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Found 53 results

  1. Nation in Europa: Fjallshima Flag: Capital name: Yokoholm Capital location: Next to the ocean, preferably in a bay. Thalassa, of course. Factbook link: https://iiwiki.us/wiki/Fjallshima (WILL ADD TO IT.) Newsroom link: http://www.europans.com/topic/5733-fsf-fjallshiman-broadcasting-corporation/ Culture: A mix of Japanese and Swedish culture with a strong emphasis on religion, respect, family, hard work, and empathy. Climate: Due to its mountains and being surrounded by water, summer can range from being mild to being hot and humid. Winter is very cold and can involve heavy snowfall in more mountainous areas. Location History: The native Kitakaidon people have been in Yamashima for thousands of years and after the rise of agriculture in 4,000 BC, people started to splinter off into clans who were under the control of numerous different warlords. Civil wars were waged between warlords over hundreds of years with some of the most famous clans being the Minawara, Fujibana, and Sugatomi clans. Andallan Catholic missionaries arrived in the mid 19th century and the Sugatomi clan utilized the missionaries clan to create a new language called Fjallshiman and Fjallshiman Catholicism that was a mix of the Andallan Catholic faith and the native Seinshin spirit-based faith. Fjallshima was united into an empire that was ruled by the Sugatomi Clan. The late 19th century and early 20 century was brutal with a genocide of the native Seinshin Kitakaidon people, an invasion of Fjallshima by the Sunset Sea Islands, and a treaty signed between the Kitakaidon Workers Party and the Fjallshiman government that reorganized the country into a republic with autonomy for the region of Kitakaido.
  2. In the War in the West conflict thread by member @Wellsy, 12th post of the 3rd and final page, I set up a colonial holding upon the land of Zharr (NS Nation: Cabarria, he was playing his nation as two independent autonomous factions that were one nation overall) facing the Amnalos Sea (It looks like a little jutting boot at the northernmost edge of Cabarria's territory, with what looks like a small bay or some such to its left. Leading into current role-play mentioning here, I'd like to re-acquire this territory for continued role-play purposes as well as trade etc.
  3. Nation in Eurth: Heiheguo Flag: (flag is temporary, since I can't access my phone atm and make it any better, but this is the general idea of it. Original idea by @Yeosan) Capital name: Xincheng Capital location: Factbook link: http://www.europans.com/topic/5786-wip-holy-state-of-heihe-黑河圣国/ and https://iiwiki.us/wiki/Heiheguo Newsroom link: http://www.europans.com/topic/5779-heihe-knowledge-黑河知识/?tab=comments#comment-40015285 Culture: The best comparison for the culture of the Uyghurs. In simpler terms, Near Eastern culture with East Asian influences (that's a lot of east). Climate: Heiheren has an unusually hot, sunny and dry climate. Average high temperatures are high in the South but very to extremely high in the rest of the country during summer. The cooler Tiauhai winds consistently blow over the Southern sea coast, which helps to get more moderated temperatures, especially at the height of the summertime. The deserts to the North-West of bring dusts that blows in during the Spring or early Summer. The dust brings daytime temperatures over 38°C (100°F) and sometimes over 48°C (119°F) in the interior, while the relative humidity can drop to 5% or even less. The absolute highest temperatures in Heiheguo occur when the desert dust blows. The weather is always sunny and clear in Heiheguo. It is one of the least cloudy and least rainy regions on Eurth. (haha the climate guy has a huge description for the climate) Location: I don't actually have access to my phone atm (reasons I don't want to get into), so I can't send over the mock-up borders I had made. However, @Orioni should have it in his Discord DMs, so I hope that's sufficient enough. History: The first recorded instance of a civilization on the Heihe river was in 2500 BCE, believing to have come from the East across the Alharun Desert. Around 2000 BCE, the two Kingdoms of Lower and Higher Heiheguo were united under (placeholder name). Sometime in 1200 BCE, the Heihe Kingdom completely collapsed. The cause is currently unknown, but this collapse may have lead to the loss of the original Heiheren language. In the early 2011, Heiheguo had an election for the President of Heiheguo. Chen Jiang won for a third term, being blessed by the Shengren Hei Jingyi in early 2012. In 2012, Heiheguo officially joined LAANN as a full member-state. In 2018, a census was held across the nation, leading to a more accurate understanding of the demographics of the country. The history and culture are still a bit fuzzy, but they're getting closer and closer to becoming fully fleshed out. If there's any questions, feel free to ask! Nation Name: Heiheguo Population: MEDIUM GDP per capita: LOW Area: LOW I don't have definite numbers for any of these yet (especially not area), but will be sure to figure them out ASAP.
  4. Nation in Europa: Aanbreck Aurora Flag: Capital Name: Auvergne Capital Location: Island along a harbor (see map) Factbook Link: https://iiwiki.us/wiki/Acadia Newsroom Link: Culture: The culture of Acadia is mostly derived from French (Lysian) culture, however is unique in that it has some elements incorporated from the Navajo/Pueblo (Diné). This is similar to South or Central America, where the indigenous culture is still prevalent in the modern culture. IRL Mexico is like this in that, though it is very much a full-blown Latin American, Spanish nation, it still incorporates the culture and even names from Mesoamerican cultures like the Aztecs and Mayans. Climate: The climate is more or less similar to the dry deserts in the IRL Southwest (US), though on île d'Alquière and Nouvelle Normandie climates are more similar to grasslands or plains. If possible, the coastal portions of Acadia could be slightly less desert and more mountainous than the rest of the nation (similar to what happens in IRL California compared to the Sonora and Mojave Deserts just nearby). Perhaps something like this could be explained through the rain shadow effect, though I'm not quite sure the location will help hold up that explanation. Location: The Western coast of central Aurelia: (Excuse me for the crude quality of the map) History: 700 CE - First Human Settlement by the Diné people. 800 CE - Tribes united into Diné Confederation, lasting all but 50 years until its collapse. 800-1300 CE - "Dinese Isolation" period of development in tribes and relative peace. 1332 CE - Union of tribes and city-states into the Dinénahasdzáán Empire. 1638 CE - Founding of L'Aracdie and colonization of modern-day Arcadia/Arcadie. 1640-1680 CE - Conquête Intérieure (Interior Conquest) of Diné lands leading to the collapse of the Dinénahasdzáán Empire. This paves the way for the establishment of the Acadie (Acadia), Nouvelle Normandie (New Normandy), and Nouvelle Lys (New Lys) colonies, all eventually becoming part of the Acadia colony. 1759 CE - Revolution against Lysian rule, ending in an Acadian victory. 1803 CE - Incorporation into Shffahkian Empire. 1834 CE - Acadia declares independence from Shffahkia and declares the United States of Acadia, contributing to the collapse of the Shffahkian Empire. 1849 CE - Acadia is annexed into Shffahkia once again. 1895-1899 CE - Tensions between Acadians and Shffahkians reach new heights, leading to the conflict known as the Shffahko-Acadian Civil War. This conflict contributed, once again, to the collapse of the Shffahkians, this time to the First Shffahko Republic, and also contributed to the rise of the Collectivists in the state.
