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Fulgistan

[OOC] Roleplaying in the Far Future

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I initially suggested this idea on @Seylos' thread, but I figured I'd put it here, both for the sake of separating the two ideas and also because that thread's pretty old now. I'm hoping to put together a group of good writers to do an RP set in the far future, what our board used to describe as the "interstellar" period; this is essentially a soft sci-fi setting, with the basic elements of our roleplaying style overlaid onto it. It is, of course, optional whether or not you choose to portray your current country in this RP; I imagine that, centuries later, even nations (really, interplanetary states by this point) that are around today will have undergone significant changes in the far future. As for people who asked for a tag, I can remember off the top of my head @Adaptus and @Rihan. Anyone else is free to express interest as well, of course. Once we get a posse together, we can start planning, either in this thread or over discord.

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Recently, several members expressed their interest in a far future RP, for example everyone's favourite Alharun commie @Fulgistan.
Over the course of the past few days, I came up with a fun story line, however, to plan ahead, I'd like to know how many participants I should plan for and who they might be.

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Merged two threads because I forgot about this one, sorry, @Fulgistan.

Anyhow, the following people expressed their interest in participating in this:

In my opinion, the number of participants shouldn't exceed ten at most. Based on a Discord search, @Adaptus seemed to be interested as well.

Might post the beginning of the RP soon.
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Allright, the introduction is out.

Now, y'all have some time to adapt to the setting, think about what you want your species to be like (this could and should be based on your current nation). Mind, that you can (and should :P) change the phenotype. It would be best if none used vanilla humans, for example, @Fulgistan could use some space commie gundam centaurs.

The story will follow combined efforts of different species trying to find out where their FTL engines came from. Whether you want this to be a fleet of vessels, or just a small team of explorers, is up to you. Therefore, I'd like to know what you'd prefer. This will decide whether I will set things up for a large international conference, or whether the stage will be set for a small group of voyagers to meet and to go out on a journey.

Naturally, feel free to give me feedback here.

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One more note, since there were some questions about the races on the discord:

  • no "vanilla" humans please, this is far, far in the future
  • if you use humans or a human-like species, they believe to have originated on their home world

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So to summarise, although this is a major plot element, whatever your species is, it is a far future descendant of earthborn life, it just doesn't know about it anymore.

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Posted (edited)

It's going to be a little while until I can get involved so please do not wait for me to get started.

Edited by Rihan

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When things die down here and I catch up, maybe I may join up on this?

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1 hour ago, Sunset Sea Islands said:

You have got to be kidding me. Not renaming this, screw this kid.

Just saw that too while lurking around NS. Really disappointing reading that thing, considering that one thread single-handedly constitutes most of the forums' total posts...

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10 minutes ago, Sunset Sea Islands said:

No, his was published earlier.

So what you're saying is that you nicked the name off of him? 

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3 minutes ago, Variota said:

So what you're saying is that you nicked the name off of him? 

Damn, busted.

In all seriousness, these developments were totally independent. I also wondered whether "The Radiant" is a too cliche name for an SciFi-Story.

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After thinking about this some more, I've decided that this story should follow a small group of individuals, rather than large fleets. Furthermore, concerning your space empires:

