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Faramount

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Faramount last won the day on May 14

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About Faramount

  • Birthday 09/16/1988

Profile Information

  • Gender
    Male
  • Location
    Detroit, Michigan
  • Interests
    Politics, policy, law, roleplaying.

NationStates

  • NS
    Faramount
  • Capital
    New Limone
  • HoS
    Pres. Mateo Terrone

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  1. So there's an ongoing push for people to move towards more independent and creative denominations, as opposed to existing real-life denominations. Once we've seen how most people have established themselves, we can try to develop denominational groups. But we can keep working on some general thoughts in the meantime. Our current timeline has the Aroman Empire collapsing sometime in the fifth century, and the church fragmenting following the collapse of the empire. So my thought is that the First Council of Nicaea occurred in 325 IG as IRL and the First Council of Constantinople occurred in 381 IG as IRL, but that all subsequent ecumenical councils would've been piecemeal (some churches participating, some not). There'd be no definitive schisms here as such -- it's just whether or not the Ahranan Church or Cristenese Church or whatever attended/accepted a council. We could even do a chart indicating which churches accept which basic Christian beliefs. _________ Not to be confused with Variotan Christianity. For more information, see Christianity. Christianity is an Abrahamic religion based on the life and teachings of Jesus of Nazareth, as described in the New Testament. Christianity itself is divided into a number of denominations, whose adherents have differing practices while still believing that Jesus Christ is the Son of God and savior of all people, whose coming as the Messiah was prophesied in the Old Testament. Christianity developed during the 1st century CE as a Jewish Christian sect of Second Temple Judaism. It soon also attracted Gentile God-fearers, which lead to a departure from Jewish customs, and the establishment of Christianity as an independent religion. It spread through the Aroman Empire and surrounding areas during the 1st and 2nd centuries, becoming a dominant cultural force. The Aroman Empire legalized Christianity in the early 3rd century and then adopted Christianity as the state religion in the mid 3rd century. The Empire oversaw two major ecumenical councils in the fourth century, helping to propagate a unified Christian creed. The collapse of the Aroman Empire in the fifth century prompted a large-scale fragmentation of Christianity. A number of groups of churches reorganized themselves independently now that the imperial structure had disappeared, creating independent denominations such as the Salvian Catholic Church and Iverican Catholic Church. More commonly, newly rising states claimed control of the Christian churches within their borders, creating state-run denominations such as the Ahranan Orthodox Church, Tagmatine Orthodox Church, Cristense Orthodox Church, the Burlingtonian Orthodox Church, and the Dniestrian Orthodox Church. Over time, new denominations split off from old ones over various theological and political differences, creating the Limonaian Catholic Church, Seylosian Protestant Church, Christian Imperialist Church, and others. Christianity is amongst the most popular religions on Eurth with over a billion followers. Many of the world's most influential nations are majority Christian including Iverica, Seylos, Tagmatium, Cristina, and Limonaia. Christianity and Christian ethics have played a prominent role in the development of Western civilization, particularly in Europa and Argis during late antiquity and the Middle Ages.
  2. I'm still trying to workout some of the world around Faramount first, but I'm hoping to get it going in the next few weeks. A big part of why I started the whole talk on Christianity is to get a base from which to design what will be an important faction in the civil war. Once I've gotten a better breakdown for Christian Imperialism and the Disciples of Balconi, I'll be in better shape. I'd also like to see a definitive answer on the Derthalen thing, as that could have impacts for me.
  3. Giordano Savio applauded respectfully after Seto's address, and again after Ninson speech. Once the two had finished, and no one else had indicated any desire to speak, he signaled to be recognized. "I join with my esteemed colleagues in hoping that today, we can establish a baseline for peace and prosperity in the world's oceans and waterways. Over the last few months, legal experts from a number of nations have come together, developing the proposal that I will now detail. During this process, my delegation has become somewhat of a neutral broker, due to our lack of direct interest here. With this in mind, I think I am the perfect person to present the proposal." "The International Maritime Convention grants wide powers to coastal states, significantly expanding on what has historically been allowed. A coastal state will of course have complete control over its inland waters, but it will now also have near-complete sovereignty over a period extending twelve nautical miles from its coastline. What's more, a coastal state will have control of all natural resource exploitation occurring within 200 nautical miles of its coastline -- or, if there is an extensive continental shelf, to the end of that continental shelf or to 350 nautical miles from its coastline, whichever is shorter. Certain special provisions have been made to ensure the power of archipelagoes states over their internal waters as well." "Yet the convention also grants significant privileges to the maritime powers, specifically in the form of the right to innocent passage. This right will allow any ship -- merchant, warship, or submarine -- to travel through any nation's territorial waters, subject only to safety and environmental regulates that a coastal state must apply equally to foreign and domestic vessels. Now, there will be limitations on what innocently passing ships can do. A submarine must be surfaced; a warship cannot engage in any military activity; and generally, a ship must pass