  5. Nation in Europa: Esonice Flag: https://imgur.com/gallery/Q7QywCu Capital name: Esonyaveli Capital location: Close to the ocean, ideally in a bay and flat lands. Factbook link: https://iiwiki.us/wiki/The_Serene_Kingdom_of_Esonice (Will be changed a lot) Newsroom link: (will be canonised) Culture: A mix of Polish and Japanese cultures including some French, Chinese, Greek among other minor mixed elements. Though Esonice leans quite a bit to Asiatic. Arikaism (native beliefs of Esonice) is a mixture of Shintoist and Slavic pagan concepts and beliefs. Climate: Ideally a climate similar to Japan/Southern China with humid conditions. Also the ability to grow cocoa. But I don’t mind a more wouldn’t mind a more tropical climate as long as it's humid and fertile and not a complete rainforest. (potentially a big island?) Location The big island next to Giokto I am quite interested in, but i don’t know its size or its climate (I do have 2-3 other locations in mind) https://imgur.com/gallery/TFpRLk0 https://imgur.com/gallery/kjPedkp (Quick map showing how Esonice will be if I get the location) History: (Just important parts, Esonice’s history will be divided into Japanesque periods in the future) first Esonian cultures (Velisians, Emisians, Alodians) 3000 BC Rise of agriculture and sedentary lifestyles, early logographic alphabet 2900-2000 BC Rise of city states, clans and first warring states period 2000-1200 BC Rise of the Aranai dynasty (and dominance of Velisian culture) 1200-800 BC Sakiyomo Sakiyone plague and collapse of the Aranai 800-600BC Rise of new clans and second warring states period 600 BC-1 AD Unification of beliefs (Arikai) and idea of one nation by Liyana 1-100 AD Wars of beliefs - 100 - 400 AD Beginning of the 3 Hirugo Periods (Early Hirugo Period) 400-500 AD Third warring states period,Hirugo philosophy, beginnings of Modern Esonian language and culture (Early to high Hirugo Periods) 500-940 AD Wars of Esonian Unification (High Hirugo Period) 940-1010 AD Prosperous time focused on cultural development and trade, beginning of Esonian syllable alphabet (High to Late Hirugo Period) 1010-1150 AD Some clan revolts, throne squabbles, further cultural development (late Hirugo Period) 1150-1250 AD Decentralisation of power, weak monarchy because of powerful clan (1320), First isolationist period (Hirugo Period ends in 1300 AD) 1250-1500 AD Esonice falls into clan anarchy as monarchy weakens completely, fourth warring states period, Slavic cultural influence from trade(1500-1700 AD) Esonice reunifies under a new clan, foreign influence continues 1700-1800 AD Return to cultural development, Andallan missionaries, early modernisation, war on Christianity 1800-1910 AD Second isolationist period, Thalassan war and Sunset invasion of Esonice 1910-1950 Formation of democracy(1950), mass industrialisation, rise of financial sector, becoming a developed country (1980) 2000-2020? (a lot of things may change) Stats chosen - 1 2 1(preferred) or 2 2 0
  6. Expansion: Salvia Introduction Greetings fellow citizens of Eurth! After spending a couple of years in Eurth, I feel that now is the proper time to begin the planning for my expansion. This will be a multi-part expansion that occurs during two different time periods: one during the 1400s-1600s and another in the present day. Without further ado… Part I: The sun never sets… Inspired by economic motives, motivation from the Church to evangelize the faith, and the opportunity of glory and power, explorers and settlers began to sail overseas to conquer, claim, and colonize islands and other territories. This section of the RP will be a historical RP, taking part in one section: one pre-crusade (late 1400s-early 1500s). The first section concerns the colonization of two colonies: New Salvis and Port Liosus, pictured below respectively. Each section will have its own cast of characters and their own plot- it will not be a quick “They sail over there and claim land,” there will be conflicts and struggles, etc. This part of the expansion will begin as soon as approved. Part II: The Imperium reunited… A country of 4 million bordering west of northern Salvia, Alvernia was a part of Salvia beginning with the First Imperium in the Classical Era, gaining independence after revolts in the 17th century. As one of the core territories of the classical and medieval Salvian empires, the majority of the populace (~65%) are ethnically Salvian and both nations share a number of similarities, from government structure and legislation to economic industries. A large movement began in the early 1900s in Alvernia advocating for Salvian nationalism and reunification with Salvia, although a cautious Salvia refused to reunify, citing economic reasons (a financial crash was in full swing) and a fear of angering other Marenesian nations. A failure of reunification with Salvia would lead to the movement in Alvernia dying down but calls for reunification remained to the present day. With Salvia and Alvernia prospering economically and good relations present through Marenesia, all that was needed was popular support for reunification in both countries. Support for reunification came back to the front stage in Alvernia after recovering from the oil crisis of the 70s in the late 80s and a wave of nationalism sweeping the nation. Since then, Alvernia’s government has only grown warmer and warmer to the idea of reunifying with Salvia since then, and similar waves of nationalism would sweep Salvia in the 90s- the only thing necessary for reunification would be a catalyst for both governments, which would come in 2020. Note: The next paragraph is what will happen, nothing that has happened already. The largest obstacle to unification was public resistance in both nations. Resistance to reunification with Salvia in Alvernia stemmed mostly from the large number of ethnically non-Salvians, who also resisted the waves of Salvian nationalism that swept the nation before. In Salvia, the public opinion became divided over whether unification was necessary and whether it would end up hurting the pockets of the middle class. Following the ongoing Church crisis, both the government and public had a reason to further support unification: the government had a motive to distract the public from the crisis, while the public began to associate themselves more with their ethnicity (Salvian) rather than with the Church. Resistance to unification in Alvernia came to a head when a bombing of a nationalist rally kills several dozen. The public, outraged, pin the attacks on ethnic minorities, specifically the resistance group “AntiSalv” based in the less-Salvian north of Alvernia. The Alvernian government authorized the use of military force to “put down resistance” and invited the Salvian military to aid the operation. The Alvernian and Salvian governments then agree to unify, with the Alvernian government becoming subservient to the Salvian one. This part of the expansion will occur after the conclusion of Part I. The proposed area of expansion: Tagging any and all nearby nations: @Gallambria, @Batengdei, @Sunset Sea Islands, @Kualoa, and @Fjallshima if he ends up taking Kipan/Rihan's spot. That is the plan so far, like everything it can be altered if necessary. If you have a problem with the claimed areas or some other suggestion feel free to share. Otherwise, I turn it over to @Orioni
  7. Nation in Europa: Commonwealth of Grenesia Capital name: Karlitch Capital location: Marked on map below with yellow star *if possible: The brighter the red, the more desired area - and I'd rather be on the north, if the coverage is still too large. This map could also be my expansion plan in further future. Factbook link (IIWiki): https://iiwiki.us/wiki/Grenesia Newsroom link: Culture: Yasic, partly Catholic, partly pagan, pacifist, traditionalist. Could be compared to Slavic/Nordic. Climate: partly temperate, partly Mediterranean Location: Marenesia Major (look map above). I'm considering relocation if the mods say other factors don't match. History: • first mentions of a Grenesian ruler - 1005 • Kingdom established - 1285 (Grenesia embraces Catholicism) • Renewed Kingdom - 1489 (Grenesia breaks apart in 1453, unified by Yarovit III Karlitch) • First Commonwealth - 1581 (Grenesia embraces direct oligarchic democracy, religious freedom) • Second Commonwealth - 1803 (Grenesia embraces direct democracy and develops its structures) • Third Commonwealth - 1947 (Grenesia turned into communist dictatorship) • Fourth Commonwealth - 1990 (Grenesia abolishes communism)
  8. I wanted to perhaps move the placement of Farla to neighbor that of Brisore, just more inland, and have Brisore marked as a port. Nothing major, just some minor and quiet revisions. If there are any questions or specifics necessary to make this change I will be glad to satisfy those requirements.
