HAD S34 Venom: 250
HAD 22B: 335
HAD S39 Viper: 230
HAD S39 Viper-B: 100
HAD S40 Asp: 25

Ground Attack
HAD S30 Sylrada: 102
HAD S37 Rattler-D: 148

Air Defense
HAD S39 Viper-E: 32
HAD S34 Venom-B: 50

Strategic Bomber
HAD S8 Suuca (Moose)-C: 25

Training Craft
HAD S39 ViperRB-E: 75

Transport
HAD HT-02 'Ciban Ryiman': 40
HAD HT-01 'Vycd Muytan': 70

Refueling Tanker
HAD HT-01R 'Vycd Muytan': 30

Helicopters/VTOL
Ryfg AH-01 Attack Helicopter: 140
TE-02A Nywun (Razor) Strike Gunship Model Series 01-A: 61
TE-01B Dymuh (Talon) VTOL Gunship Model Series 01-A: 68
TR-02 Aykma (Eagle) VTOL Transport/Gunship Model Series 01-C: 20
V-33H CibanVnuk (SuperFrog) Heavy Lift Helicopter Model Series 02-B: 46

Edited by Haruspex
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Border Defense Fortifications

This is the Jesshc d' Thalack, The Exterior Defensive Line bordering The Greater Holy Empire of Tagmatium, and wrapping about the exterior of the Haruspex Territories facing that of the bandit infested badlands and others. Keep in mind, that it is adding to existing defensive positions of the interor region. Constant updating for defensive and offensive systems keeps a steady workforce of several million alongst the borders which has created small townships and outposts within reach.

The most recent update after the Hamaii incursion was to NBC proof the line, of which this is currently underway and looks to a 2025 completion of task.

Jesshc d' Thalack
Exterior Defensive Line

Purposes of the line
The Jesshc d' Thalack Line was built to fulfill several purposes:

To avoid a surprise attack and to give alarm. 
To cover the mobilization of the House Military legions that are stationed nearby.
To protect the border from military incursion.
To be used as a basis for a counter-offensive. 
To push the enemy to circumvent it while passing by and within range of the artillery and line's own defensive weaponry.

Organization of the line
the Line is/will be quite deep, varying in depth from between 20 to 25 kilometers deep. It will is composed of an intricate system of strongpoints, fortifications, and military facilities such as border guardposts, communications centers, infantry shelters, barricades, artillery, machine gun, and anti-tank gun emplacements, supply depots, infrastructure facilities, observation posts, etc. These various structures reinforce a principal line of resistance, made up of the most heavily armed and fortified "ouvrages", which can be roughly translated as forts or major defensive works.

From the front and proceeding to the rear, the Line will is composed of:

Border Post line (1): This consists of blockhouses and stronghouses which are often camouflaged to look like the desolate wasteland terrain, built within a few meters of the border, and manned by troops so as to give alarm in the event of sneak or surprise attack as well as delay enemy tanks with prepared explosives and barricades. 

Outpost and Support Point line (2): Approximately 5 kilometers (~2.5-3 miles) behind the border, a line of anti-tank blockhouses are intended to provide resistance to armored assault sufficient to delay the enemy so as provide sufficient time to allow the weapon crews to be ready at their battle stations. These outposts cover major passages within the principal line. 

Principal line of resistance (3): This line begins 10 kilometers (~6 miles) behind the border. It is preceded by anti-tank obstacles which are metal rails planted vertically in 6 rows with heights varying from 0.70 to 1.40 m (2-4 feet) and buried to a depth of two meters (6-7 feet). These anti-tank obstacles extend from end to end in front of the major works across hundreds of kilometers, interrupted only by extremely dense forests, rivers, or other nearly-impassable terrain. 
The anti-tank obstacle system is immediately followed by an anti-personnel obstacle system made primarily of very dense barbed wire. Anti-tank road barriers also make it possible to block roads at necessary points of passage through the tank obstacles. 
 