as expeditiously as reasonably possible. And a ship can prohibit certain types of vessels from traveling through its waters including nuclear-powered vessels. But by and large, we will have created a substantial right for merchants to go anywhere in the world." "We've also created some general international rules to promote the universal good. Piracy and unauthorized broadcasting are banned, and states are authorized to enforce those bans. We have also included optional protocols banning the slave trade and narcotics trade, for those nations who wish to allow their ships to be policed on these bases. There is also a mandate that any ship help another ship in distress. And there are a number of environmental regulations, aimed at ensuring that no party to the treaty severely pollutes the environment." "We've finally proposed a framework for further development of international maritime law and the law of the sea. An International Maritime Organization is formed, which can propose model maritime regulations, propose new maritime treaties, or amend this treaty. And an International Maritime Court is created to adjudicate disputes regarding the convention. These two bodies should foster substantial cooperation in these areas." "With the proposal laid out, I do believe now would be the time to begin substantive negotiations." As Savio spoke, his aides distributed the initial proposals of the International Maritime Convention, Optional Protocol Banning the Slave Trade, Optional Protocol Banning the Narcotics Trade, Statute of the International Maritime Organization, and Statute of the International Maritime Court.
  4. You're certainly welcome to! But I'd note that this isn't just a Christian group, but rather, a Christian/Truther group. Specifically, the Disciples are a radical Christian Imperialist group.
  5. Reviewing the Terms of Service, it would appear that we could have an IP problem, as we didn't give the forum any right to posted content. So unless someone is willing to approach Derth, we could have an issue there. That might be something worth reconsidering at some point. So perhaps someone should approach Derth? Though I doubt he'll agree. Given the denial of his request to switch nations post-war, this would essentially mean playing as an occupied people if he ever returned to the game. And I mean, hey, I'd love to do that, but I don't think most people are particularly interested in this country sim.
  6. I'd personally suggest we just abandon the retcon, and continue as-is with the admins running Derth. He's a nice guy, but if he's leaving the region (or being banned as some have discussed), then there's no reason to abandon the RP. @North Dniester, you're certainly still welcome to invade Faramount, but this might be the better RP if you want to have your coup happen quickly. I imagine it'll be a minute before a war in Faramount causes enough attrition to actually undermine the stability of your nation. Plus, if we do undo the retcon, you could just pickup where you left off.
  7. Thank you very much! Any nation can accede to the convention once it takes effect. So, essentially, your country would just have to file a notice saying "we accede to this," and you'd join. I imagine once the conference is done, we could setup a thread in diplomacy for the administration of it, and then you could do like a back-dated post acceding to the convention if the RP powers are okay with it.
  8. So it took far longer than expected, but I've finally finished with what I think are good base documents. I'd run into the problem that the real life law of the sea relied heavily upon the UN, IMO, and existing maritime law. So in addition to trying to simplify things, I also had to try to create a framework in which the convention could operate. I'll be putting up an IC post in the next few days kicking off the substantive talks. But I wanted to summarize OOCly exactly what each document does. The International Maritime Convention: Uses a simplified system of establishing coastal baselines. (Article I) These baselines generally are just lines marking the coast. But our system of baselines is really in favor of the coastal state (unlike IRL, where there's a balance) to simplify things. Divides the waters of the world into five categories: Internal Waters. (Article II) Located on landwards side of baseline. State has total sovereignty, but is bound by environmental rules. Territorial Waters. (Article II) 0-12 nautical miles out from baseline. State has total sovereignty, but is bound by environmental rules and innocent passage rules. Contiguous Waters. (Article II) 12-24 nautical miles out from baseline. Technically part of international waters. State can exercise the powers necessary to prevent/punish violations in its territorial/internal waters of its customs, fiscal, immigration, environmental, or sanitary laws and regulations within its territory and territorial waters. Economic Waters (Article IV) 12-200 nautical miles from baseline (except that it can extend out to 350 nautical miles if continental shelf extends so far). Technically part of international waters. State has exclusive rights over fishing, mining, and other uses of sea resources. State can enforce some safety and environmental regulations. International Waters (Article V) Everything 12+ nautical miles beyond baseline. Except to the extent that it is also contiguous/economic waters, no nation can exercise authority here. Authorizes innocent passage through territorial waters. (Article III). Any ship can innocently pass, except that a state can prohibit the innocent passage of tankers, nuclear-powered vessels, and/or vessels carrying nuclear weapons and other environmentally hazardous cargos. Warships can innocently pass, but must surface (if submersible) and not engage in weapons activities. States can impose some general safety/environmental regulations on innocent passage, but innocently passing ships must otherwise be unmolested. Generally, the law of the flag state applies onboard an innocently passing ship, though there are exceptions. Creates some basic regulations for international waters (Article V). States must require their ships to obey certain safety/environmental regulations. Creates a duty of ships to render aid to distressed ships. Prohibits piracy and unauthorized