  9. Requesting for this to replace the flag of Giokto on the map. I'll handle the IIWiki file. Thanks! (Did I intentionally violate the Rule of Tincture? Why yes, yes I did.)
  10. Anywhere is fine, just by the generalized local please. Southern Beautancus Annexation, near border of MH on coast near beginning of Kataigides Sea: Ulusk Coastal MH-Land facing Ranke Sea: Perya Nal'Chek Asake Na'Kem Central Northern MH-Land placement: Chel de'Yorn Horus Osiris Western Border of Adaptus cities placement: Ninas Terath Hades Tver Harkon Komsomolsk-na-Amure Khurba Southern Border of Tagmatium, below Prathen placement: Taganrog Yaris Central West of Prathen placement: Ulan-Ude North-East of Prathen, Facing Tagmatium Border placement: Tambov Belaya Tiksi
  11. Nation in Europa: Yeosan (業國) Flag: https://imgur.com/a/afbLFUt Capital name: Quxing (渠兴) Capital location: West side of desired island Factbook link: https://iiwiki.us/wiki/Yeosan Newsroom link: Culture: European/Chinese Climate: Warm, Humid, etc. Location History: Settlers fleeing persecution landed on an island in a Sino-culture sphere and integrated it into their own. Ideally I would like to be mapped on the island Synturia was once present on.
  12. EDIT: THIS EXPANSION IS COMPLETE Abstract To save space and keep things all in one place, this will be my OOC thread for my Expansion RPs while also serving as my official claim to the areas. The diligent reader (or lurker) on this forums will note how the multitude of relevant and some tangentially relevant sources below have all been directed towards building up to this RP. This wasn't just put together like: hUrR DUrR GiB mE LOTSA cLAy HuUuUurrrrRRR, the RPs below have been consciously placed (for the most part) to build up support to my claim here. In the following article, I will state my justifications and stake my claims towards an expansion of significant size. This will prove: 1) A case where the player has used a similar expansion and been granted his claim. 2) How this sort of expansion RP is done step-by-step from news posts, escalation, to execution. 3) That the expansion in question has been given visual form by being shown clearly and accurately on a partition of the Region's map. Reiterating, this thread serves to tie in these varied resources and present a coherent OOC claim necessary to legitimise such an expansion--here the player will also respond to relevant points of criticism in defence of his claim and if necessary, make relevant edits to fit community regulations. Summary Iverica wants to expand through a political federation of states (NPCs for this case) which Iverica is already Hegemon over. Iverica's leadership is able to do this because of the following things: A constitutional amendment was made (see: "CA no. 103" below) which contains the foundation for unifying other culturally cohesive "Solidaridad" states. Solidaridad- "Iberic Solidarity", is an ethno-ideological concept which refers to the perceived unity of all Iberic Diaspora states. Degrees of Solidaridad exist--the strongest linking ideologically homogenous states, guaranteeing military or diplomatic mutual-protection. The weakest degree linking ideologically opposed states only through shared ancestry, this degree does not guarantee strong ties or other mutual benefits. All the states concerned in this RP are Solidaridad states of the strongest degree--constitutions are similar, lingua franca (Iverican) is shared, exclusive trade and border agreements usually exist between most. Stagnation of the Satellite States and Rise of Iverican Power- due to Primo Deitorr's pursuit of foreign trade and political-economic manoeuvering, Iverica has seen a rise in industrial output, military protectionism, trade surplus, and technological growth. Satellite states look more favourably on a union with Iverica because of stagnant economies and having the military backing of Iverica's aggressively protectionist policy as well as membership in the Defence treaty "TRIDENT". In short, they want to benefit from Iverica's gains internationally and regionally. Union Under a Common and Grave Cause- To be revealed. This will be demonstrated in an upcoming RP wherein the various states take up arms against a common enemy during a critical period which could make or break the future of the federation. Gameplay Justifications Case: Fleur de Lys' Union Pan-Republicaine [LINK] Fleur de Lys has successfully made a similar expansion via diplomacy/legislation with no outcry from the membership then. It is fair to expect that if there is any opposition to the nature and critical similarities between this RP and FdL's RP, the opponent must carry the burden of proving against the Lysian claim as well. TLDR: No one took issue OOC or released any statements IC on FdL's expansion, therefore if any qualms about critical similarities with the RPs are had, I expect due diligence to be taken. Relevant News Posts and RP Events I have been planning this extensively for a long time (since about Oct-Nov 2017), I have made many posts since this time relevant to the IC justifications of why a state would want to be part of an Iverican Federation, some details how this may be done, and news posts of citizens wanting to do this in the past. Once again, the opposition carries the burden of adequate research on the posts I have worked hard to produce the past half-year. There is no TLDR excuse here, sounds abrasive but it is not too much for me to ask critics to read my content and make citations as necessary. Integration of "Las Islas Ultramares"- evidence that Iverica can integrate a Solidaridad state. Claim [OOC] [LINK] Initial (Ultramariano) Referendum [LINK] First Delay [LINK] Plebiscite [LINK] CA no. 103: Amendment Passes [LINK] Previous Attempts to Integrate & Context of the Expansion RP Involvement and Status in IGOs- supporting points why satellite states want to integrate. [ATARA] [TRIDENT] Cases Proving Iverican Defensive Capability- further supporting points to why satellite states want to integrate. As a Hegemon, Iverica is able to prove that it is willing to decisively use force to protect citizens domestically and internationally. Operations in Afropa - See related articles for escalation and justification of this RP. Operation Paloma- Evacuation of Nationals from Ahranaian Revolution Verde Blockade Economic Prosperity- Iverica is able to prove that it RP'd and news-posted content which justifies a strong economy--further supporting the rationale that satellite states would want to integrate for mutual/self-profit. Proof of Sale 1- Astriedan Proof of Sale 2- Gallambria Proof of Sale 3- Girkmand Following this are some mentions of the KeyPhone and uses of the Apps like Wittier which are inferred to be at least well known in international markets News Post Re: Economy-1 News Post Re: Technological and Infrastructure Growth- 1 News Post Re: Tech and Infrastructure Growth- 2 Supporting this are further less relevant articles on my news agency showing the build-up of other industries and its effect on certain sectors of society. CORE EXPANSION RP: State of the Republic Sets context, stakes, dramatis personae, and ties in above^ points in preparation for CORE RP 2: Iverican Boogaloo the climax of the Expansion RP. Also explains the effects of some of Iverica's prior RPs and explains some of Iverica's plans for the future. CORE EXPANSION RP 2: A UNION DIVIDED This will conclude the expansion for the most part pending a few addendums to clearly explain some gaps the scenario is bound to have. The additions on the Region's map would then be justified at the conclusion of this RP. SUMMARY OF RP EVENTS (IC): A FEDERATION UNITED OUTLINE OF RELEVANT EXPANSION The four states as pictured: The Free State of Vasqqa (Red), The Duchy of Verde (Green), The Confederate Union of Narva (Blue) and Greater Galicia (Yellow) I plan to either make a long-run RP wherein I will explain how we united under one important cause, or stagger their addition in two stages. SOME IRL CASES OF SIMILAR UNIFICATION Unification of Germany Union of the 13 Colonies- United States of America Unification of Italy --- End