The frontage Infantry Casemates (4): These fortifications are armed with twin machine-guns and anti-tank guns of 88mm-155mm. They range from single (with only one firing room in only one direction) or double (two firing rooms, in 2 opposite directions). These generally have 2 floors, with a firing level and a support/infrastructure level that provided the troops with rest and services (power generating units, reserves of water, fuel, food, ventilation equipment, etc…). The infantry casemates often have 1 or 2 turrets located on top of them. These cupolas sometimes are used to emplace machine guns or observation periscopes. Their crews 15-25 legionnaires. 

Towers(5): These small fortifications reinforce the line of infantry casemates. These are generally made up of several infantry casemates connected by an underground tunnel network to which are attached various buried facilities, such as barracks, electric generators, ventilation systems, mess halls, infirmaries, and supply caches (of water, fuel, food, ammunition, etc…). Their crew consists of between 100-150 Legionnaires.

Keeps(6): These fortresses are the most important fortifications on the Jesshc d' Thalack Line, having the sturdiest construction and also the strongest armament (artillery). These are composed of at least six "forward bunker systems" or "blocks of combat", as well as two entrances, and are interconnected via a network of underground tunnels that often feature narrow gauge electric railways for transport between bunker systems. The various blocks contain necessary infrastructure such as power stations with generating units, independent ventilating systems, barracks and mess halls, kitchens, "feeder systems?", water storage and distribution systems, hoists, ammunition stores, workshops, and stores of spare parts, food, etc… Their crews range from from 500 to more than 1000 legionnaires. 
 
Observation Posts(7) Are located on hills that provided a good view of the surrounding area. Their purpose is to locate the enemy and direct and correct the indirect fire of artillery from the artillery fortifications as well as to report on the progress and position of key enemy units. These are large reinforced buried concrete bunkers, equipped with armored turrets containing high-precision optics that are connected with the other fortifications by field telephone, wireless transmitters and a closed server networking system.

Network (8): This system connects every fortification in the Jesshc d' Thalack Line, including casemates, infantry and artillery fortifications, observation posts, and shelters. There is a closed server system that is also apart of this and fields command authorizations and orders on a rouine basis. If it is compromised, wireless transmitters and the field phones will be used.

Legion Reserve Shelters (9): These are found between 500 and 1000 meters (~.3-.6 miles) behind of the principal line of resistance. These are buried concrete bunkers designed to house and shelter up to a company of legionnaires (200 to 250), and has such features as electric generators, ventilation systems, water supplies, kitchens, heating, which allow their occupants to hold out in the event of an attack. They can also be used as a local headquarters and as a base to carry out counter-attacks from. 

Flood Zones (10):  Are traps that spout a high volume of water from lakes or rivers, so that an area could be flooded on demand and thus constitute an additional obstacle in the event of an enemy offensive. 
 
Anti-Tank Bunkers(11): Are built near the major fortifications in order to make it possible for weapon crews to reach their battle stations within the shortest possible timetime in the event of a surprise or sneak attack during peacetime. 

Supply 
60 cm (~24 inch) Narrow Gauge Railway System (14): A network of narrow-gauge railways is being built so as to rearm and resupply the major fortresses from supply depots up to 50 kilometers (35 miles) away. Electric(with petrol engines for backup)-powered armored locomotives pull supply trains along these narrow-gauge lines. 
 
High-voltage Transmission Lines (15): Initially above-ground but then buried, and connected to the local power grid, providing electric power to the many fortifications and fortresses. 

Heavy rail artillery (16): Hauled in by locomotives to predesignated locations so as to support the fortress artillery, which is intentionally limited in range to 10-12 kilometers. 

--------------------------------------

Inventory
There are 5450 Towers, 5252 casemates, 878 shelters, 417 observatories and 55,000 blockhouses over all of the Jesshc d' Thalack Line.

Light Armoured Turrets
There are several kinds of armoured turret. 
The most widespread are the anti-infantry turrets. They are composed of 3 to 4 openings. These are next equipped by differents hoppers: Rifle machine-gun, direct vision block, binoculars block or mortar of 50 mm. Sometimes, the turret is topped by a periscope. There will be a total of 21,118 turrets on the line. Almost every block, casemate and shelter is topped by one or two turrets. 