broadcasting (Article VI). Authorizes any state to enforce these prohibitions in international waters. Authorizes visitation of ships to enforce, and hot pursuit through waters of other states. Requires states to adopt certain environmental laws/regulations (Article VII). Generally, states are supposed to preventing their peoples from polluting the marine environment. This is mostly toothless, but could create a legal claim by one state against another for pollution causing damage to the other. Grants the International Maritime Court jurisdiction of disputes over the convention (Article 63). The First Optional Protocol bans the maritime slave trade. The Second Optional Protocol bans the maritime drug trade. The Statute of the International Maritime Organization: Creates the IMO, comprised of an assembly and a secretariat. Every nation has one vote in the assembly, which has the principle job of developing international maritime law, but also sets the budget and policies of the organization. The assembly appoints the Secretary General, who employs the other members of the Secretariat. The statute does designate the first secretary general (we'll need to decide that). The Statute of the International Maritime Court: Creates the IMC, which has jurisdiction of maritime disputes between nations. To hear a case, either a treaty must provide for it (as the international maritime convention does) or all of the parties to the dispute must agree to it. A state can grant the IMC compulsory jurisdiction over maritime disputes, meaning that the court could force the state to resolve the case before the court. This grant is revocable. The court decides disputes based on treaties, customary international law, general principles of international law, and other relevant materials. The Organization oversees the administration of the IMC and appoints its judges.
  9. Faramount's longstanding dictator will be dying in the next few weeks, prompting a brief but intense fight to succeed him. His son-in-law will ultimately succeed, but in doing so, will do serious harm the nation's military and security services, thus leading to major gains by communist rebels, ethnic insurgents, and a radical Christian/Truthist militant group. The country will essentially fall into very serious fighting. I've been working over the last few months to give a lot of nations a strong interest in the outcome. @Rihan is exploiting Faramount for petroleum and slaves. Both @Derthalen and @Limonaia are exploiting Faramount for petroleum and coal, have a substantial expatriate presence in Faramount, and have close religious and cultural ties with Faramount. @Seylos's Monarch has a major operation in the nation, which I believe its planning to use as a recruitment base. @Fulgistan is funding and arming the communist rebels, whose government is hosted in Bogd Gioro. I'm also told that @North Dniester might be interested in directly invading to get access to petroleum. So I figured it'd be a pretty good idea to establish a general thread to discuss the extent to which people might be planning to get involved.
  10. The general idea was to move away from the real-life designations to avoid confusion between our alternate universe and the real world. So even though "Orthodox" could theoretically work for some countries independently of the RL Orthodox Church, we'd look to leave that behind so there's no confusion between the two. But if your church actually is exactly the same as Roman Catholicism, I suppose there wouldn't really be any confusion.
  11. Correct, but as a general synonym for Christian. It did not have the same meaning today. I'd suggest we'd be best served to suggest that the term fell out of style in-game as such, as that'd let us avoid confusion regarding what "Catholic" means. Alternately, we could just use Catholic as a synonym for Christian.
  12. It is true that @Ahrana is outside the Aroman area, so Christianity would have reached it through alternate means. Perhaps just Christian traders and the like reaching Ahrana, and spreading their religion to the locals. So it could be that your church is restorationist in that those traders described that there once was an organized Christiandom that has collapsed. Alternately, perhaps you and a few others (particularly @Sancti Imperii Catholico ) would need a separate denominational category for churches formed far away from Arome by Christians. If your Catholic and Orthodox churches are still led by a single pope, it might make more sense to rename them, anyway, as that'd be a substantially different setup than the traditional Orthodox/Catholic split.
  13. So if everyone is willing to make changes, I think I've some thoughts for denominational groups. We'd not have Orthodox (because no schism), Catholic (because this term only came to have its present meaning after the Protestant reformation), or Protestants (because nobody is really protesting the church's problems). We'd instead have: Restorationist Churches ( @Ahrana's current Orthodox, @Tagmatium Rules, @Cristina, @Sancti Imperii Catholico, @Iverica, @Great Burlington, @North Dniester) : these churches are founded in the several centuries following the collapse of the Aroman Empire, essentially seeking to restore organized Christianity (hence the name). There are huge differences between the churches, but all are similar for being the first attempts at reformation. Most are state-run (or at least were, originally). Independent Churches (Ahrana's current Catholic, @Seylos , @Limonaia ) : these churches are founded in the Middle Ages for various political and religious reasons. They're known as independent because most are independent of the state (unlike most of the restorationist churches) and because they were formed independently of the restorationist movement. Those are essentially the two major groupings we'd have at this point. Alternately, we could wait to see how everyone makes changes, and then try to do more belief-based groupings.
  14. Couldn't we revise it at this point? It seems like it'd make a lot more sense to do so. Has it been central to any RP?
  15. Maybe we could talk about possibly creating new names for the various denominations, then, if they're not really like the real life denominations?
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