  13. This post comes from a place of considerable thought, and I think it's time I at least ask for permission to do it. The fact of the matter is, Bulgenstaz is flawed. Not flawed in that I regret government choices or economic situation, but more in how I have handled my nation's culture, history, traditions, etc. I came in here with a wild idea about a weird place called "Bulgenstaz": home to a socialist democracy of Slavic/Vietnamese islanders. Looking back, however, I feel as though I've worked myself into a bit of a cultural hole, as I just don't see these plans making sense in the long-term. I made some regrettable choices, and I would like to be able to modify them in a positive and thoughtful manner. To begin, I want to talk about the new climate map and how it has influenced my decision: it has been a sort of "tipping point" as far as my satisfaction with my nation's lore. Frankly, it's a little strange for Vietnamese slavs to exist in a place without jungles. I would like to be able to re-establish my people as simply khmer people who derived themselves from the ancient Marenai. In my current (and now long-standing) opinion the slavic island nation concept seems pretty dumb in retrospect, and combining it with Vietnamese/Indonesian else just is too chaotic. So I guess the central theme here is this: I would like my people to instead be based linguistically and ethnically based on the khmer, while maintaining a savanna origin similar to many African cultures and some parts of Mesoamerica. I want to formally ditch my slavic roots, as I think it does not work in the context of a culture. Obviously being a savanna-based nation there would likely still have been a colonizer, but I think Dniester has proven to be too incapable as a country for it to be logically justified. If the colonization of my country after this change is undesirable, however, I am content with them having always been a sovereign nation. I would like to add: I am aware this would require a lot of work to redo, especially for other people, but I am willing to take it on as I reedit my nation's people and small cities (including possibly the nation name and capitol (yikes)) to fit my new precedent. This is why I would like to put this request into OOC: as a forum for discussing the transformation, the limits at which such a transformation would occur, the feedback of other nations with how to best immerse "Bulgenstaz" into Eurth again, and (of course) some level of approval of our lovely moderation team. Please note: all/almost all my planned changes WILL NOT alter any of my pre-existing posts/relationships (with the exception of Dniester, who no longer posts here), I have full intent to stay in ICEB, retain my current foreign relations, etc. What I'm asking is for a rebranding of Bulgenstaz as it is currently known (if it even remains Bulgenstaz, who knows ). This process would not be instantaneous, but I will do my best to get the bulk of the transformation done quickly so as to not interfere with other people's posts. Thank you very much for your time.
  14. The Federal Republic of Stalgora Capital: Havgard Capital Location: Protected Bay City off the Argic Sea Factbook: Current Version News Link: Courier - Carried Around the World Culture: Historically Dominated by Scandinavian People with a intermingling of Slavic and German Culture - Slavic Predominant on the Havgen Peninsula and the Germanic Tribes of the Hinterland Climate: Frigid mountain coastlines with protected Fjords and Bays which give way to and protected a sea warmed inner region known as the Hinterland - primary farmland and open pit mining region. Sparsly populated. Location: Proposed Location - Includes the territory of their long time rivals and enemies - The Scandinaviskrike. History 0500-1200 The Nomadic Scandinavian Tribes- The Scandinavian tribes settled the region that would become known as Stalgora. Giving the mountain range the name Jormungandr after the mythical beast of Nordic Lore. The main tribe, Vadagard, established itself early on as one of the key centerpieces of the region. The other Earldoms - including what would become The Skandinaviskrike - grew around this same time as colonies of Vadagard proper. 1200-1612 The Six Great Earldoms - Out of the various tribes, the six great Earldoms grew. Vadagard was the greatest and seat of power in the Jormungandr region. Its chief rival Scandinaviskgard - ruled the eastern reach in the great frozen plains of the Nordhavet. The other four earldoms - Vintergard, Rondheim, Jotunfjell, and Riagard - swayed between loyalty to the two greater powers. Traditions of swearing fielty and loyalty to an individual, not a lineage or state - meant loyalties only lasted as long as the people who had made them lived. Wars were fought, and lands changed hands. Mostly, the powers grew in both technology, science, and size. 1612-1671 The Rise of Edvard the Conqueror - Edvard the Conqueror was the greatest leader of Stalgoran history. Through his reign, he expanded Vadagard's influence to rule over the 5 other Earldoms as King. He conquered the Hinterland, bringing the Germanic tribes into the fold. He also conquered the Havgen Peninsula, marrying a Slavic beauty and naming his kingdom Stalgora - the Slavic name for the region. The House of Brandt would rule for ages to come. 1671-1858 The Golden Age of Kings - The Golden ages of kings saw the consolidating of the great power of the Stalgoran Monarchy. Vadagard became a veritable fortress of palaces of the great houses and power was consolidated from the traditional homes to the capital city. One holdout were the houses loyal to the Earl of Skandinaviskgard. The former rivals of the Brandt house continued to hold the monarchy in contempt, particularly in both their inclusion and incorporation of Germanic and Slavic culture into theirs - despite the fact that both ethnic groups were limited to the working class. As this rivalry continued to fester, it ended in Civil War. 1858-1861 The War of the Two Crowns - In 1858, Skandinaviskgard declared its independence from Stalgora and established its own monarchy with Ashelm as its capital. Over the course of three years, the region between the Hinterland and the Eiranfjell became fertile with the dead as the two sides fought a stalemate of a war. Finally, after three years, Stalgora and Skandinaviskgard reached a truce and a unsteady peace was established between the two powers. 1861-1900 The birth of Industry and the Revolution - As the industrial Revolution began to pick up pace, shifting demographics and corporate power challenged the aristocratic foundations of the nation. As the nation established itself as an industrial powerhouse in the region (one rich in titanium, iron, coal, and oil), the power began to shift from the wealthy commoners running the corporate industries and the traditional power holders among the aristocracy. This shifting dynamic created tensions in the government. Attempting to assert some control again, the Monarchy and the aristocracy levied increasing taxes on both the corporations and the citizens. Finally, the tensions reached a tipping point. 1900 The Birth of a Republic - With a hungry population, it took very little to shift the dynamic. A people's revolution funded by the over taxed corporations, the military largely shifted their support to the commoners and their goals. With little support and almost completely eroded power, the Monarchy capitulated. The Aristocratic households were sacked and the "old wealth" transferred to the state. The monarchy heritages were allowed to keep some semblance of power, and as the capital moved to the bay city of Havgard, Vadagard became the decadent and decaying seat of the old aristocratic houses. -More Developing-