Light Pillbox
The light pillboxes have one opening equipped with a pair of machine-guns. There are 8174 light pillboxes as support for the light turrets. 

Medium Armoured Turret
There will be 4572 on the line and are equipped with a pair of coaxial machine guns at the base and in the turret, two 65mm anti-armour cannons. 

Medium Armored Anti-Aircraft Turret
These are mounted near the Towers and some of the other standard turrets. Housed in the turret section, eight 35mm flak cannon reside. For secondary defense against light armor and infantry, side mounted ball turrets mount three 25mm autocannons. 

Eclipsable turrets
There is the inventory of turrets.

3221 turrets of 75mm 
3212 turrets of 75mm
2671 turret of 75mm 
2617 turrets of 135mm 
1621 turrets of 81mm 
6712 turrets for mixed weapons
4587 turrets for mixed weapons + mortar of 50mm 
2361 turrets of machine-guns 

Artillery
The casemates are supplemented by a variety of weaponry so that a wide range of fire can be delivered to hostile forces.

Types:
65mm Mortar
80mm Mortar
120mm Mortar

75mm Howitzer
135mm Howitzer
155mm Howitzer
175mm Howitzer
220mm Howitzer

75mm Self Propelled
108mm Self Propelled
175mm Self Propelled

MLRS Rocketry Support Systems

Air Support Elements:
44 Ki-24 IIA Gunship/Troop Transport VTOL's from 2 Airbases
78 HAD 37 Rattler Aerofighters from 2 Airbases
29 HAD S39 Viper Aerofighters from 2 Airbases
11 HAD 8 LRADO from Strategic Point Airbase

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Language

The Sovereign Imperium's primary language is Haru-Dakat. English is a required second. This is a basic guide on responses and so forth for a would be traveller.

Hello = Rammu
Good day = kuut tyo
Good evening = kuut ajahehk
Good night = kuut hekrd
Hi = Re
Good bye = kuut poa
Bye = Poa
See you soon = Caa oui cuuh

Where? = Frana?
When? = Frah?
Why? = Fro?
What? = Fryd?
Who? = Fru?
How? = Ruf?
How much/many? = Ruf silr/syho?
Is/are there? = Ec/yna drana?

Please = Bmayca
Thank you = Dryhg oui
I'm sorry, but... = E's cunno, pid...
Excuse me = Aqlica sa
That's a shame = Dryd'c y crysa
May I...? = Syo E...?

Yes = Oac
No = Hu
That depends = Dryd tabahtc
I don't know = E tuh'd ghuf
I don't think so = E tuh'd drehg cu
I suppose so = E cibbuca cu
I think so = E drehg cu
It doesn't matter = Ed tuach'd syddan
I don't mind = E tuh'd seht
Of course = Uv luinca
True = Dnia
With pleasure = Fedr bmaycina

Congratulations! = Luhknydimydeuhc!
Happy birthday = Rybbo pendrtyo
Happy New Year = Rybbo Haf Oayn
Good luck! = kuut milg!
Enjoy the meal = Ahzuo dra saym
Have a safe journey! = Ryja y cyva zuinhao!
Have a good holiday! = Ryja y kuut rumetyo!
Take care! = Dyga lyna!
Have a nice day! = Ryja y hela tyo!

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  • 6 months later...

Biopic of Council Leaders
Series to be started

In Depth look at the future leaderscape of the Haru-Dakat civilian government party and councilors that maintain the Imperium as advisory to the Imperial Authority of whomever sits upon the throne.

spacer.png
Kaorin Huat Jargo Vlos

Senior Councilor
Advocate of the Empress
Member of Zero Circle
Fleet Lord of the [HIS - Haru Intelligence Services]
Baroness of House Jargo'Vlos

Early life
Kaorin was born in Sieguren (29 November 1971), near Halis, a vast suburb within the northern most part of the city-state Horus. At the time, Sieguren was densely populated by ethnic Haru-Daket, commonly referred to as dymm vumg (Tall Folk), Haru and Cussian's who had intermarried and produced generations of children were rooted in Horus. She was the third daughter of a surgeon, Dr. Emal Vlos and Nais Jargo Vlos, the daughter of a merchant. Both families had lived in Sieguren for centuries.After finishing the Imperial Academy school in Halis, Kaorin entered the Imperial and Royal Training school in Presskia in 1985, and on 1 November 1990 was commissioned as a Liet (lieutenant/junior officer) in the 3rd Mountain Infantry Regiment Kuyd (Goat).