  • No direct copy/pasting (f.e. Lusotropian Star Empire)
    This doesn't mean that your empire cannot be based on your current nation. However, since these events are supposed to be millenia in the future, you shouldn't simply say that your national identity carried over long enough for humans to evolve further in the meantime or even for other Eurthborne life to develop sapience. Whatever the humans will be like in the far, far future, they probably won't associate with some prehistoric microscopic nation state on some planet everyone has long forgotten. Your empire should assume that their traits/culture is theirs, not remnants of their ancestors that died tens of thousands of years ago.
  • No current-day homo sapiens sapiens
    This will be so far in the future, that there will be none of our species left, only post-human forms of life, descendants of the human race, who have adapted to their new surroundings aeons ago. Until they received the gift of FTL technology, your people dwelled on some foreign planet for innumerable centuries, so, naturally, they changed over time. Whether you want your species to resemble humans or be radically different, is up to you. We can explain it the good old "life elsewhere in the universe could be extremely similar to us"-way. That's also why I mentioned all known forms of life to be based on DNA.
  • No circlejerking
    The relations in size/power should be more or less the same as they currently are. People who joined the community recently or have low activity should not have giant empires spanning thousands of planets and star systems. It wouldn't be too weird if the species of a well-established member like @Fulgistan had 10-20 inhabited planets, but there should be no omnipotent Kualoan Galactic Dynasty that annihilates all its enemies with antimatter bombs sent through wormholes.
  • You don't have to be a classical sci-fi empire, nor have you to be big
    It's kinda boring if everyone wants to play huge empires, like the classical Star Trek species, f.e. the Klingons and the Romulans. Naturally, you can do that (looking at you, @Rihan), but you don't have to. What's the harm of playing some species with a low population who's happy living on their beautiful laguna world? Doesn't it add flavour if your whole species lives in monasteries spread across their whole home world? Why live on a planet in the first place, if you can have a glorious spaceship-fleet-dwelling species (@Variota), or one living aboard a giant space station? Same goes for government types, everything's possible. Empire, republic, criminal syndicate, theocracy, only to name a few. Whatever you do, be creative.

Reposting the discord screenshots from before:

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I'm in. 

I think the outlines above work well. I have a good understand of where Adaptus would be at this point. Or at least, its successor would be. What we do need to establish, is technology. We need to understand the limitations, and paradigms of the technology of this time. Otherwise, we end up with chaos around what is viable and what isn't. This setting is in the realms of things such as Foundations, Dune, and Warhammer 40K in regards of where it sits in terms of "far future". So I'd suggest we can use such works to roughly gauge a viable technological level. Now this isn't to say technology is a constant. It's likely there are varying levels of this. 

But this absolutely needs to be established before we continue. 

Secondly, we need a rough plot. At least a starting plot. From what SSI is saying, we're looking at an almost D&D style experience. Small in scale, focusing on a handful of characters, with empires, and nations playing secondary, and scene setting roles. Might be worth discussing this via Discord to establish a goo baseline, and return here would an overview. 

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2 hours ago, Adaptus said:

What we do need to establish, is technology.

In my opinion, it all depends on how much time is supposed to have passed between the "discovery" FTL and the events of the story. If it happens relatively quickly, most empires would probably only have settled their home systems, in which they would have been trapped for thousands of years. If some hundred years have passed in the meantime, we could have seen major interstellar expansion and even warfare in the past. Since, afaik, none of us are into circlejerk war RP, we shouldn't spend too much time on weapons. If you have a way of traveling at light speed without collisions with random particles destroying your ships, ship-to-ship combad probably isn't viable either way, since projectiles could be deflected. I'm curious to hear what everyone has to say about what the state of technology should be like.

2 hours ago, Adaptus said:

Secondly, we need a rough plot.

  • group of adventurers meet
  • search for the source of the FTL drives
  • everyone has their own reasons (knowledge, power, money, gaining an upper hand over the other species, whatever)
  • search for clues on where it came from
  • visit multiple planets etc. on their search for clues
  • surprise surprise, the engines came from Eurth
  • I'll keep to myself what they'll find on Eurth, except for a world uninhabited by humans
2 hours ago, Adaptus said:

we're looking at an almost D&D style experience.

That's actually a kinda cool aspect I haven't even thought about. We could add some D&D-like elements to this, sounds dope. Any ideas on how to achieve that?

2 hours ago, Adaptus said:

with empires, and nations playing secondary, and scene setting roles.

I'd definitely prefer it that way. Unless you guys want to RP epic empire vs. empire space battles, which I find to be kinda boring, tbh.

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All right, the stage has been set, you can now take turns to introduce your character(s). I guess you can have up to three characters, although one would be better. They should all be of your species. You could also use this opportunity to introduce your species/empire.

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