  15. Nation in Europa: The Kingdom of Eulycea Flag: Capital name: Brisa Capital location: Factbook link: https://iiwiki.us/wiki/Eulycea Newsroom link: Culture: Eulycea embraces a culture analogous to western Europe, particularly the western Mediterranean. As the product of the Salvian Crusades, it has significant Salvian influences, particularly in its state religion (Eulycean Catholicism, a schismatic branch of Salvian Catholicism). However, the common (and official) language is Eulycean Aroman, primarily as the result of the evangelization of the Order of St. Joseph, who assimilated much of the native Lycean peoples into Catholicism by teaching them Aroman and Aromanizing their names and culture. This resulted in the cultural assimilation from the bottom up of the Salvian colonial elite into a distinctly Aromanish culture. Climate: Eulycea has an arid, equatorial climate divided across three terrains: coastal plain, highland plateaus, and mountains. While near the coast, temperature is fairly mild and dry, the mountaintops remain cold and snowy all year. It is most analogous to Peru. Location History: The Lycean peoples (analogous to indigenous Andean peoples pre-Columbus) developed a complex, well-organized agricultural society from 5,000 BC to 1100 AD, where they were finally unified under the Tihuanaco Empire. While the region had always been abundant in precious metals, the discovery of a massive new deposit at Montargent in the 1400s prompted invasion from the Yellow Empire in the 1400s, resulting in the Tihuanaco Empire becoming its tributary puppet. The Salvians, who were obstructed in trade by the Huang with their Lycean subjects, declared a crusade in Lycea as part of their broader campaign to dismantle the Yellow Empire in the 16th century. It succeeded, and the Salvian king became a dual monarch of both Salvia and Eulycea, with a governor administering the colony in his place. Later, in the 1700s, when republicans overthrew the Salvian monarch, he fled with much of the nobility to Eulycea, becoming a de facto (and later de jure) sovereign kingdom of its own.
  16. I'm going to ask to add Aroma to the map. If it can be added as a port in the place shown on the map as a red dot. It's a been a long time coming, considering it's relative cultural importance, in the scheme of things. I've been thinking about it and also checking the cultural map of Europa, it seems to be the most logical place for it to go. I apologise for it now being super busy there, but I think I kind of need to illustrate where it is. Me and Adaptus did agree that it would make more sense to be in my territory than his. We'll assume that the equivalent of Rome's port of Ostia has been swallowed by urban sprawl or something in OTL I'm open to comments on whether that is the best place for it to go. I'll attach the cultural map, too, so that everyone else can chip in. The map is also a work in progress by O and may be subject to change.
  17. Could I have the labels for "HMAS Hartlepool" and "HMAS Brighton" removed from the map please
  18. Nation in Europa: The Unitary Conglomerate of Galahinda Flag: Capital name: Cascadia Capital location: Coastal Megacity Factbook link: Culture: Lysian/Limonaian/adaptan Climate: Mediterranean/Caribbean Location: Island nation History: A former colony of Limonaia, first colonized in the late 19th century and gaining its independence January first, 1930. In 1983 the economy crashed leading to a depression, ending after the government defaulted on debt in July of 1985 and was unable to supply the nation with fuel or electricity for 5 days. Afterwards the government was approached by the 20 most profitable companies on the island who proposed to finance the island in exchange for being permanent members of a judiciary committee. The government accepted and Galahinda rapidly transformed into the hedonistic and self absorbed society it is today.
  19. Nation in Europa: Archpriest Dominion of Metztlitlalio Flag: Capital Name: Altepetl Tekaken Capital Location: A valley on the lower half of a mountain range (Basically anywhere on the mountain range that's not in the peaks.) Factbook Link: http://www.europans.com/topic/5378-metztli-factbook-partially-work-in-progress Newsroom Link: http://www.europans.com/topic/5481-the-provincial-radios-and-news-articles-of-metztlitlalio Culture: Predominately Mesoamerican Climate: Mountainous, tropics surrounding mountains. (Hot, Wet, High up) Location: Inland, DRC-esque panhandle following a river from the mountain range. History: (Just the major parts) -Tapelt City States -Arrival of Proto-Azlo and conquer/assimilate low laying Tapelt, remaining Tapelt high in the mountain range -Azlo groups spread up the mountain range and nearby area -Eventually over many wars and politics, unify under the Crescent Empire (500s-1100s) -Conquer large portions of territory (1200s-1300s) -Contact with Limonaia, plagues and warfare cause the empire to collapse and most Azlo outside the mountain range and nearby lands to die out. (1500s) -Remnants of the empire centralise from a hegemonic empire to a territorial one, empire becomes isolationist at this point. (1600s) -Limonaia comes in round two, neo-colonisation of Metztlitlalio, empire is dismissed for the Archpriest Dominion. (1800s) -Limonaia relinquishes it's control over the nation back to the Metztlikua (1900s), although still had a large influence over the economy. -Discovery of abundance of Aluminium and other raw metals deep in the mountain range (Late 1900s) -Tapelt War of Independance (Early 2000s) -Modern Day, mostly peaceful. (New history may contradict old one, will reboot factbook post-map placement to make it more complete.) (Ignore below if not allowed)