In 1993, Kaorin was transferred to the 11th VeamtRihdan (Field Hunter) Battalion in the Nha-Ke Ward,and in 1995 was accepted into the Royal Military Academy in Huai Kha Ward. She completed her studies in two years, and was endorsed as suitable for service in the General Staff. Following promotion to Siet Khan (roughly first lieutenant) she was transferred to the staff of the 3rd Buki Elghinn Motorised Division Yesol (Spear), then to the 7th Buki Elghinn Mountain Division Tykkan (Dagger). This was followed by a promotion to Prata Khan (captain) in 1997, along with a position on the staff of the Haru Intelligence Services, in which she commanded the 2nd External Intelligence Commando Division. There she specialised in mobilisation and communications, in the difficult terrain alongst the border with what would become Adapton Federal territory and that of the GHET.

First Modern Cussian War 1998 - 2003
At the outbreak of the First Modern Cussian War, Kaorin was still actively leading the 2nd EICD. Her division was involved in the early stages of the campaign, during which Kaorin was transferred to the operations staff of the Second Army. This Army was soon withdrawn from the front and deployed via the Hamaii Urbanscape, to defend against a successful offensive by the Cussian military. The Second Army continued to fight the Cussian's in and around the cityscape of Hamaii through the winter of 1999–2001. In the middle of 2001 Kaorin was again transferred, this time to 4th Army Group, commanded by Vice-Lord Sa'Karn (Lieutenant General), which was formed in the high ranges of Yaris, in response to the Cussian declaration of war in May 1999. 4th Army Group became the basis for the formation of the 10th Army, which was headquartered in Kroměř. Kaorin subsequently became the deputy quartermaster of the 10th Army, responsible for organising the supply of the troops fighting the Cussian's in the mountains.

On 1 August 2001, Kaorin was promoted to Sengar d'isto (Colonel). On 27th of August, Kaorin became the chief of staff of the 72nd Infantry Division, which was involved in operations to repel the Cussian invasion of the Yaris territories. She remained in this theatre of operations for the next two years, ultimately serving as the chief quartermaster of the 9th Army, and was awarded the Iron Swords and Hibiscus Petals 2nd Class, on 27 January 2002. In late 2002 she returned to the mountains when she was transferred to 2nd Army Group, and ended the war as a General (Brigadier General) and chief quartermaster for the entire Cussian Front towards the civil war.

Civil War 2003 - 2005
She joined the Rebel Army under Sa'Karn and was appointed commander of the Horus Guard, an urban infantry regiment, of which she merge into the 84th Infantry Regiment as the combat with the Royalists continued. During the period of the war, she commanded various units, including the 1st Brigade of the Suihdyeh Rihdanc (mountain hunters), while serving also as a military advisor to advocate of the revolution, Sa'Karn.

Northern Occupation and Civil War 2020 - Current
Critical of the Ji'Mar led Imperium and those within the legions vast who supported his efforts of war in the North, Kaorin led a growing contingent of officers and legionnaires in open rebellion. Seizing control of Ulusk, a Northern Port city and general evacuation point for refugees, her forces ousted the Department B thugs of the Esbaneis Calinedo Canjelac (ECC - Imperium Security Services), and placed the city in an information blackout while deepening her deployment abilities of loyal forces to the Imperium. 

It was her troops that killed Emperor Ji'Mar in an ambush, and her troops that prioritized the lives of the people against their own. She is currently the senior most commander in the North, of whom bends a knew to the Empress even as advising said Imperial Authority. She was promoted following the installment of Empress Kira'Karn, to the rank of Fleet-Lord (General/Admiral) of the Northern Imperial Taskforce Army Group.

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