  20. Nation in Europa: Kingdom of Rhodellia Flag: Factbook link: Newsroom link: Culture: The base "Rhodellian Culture" is a mix between American, German, British, and Native American cultures. Besides that, there are also major influences from Cadia (from Warhammer 40k), Sparta, Australia, and the Collectivistic cultures of eastern Asia (e.g Philippines, Japan, and China). There are other Eurth cultures present as ethnic minorities, such as Derthaler, Kirvinska, Lysian (from Shffahkia), and Fulgistani. Rhodellia is a very diverse and cosmopolitan society. Climate: The climate is generally mild and temperate, with significant variation depending on latitude and local terrain Preferred Location: Aurelia Key Red Line - Rough suggestion for national boundaries Red Dot - Capital City (Gottesberg) Orange Dot - Port City Yellow Dot - Major City Timeline of Important events (W.I.P): As Derthalen's Rhodellian Colonies 1482 - Martin Waldseemüller, a Derthaler explorer, sets sail to find an alternative westward route to Thalassa and the Orient (which does not involve going through the Keelpijp, Ygros Sea, Verde Sea, or Argic Ocean). He never finds this rumoured passage. Instead, he "discovers" some "unclaimed" land overseas. He thinks that Derthalen should colonise it before another country does. He calls the land "Rhodellia" after his expedition's main sponsors: the House of Rödel. 1483 - Waldseemüller's contacts in Derthalen begin a large colonisation drive. They promote Rhodellia as a "Working Man's Paradise" and a "Land of Opportunity", free from the corruption, nepotism, and monopolies of Derthalen's established orders. Thousands of Derthaler colonists - almost all of them being freemen, urban burghers, and modest minor nobles - are shipped in from Argis. The original four "Coastal Colonies" of Friedrichstadt (now Königsheim), Janbourg, Rabesheim (now Rabeswalde), and Grauhagen are founded by different members of the House of Rödel. 1483 to 1500 - Colonists encounter Native Rhodellian tribes for the first time. Many are friendly, and are willing to trade and make alliances. Others identify the colonists as "pale demons", ancient, white-skinned monsters (earlier Colonists that preceded the Derthaler's arrival) that will bring war and plague upon the land. With the help of their newfound allies, the Colonies engage in numerous skirmishes and wars against their hostile neighbours. The Colonies militarise. They expand deeper inland; thousands of natives are displaced in the process. Derthaler victories in King Penrod's War (1483 - 1489), The Raven Forest War (1484 - 1487), and The Final Stand of the Greyhawks (1483 - 1486) establish a firm Derthaler hegemony over the coastal regions surrounding the Colonies. In the process, the colonists adopt the "Skulking Way of War" (essentially asymmetric warfare) from their native allies and enemies. It becomes a pillar for colonial military doctrine. 1484 - The first gunsmiths and water-powered powdermills are set up. The knowledge and expertise to manufacture rifled arquebuses is imported from Derthalen. Rifles would quickly become one of the Colonies' most popular and lucrative exports to other countries besides Derthalen. However, their high production/maintenance costs and fragility prevents rifles from catching on among ordinary colonists of modest means. 1485 - Derthaler colonists are surprised to discover the existence of developed Native Rhodellian civilisations. These natives have cities, paved roads, calendars, horses, metallurgy, and even gunpowder. However, the Colonies were still decades ahead in technology. The Colonies made a point of maintaining strong communications and trade relations with them. This was facilitated by two large rivers dubbed the "Westfluss" (Western River) and "Ostfluss" (Eastern River), allowing for cheap and easy transit of goods and people. 16th century - Derthaler pioneers move away from the coastal colonies to settle "unclaimed" territories far away from the coast. They primarily use the Westfluss and Ostfluss to transport people, equipment, and supplies deeper inland. The pioneers would discover greater sources of fur pelts, expanding the Rhodellian fur trade by several magnitudes. The Derthaler and their allies end up displacing tens of thousands of Native Rhodellian people in even more conflicts. At the very least, they now dominate the fur trade. With more goods to sell than just weapons and armour, the Colonies start engaging in more international trade. Derthaler merchants would operate in the Yellow Empire and in a few Thalassan states up to the mid-16th century. Unfortunately for them, the Yellow Empire imploded, and the aforementioned Thalassan states adopted isolationist policies. 1542 to 1571 - Despite losing in the early stages of the conflicts, Derthaler pioneers win hard-fought victories in the Great Plains War (1542 - 1550) and Lajos' Rebellion (1563 - 1571). The local hegemon of the Great Plains, the Great Plains Confederacy, collapses in the process; its lands and resources are quickly scooped up by opportunistic pioneers. A new Derthaler hegemony would be asserted over this flat area pioneers dubbed "The Great Plains". 1580 - The Alleman Doctrine crops up in Derthalen. It most likely originated in the Rhodellian Colonies, where the progressive ideals of Humanism and egalitarianism were already deeply ingrained in colonial culture. Rhodellia is far enough from Derthalen to evade scrutiny from the main Inquisition headquarters in Argis. 1600s - High-circulation gazettes, newspapers, and magazines start appearing across the Colonies. 1608 - Derthaler colonists run out of "unclaimed" land to settle. They are now surrounded on all sides (bar the ocean) by Native Rhodellian countries with established borders. Inland settlements break off from the Coast to become the "Inland Colonies" of Westfalen and Ostmarken. 1610 - The New Rhodellian Army is formed to combat the threat of Kimsantinsuyu. Today, May 5 is celebrated as "Armed Forces Day". The original Bank of Rhodellia is founded to help fund the new centralised military. 1611 - The Rhodellian Military Academy is founded. 1616 to 1617 - The "First Valley War" against Kimsantinsuyu ends in a decisive Derthaler victory. Kimsantinsuyu - which originally consisted of the Westfluss and Ostfluss river valleys - is thrust into a period of civil war. The Battle of the Bottleneck (1617) sees Rhodellian troops experiment with trenches, landmines, and early flamethrowers. The new Colonies of Grünthal and Oberthal are founded in annexed Kimsantinsuyu territories. The Kirvinska troops that fought alongside the Derthaler (approximately 14,000 of which survived the entire war) are allowed to settle in the Colony of Grünthal. As of 2019, the Kirvinska community in Rhodellia numbers at roughly 500,000 individuals. 1620s - Rhodellia's own Agricultural Revolution begins. As the Rhodellian Commonwealth 1643 - The Colonies formalise their political and economic union as the "Rhodellian Commonwealth". Today, Rhodellians celebrate February 11 as "Commonwealth Day". 1644 - The Rhodellian Naval Academy is founded. 1650 to 1654 - The downfall of Kimsantinsuyu - a major power in the Rhodellia region - rings alarm bells. During the "First Coalition War", several Native Rhodellian countries band together to destroy the Commonwealth before it reaches critical mass. The Commonwealth wins, seizing more land, and cementing its position. Mid-17th century - International trade is on the rise again. Clear trade relations are established with the Sultanate of Fulgiyan. Meanwhile, more attempts are made to trade with the Empire of the Setting Sun and Kipan. Both attempts end in failure. The Empire of Setting Sun is still isolationist. Variota is still the only foreign country allowed to trade with Kipan. 1671 - The Rhodellian Army and Navy adopt the plug bayonet. Today, Rhodellians celebrate July 2 as "Bayonet Day". 1676 to 1681 - The "Second Coalition War" is fought. The Commonwealth wins again, seizing even more land. 1692 to 1699 - The "Samosetian Deluge" is fought between The Commonwealth and a neighbouring empire led by a nigh-undefeated ruler. He is known as Samoset The Conqueror. Samoset almost succeeds where earlier Native Rhodellian coalitions failed, piercing the Commonwealth's defensive line of star forts and pushing into Derthaler-owned territory. As Winter approached, the Derthaler sent a Fulgiyan merchant to distribute smallpox-infected blankets to the invading army. Samoset then dies (along with most of his army) when his camp is ravaged by disease. The Commonwealth then launches a counter-offensive the following Spring, conquering much land from Samoset's decapitated and crumbling empire. 1694 - The Rhodellian military martial art of "Bajonettkampf" (bayonet-fighting) is born. In its original manifestation, it mixed techniques from Derthaler martial arts, Native Rhodellian martial arts, Yellow Empire "kung fu", and some Thalassan Bujutsu. The invention of Bajonettkampf would kickstart the Rhodellian "Golden Age of Martial Arts", which would last until the late 19th century. 1700s - The Enlightenment spreads to the Commonwealth. 1701 - The Rhodellian Military University and Rhodellian Naval University are founded. Meanwhile, socket bayonets are introduced to both the Rhodellian Army and Navy. 1702 - The Rhodellian Army establishes its first "Jäger" units. 1706 - Rhodellian Army Jägers see widespread action in the "Fifth Valley War". Rhodellian historians credit them with employing "early ghillie suits" to evade detection from enemy forces. 1725 - Rhodellian troops are deployed abroad to fight alongside Derthalen in The First Great Northern War. It would be the largest overseas deployment of Rhodellian troops until the First South Mark Invasion of Derthalen in 1972. 1725 to 1727 - The Commonwealth wins the "Third Coalition War", grabbing some more land. 1736 - The Commonwealth finally ends Kimsantinsuyu in a coup de grâce called the "Seventh Valley War". Almost all of Kimsantinsuyu's former lands in 1617 have been swallowed by the Colonies of Grünthal and Oberthal. 1750 to 1753 - The "Fourth Coalition War" results in the Commonwealth getting some more land. It has now conquered all the way up to a third major river, dubbed the "Nordfluss" (Northern River). 1760s to 1900s - Rhodellia starts its own Industrial Revolution. 1770 - The "Workers' Revolution" succeeds, resulting in far-reaching government reforms. Property ownership was abolished as a requirement for voting in Parliamentary elections. All male Commonwealth citizens that were at least 18 years of age are granted the right to vote. There's no mention of female suffrage. This angers female citizens, who began their own "Suffragette" movement. 1775 - All female citizens of the Commonwealth aged 18 and over are granted the right to vote, so long as they become eligible for the draft. 1775 to 1786 - The "Victory Canal" is constructed, creating a large, artificial waterway connecting the Westfluss and Ostfluss rivers. 1794 to 1799 - The "War of The Grand Alliance" is fought between the Commonwealth and a "Grand Alliance" of Native Rhodellian nations. Commonwealth troops hold the line in a large-scale "turtling" strategy. The Alliance throws wave after wave of troops at Commonwealth star forts situated along the Nordfluss river, bankrupting itself of both money and manpower in the process. Commonwealth troops later cross the river in a massive counter-offensive, winning the war (and lots of land). Rhodellian troops also begin using rocket artillery for the first time. The Commonwealth now owns the entire "Rhodellia" region that was originally outlined in the 15th century. Citizens of the Commonwealth begin referring to themselves as "Rhodellian" instead of "Derthaler" or "Native Rhodellian". First half of the 19th century - To uphold an agreement, The Commonwealth is called into the "Eustachian Wars" by Emperor Eustache I of Shffahkia. The Commonwealth fights in battle against the forces of Kirvina, confident of Rhodellian military experience and innovations. Against everyone's expectations, the Rhodellian Army is actually defeated on the battlefield. It is then forced to withdraw from the conflict. 1828 - The first Rhodellian railroad opens for business. 1833 - The electrical telegraph starts catching on in the Commonwealth. 1859 - A large oil well is discovered under the lowlands of Grünthal, sparking an "Oil Rush" across the Commonwealth. Prospectors find other large oil reserves in Grauhagen, Rabeswalde, and Nordwalde. As the (first) Kingdom of Rhodellia 1871 - The Rhodellian Commonwealth unites into the "Kingdom of Rhodellia." It remains a member state of The Holy Empire of Derthalen. 1901 to 1903 - The "Nordwalde Revolutionary War" teaches Rhodellian troops what happens when you mix trench warfare with barbed wire and machine guns. Rhodellia won, getting a bloody nose in the process. The Rhodellian military used the conflict as an opportunity to pioneer modern stormtrooper and sniper tactics. However, they would not fully blossom until the First Anéantic War. The conflict also saw the widespread use of the modern "Flammenwerfer" (flamethrower) by Rhodellian combat engineers. 1914 to 1919 - The Kingdom and its allies fight the "First Anéantic War" against a second "Grand Alliance" consisting of nearly all of their neighbours. Millions would die on either side. 1919 - Rhodellia loses, signing an armistice with the Grand Alliance. The "Accursed Treaty" would punish Rhodellia for everything it ever did since the 15th century. It resulted in the abolition of the Rhodellian monarchy, forced independence from Derthalen, near-total Demilitarisation, and heavy war reparations for every "Derthaler war of colonial conquest" since 1483. To add insult to injury, Rhodellia would be reverted to its approximate borders as of the Seventh Valley War in 1736. The 1920s are considered to be the "lowest" point in Rhodellian history. As the Republic of Rhodellia 1919 - The Kingdom of Rhodellia is abolished, becoming a Republic instead. A Socialist uprising takes place in the capital city of Gottesberg, intent on overthrowing the weak government. However, Rhodellian troops and "Frei Korps" intervene just in time to crush the rebellion. 1920s - Rhodellia clandestinely begins a process of "Remilitarisation", using "every trick in the book" to circumvent the Accursed Treaty. 1927 - An economic crash hits Rhodellia. 1928 - The Rhodellian royal family secretly returns from exile. 1930 - Crown Prince Frederick von Rödel is elected Chancellor of Rhodellia under an alias. Under the platform of "Making Rhodellia Great Again", his political party secures an overwhelming majority in Parliament. He begins a series of programmes, public works, and financial reforms to facilitate economic recovery following the 1927 Market Crash. 1931 - Construction begins on the Autobahn. 1933 - Rhodellia opens its first high-speed rail network. 1934 - Construction begins on underground metro systems in several major cities. 1935 - Frederick is re-elected as Chancellor. In his inauguration speech, he speaks out against the former Grand Alliance, calling them "inhuman" for the draconian terms imposed by the Accursed Treaty. He cursed the Treaty as demonic and unfair; it held the current generations of Rhodellians responsible for the sins of their distant ancestors. 1936 - In clear violation of the Accursed Treaty, Frederick starts accelerating Remilitarisation. Rhodellian factories begin pumping out ammunition, weapons, tanks, aircraft, submarines, and warships in record numbers. 1936 to 1939 - Rhodellia re-integrates its "stolen" territories under "Anschluß" and "Appeasement". 1937 - The Heer establishes its first Fallschirmjäger (paratrooper) units. 1939 to 1948 - It becomes clear to all that "Appeasement" isn't working. The Grand Alliance renews itself. Its members collectively begin declaring war on the Kingdom of Rhodellia and its allies (including Shffahkia), starting the "Second Anéantic War". It would become the largest conflict Rhodellia would ever fight, and also its most important. 1948 - Rhodellia and its allies win. They begin occupying enemy countries. As the (second) Kingdom of Rhodellia 1948 - Frederick unveils his true identity during a victory speech. He states that his emergency powers will end, and - in keeping up Rhodellian traditions of democracy - that he will stand down in time for the 1950 Election Season. As he steps down from the podium to leave, the crowd starts singing the Kingdom of Rhodellia's old national anthem (a song that been officially banned by the Accursed Treaty since 1919). 1950 - General Elections begin. The Kingdom of Rhodellia is restored. Frederick resigns as Chancellor to reign as King of Rhodellia. 1951 to 1955 - Rhodellia enacts the "Frederick Plan", injecting massive quantities of aid into war-torn countries to hasten reconstruction and reconciliation efforts. Friendships are forged with what used to be bitter, age-old enemies. Sprawling metropolises rise from piles of rubble. Rhodellian occupations end as the countries recover to the point of self-sufficiency. 1950s to 1970s - A "Cold War" brews with Shffahkia. Rhodellia isn't in any state to fight a Third Anéantic War, so it wages proxy wars instead. However, Rhodellian troops are called to deploy into one of these wars. They get their first experience of jungle warfare (and it isn't pretty). The conflict sees the copious use of napalm, helicopters, Wagner, and Creedence Clearwater Revival. 1960s to Ongoing - The "Nordwalde Troubles" begins as a draft riot, but - due to the Rhodellian government's mishandling of the situation - gradually escalates into a full-blown Separatist insurgency. Late 1960s to 1970s - The "Kung Fu Craze" hits Rhodellia. Wuxia flicks from the Madrian area of Fulgistan’s Wulumuqi region started flood Rhodellian cinemas, reviving nationwide interest in martial arts. 1975 - The "Spartan Protocol" is founded to increase the number of Rhodellian adults that are qualified for conscription should the draft be reactivated in the future, succeeding previous government programmes oriented towards the same the goal. 1978 to 1981 - Rhodellian troops are deployed to help repel the First South Mark Invasion of Derthalen. 1978 to 2001 - The "Physical Readiness Protocol" is established to encourage fitness and physical activity in the Rhodellian youth. 1979 - Rhodellia opens its first Maglev line. 1980 - Nordwalde Separatists storm a Rhodellian government building, capturing it before the majority of the staff could fetch their rifles from the locker room. The terrorists threaten to start executing hostages if certain political prisoners are not released within the next 24 hours. The Heer responds "We don't negotiate with terrorists", deploying special forces to storm the building and eliminate every terrorist inside. They succeed without a hitch. The siege was broadcasted on national television, bringing "Spezialkräfte" into Rhodellia's popular imagination. 1990s - The Rhodellian anime community is born. 1981 to 2011 - Rhodellian troops are deployed to help Derthalen in the Third Pacification Crusade. 2002 - The Physical Readiness Protocol is renamed the "Citizen Athlete Initiative" (CAI) and put under the Spartan Protocol. The combat-oriented department of the Spartan Protocol is reorganised as the "Citizen Warrior Initiative" (CWI). 2004 - The Murder Cube materialises in the mortal realm. 2000s - Social media, console gaming, and PC gaming are catching like a wildfire. Broadband internet has already practically replaced Dial-up internet. Late 2000s - Smartphones begin rising in popularity. Anime is starting to find a mainstream audience. It helps a lot that fibre optic broadband is being introduced to most areas. Early 2010s to Ongoing - Historians are beginning to identify a "Meme Revolution". Rhodellia's youth are becoming increasingly globalised through the internet. Pop culture is now also being influenced by happenings across the globe. Another side effect of this is that more Rhodellians are becoming fluent in foreign languages to better-communicate with international communities on the internet. Meanwhile, VR is becoming more than just a "gimmick" as more gamers (and even the Military) are buying into it. 2012 - Rhodellia is now one of the world's biggest consumers of anime. 2013 to 2016 - Rhodellian troops are deployed to help Derthalen repel the Great Barbarian Invasion of Meinitzmark. As of 2019, Rhodellian troops are still deployed in a low-intensity war against various "techno-barbarian" warlords and states. 2018 - “Thank You” - a charity concert organised by the Rhodellian Veterans’ Association to raise funds for veterans with amputations, mental trauma, and other complications that came as a result of their service to the kingdom - raises over $118,000,000 in donations.
  21. Hi! To increase my trade imports and exports, I've decided to request an extending of my borders out to include the southern islands and to establish a dock there for trading purposes. Unfortunately, I'm unsure whether or not these islands belong to @PyeMcGowan and I may need permission from him and you all to make this happen.
  22. Nation in Europa: Bulgenstaz Flag: Capital name: Khenkhourt Capital location: on the coast, closest to the center of the map (if a river is available, then on said river as well) Factbook link: Newsroom link: Culture: Initially a more Polynesian islander culture assimilated into Slavic culture under Monarchy of Dniester (Though developed a distinct language over time). Has varying cultural practices by region, but largely similar. Climate: Wet, Tropical, Coastal Location History: Originally a colony under imperial rule by a colonial power (probably Dniester). During it's collapse in 1940 a communist revolt established the nation of Bulgenstaz where the former colony was.
  23. Dear members of Europa, below are some small adjustments to my map placement. This includes two additional, very small, islands, and three new cities. the dot is Ferguson and the anchor Levernestad. And the green is the two new islands. now this one is less important and if it doent fit thats fine, but the yellow dot is Nova Marina
  24. Nation in Europa: The Kingdom of Alenveil Flag: Capital name: Sarbo Capital location: Central-Eastern Alenveil Factbook link: Newsroom link: (The Red circle is the capital, yellow circles are dock cities, blue circles are major cities.) Sarbo is the capital. Ascorese, Alenzio, Chiolano, Savocino, and Legnamura are interchangeable. Culture: My culture is mostly based on RL Europe. Language is Limonaian. Climate: Climate is cold, almost frigid, in the central and northern areas, while the coastal temperatures are slightly warmer. Location: My location idea was on the northeast part of the Auraid bay of Argis, somewhat close to PyeMcGowan and Theodoria. This makes it a coastal country. History: Country has a clouded history, documented existence begins in the late 1400s onwards.
  25. Oyus

    Request: Oyus

    Nation in Europa: Oyus Flag: flag link Capital name: Yulaa Capital location: See Location Factbook link: http://www.europans.com/topic/5203-the-oyus-matriarchy/ Newsroom link: http://www.europans.com/topic/5202-the-yulaa-spectator/ Culture: Pacific Islander-esque Climate: Tropical Mosoon/Rainforest Location: Link https://i.imgur.com/z8EvnrN.png Larger area picture: History: Isolated Islander tribes united within past 600 years.
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